
sim·u·la·tion
[noun] The reproduction of the essential features of something, for example, as an aid to study or training*
rac·ing
[noun] The sport of taking part in races, e.g., as a runner, on a horse, or in a sports car*
sim·rac·ing
[noun] The sport of participating in races within
a simulation
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iRacing.com exists to create the world's most authentic racing simulations, enable and organize real-time,
online racing, and advance and expand motorsport. We invent and provide the tools and environment to enhance the skills of
racers novices to experts around the world, deepening their understanding and enjoyment of the sport. We invite
all with interest into the world of simracing.
iRacing.com was founded in September of 2004 by Dave Kaemmer and John Henry. Kaemmer was co-founder
of Papyrus Racing Games, Inc., developers of award-winning racing simulations including NASCAR Racing: 2003 Season and
Grand Prix Legends. Henry is principal owner of the Boston Red Sox and Fenway Sports Group the co-owner of Roush Fenway Racing as well as an avid simracer. The iRacing.com team combines more than 100 years of real-world racing experience
with more than 50 years of successful racing simulation development.
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