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Cars? Simulated. Drama? Real.
by Patrick Atherton on February 1st, 2011
Many of us will testify that explaining our sim racing hobby to outsiders can be a bit of a chore. Eventually, the term “computer games” is the only vernacular they can understand, as much as that term makes us cringe.
It’s difficult to articulate just how many real-world challenges iRacing actually simulates, and how many challenges iRacing creates in its own right.
If the only vehicles in existence on planet earth were wheelbarrows, we’d race them. A two dimensional rendition of a motor car is no different. It’s a tool to allow us to express that most wonderful human trait of individuality; the desire to innovate, create, improve and better ourselves and each other. The desire to compete.
An outsider may suggest that a motorsport simulation cannot duplicate every aspect of its real-world counterpart, such as mechanical breakdowns, or changeable weather, or risk. Perhaps, but it creates its own universe of drama, suspense and pressure which adds to the enjoyment factor.
…iRacing creates its own universe of drama, suspense and pressure which adds to the enjoyment…”
Recently, I entered an iRacing Mazda Cup race at Laguna Seca, as I have done many times before. Warmup was uneventful. With just over two minutes of warmup left, my computer hung. It’s never done that before, ever. How many race teams have experienced a car inexplicably stalling and refusing to restart, minutes before their first heat, after hours of faultless running?
I performed the “unplug and restart” ritual, thinking I had just enough time. Finally rejoining the session, I was greeted with a pitlane start, as the field were already rounding Turn Two. Sticking to the pit lane limit, I launched past the green cones and set off after the field. By the end of Lap One I’d caught the tail enders. My inner crew chief was urging me to take it easy.
By Lap Two I’d picked off one place. Then another. By Lap Six I was up to fourth place, and had put quite a gap on fifth and beyond. Then, in the midst of white-knuckled, teeth-gritting fever, I snapped the gear shifter off my rig (in the interests of ethics, I won’t name the brand of shifter!).
I pulled the little virtual Mazda to the side of Laguna’s start-finish straight, escaped to reconfigure the shifter to paddles, and rejoined, waiting for the tow. Miraculously, I was still on the lead lap (by a whisker), and charged back out into the fray. I picked up two more positions, finishing seventh in a depleted field of Nine.
Then I took a breath.
….we want to be players in a motorsport drama…”
It might be simulated, but it was an event. For me, it had everything. And even if I had twice the income I have now, I could still not afford to buy some real world racing which could produce the same level of drama.
It’s not as if we like playing computer games. We want to be part of an event. We want to be players in a motorsport drama. So we’re not saving the world. But then, neither are real race drivers. We’re just racing. We’re permitted to take our fun very seriously. We’re permitted to ponder what we do, and take satisfaction from it. We’re part of an event, and the event can be dramatic.
Drama is all part of the fun.




David Phillips
Chris Hall
Jameson Spies
Jason Lofing
Tim Terry
David Allen
Allen Krier
Chris Cunningham
Tim Doyle
David Roberts
Ben Rothberg
Dylan Sharman
aaron
February 1st, 2011 at 6:13 pmgood article
Colin
February 1st, 2011 at 11:06 pmNicely written
Thiago Izequiel
February 1st, 2011 at 11:20 pmThat was really great. Everything you said is true. I feel happy to see how many people think the way i do. It doesn’t matter what we race, where we race it. It only matters that we are racing.
Andrew
February 1st, 2011 at 11:20 pmNice one, it makes me think about how serious this can actually get.
David
February 1st, 2011 at 11:21 pmvery well said… though i still think most people woudn’t understand, and would liken it to the lowest common denominator of video games.
George
February 1st, 2011 at 11:34 pmIt will never reach the level of physica/mental stress and adrenaline rush of real life racing.
However it is a great way to get a taste of it.
Dave K.
February 1st, 2011 at 11:41 pmGreat experience sharing Patrick.
George, one could argue about the level of mental stress simracing can bring. If you virtually submerge yourself in an event, it can be as mentally stressful as real racing.
Dave.
Christiaan LeGrand
February 2nd, 2011 at 12:01 amThere have been simulated races @ iRacing where I have been every bit as mentally invested and intense as I have for events in the real world where the stakes are much higher. The reality is, for many of us who have that strong goal-striving mechanism, sim-racing can hit those same nerves. When it comes down to what really matters in that type of personality, testing one’s performance, quality and result are the real risks. A silly as it seems to an outsider, sim-racing is certainly a medium that tests you.
Thanks, Patrick. I especially liked the way you wrapped it up. Well said.
Heiki Jones
February 2nd, 2011 at 12:41 amGreat article!
I had a similar experience in a Counter-Strike tournament. Man was it stressful.
lolol
February 2nd, 2011 at 1:50 amBroken shifter and wont name the company?
Sounds like Fanatec to me, why would you protect Logitech
NP
February 2nd, 2011 at 7:16 amWhat is going through his mind?
This is real, I could die, not like those muppets who overreact to a game that tries to give the experience from behind a desk.
Get over it, it is a game!
Enjoy it yes, but have a word with yourself.
Patrick Atherton
February 2nd, 2011 at 11:23 amYes, “NP”, like the muppets who hide behind the internet to go trolling. Perhaps read the second last paragraph again, and then have a word with yourself.
lolol, the brand name was beyond the scope of the story
. Needless to say a new one has been built, and this baby won’t break!