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February 2012

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iRacing TV

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The Team

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  • David Phillips
    Editor and Chief
    David Phillips is a long-time contributor to print and electronic publications in the U.S. and abroad, including Racer, Autosport, AutoWeek, Motor Sport and SPEEDtv.com, oversees the daily updating of news stories and assigns, edits and contributes feature material for inRacingNews.com.
  • Chris Hall
    iRacing.com Series Writer
    Chris Hall has been writing since the nineties and moved into motorsports reporting in 2005, covering series such as ALMS, British GT, FIA GT, Le Mans and 2CV racing for Full Throttle magazine, Motorsport.com, The-Paddock.net, GTGateway.com, L' Endurance and, of course, inRacingNews. During 2008 and 2009, he worked with the RSS Performance Porsche Carrera Cup Team (and former British GT(C) champions) as a data engineer for a variety of drivers and models of 997s.
  • Jameson Spies
    Contributing Writer
    19 years old, Jameson Spies lives in Quartz Hill, California. He grew-up surrounded by racing. His mother raced late models throughout Southern California while his father built and setup the car. Not surprisingly, Jameson began racing go-karts at the age of 13, and is now racing Spec Trucks at Toyota Speedway at Irwindale. He has a passion about all forms of racing and hopes to make a career out of it.
  • Jason Lofing
    iRacing.com Series Writer
    Jason is 21 years old and was born and raised in Elk Grove. California. A big time NASCAR fan, he hasn’t missed a race on Sunday in years. Lofing is also a huge San Fransisco Giants fan and tries to take in at least a couple games a year. Other than sim racing, his biggest (and far more expensive!) hobby is photography. Although he is rather new to sim racing, Lofing has already accomplished some pretty impressive results, qualifying for the 2011 iRacing Oval Pro Series in Season 1, 2011, winning the inaugural Landon Cassill Qualifying Challenge and finishing runner-up in the second one.
  • Ray Bryden
    Technical contributor
    Ray grew up in Nova Scotia, which means he’s a hockey nut, but in Nova Scotia’s two non-winter months he had to find other diversions, which meant watching F1 racing on weekends with his dad and brothers. Without the resources to get started in racing, he gravitated to computer versions of racing – first Atari games like Pole Position, followed by PC racing games like Indianapolis 500: The Simulation. Dozens of others came and went, until Grand Prix Legends came along and he decided sim-racing was his official hobby. Years were spent enjoying this both offline and online until a few years of fatherhood took priority. When free-time reappeared he heard about iRacing and signed up in 2008 and became so involved in the service that he wrote one of the first books on the subject of sim-racing, iRacing Paddock. When not writing for inRacingNews.com, his main occupation is as a research associate with Saint-Gobain working on advanced ceramic materials.
  • Patrick Atherton
    Contributing Writer
    Patrick Atherton, originally from Adelaide in the state of South Australia, currently resides just outside of Melbourne, Victoria with wife of 17 years and 3 kids. A business manager by profession, but also dabbles with blogging, cartooning and fine art, having been published both as a writer in a short-lived South Australian motorsport yearbook and later as a cartoonist in a niche trade magazine. At the age of 19 he competed in club circuit events in an Austin Healey Sprite, later indulging in sprint karts between 1994 and 2000. Following the move to the State of Victoria he raced Road Race Karts (“Superkarts” as they are known in Australia) in the popular Rotax class, competing at Phillip Island, Oran Park, Mallala, Wakefield Park, Eastern Creek, Calder Park, Sandown and Winton. It was during this time he met former Australian F2 champion and inventor of Australia’s first, and most prolific race simulator rig, Jon Crooke. This culminated in an introduction to Papyrus’ legendary NR2003 simulation, and the subsequent sim racing addiction which brought him to iRacing.
  • Tim Terry
    Contributing Writer
    Tim Terry, aka the voice of Maritime stock car racing, fell in love with sim racing in 2004 after he joined the Sim Racing Network crew as a pit reporter. From October 2004 to SRNtv’s closure in June 2007, he’s covered prestigious races and leagues such as the Online 500, FLM Fall 400, Real Racing Online and the DMP Racing League – each as the lead broadcaster for the company. At the same time the wheels started to turn in another direction as he began announcing stock car racing locally. Terry became the assistant announcer at Scotia Speedworld in May 2007 and took over full duties in May 2009 when long-time voice Mike Kaplan retired from the track. Terry also became the series voice of the Parts For Trucks Pro Stock Tour in ’09 and continues to hold down both posts in 2011. He has also announced races for the Pro All Stars Series, Atlantic Open Wheel and Maritime League of Legends tours and has called races at six different Atlantic Canadian tracks. Terry can be heard online at WebRacingNetwork.com, RLMtv.com and OLRtv.com covering sim races. He also makes occasional appearances on PSRtv.com. In addition to inRacingNews, his articles and columns can be read on ScotiaSpeedworld.ca, MaritimeProStockTour.com and his own website at timterryonline.com.
  • David Allen
    Contributing Writer
    North Carolina born and raised with over 15 years of computer/IT experience, I combine two of my biggest hobbies -- racing and technology -- here at inRacingNews. In my spare time I run a Nascar fan site and cure my own need for speed riding atvs. If it involves technology or racing I'll be there, but combine the two and I'll be looking a front row seat. Stop by and say hello anytime!
  • Allen Krier
    Contributing Writer
    Allen was born in West Palm Beach, Florida but grew up in Atlanta and attended Georgia College and State University where he received a BS in Information Systems. Currently a resident of Albany, GA, he started sim racing in 2008 while in college when iRacing was first released to the public. Since then, Krier has been a two time iRacing Pro Series driver (2009 and 2010), picking up one Pro Series win at Daytona in ‘09. Besides sim racing, Allen’s other hobbies include RC Car racing as well as “attending and watching any sporting event that I can including going to the local dirt track.

With a Little Help from Our Friends

by David Phillips on December 4th, 2009

The good news?  You just received the green light to develop a virtual version of the fastest open wheel car in American racing for the world’s leading online race simulation service.  The bad news?  You’re staring at a blank computer screen.

Where to begin?

If you’re Eric Hudec, vehicle dynamicist for iRacing.com, it’s your lucky day.  For Dallara Automobili, designer/manufacturer of the Dallara Indy car, not only has the blueprints and specifications for every wishbone, upright, winglet and dzus fastener on the Dallara IR 03/05, they have reams of data on their cars’ performance on speedways, short ovals, road courses, temporary circuits and, of course, the Indianapolis Motor Speedway.

What’s more, Dallara is eager to help make iRacing.com’s virtual Indy car as authentic as possible.

“We got a lot of support from Dallara, including the aero(dynamics) data,” says Hudec, who worked as a race engineer for Dodge Motorsports and, more recently, Petty Enterprises’ (aka Richard Petty Motorsports) Sprint Cup team before joining  iRacing.  “This is a pretty mature design.  It’s been around for a few years, so they have not only have the design information but tons of data on how the car should behave in a wide range of environments.  Everything I needed was there.  It was just a case of going through the information and picking-out what I needed to make it work for our application.”

An inRacingNews livried Dallara at the Indianapolis Motor Speedway.  Quite the combination.

What a beautiful sight: an inRacingNews-liveried Dallara at the Indianapolis Motor Speedway.

If anything, Hudec had too much information during the process of creating the virtual Dallara.

“Dallara was really enthusiastic about the project,” he says.  “With what they made available we literally could have built our own Indy car.  But we don’t need to know everything.  For example, we don’t have to worry about our cars passing FIA crash tests, the gearbox tolerances or the brake line fitting specs.  We just need to know the dimensions that matter to us.”

In reality, there’s more to building an authentic virtual Dallara Indy car than just knowing the precise dimensions.  Just as a paint-by-number Mona Lisa would pale in comparison to the real thing, so simply creating a virtual Dallara IR03/05 with exactly the same proportions as the real thing was only the start of Hudec’s work.  That’s where the art comes in to Hudec’s work.

There’s a whole other dimension that involves the empirical feel of the car, how the chassis is setup and how it responds to the changes you make,” Hudec says.  “Getting the right feel represents 10% of the work on the actual design, but about 90% of the time.  You can have all the data in the world, but it doesn’t automatically give you the gross balance of the car.  It doesn’t necessarily tell you how the car ‘feels.’”

Enter the beta testers, the people with real world experience like Justin Wilson and Barry Waddell who logged countless laps in the virtual prototypes, suggesting tweaks here and major adjustments there in order to give just the right seat-of-the-pants feeling to the driving experience.  And, as he did when he worked with the likes of Kyle Petty, Bobby and Terry Labonte, Chad McCumbee, John Andretti and Boris Said at Petty, Hudec then tried to translate that feedback and apply it to his race car.

But there was yet another dimension, actually four more dimensions, to Hudec’s Dallara that distinguish it from the other virtual cars he’s built for iRacing.com.

Those dimensions?  Road courses, high downforce speedways, low downforce speedways and the unique Indianapolis Motor Speedway.  For, just like the physical Dallara, iRacing’s virtual Dallara has to be equally at home, equally authentic, on the wide variety of tracks that make-up the IndyCar Series.

“We not only had to make it look and feel like the real car, we had to make it look and feel like the real car does at Indy, Infineon, Texas and Homestead,” Hudec says.  “The physics start-off close but there’s a world of difference between Indy and Infineon.  The suspension setup isn’t all that different but the aerodynamics are worlds apart.  So we wound-up with four distinct cars that just happen to look the same.”

With help from Newman/Haas/Lanigan Racing, iRacing built a clay model of the Dallara.

With help from Newman/Haas/Lanigan Racing, iRacing built a clay model of the Dallara.

In addition to Dallara and the beta testers, Hudec had help from other experts, including Newman/Haas/Lanigan Racing, which made one of their Dallaras available to iRacing for modeling purposes.  As well, Dale Coyne and Andretti Green Racing provided assistance on the chassis and aerodynamic setups.  Vision and Target Chip Ganassi Racing’s Dario Franchitti helped on the vital “sound” part of the driving experience, the wheels for much of that high horsepower assistance having been greased by Tony George, Jr. and IZOD IndyCar Series coordinator of media relations, Arni Sribhen.

Helpful as the teams may have been, their ultimate objectives are fundamentally different than Hudec’s.

“The teams are all focused on pushing the envelope, to make their cars that little bit faster every weekend,” he says.  “I don’t need to do that.  I can easily make the car faster.  But that’s not a simulation, that’s a cartoon.  My objective is to make the car feel and behave like a Dallara.”

In that, Hudec succeeded.  Just ask his friend Justin Wilson.

Wilson takes the Dallara out for a run at IMS during a charity event in Miami.  I don't know what I'd do to make it better," he says.

Wilson takes the Dallara out for a run at IMS during a charity event in Miami. " I don't know what I'd do to make it better," he says.

“The car is really good, really fun to drive,” says the winner of the 2009 Watkins Glen IndyCar Series race.  “The set-up is complicated and difficult to get right, which is as it should be.  I’m racing in a league with Tony George, Jr. and we’re going to be at Phoenix International Raceway this week.  I’m going to give my race engineer Bill Pappas a call to get some ideas on the set-up.

“Really the iRacing Dallara is to the point where I don’t know what I would suggest to make it better . . . and I would think that’s exactly what iRacing and Dallara wanted to achieve.”

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