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February 2012

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iRacing TV

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The Team

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  • David Phillips
    Editor and Chief
    David Phillips is a long-time contributor to print and electronic publications in the U.S. and abroad, including Racer, Autosport, AutoWeek, Motor Sport and SPEEDtv.com, oversees the daily updating of news stories and assigns, edits and contributes feature material for inRacingNews.com.
  • Chris Hall
    iRacing.com Series Writer
    Chris Hall has been writing since the nineties and moved into motorsports reporting in 2005, covering series such as ALMS, British GT, FIA GT, Le Mans and 2CV racing for Full Throttle magazine, Motorsport.com, The-Paddock.net, GTGateway.com, L' Endurance and, of course, inRacingNews. During 2008 and 2009, he worked with the RSS Performance Porsche Carrera Cup Team (and former British GT(C) champions) as a data engineer for a variety of drivers and models of 997s.
  • Jameson Spies
    Contributing Writer
    19 years old, Jameson Spies lives in Quartz Hill, California. He grew-up surrounded by racing. His mother raced late models throughout Southern California while his father built and setup the car. Not surprisingly, Jameson began racing go-karts at the age of 13, and is now racing Spec Trucks at Toyota Speedway at Irwindale. He has a passion about all forms of racing and hopes to make a career out of it.
  • Jason Lofing
    iRacing.com Series Writer
    Jason is 21 years old and was born and raised in Elk Grove. California. A big time NASCAR fan, he hasn’t missed a race on Sunday in years. Lofing is also a huge San Fransisco Giants fan and tries to take in at least a couple games a year. Other than sim racing, his biggest (and far more expensive!) hobby is photography. Although he is rather new to sim racing, Lofing has already accomplished some pretty impressive results, qualifying for the 2011 iRacing Oval Pro Series in Season 1, 2011, winning the inaugural Landon Cassill Qualifying Challenge and finishing runner-up in the second one.
  • Ray Bryden
    Technical contributor
    Ray grew up in Nova Scotia, which means he’s a hockey nut, but in Nova Scotia’s two non-winter months he had to find other diversions, which meant watching F1 racing on weekends with his dad and brothers. Without the resources to get started in racing, he gravitated to computer versions of racing – first Atari games like Pole Position, followed by PC racing games like Indianapolis 500: The Simulation. Dozens of others came and went, until Grand Prix Legends came along and he decided sim-racing was his official hobby. Years were spent enjoying this both offline and online until a few years of fatherhood took priority. When free-time reappeared he heard about iRacing and signed up in 2008 and became so involved in the service that he wrote one of the first books on the subject of sim-racing, iRacing Paddock. When not writing for inRacingNews.com, his main occupation is as a research associate with Saint-Gobain working on advanced ceramic materials.
  • Patrick Atherton
    Contributing Writer
    Patrick Atherton, originally from Adelaide in the state of South Australia, currently resides just outside of Melbourne, Victoria with wife of 17 years and 3 kids. A business manager by profession, but also dabbles with blogging, cartooning and fine art, having been published both as a writer in a short-lived South Australian motorsport yearbook and later as a cartoonist in a niche trade magazine. At the age of 19 he competed in club circuit events in an Austin Healey Sprite, later indulging in sprint karts between 1994 and 2000. Following the move to the State of Victoria he raced Road Race Karts (“Superkarts” as they are known in Australia) in the popular Rotax class, competing at Phillip Island, Oran Park, Mallala, Wakefield Park, Eastern Creek, Calder Park, Sandown and Winton. It was during this time he met former Australian F2 champion and inventor of Australia’s first, and most prolific race simulator rig, Jon Crooke. This culminated in an introduction to Papyrus’ legendary NR2003 simulation, and the subsequent sim racing addiction which brought him to iRacing.
  • Tim Terry
    Contributing Writer
    Tim Terry, aka the voice of Maritime stock car racing, fell in love with sim racing in 2004 after he joined the Sim Racing Network crew as a pit reporter. From October 2004 to SRNtv’s closure in June 2007, he’s covered prestigious races and leagues such as the Online 500, FLM Fall 400, Real Racing Online and the DMP Racing League – each as the lead broadcaster for the company. At the same time the wheels started to turn in another direction as he began announcing stock car racing locally. Terry became the assistant announcer at Scotia Speedworld in May 2007 and took over full duties in May 2009 when long-time voice Mike Kaplan retired from the track. Terry also became the series voice of the Parts For Trucks Pro Stock Tour in ’09 and continues to hold down both posts in 2011. He has also announced races for the Pro All Stars Series, Atlantic Open Wheel and Maritime League of Legends tours and has called races at six different Atlantic Canadian tracks. Terry can be heard online at WebRacingNetwork.com, RLMtv.com and OLRtv.com covering sim races. He also makes occasional appearances on PSRtv.com. In addition to inRacingNews, his articles and columns can be read on ScotiaSpeedworld.ca, MaritimeProStockTour.com and his own website at timterryonline.com.
  • David Allen
    Contributing Writer
    North Carolina born and raised with over 15 years of computer/IT experience, I combine two of my biggest hobbies -- racing and technology -- here at inRacingNews. In my spare time I run a Nascar fan site and cure my own need for speed riding atvs. If it involves technology or racing I'll be there, but combine the two and I'll be looking a front row seat. Stop by and say hello anytime!
  • Allen Krier
    Contributing Writer
    Allen was born in West Palm Beach, Florida but grew up in Atlanta and attended Georgia College and State University where he received a BS in Information Systems. Currently a resident of Albany, GA, he started sim racing in 2008 while in college when iRacing was first released to the public. Since then, Krier has been a two time iRacing Pro Series driver (2009 and 2010), picking up one Pro Series win at Daytona in ‘09. Besides sim racing, Allen’s other hobbies include RC Car racing as well as “attending and watching any sporting event that I can including going to the local dirt track.

Fixed Setups and iRacing: Empowering Your Inner Driver or Frustrating Your Inner Engineer?

by John Bodin on August 4th, 2010

When iRacing unveiled the 2010 Season 3 schedule they also announced the addition of two new fixed-setup series — both of these fixed-setup series will be B-Class series, featuring the C6.R Corvette on the road course side, and the Impala SS Class B on the oval side.  These new fixed-setup series will run in addition to the existing open (adjustable) setup iRacing GT Championship and NASCAR iRacing Class B series on the same schedule but with race distances set at 50% of the adjustable setup events.

Fixed setup racing is hardly new to iRacing . . .

Fixed setups are nothing new to iRacing . . .

Fixed setups are nothing new to iRacing — every member initially stated out in fixed-setup series:  The Rookie Legends on the oval side is a fixed-setup series, and the Rookie Solstice on the road racing side is also a fixed-setup series.  Moving up the iRacing license ranks, the Volkswagen Jetta TDI Cup is a fixed-setup road racing series that runs at the D-Class, and while the Skip Barber Race Series doesn’t qualify as a true “fixed-setup” series, the Formula Skip Barber 2000 cars features a very limited number of setup adjustments, including tire pressure, fuel load, front ride height (spring perch settings), brake bias, and rear anti-roll bar setting, which positions it very close to the fixed-setup end of the spectrum.

Given all of this, you would think that the addition of two fixed-setup series at the B-Class level wouldn’t be a big deal — in fact, on the oval side, the addition of the fixed-setup Class-B series means there will be more opportunities to race in that car.  These new fixed-setup series offer a different set of challenges than the open (adjustable) setup series, and should encourage more people to try racing in these series thanks to the level playing field provided by the option of racing in a fixed-setup series without having to worry about trying to become a race engineer on top of having to learn the cars and tracks.

Still, despite all this, I’ve seen a lot of offhand comments in the iRacing member forums indicating that fixed setup racing is going to take away a significant aspect of realism here at iRacing . . .  but I’m not so sure.

I think the issue of how you as an individual driver is going to be impacted by the prospect of being “forced” to race in a fixed-setup series has a lot to do with whether you primarily think of yourself as a driver or as a race engineer.

Consider what it means being a race driver in the real world, especially among the professional ranks — I’m sure a lot of drivers often find themselves “at the mercy” of their race engineer because they provide feedback to the engineer, the engineer dials-in settings, the mechanics do their thing, and then the driver has to go out and try to drive whatever concoction the engineer and mechanics have thrown together.

There's no blaming your inner engineer when this happens with a fixed setup!

There's no blaming your inner engineer when this happens with a fixed setup!

In many ways, this is one crucial area where sim racing differs from how it really is in the real world — a lot of good drivers understand what works, but even the best drivers today typically aren’t the ones turning the wrenches, or analyzing the telemetry data.  It takes a good driver/engineer combo to establish the necessary rapport required to give and receive good feedback in order to produce positive results, and it sometimes takes a team of mechanics a significant amount of time to make the necessary changes (stuff that we accomplish with a few simple clicks in a menu).

Just consider that the fixed setup races are roughly equal to moving to a new team in the real-world, with a race engineer with whom you’re not familiar.  Fixed setups are kind of like if you were picked-up by a big team to fill-in for an injured driver — the team would give you a car that was setup to perform in a relatively predictable manner; it would have a decent setup, but it wouldn’t be dialed-in and fully-tweaked to match your preferences and your driving style.

When it comes down to those fully dialed-in, “personalized” setups in the real world, they only come from long-term relationships between drivers and engineers who work well and closely over time.  Drivers who are given setups that “should” work and then asked to jump in a car and go fast and compete is probably closer to the norm in the real world, and we sim racers are quite spoiled by being able to be our own drivers, race engineers and mechanics — this just doesn’t happen all that much in the real world, where things that we would consider “fixed setups” are much closer to the norm.

With all of this in mind, the prospect of fixed-setup racing really only impacts our “inner engineer” — the driver within still has a car to master, and a track to tame.  Keep that in mind — and keep an open mind — and fixed setup racing begins to seem a lot less “unrealistic.”

4 Comments or Trackbacks

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  1. Mark A Warmington
    August 5th, 2010 at 9:23 am

    Good article and an interesting viewpoint on the topic that became quite emotive on the forums.

    For many, the issue of realism never entered the debate. Instead – the emotive point for many was that the option to satisfy the inner engineer was being removed. The scenario we have now (fixed and open) resolved the issue as those wish to focus just on driving the car can do so and those who wish to develop their own understanding can do so.

    It’s all about what you want to get from iRacing: some just want to race and some want to continue the development of their skill-set with what is arguably the finest racing simulation available to the general public.

  2. Ryan
    August 5th, 2010 at 3:47 pm

    I like fixed setup racing and I’m anxious to raise my license level high enough to be able to run the oval series.

    The one “catch” to just “being the driver” is the fact that in the real world that engineer is still there to listen to our feedback and make changes accordingly. We don’t really get to give iRacing feedback to the fixed setups to make any changes let alone dial it in.

    I can understand why people are frustrated, but their complaints don’t hold water as long as it doesn’t hurt participation in the open setup version of the series. In my opinion I suspect it will help. You run the fixed setup one day and get comfortable with the car and then you’re more apt to try the open setup on the same track even if you only run the fixed setup.

  3. Alexandre
    August 5th, 2010 at 9:27 pm

    “…should encourage more people to try racing in these
    series thanks to the level playing field provided by the
    option of racing in a fixed-setup series…”

    some people will never understand that fixed setups
    do not level any playing field, much less in the case of
    the corvette, where you see people lapping 1.55s at
    sebring while others are lapping 2.01s.

    people who lap 1.55s in the fixed series would be the
    fastest ones with open sets anyway. people who lap
    2.01s would have difficulty in any corvette series, no
    matter what restriction you made to it.

    shorter distances are another matter and that, maybe
    is what these people are looking for in the fixed series.

    i don’t have an opinion on the oval side of things.

  4. Jay
    August 10th, 2010 at 7:50 pm

    Well said Alexandre, fixed setups certainly save time, I’ll concede that, but they definitely don’t do anything to level the playing field. Especially when you consider that a lot of the fast drivers share their setups with the public anyway. So if there are fast/good setups out there, what’s the need for fixed series when you already have the best setups available to you? In that sense what does it really accomplish for you?

    Secondly what does level the playing field are the splits. So if you don’t have a setup equal to the fastest guys you still have the opportunity to be competitive. If you’re not being placed in the top split because of your setup, guess what, that’s simply the nature of racing.

    Finally the fixed setup, for the Corvette, has taken away from the open series. Like I’ve said before it’s nice to have your options, but not at the expense of something else. There just aren’t enough active members to have this many series going right now.