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iRacing TV

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The Team

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  • David Phillips
    Editor and Chief
    David Phillips is a long-time contributor to print and electronic publications in the U.S. and abroad, including Racer, Autosport, AutoWeek, Motor Sport and SPEEDtv.com, oversees the daily updating of news stories and assigns, edits and contributes feature material for inRacingNews.com.
  • Chris Hall
    iRacing.com Series Writer
    Chris Hall has been writing since the nineties and moved into motorsports reporting in 2005, covering series such as ALMS, British GT, FIA GT, Le Mans and 2CV racing for Full Throttle magazine, Motorsport.com, The-Paddock.net, GTGateway.com, L' Endurance and, of course, inRacingNews. During 2008 and 2009, he worked with the RSS Performance Porsche Carrera Cup Team (and former British GT(C) champions) as a data engineer for a variety of drivers and models of 997s.
  • Jameson Spies
    Contributing Writer
    19 years old, Jameson Spies lives in Quartz Hill, California. He grew-up surrounded by racing. His mother raced late models throughout Southern California while his father built and setup the car. Not surprisingly, Jameson began racing go-karts at the age of 13, and is now racing Spec Trucks at Toyota Speedway at Irwindale. He has a passion about all forms of racing and hopes to make a career out of it.
  • Jason Lofing
    iRacing.com Series Writer
    Jason is 21 years old and was born and raised in Elk Grove. California. A big time NASCAR fan, he hasn’t missed a race on Sunday in years. Lofing is also a huge San Fransisco Giants fan and tries to take in at least a couple games a year. Other than sim racing, his biggest (and far more expensive!) hobby is photography. Although he is rather new to sim racing, Lofing has already accomplished some pretty impressive results, qualifying for the 2011 iRacing Oval Pro Series in Season 1, 2011, winning the inaugural Landon Cassill Qualifying Challenge and finishing runner-up in the second one.
  • Tim Terry
    Contributing Writer
    Tim Terry, aka the voice of Maritime stock car racing, fell in love with sim racing in 2004 after he joined the Sim Racing Network crew as a pit reporter. From October 2004 to SRNtv’s closure in June 2007, he’s covered prestigious races and leagues such as the Online 500, FLM Fall 400, Real Racing Online and the DMP Racing League – each as the lead broadcaster for the company. At the same time the wheels started to turn in another direction as he began announcing stock car racing locally. Terry became the assistant announcer at Scotia Speedworld in May 2007 and took over full duties in May 2009 when long-time voice Mike Kaplan retired from the track. Terry also became the series voice of the Parts For Trucks Pro Stock Tour in ’09 and continues to hold down both posts in 2011. He has also announced races for the Pro All Stars Series, Atlantic Open Wheel and Maritime League of Legends tours and has called races at six different Atlantic Canadian tracks. Terry can be heard online at WebRacingNetwork.com, RLMtv.com and OLRtv.com covering sim races. He also makes occasional appearances on PSRtv.com. In addition to inRacingNews, his articles and columns can be read on ScotiaSpeedworld.ca, MaritimeProStockTour.com and his own website at timterryonline.com.
  • David Allen
    Contributing Writer
    North Carolina born and raised with over 15 years of computer/IT experience, I combine two of my biggest hobbies -- racing and technology -- here at inRacingNews. In my spare time I run a Nascar fan site and cure my own need for speed riding atvs. If it involves technology or racing I'll be there, but combine the two and I'll be looking a front row seat. Stop by and say hello anytime!
  • Allen Krier
    Contributing Writer
    Allen was born in West Palm Beach, Florida but grew up in Atlanta and attended Georgia College and State University where he received a BS in Information Systems. Currently a resident of Albany, GA, he started sim racing in 2008 while in college when iRacing was first released to the public. Since then, Krier has been a two time iRacing Pro Series driver (2009 and 2010), picking up one Pro Series win at Daytona in ‘09. Besides sim racing, Allen’s other hobbies include RC Car racing as well as “attending and watching any sporting event that I can including going to the local dirt track.
  • Chris Cunningham
    Contributing Writer
    Chris is 20 years old, and recently moved to Charlotte, NC during his sophomore year in college to feed his need for speed. More than just an auto racing enthusiast, Cunningham has risen through the ranks of BMX Racing, Sailboat Racing, and Cycling. Cunningham recently took up go karting, and qualified as an alternate for the 2011 Red Bull Kart Fight at the PRI expo. Aside from racing, Cunningham has recently picked up the hobby of competitive eating (Ranked #7 Collegiate Eater in the country!), and competes all over the east coast in various contests. Chris also enjoys sim racing, writing, playing the drums, and enjoying college at UNC Charlotte.
  • Tim Doyle
    Contributing Writer
    I've been a race fan since before I can remember, going to dirt tracks around the Washington, DC area since the early 70's with my parents.  I got away from racing during my school years but in 1989 a friend and I went to a race in Hagerstown, MD and from there my life was all about racing.  I currently live in Winchester, VA and while Dirt Late Models is my favorite form of racing, I also enjoy many other forms such as F1, IndyCar, 410 sprint cars on dirt and (probably more than anything) sim racing.  My favorite driver is Ayrton Senna.
    I was introduced to sim racing in 1989 when a friend turned me onto Indy 500 The Sim by Papyrus.  It took me a few years to own my own PC but once I did, all I wanted to do was sim race. I tried to race my friends as much as possible via modem racing back in the 90's before joining TEN in 1998.  From there I devoted a lot of time to online racing enjoying every minute of it.  I was able to meet a lot of my competitors from all over the world at LAN events and races I went to.  Being able to call some real world drivers friends as a result of sim racing is probably the neatest part of this whole deal!
  • David Roberts
    Contributing Writer
    David lives in Brisbane and is a former Australian National Formula Ford Champion who now owns his own marketing and design company. After racing in Europe, David returned down under to swap a career behind the wheel for a career in the creative department. He now has three children, an ongoing love affair with the good ol’ days of motor racing, and just enough spare time left to enjoy a bit of sim-racing with a few of his old mates.
  • Ben Rothberg
    Contributing Writer
    I was born and raised in the south eastern suburbs of Melbourne where I still am situated. I am currently at University studying for a Certificate in Motorsport and hoping I will be able to achieve my top goal and become a part of a race team. In the sim-racing world, I won an rFactor V8 Supercar season and also was awarded with Best & Fairest award. I am now situated with the best simulation in the world (iRacing.com!) and love every minute of it. I currently race in the V8 Supercar Online Series and finished 16th overall in 2012 Season 1.
  • Dylan Sharman
    Contributing Writer
    I was born in Adelaide and we moved-out for Angle Vale for a few years until I was about 7 years old, when we moved to the Barossa Valley where I live now. I'm 19 years old and currently traveling back and forth weekly as I’m studying for a Diploma of Furniture Design and Technology.

    I’ve always had a love for racing as my close family did some racing and we were always out at the local dirt track. I joined iRacing back in 2010 and slowly but surely got the hang of it as this is my first experience with sim racing and am loving it each time I race. I’ve won two SK Modified titles (almost had three in a row but finished P2 in 2011 S4), an inRacingNews Challenge championship (2012 S1 Mazda) and was also an AustralAsian Intel GT Series Finalist.

Indianapolis Motor Speedway Now Available at iRacing.com

by iRacing.com on September 10th, 2009

It’s perhaps the most famous race track in the world, and today an exact digital version of the legendary Indianapolis Motor Speedway becomes available to members of iRacing.com’s virtual racing service.

PrintiRacing’s millimeter-accurate reproduction of The Brickyard (or just “the Speedway” as motorsports veterans often refer to it) is priced for iRacing members at $25.00. The track package includes the 2.5-mile, four-cornered oval that first opened for racing 100 years ago and is the venue every Memorial Day weekend for the Indy 500 and since 1994 is host to the “Allstate 400 at the Brickyard” NASCAR Sprint Cup race in July. Also included is the 2.621-mile road circuit originally built to accommodate the U.S. Grand Prix Formula One race and that each August welcomes the “Red Bull Indianapolis GP” round of the MotoGP motorcycle world championship.

“We’re excited about the release of Indianapolis Motor Speedway to iRacing members,” said Chris Schwartz, Indianapolis Motor Speedway vice president of marketing. “This will allow IMS fans to get even closer to their favorite track, competing on a precise, virtual version of the Racing Capital of the World.”
This weekend iRacing has organized for its members beginning this evening and running through Sunday a “24 Heures du Fun” unofficial series of races on the Speedway’s oval, featuring a different sort of open-wheel racer – Mario Andretti’s World Championship-winning 1978 Lotus 79 Formula One kecar. iRacers will also immediately be able to practice their stock-car driving techniques at the challenging low-banked oval with the Chevrolet Impala SS NASCAR Sprint Cup car, and later this fall in the Dallara I 09 IndyCar.

ims“Now fans will have an opportunity to really feel what it’s like to drive an Indy car at over 200 mph at the Speedway,” said IndyCar Series regular Justin Wilson, who recently tried out an early version of the Dallara on a late pre-release version of the track. Wilson, winner this summer of the Watkins Glen round of the 2009 IndyCar Series, practices and races regularly on the iRacing service. Wilson grinned with satisfaction as he first pulled out of the pits. “Yeah, there’s the bump at the end of pit lane, just where it’s supposed to be.”

But it was the experience of lapping in the Dallara at better than 220 miles per hour that really got Wilson’s attention. “The perspective is exactly the same, the sense of driving down that long tunnel into Turn One,” he said. “When you make a small mistake – get down too close to the apron in Turns Three and Four and feel the bumps, turn-in too late or too early – you feel yourself tensing up just as you do in the real car; that edgy sense of ‘am I gonna make it? I think I am, no I’m not, yes I am…’”

The next of iRacing’s four annual 12-week seasons, which begins in November, will include a full virtual IndyCar Series including an event at the Indianapolis Motor Speedway and in May, 2010 iRacing will organize a virtual Indy 500 race on the Memorial Day weekend, with qualifying taking place on the same weekends as Indy 500 qualifying occurs in the real-world.

Dave Kaemmer, CEO and co-owner of iRacing.com Motorsport Simulations, noted that the release today of the Indianapolis Motor Speedway and the upcoming completion of the Dallara IndyCar and Firestone Indy Lights car represented the fulfillment of a dream he first had 20 years ago when his first motorsports video game, “Indy 500”, went on sale.

“Looking at ‘Indy 500’ now is kind of a shock,” Kaemmer said. “Everything about it seems primitive by today’s standards – the graphics, the sound, the physics model for the car, the lack of automotive-type controls for players. But in its day, people really loved it. And we did make it possible for players to adjust the handling of the car so that a driver’s skill level came into play. How smoothly you could ‘drive’ the car made a difference in how fast you could go. It was the first step of many that have brought us to the point today that drivers like Justin Wilson, who actually compete at the Indianapolis Motor Speedway, recognize the authenticity of our virtual version.

“Real-world drivers know how much fun and how satisfying a good series of laps is at Indy,” Kaemmer continued. “I’m pleased because now we’re going to be able to literally put racing fans all over the world into the seat of an IndyCar, NASCAR Sprint Cup or Nationwide car – or even a Grand-Am Daytona Prototype – and extend that same excitement to each of them.”

“Real-world drivers know how much fun and how satisfying a good series of laps is at Indy,” Kaemmer said. “I’m pleased because now we’re going to be able to literally put racing fans all over the world into the seat of an IndyCar, NASCAR Sprint Cup or Nationwide car – or maybe Grand-Am Daytona Prototype – and extend that same enjoyment to each of them.”

One Comment or Trackback

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  1. Lincoln Miner
    September 12th, 2009 at 4:20 pm

    This track is incredibly detailed. Very impressive!