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February 2012

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iRacing TV

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The Team

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  • David Phillips
    Editor and Chief
    David Phillips is a long-time contributor to print and electronic publications in the U.S. and abroad, including Racer, Autosport, AutoWeek, Motor Sport and SPEEDtv.com, oversees the daily updating of news stories and assigns, edits and contributes feature material for inRacingNews.com.
  • Chris Hall
    iRacing.com Series Writer
    Chris Hall has been writing since the nineties and moved into motorsports reporting in 2005, covering series such as ALMS, British GT, FIA GT, Le Mans and 2CV racing for Full Throttle magazine, Motorsport.com, The-Paddock.net, GTGateway.com, L' Endurance and, of course, inRacingNews. During 2008 and 2009, he worked with the RSS Performance Porsche Carrera Cup Team (and former British GT(C) champions) as a data engineer for a variety of drivers and models of 997s.
  • Jameson Spies
    Contributing Writer
    19 years old, Jameson Spies lives in Quartz Hill, California. He grew-up surrounded by racing. His mother raced late models throughout Southern California while his father built and setup the car. Not surprisingly, Jameson began racing go-karts at the age of 13, and is now racing Spec Trucks at Toyota Speedway at Irwindale. He has a passion about all forms of racing and hopes to make a career out of it.
  • Jason Lofing
    iRacing.com Series Writer
    Jason is 21 years old and was born and raised in Elk Grove. California. A big time NASCAR fan, he hasn’t missed a race on Sunday in years. Lofing is also a huge San Fransisco Giants fan and tries to take in at least a couple games a year. Other than sim racing, his biggest (and far more expensive!) hobby is photography. Although he is rather new to sim racing, Lofing has already accomplished some pretty impressive results, qualifying for the 2011 iRacing Oval Pro Series in Season 1, 2011, winning the inaugural Landon Cassill Qualifying Challenge and finishing runner-up in the second one.
  • Ray Bryden
    Technical contributor
    Ray grew up in Nova Scotia, which means he’s a hockey nut, but in Nova Scotia’s two non-winter months he had to find other diversions, which meant watching F1 racing on weekends with his dad and brothers. Without the resources to get started in racing, he gravitated to computer versions of racing – first Atari games like Pole Position, followed by PC racing games like Indianapolis 500: The Simulation. Dozens of others came and went, until Grand Prix Legends came along and he decided sim-racing was his official hobby. Years were spent enjoying this both offline and online until a few years of fatherhood took priority. When free-time reappeared he heard about iRacing and signed up in 2008 and became so involved in the service that he wrote one of the first books on the subject of sim-racing, iRacing Paddock. When not writing for inRacingNews.com, his main occupation is as a research associate with Saint-Gobain working on advanced ceramic materials.
  • Patrick Atherton
    Contributing Writer
    Patrick Atherton, originally from Adelaide in the state of South Australia, currently resides just outside of Melbourne, Victoria with wife of 17 years and 3 kids. A business manager by profession, but also dabbles with blogging, cartooning and fine art, having been published both as a writer in a short-lived South Australian motorsport yearbook and later as a cartoonist in a niche trade magazine. At the age of 19 he competed in club circuit events in an Austin Healey Sprite, later indulging in sprint karts between 1994 and 2000. Following the move to the State of Victoria he raced Road Race Karts (“Superkarts” as they are known in Australia) in the popular Rotax class, competing at Phillip Island, Oran Park, Mallala, Wakefield Park, Eastern Creek, Calder Park, Sandown and Winton. It was during this time he met former Australian F2 champion and inventor of Australia’s first, and most prolific race simulator rig, Jon Crooke. This culminated in an introduction to Papyrus’ legendary NR2003 simulation, and the subsequent sim racing addiction which brought him to iRacing.
  • Tim Terry
    Contributing Writer
    Tim Terry, aka the voice of Maritime stock car racing, fell in love with sim racing in 2004 after he joined the Sim Racing Network crew as a pit reporter. From October 2004 to SRNtv’s closure in June 2007, he’s covered prestigious races and leagues such as the Online 500, FLM Fall 400, Real Racing Online and the DMP Racing League – each as the lead broadcaster for the company. At the same time the wheels started to turn in another direction as he began announcing stock car racing locally. Terry became the assistant announcer at Scotia Speedworld in May 2007 and took over full duties in May 2009 when long-time voice Mike Kaplan retired from the track. Terry also became the series voice of the Parts For Trucks Pro Stock Tour in ’09 and continues to hold down both posts in 2011. He has also announced races for the Pro All Stars Series, Atlantic Open Wheel and Maritime League of Legends tours and has called races at six different Atlantic Canadian tracks. Terry can be heard online at WebRacingNetwork.com, RLMtv.com and OLRtv.com covering sim races. He also makes occasional appearances on PSRtv.com. In addition to inRacingNews, his articles and columns can be read on ScotiaSpeedworld.ca, MaritimeProStockTour.com and his own website at timterryonline.com.
  • David Allen
    Contributing Writer
    North Carolina born and raised with over 15 years of computer/IT experience, I combine two of my biggest hobbies -- racing and technology -- here at inRacingNews. In my spare time I run a Nascar fan site and cure my own need for speed riding atvs. If it involves technology or racing I'll be there, but combine the two and I'll be looking a front row seat. Stop by and say hello anytime!
  • Allen Krier
    Contributing Writer
    Allen was born in West Palm Beach, Florida but grew up in Atlanta and attended Georgia College and State University where he received a BS in Information Systems. Currently a resident of Albany, GA, he started sim racing in 2008 while in college when iRacing was first released to the public. Since then, Krier has been a two time iRacing Pro Series driver (2009 and 2010), picking up one Pro Series win at Daytona in ‘09. Besides sim racing, Allen’s other hobbies include RC Car racing as well as “attending and watching any sporting event that I can including going to the local dirt track.

How to Survive a Legends Race

by Keegan Lunsford on March 7th, 2010

OK, so you  just joined iRacing.com and hopped into your first Legends race.  Odds are you got collected in a crash.  There are a few things you can do to avoid the incidents and climb your way to the top of the iRacing leader boards. One of the things you can do that is simple yet effective is give the person in front of you what I like to call “error space.”   This means, that when they make a mistake you have enough space to react and go for the pass or at least avoid getting caught-up in his crash. The second helpful hint is to anticipate the actions of the drivers you are racing.

So let’s start off with talking about “error space.” As I said,  this is when a person in front of you makes a mistake like sliding or spinning-out you are far enough behind him to not get collected and have a better opportunity to pass him than if you were half an inch from his rear fender.

screenhunter_08-mar-07-10313In this image we see the driver giving the person in front of him enough room to save his car.   If this driver has been pushing the car in front of him, chances are one (or both) of them would end-up in the wall. Also if the person in front were to spin-out, the following driver would be able to pass him on the inside.  Safely. Lots of rookie drivers believe the race is won in the first corner. As we know from the iRacing driver’s briefing, “the race is not won in the first corner, it is often lost their however.” So before you go using your front bumper against the car in front of you remember that simple statement.

The second thing I mentioned is anticipating other drivers’ actions.  A good example of this is when you see a car diving into a turn on you, you obviously know to stay high.  This will help you in many ways, because it can save you and the rest of the field.

screenhunter_09-mar-07-10311In this picture we see a car spinning-out, likely as the result of entering the turn too  or getting on the gas early.  As you can see, the blue car has given the white car the “error space.”   But he has also done one other thing: he has checked-up knowing that the car can slide back up the track. He has also given himself enough room on the track to either dodge to one side or the other.  However,  try to avoid not to slamming on the brakes.  Remember there are other drives on the track, so if you slam on the brakes you will upset your car (at a minimum) or quite possibly get collected from behind by someone who didn’t give you enough “error space” or adequately anticipate your actions.

There are many other ways to have clean racing but these are just a few. Just remember about “error space” and to anticipate not only your own but other drivers actions as well. Doing these two simple but yet effective things can often be the difference between an enjoyable race and an early end to your run.

11 Comments or Trackbacks

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  1. Ryan Buhler
    March 8th, 2010 at 1:45 am

    Tip: Start in front :)

  2. Jason Inch
    March 8th, 2010 at 2:16 am

    Drive it like it’s real life. Don’t get yourself killed.

  3. Justin Weisel
    March 8th, 2010 at 2:49 am

    Here’s another tip. Don’t drive like a jerk. You aren’t going to be Speed Racer in your first number of races. Give faster drivers room. Then when you’re faster than them, they’ll be kind enough to do the same in return.

  4. Lincoln Miner
    March 8th, 2010 at 6:12 am

    I like your term “error space”. Hope it doesn’t have a copy rite, because I may use it! LOL! Yeah, avoiding accidents in any form of racing involves looking beyond the track directly in front of you and taking in the entire scene all at once, so you’re actually monitoring the car’s driving in front of you not just looking at the road directly in front. You can see things happening way sooner that way. Great article! :-)

  5. Mihai Mesesan
    March 8th, 2010 at 9:31 am

    I think Jason Inch said the best tip for the entire game, not just a Legends race – “Drive it like it’s real life” If you want to be a good and safe driver, imagining you’re driving a real car is the best thing to do.

  6. David Newell
    March 8th, 2010 at 5:06 pm

    Tip: Dont use a CONTROLLER!!!!!!

  7. J C
    March 11th, 2010 at 9:46 am

    what is “error space.”?

  8. racer32
    March 11th, 2010 at 9:50 am

    you you you I wan’t to talk about you

  9. Keegan Lunsford
    March 12th, 2010 at 11:02 am

    “you you you I wan’t to talk about you” I don’t quite understand?

  10. Jarod Allred
    April 15th, 2010 at 3:09 pm

    Another good tip is to find good times to race, I have found that the later into the night I race the more crazy it can get, and on the other hand if I race in the mornings I usually get a good group of guys to race with. One you thing you can’t stop is the Kamikazi drivers that go out and intentionally wreck people, and are all over the place with the car, slow down and pass these guys with caution, and don’t hesitate to report that person and have other racers do the same, it might not help you after the fact but it could save some other drivers later.

    Jarod

  11. Tim
    May 2nd, 2010 at 12:41 am

    I really had to work at it to get over 3.0 in Rook Legends. I’m the type that would rather wreck myself than to screw it up for others. Not saying it hasn’t happened but I don’t get my jollies tearing up others cars. I am currently getting my stuff together to race Legends at a few local tracks and the last thing I wan’t to do is not take it seriously. There are those that just get in the race and wreck people cause they think it’s funny. Obviously mommy and daddy pay their memberships to keep them occupied and out of their hair. Late nights do get crazy. I find that early in the morning is the best time for me to gain.

    Tim