Stevens on pole, title rivals struggle

November 10th, 2014 by

Will Stevens led a British lockout of the top three places in Formula Renault 3.5 qualifying at Jerez, while title contenders Carlos Sainz Jr and Roberto Merhi struggled.Strakka driver Stevens, who has struggled for much of the year with his team to get the most out of FR3.5’s Michelin tyres over a single lap, went to the top of the times with three minutes remaining.His lap came just seconds after Oliver Rowland and Will Buller had moved to the front, and nobody would challenge their places at the head of the field after that.While most of the attention in the session focused on whether Merhi and Zeta Corse could bounce back from a bad Friday of free practice, the championship outsider ended up having a better session than title favourite Sainz.Merhi – one of the only drivers to improve with his final lap – was able to salvage 10th on the grid, while Sainz was left languishing in 15th.”It was a stange session,” Sainz told AUTOSPORT.

1967: The Summer of Lo…tus 49

July 16th, 2013 by

As part of our ongoing commitment to make iRacing one of the best driving video games, we aren’t afraid to do a little bit of experimenting. Our team of online racing experts is hard at work trying new things to keep iRacing one of the most innovative, high-performance live online racing games available. Now For … Read the Rest »

Q circles: The crop circles of iRacing?

May 7th, 2011 by

One of the strangest story lines in the history of iRacing is the Q circle phenomenon. It is an eerie tale, and if words like quaternion and eigenvalue send shivers up your spine, then you might do well to stop reading, toss some salt over your shoulder, and just walk away. Our story begins many … Read the Rest »

The Sticking Points in Modeling Tires

May 24th, 2010 by

Tires are perhaps the least well understood parts of road-going vehicles, despite the fact that they are one of the most studied. Obviously, since they are typically the only part of a car in contact with the ground (if everything is working right), their behavior is critical in determining how a car handles, how well … Read the Rest »

Safety Ratings—a cure for the mayhem in online racing games?

March 10th, 2010 by

Back when sanctioned multiplayer online competition at iRacing was still just a plan brewing, we faced a difficult question: How do we keep people from overdriving their virtual cars and wrecking everyone else (or at least minimize it), in order to make online racing more like real world on-track time? Our answers to this question … Read the Rest »

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