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iRacing TV

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The Team

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  • David Phillips
    Editor and Chief
    David Phillips is a long-time contributor to print and electronic publications in the U.S. and abroad, including Racer, Autosport, AutoWeek, Motor Sport and SPEEDtv.com, oversees the daily updating of news stories and assigns, edits and contributes feature material for inRacingNews.com.
  • Chris Hall
    iRacing.com Series Writer
    Chris Hall has been writing since the nineties and moved into motorsports reporting in 2005, covering series such as ALMS, British GT, FIA GT, Le Mans and 2CV racing for Full Throttle magazine, Motorsport.com, The-Paddock.net, GTGateway.com, L' Endurance and, of course, inRacingNews. During 2008 and 2009, he worked with the RSS Performance Porsche Carrera Cup Team (and former British GT(C) champions) as a data engineer for a variety of drivers and models of 997s.
  • Jameson Spies
    Contributing Writer
    19 years old, Jameson Spies lives in Quartz Hill, California. He grew-up surrounded by racing. His mother raced late models throughout Southern California while his father built and setup the car. Not surprisingly, Jameson began racing go-karts at the age of 13, and is now racing Spec Trucks at Toyota Speedway at Irwindale. He has a passion about all forms of racing and hopes to make a career out of it.
  • Jason Lofing
    iRacing.com Series Writer
    Jason is 21 years old and was born and raised in Elk Grove. California. A big time NASCAR fan, he hasn’t missed a race on Sunday in years. Lofing is also a huge San Fransisco Giants fan and tries to take in at least a couple games a year. Other than sim racing, his biggest (and far more expensive!) hobby is photography. Although he is rather new to sim racing, Lofing has already accomplished some pretty impressive results, qualifying for the 2011 iRacing Oval Pro Series in Season 1, 2011, winning the inaugural Landon Cassill Qualifying Challenge and finishing runner-up in the second one.
  • Tim Terry
    Contributing Writer
    Tim Terry, aka the voice of Maritime stock car racing, fell in love with sim racing in 2004 after he joined the Sim Racing Network crew as a pit reporter. From October 2004 to SRNtv’s closure in June 2007, he’s covered prestigious races and leagues such as the Online 500, FLM Fall 400, Real Racing Online and the DMP Racing League – each as the lead broadcaster for the company. At the same time the wheels started to turn in another direction as he began announcing stock car racing locally. Terry became the assistant announcer at Scotia Speedworld in May 2007 and took over full duties in May 2009 when long-time voice Mike Kaplan retired from the track. Terry also became the series voice of the Parts For Trucks Pro Stock Tour in ’09 and continues to hold down both posts in 2011. He has also announced races for the Pro All Stars Series, Atlantic Open Wheel and Maritime League of Legends tours and has called races at six different Atlantic Canadian tracks. Terry can be heard online at WebRacingNetwork.com, RLMtv.com and OLRtv.com covering sim races. He also makes occasional appearances on PSRtv.com. In addition to inRacingNews, his articles and columns can be read on ScotiaSpeedworld.ca, MaritimeProStockTour.com and his own website at timterryonline.com.
  • David Allen
    Contributing Writer
    North Carolina born and raised with over 15 years of computer/IT experience, I combine two of my biggest hobbies -- racing and technology -- here at inRacingNews. In my spare time I run a Nascar fan site and cure my own need for speed riding atvs. If it involves technology or racing I'll be there, but combine the two and I'll be looking a front row seat. Stop by and say hello anytime!
  • Allen Krier
    Contributing Writer
    Allen was born in West Palm Beach, Florida but grew up in Atlanta and attended Georgia College and State University where he received a BS in Information Systems. Currently a resident of Albany, GA, he started sim racing in 2008 while in college when iRacing was first released to the public. Since then, Krier has been a two time iRacing Pro Series driver (2009 and 2010), picking up one Pro Series win at Daytona in ‘09. Besides sim racing, Allen’s other hobbies include RC Car racing as well as “attending and watching any sporting event that I can including going to the local dirt track.
  • Chris Cunningham
    Contributing Writer
    Chris is 20 years old, and recently moved to Charlotte, NC during his sophomore year in college to feed his need for speed. More than just an auto racing enthusiast, Cunningham has risen through the ranks of BMX Racing, Sailboat Racing, and Cycling. Cunningham recently took up go karting, and qualified as an alternate for the 2011 Red Bull Kart Fight at the PRI expo. Aside from racing, Cunningham has recently picked up the hobby of competitive eating (Ranked #7 Collegiate Eater in the country!), and competes all over the east coast in various contests. Chris also enjoys sim racing, writing, playing the drums, and enjoying college at UNC Charlotte.
  • Tim Doyle
    Contributing Writer
    I've been a race fan since before I can remember, going to dirt tracks around the Washington, DC area since the early 70's with my parents.  I got away from racing during my school years but in 1989 a friend and I went to a race in Hagerstown, MD and from there my life was all about racing.  I currently live in Winchester, VA and while Dirt Late Models is my favorite form of racing, I also enjoy many other forms such as F1, IndyCar, 410 sprint cars on dirt and (probably more than anything) sim racing.  My favorite driver is Ayrton Senna.
    I was introduced to sim racing in 1989 when a friend turned me onto Indy 500 The Sim by Papyrus.  It took me a few years to own my own PC but once I did, all I wanted to do was sim race. I tried to race my friends as much as possible via modem racing back in the 90's before joining TEN in 1998.  From there I devoted a lot of time to online racing enjoying every minute of it.  I was able to meet a lot of my competitors from all over the world at LAN events and races I went to.  Being able to call some real world drivers friends as a result of sim racing is probably the neatest part of this whole deal!
  • David Roberts
    Contributing Writer
    David lives in Brisbane and is a former Australian National Formula Ford Champion who now owns his own marketing and design company. After racing in Europe, David returned down under to swap a career behind the wheel for a career in the creative department. He now has three children, an ongoing love affair with the good ol’ days of motor racing, and just enough spare time left to enjoy a bit of sim-racing with a few of his old mates.
  • Ben Rothberg
    Contributing Writer
    I was born and raised in the south eastern suburbs of Melbourne where I still am situated. I am currently at University studying for a Certificate in Motorsport and hoping I will be able to achieve my top goal and become a part of a race team. In the sim-racing world, I won an rFactor V8 Supercar season and also was awarded with Best & Fairest award. I am now situated with the best simulation in the world (iRacing.com!) and love every minute of it. I currently race in the V8 Supercar Online Series and finished 16th overall in 2012 Season 1.
  • Dylan Sharman
    Contributing Writer
    I was born in Adelaide and we moved-out for Angle Vale for a few years until I was about 7 years old, when we moved to the Barossa Valley where I live now. I'm 19 years old and currently traveling back and forth weekly as I’m studying for a Diploma of Furniture Design and Technology.

    I’ve always had a love for racing as my close family did some racing and we were always out at the local dirt track. I joined iRacing back in 2010 and slowly but surely got the hang of it as this is my first experience with sim racing and am loving it each time I race. I’ve won two SK Modified titles (almost had three in a row but finished P2 in 2011 S4), an inRacingNews Challenge championship (2012 S1 Mazda) and was also an AustralAsian Intel GT Series Finalist.

Console Racing Gamers Turn To iRacing for New Challenges

March 10th, 2011

When you’ve reached the top of the heap in console driving games what comes next?  Increasingly, many top-tier driving game aficionados are turning to the super-high fidelity, internet-based simulation service from iRacing.com.

The cars and tracks on iRacing.com’s simulation are so accurate that many real-world NASCAR, INDYCAR and GRAND-AM stars make regular use of the service to stay sharp between seasons or to brush up their knowledge of a track they haven’t raced at recently.  Dale Earnhardt, Jr. is a strong iRacing booster and last month’s Daytona 500 winner, Trevor Bayne got his first exposure to racing at Daytona through iRacing (http://www.youtube.com/watch?v=7RkoG1MKvfU&feature=related).  IndyCar stars Will Power and Justin Wilson drive regularly in an iRacing-based league with other members of the real-world IndyCar community.  They compete in iRacing.com events because both the technical and social infrastructure is designed to make it easy and enjoyable to participate.  Now, more and more console driving game fans are making the same discovery and adding iRacing.com to their list of games they regularly play.

Dale Earnhardt Jr is one of iRacing's biggest boosters.

“iRacing has raised the bar for racing games and simulations,” said Scott Carter, a long-time gaming enthusiast who has enjoyed his experience with a number of driving titles.  Carter is also a real-world amateur racing driver, and he notes a number of differences between conventional driving games and iRacing.  “It brings your senses to a whole new level.  In other games the loss of traction is indicated by tires squealing.  In iRacing I can feel the tires lose adhesion and I also hear a deep rumbling, scrubbing sound.”

Carter offered an interesting comparison of how tracks he’s driven in the real world are represented in different games.  “In other racing games I was impressed when tracks were replicated turn for turn,” he said.  “In iRacing I was floored!  I could feel the bumps and divots in the track.  Even the off-camber turns are taken into consideration, which is important because they tend to throw off the car’s balance.”

Commenting on the degree of accuracy provided by iRacing’s survey-quality laser-scanning techniques, Carter referred to his real-world experiences at Summit Point, a road-racing circuit outside Washington, D.C.  “When I’m playing Forza, I can recognize the track,” he said.  “In the real world at the track-out point in Turn Two, there’s a divot at the edge of the road, and you feel it.  And driving (that piece of track on) iRacing, I felt it.  iRacing takes driving to the next level.  It just blows everything else out of the water!  It’s like entering a new realm.”

Summit Point Raceway is just one of more than four dozen millimeter-accurate tracks available on iRacing.

Tony Gardner, president of iRacing.com, said he wasn’t surprised by Carter’s comments and noted that over the past six months or so he’s observed an increase in the proportion of new iRacing.com members who are also console gamers.  “Typically, they’ve raced with friends in Forza, Gran Turismo or one of the other games, who also race with us.  Their friends talk about how much they enjoy iRacing.  Word of mouth is really our most effective marketing.”

Austin Cobb is a good example of that phenomenon.  He’s a well-known member of the Forza and Gran Turismo communities.  A friend on the Forza forum, Ryan Terpstra, suggested he try iRacing.com.  Now Cobb’s an enthusiastic iRacer.

“From what I’ve observed the most likely gamers to switch from console to iRacing are the ones like me, who just couldn’t find the racing experience they were looking for,” Cobb said.  “Gran Turismo and Forza have both served me well and both are great titles.  They got me into racing and taught me how to get fast.”

But, Cobb continued, he found that what he really liked was competing with other drivers in identical cars so that driving skill was the key to winning.  He wanted to “take the exact car and race wheel-to-wheel to see who’s the best – simple as that.  The problem with that on a console is it took running a league to get really good racing, which meant signing up and running at a specific time every week.  It didn’t take long to burn out on being so structured and before long I found myself gaming much less and just not finding much enjoyment in racing.”

iRacing is adding new cars and new tracks all the time. Among the latest additions are the Williams-Toyota F31 and Circuit Spa-Francorchamps.

That’s when his Forza friend, Terpstra, “finally talked me into trying iRacing and I haven’t looked back since.  The great online interface, great cars, perfectly modeled tracks and most importantly great racing are what keep me hooked on iRacing.”

Gardner noted that iRacing’s appeal goes beyond the car and track content.  “Along with iRacing being a state-of-the-art simulation in terms of the physics, realism and wide variety of cars and tracks, what appeals to our members – and not just console gamers – is the way the service is organized to make it really easy to find just the race you want.  With more than 1,500 races schedule each week for 30 different series, there’s never a problem finding a good race.  And for folks who want to organize their own races and leagues, we make it easy to do that.  Plus, the social side of iRacing is huge.  At any given time there are thousands of people not only racing but interacting in our forums or with other members of their geographic clubs, or having fun in hosted races.  This is a big part of our service and we know that’s important to gamers.”

Cobb confirms that.  “I can practice whenever I want, qualify when I want and with very little planning find some great races.  For me, that’s what makes iRacing great” he said.  “Instead of being on a console where a random public race means people ramming or cutting corners to take the checkered, I know when I join a race in iRacing I’m with people that understand racing cleanly.”

The Street Stock is another popular new addition to iRacing's ever-expanding catalogue of virtual race cars.

Cobb is still racing with a lot of his Forza friends, but he’s doing it at iRacing now.  “For me it was easy, I just want to race wheel-to-wheel with the best possible physics in a good, fun environment and that’s what I’ve found at iRacing.  It seems there has been a mass exodus of like minded console racers coming with us to iRacing,” he said.  “It’s really been a snowball effect as more of us switch over and the word keeps getting out more and more.”

Cobb’s friend Terpstra says that some console gamers have concerns about whether or not their PCs will be able to support iRacing and whether they can drive in iRacing with a console controller rather than a wheel-and-pedal set.  Terpstra doesn’t think either is a problem.  “For most the PC and wheel expense is the issue, not the cost of iRacing itself.  They don’t think their PC can handle it – which it probably can – and they already own the game pad, and they can drive with it.”

Terpstra suggests that a short-term, membership is a way that console gamers can try out iRacing with minimal risk.  “Getting their foot in the door is the key,” he said, noting that “the trial gets them in.”

iRacing’s Gardner acknowledges the validity of Terpstra’s point.  “That’s why we have a one-month membership, so people can try it out,” he said.  “We have a special on-month going on now for $5.00, but the longer subscription you purchase, the cheaper it is.” http://www.iracing.com/promotions/pr/

iRacing Fast Facts – iRacing.com:

•    Launched in August 2008, iRacing.com is a fast-growing community where like-minded racing-game enthusiasts share their passion for racing.

•    Has partnerships with NASCAR, INDYCAR and GRAND-AM with races featuring the cars and tracks for each sanctioning body making up part of the more than 1,500 races that iRacing.com organizes each week.

•    Currently has more than 25,000 active members in 87 countries worldwide.

•    Has its own online racing school, developed by instructors from the Skip Barber Racing School, to help iRacing members develop their driving skills.

•    Includes the ability for drivers to customize their cars and record their races.

•    Has a unique license system which enables the drivers to compete against others of their own skill level.  Together with a comprehensive sporting code and incident point system, iRacing encourages participants to consistently race within the upper bound of their ability so they can increase their skills.

•    Presents live broadcasts of its professional series races, which can be viewed online: http://www.iracing.com/multimedia/live-broadcasts/

•    Develops its own TV programs which it distributes through YouTube.

•    Has its own news Web site, inRacingNews which focuses on sim racing.

•    Is endorsed (without compensation) by many real-world drivers who use the system to sharpen their skills.

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