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5dollarpromo_160x600 Simcraft

February 2012

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M T W T F S S
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iRacing TV

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The Team

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  • David Phillips
    Editor and Chief
    David Phillips is a long-time contributor to print and electronic publications in the U.S. and abroad, including Racer, Autosport, AutoWeek, Motor Sport and SPEEDtv.com, oversees the daily updating of news stories and assigns, edits and contributes feature material for inRacingNews.com.
  • Chris Hall
    iRacing.com Series Writer
    Chris Hall has been writing since the nineties and moved into motorsports reporting in 2005, covering series such as ALMS, British GT, FIA GT, Le Mans and 2CV racing for Full Throttle magazine, Motorsport.com, The-Paddock.net, GTGateway.com, L' Endurance and, of course, inRacingNews. During 2008 and 2009, he worked with the RSS Performance Porsche Carrera Cup Team (and former British GT(C) champions) as a data engineer for a variety of drivers and models of 997s.
  • Jameson Spies
    Contributing Writer
    19 years old, Jameson Spies lives in Quartz Hill, California. He grew-up surrounded by racing. His mother raced late models throughout Southern California while his father built and setup the car. Not surprisingly, Jameson began racing go-karts at the age of 13, and is now racing Spec Trucks at Toyota Speedway at Irwindale. He has a passion about all forms of racing and hopes to make a career out of it.
  • Jason Lofing
    iRacing.com Series Writer
    Jason is 21 years old and was born and raised in Elk Grove. California. A big time NASCAR fan, he hasn’t missed a race on Sunday in years. Lofing is also a huge San Fransisco Giants fan and tries to take in at least a couple games a year. Other than sim racing, his biggest (and far more expensive!) hobby is photography. Although he is rather new to sim racing, Lofing has already accomplished some pretty impressive results, qualifying for the 2011 iRacing Oval Pro Series in Season 1, 2011, winning the inaugural Landon Cassill Qualifying Challenge and finishing runner-up in the second one.
  • Ray Bryden
    Technical contributor
    Ray grew up in Nova Scotia, which means he’s a hockey nut, but in Nova Scotia’s two non-winter months he had to find other diversions, which meant watching F1 racing on weekends with his dad and brothers. Without the resources to get started in racing, he gravitated to computer versions of racing – first Atari games like Pole Position, followed by PC racing games like Indianapolis 500: The Simulation. Dozens of others came and went, until Grand Prix Legends came along and he decided sim-racing was his official hobby. Years were spent enjoying this both offline and online until a few years of fatherhood took priority. When free-time reappeared he heard about iRacing and signed up in 2008 and became so involved in the service that he wrote one of the first books on the subject of sim-racing, iRacing Paddock. When not writing for inRacingNews.com, his main occupation is as a research associate with Saint-Gobain working on advanced ceramic materials.
  • Patrick Atherton
    Contributing Writer
    Patrick Atherton, originally from Adelaide in the state of South Australia, currently resides just outside of Melbourne, Victoria with wife of 17 years and 3 kids. A business manager by profession, but also dabbles with blogging, cartooning and fine art, having been published both as a writer in a short-lived South Australian motorsport yearbook and later as a cartoonist in a niche trade magazine. At the age of 19 he competed in club circuit events in an Austin Healey Sprite, later indulging in sprint karts between 1994 and 2000. Following the move to the State of Victoria he raced Road Race Karts (“Superkarts” as they are known in Australia) in the popular Rotax class, competing at Phillip Island, Oran Park, Mallala, Wakefield Park, Eastern Creek, Calder Park, Sandown and Winton. It was during this time he met former Australian F2 champion and inventor of Australia’s first, and most prolific race simulator rig, Jon Crooke. This culminated in an introduction to Papyrus’ legendary NR2003 simulation, and the subsequent sim racing addiction which brought him to iRacing.
  • Tim Terry
    Contributing Writer
    Tim Terry, aka the voice of Maritime stock car racing, fell in love with sim racing in 2004 after he joined the Sim Racing Network crew as a pit reporter. From October 2004 to SRNtv’s closure in June 2007, he’s covered prestigious races and leagues such as the Online 500, FLM Fall 400, Real Racing Online and the DMP Racing League – each as the lead broadcaster for the company. At the same time the wheels started to turn in another direction as he began announcing stock car racing locally. Terry became the assistant announcer at Scotia Speedworld in May 2007 and took over full duties in May 2009 when long-time voice Mike Kaplan retired from the track. Terry also became the series voice of the Parts For Trucks Pro Stock Tour in ’09 and continues to hold down both posts in 2011. He has also announced races for the Pro All Stars Series, Atlantic Open Wheel and Maritime League of Legends tours and has called races at six different Atlantic Canadian tracks. Terry can be heard online at WebRacingNetwork.com, RLMtv.com and OLRtv.com covering sim races. He also makes occasional appearances on PSRtv.com. In addition to inRacingNews, his articles and columns can be read on ScotiaSpeedworld.ca, MaritimeProStockTour.com and his own website at timterryonline.com.
  • David Allen
    Contributing Writer
    North Carolina born and raised with over 15 years of computer/IT experience, I combine two of my biggest hobbies -- racing and technology -- here at inRacingNews. In my spare time I run a Nascar fan site and cure my own need for speed riding atvs. If it involves technology or racing I'll be there, but combine the two and I'll be looking a front row seat. Stop by and say hello anytime!
  • Allen Krier
    Contributing Writer
    Allen was born in West Palm Beach, Florida but grew up in Atlanta and attended Georgia College and State University where he received a BS in Information Systems. Currently a resident of Albany, GA, he started sim racing in 2008 while in college when iRacing was first released to the public. Since then, Krier has been a two time iRacing Pro Series driver (2009 and 2010), picking up one Pro Series win at Daytona in ‘09. Besides sim racing, Allen’s other hobbies include RC Car racing as well as “attending and watching any sporting event that I can including going to the local dirt track.

Grassy Know

by Ray Bryden on February 6th, 2010

We may argue for centuries about who killed JFK, but if there was someone suspicious on the grassy knoll, I  can guess he didn’t make his getaway in a car with lots of torque. Given my online racing experience with iRacing, he likely would have been another easy target for Jack Ruby since he’d be spinning his wheels on the grass while the car was stationary.

I remember cursing the slippery grass at various tracks and praying for the wizards at iRacing to “fix” it. After all, going off track at high speed at a place like VIR with wide fields next to the track means you could be in for a long excursion before you can collect your bearings (in every sense of the word), and turn on the GPS to figure out how to get back to the track. Surely it couldn’t be. In the end, I just used extra caution in those parts of the track to ensure I kept the rubber on the road.

Let's not distort the facts . . .

Let's not distort the facts . . .

But on occasions where I would misjudge the exit of a turn and touch the grass, I was in for a nasty spin with all the foul language that accompanies it. So after about 500 such spins, and taking into account Einstein’s definition of insanity, I decided to alter my driving technique: when I would see the edge of the road getting unavoidably close, I eased-off the throttle.

Yes! With this freshly patented move (I’m sure no-one has ever attempted this) of just easing-off the throttle, one of two fortuitous things happen. Either the car makes the corner and avoids going off the edge of the track due to the induced oversteer, or when the car could not be saved from “going agricultural,” it no longer spun out of control; and with some creative use of the steering wheel I quickly regained my path to the theater.

But in spite of my evolving driving genius I still believed the folks at iRacing were out in left field when it comes to grass physics. So I decided to put it to the test. I took the Daytona Prototype to – where else? – Daytona International Speedway and went for a wee spin in the grass. Actually, I went as fast as I could over the Daytona logo field in a makeshift grass skidpad to see how fast I could go without losing grip in a tight radius (~25m). Telemetry measured the lateral acceleration at about 0.70 Gs. Then I did similar radius circles on the adjacent asphalt and got upwards of about 1.5 Gs or so. Hmmm. The grass felt like I was driving on ice, but it wasn’t a conspiracy, because 0.7 Gs is actually not bad grip. Just under half of what I was getting on the track. I found the same results with accelerating and braking in a straight line.

Daytona International Speedway, aka, my personal grass skidpad.

Daytona International Speedway, aka, Ray's personal grass skidpad.

Then I Googled ‘tire friction grass’ and was shocked to find that, sure enough, street tires have a friction coefficient on dry grass of about 0.35 compared to asphalt at about 0.72. Racing tires have special compounds to bring the friction coefficient on the track up to 1.8, but there is no data on racing tires in grass. Assuming the ratio of grip on asphalt and grass is similar for racing tires, then iRacing have gotten it almost exactly right with the ratio of grip on tarmac compared to grass. If, however, the racing tires maintain the same grip as street tires on grass at about 0.35, then actually we have three times as much grip as we should on grass! I think the former assumption is closer to the truth, and actually now have to admit I was in error about my former grass = ice assertions. In fact, tires on ice have a friction coefficient between 0 and 0.1, so the grass probably has at least 4 times the grip of ice.

So no need to get upset about the sim accuracy. In fact, my donuts in the Daytona grass made me think I may have a future in Oval racing after all. I just have to remember how the steering wheel goes: “Back, and to the left…. Back, and to the left…. Back, and to the left….”

8 Comments or Trackbacks

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  1. CP
    February 6th, 2010 at 5:49 pm

    So you were in the middle of the field smoking grass and you had the epiphany that the friction was right after all? :)

    A very interesting read! Thanks for writing it up and sharing.

  2. Fabrizio Cuttin
    February 7th, 2010 at 2:58 am

    Nice reading! I’ll surely direct someone to it if he’s asking about tyre grip on grass. :D

  3. Dennis K
    February 12th, 2010 at 12:31 am

    Does iRacing figure in if say 1/3 of the tire is in the grass (or above) and 2/3 is still on the pavement? A lot of racetracks, the car could be over the edge of the track, and still be above the grass (stiff tires).

  4. Bruce Funderburg
    February 23rd, 2010 at 7:47 pm

    Yes, the coefficient of friction (“grip”) is probably not far off. However the perceived grip is far too low. Why the difference? Real grass slows you a lot more than iR grass, which helps keep you from sliding 500 yards at full speed into walls and allows you to regain control faster as the car slows to a controllable speed. Real grass also gives, resulting in a tendency for the car to sink in and travel in little ruts (this also causes extra drag and more loss of speed – especially for low cars), this helps stabilize the car (thus little tendency to do donuts at 1/10 throttle and 2 mph trying to get back on track.).

  5. Kathey Lacount
    November 8th, 2010 at 6:31 pm

    wonderful diary you’ve enjoy

  6. Lawanna Fiore
    November 13th, 2010 at 10:56 am

    Although, my Mother used to say, No guts, no glory.

  7. download movie preview
    November 15th, 2010 at 8:27 am

    Thanks a lot for posting, it was unbelieveably informative and showed me tons

  8. Peter Lai
    December 17th, 2010 at 10:43 pm

    Nice post! I always love when people experiment.