2017 Season 3 Patch 3 Release Notes

July 18th, 2017 by Alex Gustafson

CHANGE LOG: Dirt – The car-to-car incident detection threshold for generating 2X contact penalties has been increased. This means that a stronger hit will now be needed on Dirt Tracks to generate a 2X penalty. – Adjusted the look of wet dirt. Garage – Fixed an issue where ride height adjustments would continue to modulate … Read the Rest »

2017 Season 3 Patch 1 Release Notes

June 8th, 2017 by Alex Gustafson

CHANGE LOG: Sporting Code – The iRacing Official Sporting Code has received an upgrade. CARS: Dallara DW12 – Season setups have been updated. Dirt Street Stock – Season setups have been updated. Ferrari 488 GTE – Fixed a bug with the gearbox temperature display. – – Cooling has been increased so steady state operating temperature … Read the Rest »

2017 Season 3 Release Notes

June 6th, 2017 by Alex Gustafson

This season release features TWO new cars, one new track, and a host of other enhancements. Some highlights include: • Ferrari GTE 488 • Ford GT 2017 • Myrtle Beach Speedway • More realistic Dynamic Track surface heat behaviors • Dynamic environment cube maps • A brand new shadow mapping system • New and fun … Read the Rest »

World of Outlaws Social Media Ticket Giveaway

May 30th, 2017 by

Win a pair of World of Outlaw tickets of your choice for a 2017 WoO race event (contingent on availability) (2017 Sprint Car Schedule: http://www.woosprint.com/schedule/2017-schedule) (2017 Late Model Schedule: http://www.woolms.com/schedule/2017-schedule) We’ll draw 10 random names and reward each with 1 pair of tickets to a World of Outlaws event of their choice (contingent on availability). … Read the Rest »

2017 Season 2 Patch 5

May 2nd, 2017 by Alex Gustafson

CHANGE LOG: PopcornFX – Fixed an issue that could cause old replays to crash when fireworks were triggered. CARS: Dallara DW12 – Baseline setups have been updated. Dirt Late Model – (ALL) – Rear suspension physics has been updated for more realistic 4-bar behavior.. – (ALL) – Damage modeling has been updated. – (ALL) – … Read the Rest »

2017 Season 2 Patch 4 Release Notes

April 24th, 2017 by Alex Gustafson

CHANGE LOG: SIM – Fixed an application certificate signing issue that could occur when using the app with Microsoft Edge. Dirt – The dirt and dust thrown by digging into the cushion has been updated. Peripherals – Improved the pedal calibration routine. CARS: Dirt Late Model – (ALL) – 1st gear has been removed. – … Read the Rest »

2017 NASCAR Updates

March 24th, 2017 by Steve Myers

          Yes, dirt oval racing is coming to iRacing on March 29th but so are the 2017 NASCAR Monster Energy rules package updates to the iRacing cup cars!  Senior Vehicle Dynamics Engineer and former Team Penske Race Engineer, Steve Reis explains. The aero map on the iRacing cup cars has been … Read the Rest »

2017 Season 2 Patch 1 Release Notes

March 16th, 2017 by Alex Gustafson

CHANGE LOG: SIM – Fixed the iRacing installer program to correctly refer to the 64-bit iRacingService64.exe, instead of the 32-bit version that no longer exists. – Fixed an issue where if the iRacing installation directory name contained spaces, the iRacingService might not start properly. Controls – Fixed a bug where the updated fast releasing parking … Read the Rest »

2017 Season 2 Release Notes

March 6th, 2017 by Alex Gustafson

Release Notes for 2017 Season 2 [2017.03.06.01] Improvements and upgrades galore with this new season release. Some highlights include: • The Bullring • Selectable pace cars • Expanded hand-over-hand driver animations • Dynamic headset audio for virtual reality • McLaren MP4-30 MGU-K Optimized deployment strategy • Autodromo Enzo e Dino Ferrari frame rate improvements • … Read the Rest »

2017 Season 1 Patch 2 Release Notes

January 26th, 2017 by Alex Gustafson

CHANGE LOG: SIM – Fixed an issue that in some cases could cause a crash, when entering or exiting the Garage while the portion of the replay being viewed shows your car in the world. – Fixed a bug at tracks where the starting line is further down the track than the finish/timing line that … Read the Rest »

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