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February 2012

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iRacing TV

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The Team

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  • David Phillips
    Editor and Chief
    David Phillips is a long-time contributor to print and electronic publications in the U.S. and abroad, including Racer, Autosport, AutoWeek, Motor Sport and SPEEDtv.com, oversees the daily updating of news stories and assigns, edits and contributes feature material for inRacingNews.com.
  • Chris Hall
    iRacing.com Series Writer
    Chris Hall has been writing since the nineties and moved into motorsports reporting in 2005, covering series such as ALMS, British GT, FIA GT, Le Mans and 2CV racing for Full Throttle magazine, Motorsport.com, The-Paddock.net, GTGateway.com, L' Endurance and, of course, inRacingNews. During 2008 and 2009, he worked with the RSS Performance Porsche Carrera Cup Team (and former British GT(C) champions) as a data engineer for a variety of drivers and models of 997s.
  • Jameson Spies
    Contributing Writer
    19 years old, Jameson Spies lives in Quartz Hill, California. He grew-up surrounded by racing. His mother raced late models throughout Southern California while his father built and setup the car. Not surprisingly, Jameson began racing go-karts at the age of 13, and is now racing Spec Trucks at Toyota Speedway at Irwindale. He has a passion about all forms of racing and hopes to make a career out of it.
  • Jason Lofing
    iRacing.com Series Writer
    Jason is 21 years old and was born and raised in Elk Grove. California. A big time NASCAR fan, he hasn’t missed a race on Sunday in years. Lofing is also a huge San Fransisco Giants fan and tries to take in at least a couple games a year. Other than sim racing, his biggest (and far more expensive!) hobby is photography. Although he is rather new to sim racing, Lofing has already accomplished some pretty impressive results, qualifying for the 2011 iRacing Oval Pro Series in Season 1, 2011, winning the inaugural Landon Cassill Qualifying Challenge and finishing runner-up in the second one.
  • Ray Bryden
    Technical contributor
    Ray grew up in Nova Scotia, which means he’s a hockey nut, but in Nova Scotia’s two non-winter months he had to find other diversions, which meant watching F1 racing on weekends with his dad and brothers. Without the resources to get started in racing, he gravitated to computer versions of racing – first Atari games like Pole Position, followed by PC racing games like Indianapolis 500: The Simulation. Dozens of others came and went, until Grand Prix Legends came along and he decided sim-racing was his official hobby. Years were spent enjoying this both offline and online until a few years of fatherhood took priority. When free-time reappeared he heard about iRacing and signed up in 2008 and became so involved in the service that he wrote one of the first books on the subject of sim-racing, iRacing Paddock. When not writing for inRacingNews.com, his main occupation is as a research associate with Saint-Gobain working on advanced ceramic materials.
  • Patrick Atherton
    Contributing Writer
    Patrick Atherton, originally from Adelaide in the state of South Australia, currently resides just outside of Melbourne, Victoria with wife of 17 years and 3 kids. A business manager by profession, but also dabbles with blogging, cartooning and fine art, having been published both as a writer in a short-lived South Australian motorsport yearbook and later as a cartoonist in a niche trade magazine. At the age of 19 he competed in club circuit events in an Austin Healey Sprite, later indulging in sprint karts between 1994 and 2000. Following the move to the State of Victoria he raced Road Race Karts (“Superkarts” as they are known in Australia) in the popular Rotax class, competing at Phillip Island, Oran Park, Mallala, Wakefield Park, Eastern Creek, Calder Park, Sandown and Winton. It was during this time he met former Australian F2 champion and inventor of Australia’s first, and most prolific race simulator rig, Jon Crooke. This culminated in an introduction to Papyrus’ legendary NR2003 simulation, and the subsequent sim racing addiction which brought him to iRacing.
  • Tim Terry
    Contributing Writer
    Tim Terry, aka the voice of Maritime stock car racing, fell in love with sim racing in 2004 after he joined the Sim Racing Network crew as a pit reporter. From October 2004 to SRNtv’s closure in June 2007, he’s covered prestigious races and leagues such as the Online 500, FLM Fall 400, Real Racing Online and the DMP Racing League – each as the lead broadcaster for the company. At the same time the wheels started to turn in another direction as he began announcing stock car racing locally. Terry became the assistant announcer at Scotia Speedworld in May 2007 and took over full duties in May 2009 when long-time voice Mike Kaplan retired from the track. Terry also became the series voice of the Parts For Trucks Pro Stock Tour in ’09 and continues to hold down both posts in 2011. He has also announced races for the Pro All Stars Series, Atlantic Open Wheel and Maritime League of Legends tours and has called races at six different Atlantic Canadian tracks. Terry can be heard online at WebRacingNetwork.com, RLMtv.com and OLRtv.com covering sim races. He also makes occasional appearances on PSRtv.com. In addition to inRacingNews, his articles and columns can be read on ScotiaSpeedworld.ca, MaritimeProStockTour.com and his own website at timterryonline.com.
  • David Allen
    Contributing Writer
    North Carolina born and raised with over 15 years of computer/IT experience, I combine two of my biggest hobbies -- racing and technology -- here at inRacingNews. In my spare time I run a Nascar fan site and cure my own need for speed riding atvs. If it involves technology or racing I'll be there, but combine the two and I'll be looking a front row seat. Stop by and say hello anytime!
  • Allen Krier
    Contributing Writer
    Allen was born in West Palm Beach, Florida but grew up in Atlanta and attended Georgia College and State University where he received a BS in Information Systems. Currently a resident of Albany, GA, he started sim racing in 2008 while in college when iRacing was first released to the public. Since then, Krier has been a two time iRacing Pro Series driver (2009 and 2010), picking up one Pro Series win at Daytona in ‘09. Besides sim racing, Allen’s other hobbies include RC Car racing as well as “attending and watching any sporting event that I can including going to the local dirt track.

iRacing Announces Added Features, Lower Prices

by Steve Potter on October 15th, 2009

Private Hosted Racing & Race Participation Program Introduced; Annual Subscription Cost Cut 37%; New Public Site Unveiled

Members of iRacing.com’s popular motorsport simulation service will now enjoy additional features as well as lower subscription and content prices.  The new pricing structure, which decreases the cost of an annual membership by 37%, goes into effect immediately.  The new features, including private-hosted sessions and a program that awards credits for regular race participation, commence with the November 3rd start of iRacing’s 2009 – Season 4.

The announcement was made by Tony Gardner, iRacing’s president, who said the increased value for members was made possible by the service’s remarkable growth since membership was opened to the general public in August, 2008.  Gardner also announced a brand new version of iRacing’s public Web site (www.iracing.com) designed to introduce prospective members to the inexpensive fun of online racing with authentic virtual versions of popular race cars and tracks.

“More than 15,000 people have joined iRacing.com since we fully opened our doors 15 months ago,” Gardner said.  “Because our membership has grown rapidly, we are able to both lower prices and increase features.  We anticipate that by adding value, we’ll increase the enjoyment of our current members and bring even more new members into our community.

“We are committed to making iRacing a thrilling experience for current and new members.  The larger the membership, the better the racing will be for everyone.  We believe that lowering our prices will open the doors to whole new segments of the racing community.”

Lower Prices

iRacing.com offers a variety of subscriptions, ranging from month-by-month to a new two-year plan that reduces the monthly cost of membership to less than $7.50.  Additional content is also available beyond the three cars and seven tracks that come with every subscription.  In each case, the new price is lower than its predecessor.  A summary of the price reductions:screenhunter_56-oct-15-09331

Members who have recently purchased additional content are protected by a pair of price-guarantee programs.  Any member who has bought content (cars and tracks) within the 30 days preceding the new pricing will receive within 14 days via e-mail a code for iRacing credit for the full amount of the difference between the old and new prices.  Similarly, members who have purchased content between 31 and 90 days from the onset of the new pricing will receive a credit for 50% of the difference between the old and the new prices.

Racing Participation Program

Finally, the new Race Participation Program, an earned credit of up to $40.00 per year ($10.00 per 12-week season) will be available to all iRacing members regardless of subscription type, replaces the previous subscription purchase incentive program.  Existing quantity purchase discounts of up to an additional 25% remain in effect.

“We want to encourage our members to race more frequently, and we’re going to reward them for doing so,” Gardner said in making the announcement.  “Really, it’s a win-win deal for our members.  People enjoy racing against other drivers, and bigger fields just add to the fun and make the racing better.  Someone who takes full advantage of the ‘Credit for Race Participation Program’ will earn $40 per year.”

The details of the “Credit for Race Participation Program” are as follows:

•    To qualify for iRacing credits a driver must participate in eight different race weeks in the course of a normal 12-week season in an individual official iRacing series.  (Only Race Sessions in Official Series Count; sessions in Pro and Rookie series do NOT count, nor do sessions in Week 13.)

•    For the purpose of the “Credit for Race Participation Program” a driver satisfies the participation requirement by scoring championship points in his or her race session, and completing at least 50% of the number of laps completed by the class winner.  Races with an odd number of laps will be truncated.  e.g. If the winner of an individual’s car class completes 17 laps other members of that class need to complete only eight rather than nine laps.

•    In the case of a race with no finishers, the race will still count as an official session for the purposes of this program.  Drivers who complete 50% of the laps completed by the driver in that class who has completed the highest number of laps will receive participation credit.

•    For the purposes of this program a driver may participate at any series for which he or she is eligible.   (e.g. A driver holding an A license may participate in B, C, or D level races.)

•    Payouts are $4.00 iRacing credit per official C or D level series and $7.00 iRacing credit per official A or B level series.  Maximum credit per season is $10.00.

•    iRacing Credits earned under this program will be calculated during Week 13 of that season.  A promotion code will be generated for the proper amount of credit for each member and then e-mailed to the member prior to the start of next season.

“By both reducing and restructuring our prices, we’re encouraging our members to have more fun by racing more frequently, with more cars on more tracks, thereby increasing the value of their memberships,” Gardner said.

Hosted Private Sessions

As a new option in addition to the official weekly schedules of more than 15 regular rookie, regular and pro series, iRacing will now offer its members hosted private sessions.

For a single $3.00 hosting fee any iRacing member may organize a private race, using a variety of cars and tracks in the iRacing inventory, which is open to any other iRacing members, without additional charge and regardless of their license level.

At the option of the organizer these race and/or test sessions may be open to any iRacing member or made private through use of a password issued to a group of members of the organizer’s choosing.  While the race organizer may maintain a point structure for a series of these events, a member’s official iRating and Safety Rating are not affected by the results of any hosted private session.

Gardner noted that the creation of hosted private sessions opened the service up to a large group of online racers who preferred racing in a private-league format.

“A lot of sim racers have organized their own leagues – groups of friends who like to race together,” Gardner said.  “Our existing structure organizes races basically according to skill level, which is what our current members want.  From the start we planned to eventually add private racing to the mix.  We believe that the private league racers will join the service to take advantage of this new functionality, but will also try out our structured racing, like it, and add that to their schedules.”

screenhunter_58-oct-15-10201New Web Site

With the advent of each new 12-week season iRacing.com updates its Members Web site with new features and functionality, the place where iRacers go to race, socialize and keep up with all things iRacing.  For prospective members who want to learn more about the iRacing service and community, an all-new version of the company’s Public Web site has been launched today.  Reflecting what’s been learned in the 15 months since the service opened to the public, the new site provides a clearer and more complete introduction to the fun of iRacing and affords an easy way to become a member.

About iRacing.com
The company was founded in September of 2004 by Dave Kaemmer and John Henry. Kaemmer was co-founder of Papyrus Design Group, developers of award-winning racing simulations including NASCAR Racing: 2003 Season and Grand Prix Legends. Henry is principal owner of the Boston Red Sox and Fenway Sports Group – the co-owner of Roush Fenway Racing – as well as an avid simracer. The iRacing team combines more than 100 years of real-world racing experience with more than 50 years of successful racing simulation development.  The company has developed numerous corporate relationships in the motorsport industry, including agreements to develop track simulations with International Speedway Corporation, Speedway Motorsports, and Panoz Motor Sports Group and vehicles with General Motors, Riley Technologies, Radical Sportscars, and 600 Racing.  iRacing is the official simulation partner of the Sports Car Club of America, Volkswagen Jetta TDI Cup, Star Mazda Championship, Skip Barber Racing School and Australia’s V8 Super School. In April, 2009 iRacing and NASCAR announced a partnership to develop NASCAR-sanctioned online racing series.  A similar program with the Indy Racing League, Indianapolis Motor Speedway and Dallara Automobili was announced in August, 2009.  The iRacing service is open to racers and fans of all skill levels from top-level pros to complete beginners. To join in the fun, go to www.iRacing.com.

26 Comments or Trackbacks

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  1. Name Email

  1. Michael (Mike) Riedner
    October 15th, 2009 at 3:34 pm

    Hello,

    now this is what I call a real big surprise:

    Two weeks ago I prolonged my account for one year for the price of 156 $ only to find out today , had I waited two weeks longer I could have saved 60 $ or, for the same price (156 $) could have booked a two year subsription.

    Plus I would have had some resonable savings by not ordering additional trakcs then but today.

    Are there any plans for supporting the earlier members who have all payed the old higher prices and helped to make IRacing what it is today?

    That would be a great announcement…

    Kind regards and keep up the good work,
    Mike Riedner

  2. Jason Noble
    October 15th, 2009 at 3:38 pm

    Mike, don’t panic. Because your purchase was in the last 30 days, you’ll get the extra money back — it’s all in the announcement above.

    “Members who have recently purchased additional content are protected by a pair of price-guarantee programs. Any member who has bought content (cars and tracks) within the 30 days preceding the new pricing will receive within 14 days via e-mail a code for iRacing credit for the full amount of the difference between the old and new prices.”

  3. Michael (Mike) Riedner
    October 15th, 2009 at 3:40 pm

    Sorry,

    sometimes reading first is better that giving an unqualified comment…

    I just read (what I should have doen earlier, to be honest) that you have thought about clients who have purchased items in the last weeks or months.

    So just forget my first mail.

    Sorry again,
    kind regards,
    Mike Riedner

  4. Michael (Mike) Riedner
    October 15th, 2009 at 3:47 pm

    Thanks Jason,

    see my second mail regarding the point.

    Fingers typing were quicker that brain working.

    Sudden case of brain fade…

    Stupid me!

    Sorry for bothering you!

    Kind regards,
    Mike

  5. Gary Teall
    October 15th, 2009 at 4:11 pm

    Great stuff, especially since just upped my subscription for a year. I love the service and the constant commitment to additional content and improvements. It’s fantastic racing and even just talking to all the racers from all over the world. I wish iracing continued
    success and look forward to racing against new online friends and rivals. Keep up the good work.

  6. Bruce Morse
    October 15th, 2009 at 4:40 pm

    You will not get a credit for the sub only content.

  7. Shaun Lees
    October 15th, 2009 at 7:51 pm

    Anyone know the maximum time allowed time for a $3 session.

  8. Luis Babboni
    October 16th, 2009 at 12:41 am

    Hello,

    Im in the same situation that Mike.
    I bought an 1 year suscription on October 1st by US$156.
    As far as I can understood, the credit for the amount of the difference it is just for those whos bought cars and track, nothing said about membership.

    To the point:
    I offer to pay aditional US$23 to reach the US$179 if you giveme a 2 year suscription since October 1st 2008 to Sepetember 30th 2010
    That is if you cant give me US$57 in credit to buy cars and tracks, can you?

    Nevertheless what you decide, I´m happy with what you did as it is, because here in Argentina the American or Europe prices are too high for us.

    Thanks again,

    Luis Babboni.

  9. CP
    October 16th, 2009 at 1:23 am

    You subscribed for 1 year at $156 which included $60 in iRacing credits, so your net so far is $96.

    But wait, there is more…

    Couple that with the fact that you can now earn an additional $40 in credits by simply racing, and the grand total is net $56 for you for the year!

    This is simply an AWESOMELY GREAT deal!!

    Not to mention that with those initial $60 iRacing credits, you can buy content more cheaply than initially planned.

    Or don’t buy anything (initial $60 in credits) and race ($40 in credits), and apply that $100 in credits towards a second year, and you are essentially getting a whole year free! And in the free year, you can earn another $40!

    This is killer!

  10. Luis Babboni
    October 16th, 2009 at 2:12 am

    Thanks CP:

    I did not note first that the new 1 year or 2 years memberships do not included the US$60 in credits.
    But now, being bought the 1 year suscrption before the changes, I have the two benefits!

    Quite good!

    Regards.

  11. Bill Atkins
    October 16th, 2009 at 5:49 am

    what really sucks is if, like me, you’re injured and can’t compete for an extended period(bad foot sprain, *might* be back in time for week 13 but it’s not likely and out since week 6) lose the participation bonus even though i competed in more races than many people who competed in every week
    plus…a 3 dollar fee makes sense to host a league, but not a single session in my opinion…though i’m still glad to see private races supported

  12. Rodney Dangri
    October 16th, 2009 at 5:50 am

    I bought my annual subscription before the first of August and recieved an additional $25 credit on top of the $60 as an incentive to subscribe for the year, I havent used it but it seemed to have dissapeared with these new announcements, anyone know what the go is? I was planning on using it in a bulk purchase. thanks

  13. CP
    October 16th, 2009 at 10:49 am

    Rodney, I think you would have received the $25 as a promo code via email rather than a credit to your account.

    Give customer support a call if you can’t find the code.

  14. MM
    October 16th, 2009 at 2:55 pm

    Very cool, just what I’ve been waiting for, great incentives and hopefully the corvette and mustangs will be released soon! :)

  15. Iain Hoggan
    October 18th, 2009 at 3:39 pm

    Has Shaun Lees been given answer to his question regarding the length a private session will last for the $3 cost?

    Is there any plans to increase the number of European tracks and cars?

  16. Michael Wylie Jr
    October 19th, 2009 at 11:45 pm

    I have a question about the private hosting. What you are saying is, it costs 3 dollars everytime I want to set up a private race with friends? $3 per race/practice session? $3 dollars every single time I want to run a race that I may get wrecked out of in the first 30 seconds?

  17. John Harding
    October 20th, 2009 at 3:16 pm

    With the new pricing scheme do you no longer get iRacing credits when you sign up for a year? If so, then isn’t this actually a slight price increase?

    156 – 99 = 57; however one used to get a $60 credit to spend within iRacing. So, it’s actually a $3 price increase.

    Of course, it’s not really that big a deal – and to be honest “real dollars” are worth more to me than “iRacing dollars” – so this situation is better. However, I dislike an announcement that might be taking something away and doesn’t actually mention it… (if it’s in fact true that you don’t get any credit anymore?)

  18. Heavyrightfoot
    October 25th, 2009 at 4:56 am

    Pay for privately hosted sessions… we should have seen this one coming…

    I-rritating greed .

  19. Ski-Me
    November 19th, 2009 at 4:36 pm

    Wow, iRacing is the best experience to come along since the automobile. I have only been here about a month now. I am really surprised to see complaints about pricing. Where else are you going to drive the car of your choice in the most realistic simulation of any kind on this planet? What, “rFactor”, “VHR”. C’mon, been there, done that. They’re games. iRacing is the “REAL DEAL” and you know it!
    As for pay hosting. Yes you have to pay to host a race. We are members of iRacing to race in their leagues. If you think about it, if hosting were free, then leagues would fill the iRacing servers for their league play only, plus a $3.00 fee for four hours of intense racing with everything set up for you is nothing to complain about. Oh, and don’t forget, iracing is also a business with a lot of employees that just keeps getting better and better every day. Remember, when you pay a membership fee, that covers all the hosted iRacing you can handle. You’re paying for the service as well. Did I mention, it’s the only real racing service on “God’s green earth” and for me, “I’ve never had so much fun in my life”!!
    Sincerely, Mike

  20. Asyclaws
    May 31st, 2010 at 2:44 pm

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