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5dollarpromo_160x600 Simcraft

February 2012

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iRacing TV

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The Team

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  • David Phillips
    Editor and Chief
    David Phillips is a long-time contributor to print and electronic publications in the U.S. and abroad, including Racer, Autosport, AutoWeek, Motor Sport and SPEEDtv.com, oversees the daily updating of news stories and assigns, edits and contributes feature material for inRacingNews.com.
  • Chris Hall
    iRacing.com Series Writer
    Chris Hall has been writing since the nineties and moved into motorsports reporting in 2005, covering series such as ALMS, British GT, FIA GT, Le Mans and 2CV racing for Full Throttle magazine, Motorsport.com, The-Paddock.net, GTGateway.com, L' Endurance and, of course, inRacingNews. During 2008 and 2009, he worked with the RSS Performance Porsche Carrera Cup Team (and former British GT(C) champions) as a data engineer for a variety of drivers and models of 997s.
  • Jameson Spies
    Contributing Writer
    19 years old, Jameson Spies lives in Quartz Hill, California. He grew-up surrounded by racing. His mother raced late models throughout Southern California while his father built and setup the car. Not surprisingly, Jameson began racing go-karts at the age of 13, and is now racing Spec Trucks at Toyota Speedway at Irwindale. He has a passion about all forms of racing and hopes to make a career out of it.
  • Jason Lofing
    iRacing.com Series Writer
    Jason is 21 years old and was born and raised in Elk Grove. California. A big time NASCAR fan, he hasn’t missed a race on Sunday in years. Lofing is also a huge San Fransisco Giants fan and tries to take in at least a couple games a year. Other than sim racing, his biggest (and far more expensive!) hobby is photography. Although he is rather new to sim racing, Lofing has already accomplished some pretty impressive results, qualifying for the 2011 iRacing Oval Pro Series in Season 1, 2011, winning the inaugural Landon Cassill Qualifying Challenge and finishing runner-up in the second one.
  • Ray Bryden
    Technical contributor
    Ray grew up in Nova Scotia, which means he’s a hockey nut, but in Nova Scotia’s two non-winter months he had to find other diversions, which meant watching F1 racing on weekends with his dad and brothers. Without the resources to get started in racing, he gravitated to computer versions of racing – first Atari games like Pole Position, followed by PC racing games like Indianapolis 500: The Simulation. Dozens of others came and went, until Grand Prix Legends came along and he decided sim-racing was his official hobby. Years were spent enjoying this both offline and online until a few years of fatherhood took priority. When free-time reappeared he heard about iRacing and signed up in 2008 and became so involved in the service that he wrote one of the first books on the subject of sim-racing, iRacing Paddock. When not writing for inRacingNews.com, his main occupation is as a research associate with Saint-Gobain working on advanced ceramic materials.
  • Patrick Atherton
    Contributing Writer
    Patrick Atherton, originally from Adelaide in the state of South Australia, currently resides just outside of Melbourne, Victoria with wife of 17 years and 3 kids. A business manager by profession, but also dabbles with blogging, cartooning and fine art, having been published both as a writer in a short-lived South Australian motorsport yearbook and later as a cartoonist in a niche trade magazine. At the age of 19 he competed in club circuit events in an Austin Healey Sprite, later indulging in sprint karts between 1994 and 2000. Following the move to the State of Victoria he raced Road Race Karts (“Superkarts” as they are known in Australia) in the popular Rotax class, competing at Phillip Island, Oran Park, Mallala, Wakefield Park, Eastern Creek, Calder Park, Sandown and Winton. It was during this time he met former Australian F2 champion and inventor of Australia’s first, and most prolific race simulator rig, Jon Crooke. This culminated in an introduction to Papyrus’ legendary NR2003 simulation, and the subsequent sim racing addiction which brought him to iRacing.
  • Tim Terry
    Contributing Writer
    Tim Terry, aka the voice of Maritime stock car racing, fell in love with sim racing in 2004 after he joined the Sim Racing Network crew as a pit reporter. From October 2004 to SRNtv’s closure in June 2007, he’s covered prestigious races and leagues such as the Online 500, FLM Fall 400, Real Racing Online and the DMP Racing League – each as the lead broadcaster for the company. At the same time the wheels started to turn in another direction as he began announcing stock car racing locally. Terry became the assistant announcer at Scotia Speedworld in May 2007 and took over full duties in May 2009 when long-time voice Mike Kaplan retired from the track. Terry also became the series voice of the Parts For Trucks Pro Stock Tour in ’09 and continues to hold down both posts in 2011. He has also announced races for the Pro All Stars Series, Atlantic Open Wheel and Maritime League of Legends tours and has called races at six different Atlantic Canadian tracks. Terry can be heard online at WebRacingNetwork.com, RLMtv.com and OLRtv.com covering sim races. He also makes occasional appearances on PSRtv.com. In addition to inRacingNews, his articles and columns can be read on ScotiaSpeedworld.ca, MaritimeProStockTour.com and his own website at timterryonline.com.
  • David Allen
    Contributing Writer
    North Carolina born and raised with over 15 years of computer/IT experience, I combine two of my biggest hobbies -- racing and technology -- here at inRacingNews. In my spare time I run a Nascar fan site and cure my own need for speed riding atvs. If it involves technology or racing I'll be there, but combine the two and I'll be looking a front row seat. Stop by and say hello anytime!
  • Allen Krier
    Contributing Writer
    Allen was born in West Palm Beach, Florida but grew up in Atlanta and attended Georgia College and State University where he received a BS in Information Systems. Currently a resident of Albany, GA, he started sim racing in 2008 while in college when iRacing was first released to the public. Since then, Krier has been a two time iRacing Pro Series driver (2009 and 2010), picking up one Pro Series win at Daytona in ‘09. Besides sim racing, Allen’s other hobbies include RC Car racing as well as “attending and watching any sporting event that I can including going to the local dirt track.

Drag’n Slayer

by Ray Bryden on December 5th, 2009

I was working on some acceleration tests at Indianapolis with various cars to determine their power curves and stumbled upon an interesting idea. I figured I could estimate the drag coefficient from the cars by capturing some telemetry data. I wanted to remove the aero drag and rolling resistance forces from the data in order to grasp the values of the power to the wheels, and to do that the best approach is to collect speed data as the car coasts down from a high speed. But I realized I could also extract the aero drag values for each car tested.

When you plot the deceleration rate (change in speed/change in time) and curve-fit using Excel, you can estimate the aero drag and rolling resistance force since:

F = m * a

Where m is the mass of the car and acceleration, a, is measured as a function of speed as described above.

screenhunter_39-dec-04-16471

With the curve fit providing the first and second order constants, then we can assume the second order constant corresponds to the aero drag since, as any wise-assed NASA engineer will tell you:

Aero drag force, Fdrag = 0.5 * Cd * A *p * v^2

Where:
Cd = drag coefficient
A = frontal area of the car (for the Star Mazda, I’m estimating around 1.0 m2)
p= density of air (~1.2 kg/m3)
v = speed (m/s)

My estimates from testing the Star Mazda with the lowest wing settings and applying the formula put the CD in the range of ~0.7 – we’re talking pick-up truck figures here (a Prius is 0.25). But in fact, a little research shows that this value is probably correct or at least close, since CART cars set-up for Indy in the 1980s had CD values around 0.64 and modern F1 cars are 0.7-1.1 depending on the setup.

In addition, I was able to estimate the power of the resistance forces as a function of speed and this contrasted nicely with the power available at the wheels, and the curves intersect pretty close to the observed terminal velocity of 250 kph (155 mph).

screenhunter_36-dec-04-1646

So it appears that the importance of downforce greatly outweighs the performance costs incurred by a high drag value. But all this work also points to is the importance of always running at the lowest wing settings you can afford to run while maintaining maximum cornering and control, since any extra wing will simply waste power, speed and fuel.  Bear in mind, too, that the importance of the CD decreases as horsepower increases.

Well, this exercise didn’t serve any practical purpose but was just for fun. Yes, this is a sim-geek’s version of fun. There’s lots of error built into the way I did things, but sadly, I am not geekified enough to unscramble everything on these cars. It’s a drag.screenhunter_40-dec-04-1648

screenhunter_41-dec-04-1648

screenhunter_42-dec-04-1649

3 Comments or Trackbacks

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  1. Chris Hall
    December 9th, 2009 at 12:29 pm

    Converse to this, by using the aero drag co-efficient, and tyre co-efficient you can measure torque and hp. The tyre co-efficient value is hard to come by, but a good base is 0.08. I have the equation somewhere, I should dig it up.

    BTW, great piece :)

  2. Ray Bryden
    December 9th, 2009 at 8:41 pm

    Exactly right, Chris. The torque and HP curves are what I was preparing when I stumbled upon this. I was just subtracting out the coast-down forces to get the power-to-wheels curves when I realized you could learn some interesting tidbits like the Cd by simple math. And the tire coeffient seemed much more prone to error so I left it out, but you’re correct 0.08 is a good number to use.

  3. Chris Hall
    December 9th, 2009 at 9:10 pm

    Well it was a great piece Bryan, you certainly know your data :)