All News: Blog


iRacing Adds Multiple Servers Around the World to Accommodate Rapidly Growing User Base

May 3rd, 2020 by

Over the past couple of weeks, iRacers may have noticed the addition of the letters “E” and “W” to the American flag when checking which servers are hosting their events. With the dramatic expansion of the iRacing user base to more than 170,000 active members, we have added a number of new server farms around … Read the Rest »

Welcome to the Big House: iRacing Comes to Crandon

September 4th, 2019 by

Just in time for the 50th anniversary of the World Championship Off-Road Races, iRacing made its way to Crandon International Raceway to scan the iconic track as the latest addition to our short course off-road track roster. A few days later, I showed up and got to see what the track was all about. For … Read the Rest »

iRacing Developer Blog: S4 Updates to the Dynamic Track Model

August 15th, 2019 by Dan Garrison

My name is Dan Garrison, and I am a Senior Software Engineer with iRacing. I was recently on the iRacing Downshift weekly podcast discussing some exciting changes coming to the dynamic track model. The feedback has been great, and I wanted to take a few moments to follow up with more detail. For those who … Read the Rest »

2019 Season 3 Build is LIVE!

June 4th, 2019 by

The moment you’ve all been waiting for is here… Season 3 content is officially LIVE! We’ve got an entire fleet of new content for the new season—check out some of the highlights below: New NASCAR Rides: From the Monster Energy Cup Ford Mustang to brand new Whelen Tour and SK Modifieds, Oval racers have plenty … Read the Rest »

The Road To New Damage

June 19th, 2018 by Richard Jobling

Starting Out My name is Richard Jobling and I am a Senior Software Engineer here at iRacing. For a long time now my primary focus at iRacing has been to develop our new damage model. It’s been a long journey, and I’d like to share some details from along the way. When we first discussed … Read the Rest »

Physics Modeling: NTM V7 Info (plus more)

March 2nd, 2018 by Dave Kaemmer

It’s been quite a while since I’ve written about the tire model, and I know some of you are eager to hear more about it. It has gone through several iterations since the new tire model (NTM) was first unveiled and I wrote the first incomprehensible blog about it. I am wrapping up the work … Read the Rest »

iRacing Development Update – Dirt, Le Mans, VR and more

June 28th, 2016 by Steve Myers

We Are Building Dragons I have spent a LOT of time in the car and on planes lately traveling to meetings and events for some very exciting developments for iRacing.  I can’t really get into the specifics yet on what these trips are for but during these long drives and flights I have had a lot time … Read the Rest »

December Build & Other iRacing Updates

November 18th, 2015 by Steve Myers

This is always kind of a depressing time of the year for me, because winter is literally only weeks away and all the real world racing series are finishing up their seasons. I am excited, though, to be heading to Homestead on Friday to celebrate our NASCAR Peak Antifreeze Series champion Kenny Humpe and get … Read the Rest »

iRacings’s New Dynamic Tracks & More

September 2nd, 2015 by Steve Myers

Let’s Talk About Hot Rubber Time. You never seem to have enough of it and it moves much faster than you can imagine. I can give you some funny lines about why it has been so long since I have last written one of these blogs, but the straight truth is that I just haven’t … Read the Rest »

Big Foot and the Loch Ness Monster do exist

June 27th, 2014 by Steve Myers

Let’s just get the bad news out of the way right away. Driver swaps WILL NOT be in the Season 3 build. Take a minute to go file a protest, punch a wall, crush a six pack or whatever else you need to do to get that frustration out of your system. Then come back … Read the Rest »