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iRacing TV

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The Team

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  • David Phillips
    Editor and Chief
    David Phillips is a long-time contributor to print and electronic publications in the U.S. and abroad, including Racer, Autosport, AutoWeek, Motor Sport and SPEEDtv.com, oversees the daily updating of news stories and assigns, edits and contributes feature material for inRacingNews.com.
  • Chris Hall
    iRacing.com Series Writer
    Chris Hall has been writing since the nineties and moved into motorsports reporting in 2005, covering series such as ALMS, British GT, FIA GT, Le Mans and 2CV racing for Full Throttle magazine, Motorsport.com, The-Paddock.net, GTGateway.com, L' Endurance and, of course, inRacingNews. During 2008 and 2009, he worked with the RSS Performance Porsche Carrera Cup Team (and former British GT(C) champions) as a data engineer for a variety of drivers and models of 997s.
  • Jameson Spies
    Contributing Writer
    19 years old, Jameson Spies lives in Quartz Hill, California. He grew-up surrounded by racing. His mother raced late models throughout Southern California while his father built and setup the car. Not surprisingly, Jameson began racing go-karts at the age of 13, and is now racing Spec Trucks at Toyota Speedway at Irwindale. He has a passion about all forms of racing and hopes to make a career out of it.
  • Jason Lofing
    iRacing.com Series Writer
    Jason is 21 years old and was born and raised in Elk Grove. California. A big time NASCAR fan, he hasn’t missed a race on Sunday in years. Lofing is also a huge San Fransisco Giants fan and tries to take in at least a couple games a year. Other than sim racing, his biggest (and far more expensive!) hobby is photography. Although he is rather new to sim racing, Lofing has already accomplished some pretty impressive results, qualifying for the 2011 iRacing Oval Pro Series in Season 1, 2011, winning the inaugural Landon Cassill Qualifying Challenge and finishing runner-up in the second one.
  • Tim Terry
    Contributing Writer
    Tim Terry, aka the voice of Maritime stock car racing, fell in love with sim racing in 2004 after he joined the Sim Racing Network crew as a pit reporter. From October 2004 to SRNtv’s closure in June 2007, he’s covered prestigious races and leagues such as the Online 500, FLM Fall 400, Real Racing Online and the DMP Racing League – each as the lead broadcaster for the company. At the same time the wheels started to turn in another direction as he began announcing stock car racing locally. Terry became the assistant announcer at Scotia Speedworld in May 2007 and took over full duties in May 2009 when long-time voice Mike Kaplan retired from the track. Terry also became the series voice of the Parts For Trucks Pro Stock Tour in ’09 and continues to hold down both posts in 2011. He has also announced races for the Pro All Stars Series, Atlantic Open Wheel and Maritime League of Legends tours and has called races at six different Atlantic Canadian tracks. Terry can be heard online at WebRacingNetwork.com, RLMtv.com and OLRtv.com covering sim races. He also makes occasional appearances on PSRtv.com. In addition to inRacingNews, his articles and columns can be read on ScotiaSpeedworld.ca, MaritimeProStockTour.com and his own website at timterryonline.com.
  • David Allen
    Contributing Writer
    North Carolina born and raised with over 15 years of computer/IT experience, I combine two of my biggest hobbies -- racing and technology -- here at inRacingNews. In my spare time I run a Nascar fan site and cure my own need for speed riding atvs. If it involves technology or racing I'll be there, but combine the two and I'll be looking a front row seat. Stop by and say hello anytime!
  • Allen Krier
    Contributing Writer
    Allen was born in West Palm Beach, Florida but grew up in Atlanta and attended Georgia College and State University where he received a BS in Information Systems. Currently a resident of Albany, GA, he started sim racing in 2008 while in college when iRacing was first released to the public. Since then, Krier has been a two time iRacing Pro Series driver (2009 and 2010), picking up one Pro Series win at Daytona in ‘09. Besides sim racing, Allen’s other hobbies include RC Car racing as well as “attending and watching any sporting event that I can including going to the local dirt track.
  • Chris Cunningham
    Contributing Writer
    Chris is 20 years old, and recently moved to Charlotte, NC during his sophomore year in college to feed his need for speed. More than just an auto racing enthusiast, Cunningham has risen through the ranks of BMX Racing, Sailboat Racing, and Cycling. Cunningham recently took up go karting, and qualified as an alternate for the 2011 Red Bull Kart Fight at the PRI expo. Aside from racing, Cunningham has recently picked up the hobby of competitive eating (Ranked #7 Collegiate Eater in the country!), and competes all over the east coast in various contests. Chris also enjoys sim racing, writing, playing the drums, and enjoying college at UNC Charlotte.
  • Tim Doyle
    Contributing Writer
    I've been a race fan since before I can remember, going to dirt tracks around the Washington, DC area since the early 70's with my parents.  I got away from racing during my school years but in 1989 a friend and I went to a race in Hagerstown, MD and from there my life was all about racing.  I currently live in Winchester, VA and while Dirt Late Models is my favorite form of racing, I also enjoy many other forms such as F1, IndyCar, 410 sprint cars on dirt and (probably more than anything) sim racing.  My favorite driver is Ayrton Senna.
    I was introduced to sim racing in 1989 when a friend turned me onto Indy 500 The Sim by Papyrus.  It took me a few years to own my own PC but once I did, all I wanted to do was sim race. I tried to race my friends as much as possible via modem racing back in the 90's before joining TEN in 1998.  From there I devoted a lot of time to online racing enjoying every minute of it.  I was able to meet a lot of my competitors from all over the world at LAN events and races I went to.  Being able to call some real world drivers friends as a result of sim racing is probably the neatest part of this whole deal!
  • David Roberts
    Contributing Writer
    David lives in Brisbane and is a former Australian National Formula Ford Champion who now owns his own marketing and design company. After racing in Europe, David returned down under to swap a career behind the wheel for a career in the creative department. He now has three children, an ongoing love affair with the good ol’ days of motor racing, and just enough spare time left to enjoy a bit of sim-racing with a few of his old mates.
  • Ben Rothberg
    Contributing Writer
    I was born and raised in the south eastern suburbs of Melbourne where I still am situated. I am currently at University studying for a Certificate in Motorsport and hoping I will be able to achieve my top goal and become a part of a race team. In the sim-racing world, I won an rFactor V8 Supercar season and also was awarded with Best & Fairest award. I am now situated with the best simulation in the world (iRacing.com!) and love every minute of it. I currently race in the V8 Supercar Online Series and finished 16th overall in 2012 Season 1.
  • Dylan Sharman
    Contributing Writer
    I was born in Adelaide and we moved-out for Angle Vale for a few years until I was about 7 years old, when we moved to the Barossa Valley where I live now. I'm 19 years old and currently traveling back and forth weekly as I’m studying for a Diploma of Furniture Design and Technology.

    I’ve always had a love for racing as my close family did some racing and we were always out at the local dirt track. I joined iRacing back in 2010 and slowly but surely got the hang of it as this is my first experience with sim racing and am loving it each time I race. I’ve won two SK Modified titles (almost had three in a row but finished P2 in 2011 S4), an inRacingNews Challenge championship (2012 S1 Mazda) and was also an AustralAsian Intel GT Series Finalist.

iRacing.com Announces iRacing 2.0

April 20th, 2011

iRacing.com Announces iRacing 2.0

World’s Premier Online, Multiplayer Racing Game to Release Revolutionary Updates over the Summer Months

BEDFORD, MA (April 20, 2011) – iRacing.com today formally announced its most dramatic software release to date – Version 2.0. Coming in the summer of 2011, iRacing 2.0 will feature enhancements across the board for the popular online, multi-player racing title.

In contrast to gaming software brands that typically release a new title once every few years, the online racing game takes advantage of digital distribution to provide regular updates of its service to the more than 25,000 iRacing members four times per year.

“iRacing is now to sim racing what NASCAR is to stock car racing.”  -  John Henry

“By summer’s end, we will have clearly ‘launched’ a truly amazing step forward in sim racing. It is incredible how far we have come in just three years. I am thrilled to see our vision come to fruition with thousands of people racing online everyday in our service. iRacing is now to sim racing what NASCAR is to stock car racing,” said iRacing co-founder John Henry.

New Tire Model is the Core of iRacing 2.0

At the core of the 2.0 release is the highly anticipated new tire model, which will revolutionize the way iRacing members race online, providing unparalleled realism and the most accurate racing experience ever produced for a PC. The introduction of the new tire model will be rolled-out over the course of the summer, along with many of the additional enhancements, beginning in May.

iRacing’s CEO and legendary sim racing developer, Dave Kaemmer and his team have been researching tire properties and working on his newest tire model for over three years. “I have dedicated my professional life, over 20 years, to working on racing simulations and physics models,” said Kaemmer. “This new tire model is our best work ever. It was incredibly challenging and time consuming to develop an understanding, mathematically speaking, of a racing tire at the limit and under all sorts of conditions – and that was just phase one. To then translate that into a working model within the simulation was incredibly taxing – but it was truly a labor of love. The tires are clearly the hardest thing to simulate for any racing title, but I think we’ve nailed it! I believe it is going to bring simulated racing to a whole new level of enjoyment and realism.”

“The tires are clearly the hardest thing to simulate for any racing title, but I think we’ve nailed it!” – Dave Kaemmer

“iRacing 2.0 isn’t a new disc that needs to be purchased. Members will download the updates from our easy to use website, all for free”, said iRacing.com president Tony Gardner. “We  have improved our product so much in the last three years that, along with adding such an incredible list of new features this summer, we feel it’s fitting to celebrate the next generation of iRacing. We will be releasing some of these features in early May and some in August, but frankly we will continue improving the product long after that.”

The company initially launched its service in the summer of 2008 and 400 people joined that first month. Now three years and over 25,000 customers later, the company still provides updates and improvements to the service like clockwork every three months.

“Although we have moved well beyond our initial vision, we are working harder than ever and the features coming out this summer prove it”, added Gardner. “When we first launched we had only a few cars running on about a dozen U.S.-based tracks. Now we have over 30 official series running on over 60 laser scanned tracks from around the world – over 1,500 official races going-off each week, 24 hours per day, not to mention the hundreds of member-run leagues that take advantage of our hosted racing features each week.”

“I want to thank our tremendous real-world partners involved in this including: NASCAR, INDYCAR and GRAND-AM, who officially sanction series on iRacing.com. I also want to thank all of the tracks, car manufactures and racing teams who have worked so hard with us to get everything simulated as realistically as possible. It sure does make it more fun for our members, ” Kaemmer added. “Lastly, and most importantly, I want to thank our members for their continued support and passion for race gaming and sim racing. Without them we could never have gotten to iRacing 2.0. It is incredible to think how far technology has come, especially in the last few years, and what could be in the future. We look forward to that journey with our members and many more great years of sim racing.”

Highlights of iRacing 2.0

May 2011

  • Early preview of Dave Kaemmer’s new tire model available on the new NASCAR Nationwide car.
  • Launch of in-game awards program – over 50 different participation awards members can earn.
  • Night racing on road courses using headlights beginning with Sebring International Raceway and the V8 Supercar, Mazda MX5 Cup & Roadster, Corvette C6.R, Riley Daytona Prototype, Pontiac Solstice, VW Jetta TDI Cup and Mustang Challenge race cars.
  • New NASCAR “Nationwide” stock car – race the car you watch on Saturdays.
  • Okayama International Circuit  (Japan) – the first of several tracks from the island nation.
  • New telemetry output for the data hungry racers.
  • Private league racing enhancements including: reduced pricing, advanced scheduling, new race session options and additional grid spots to virtually every track.
  • Graphic and shader upgrades in-game for more lifelike visuals.
  • Complete graphical overhaul of the Skip Barber FSB2000 race car – updating our first car to current standards.
  • Opening practice sessions to all license levels (excluding Pro Series).
  • Enhanced pitting and damage repair for all cars.
  • Preferred/custom car numbers.
  • Improved accuracy of the modeled physical track surface to match the laser scanned data better than ever before.

August 2011

  • New Tire Model for all cars.
  • Enhanced aero model for improved drafting and more realistic downforce characteristics.
  • Heat/Tournament racing for private leagues/sessions.
  • Driver aids available for private leagues and Rookie series (ABS brakes, traction control, driving line, steering aids, etc.).
  • Enhancements of new sound system.
  • Endurance racing and driver swaps.
  • Suzuka Circuit  (Japan).
  • Iowa Speedway (USA).
  • Ford GT race car
  • Honda LMP ARX-01C race car
  • Live pop-up chat on member site.

Current highlights of iRacing.com

  • Inexpensive – Standard one-year membership is less than $9 per month. Try it for one month for $5 to learn more first hand. Use Promo code PR-FIVEDOLLAR when joining.
  • The most accurate, realistic and feature rich simulation in the world.
  • Centralized member website with ease of use being the cornerstone; Regular automatic updates free with membership.
  • Live stats, tracking and scoring for every race.
  • Robust and passionate community including forums and live chat.
  • State-of-the-art graphics.
  • Head-to-head racing with same field size as real world racing – some tracks capable of racing up to 60 cars.
  • Fully integrated and professionally developed iRacing driving school.
  • Over 60 officially licensed and laser scanned tracks.
  • Over 25 officially licensed and authentically reproduced cars.
  • Over 100 private leagues using iRacing.
  • Unlimited racing 24/7: over 1,500 official race each week, unlimited open practice, unlimited time trialing, unlimited testing on track.
  • Ability to race any car at any track, anytime you want, utilizing the hosted racing feature.
  • Dozens of special events each year: iRacing Indy 500, iRacing Daytona 500, Club style competition, World Cup of iRacing.
  • Most prestigious Pro Series in sim racing sanctioned by NASCAR, INDY CAR and GRAND-AM, with thousands of dollars in cash prizes, full press coverage and live broadcasts.
  • Fully integrated real-world and sim racing news site (inRacingnews.com) and webcast show (iRacingTV) covering the racing action.
  • Mixed class racing, open setup racing, fixed setup racing, night racing on ovals.
  • License and division system automatically categorizes each member into the level that they are interested in: from casual race gamer looking to just have some fun to serious competitors looking for the best competition sim racing has to offer.
  • World class, live customer service and support.

41 Comments or Trackbacks

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  1. Name Email

  1. Steve Luvender
    April 20th, 2011 at 8:58 pm

    Great news! I’m looking forward to all the upcoming updates. Nice work, iRacing team.

  2. Jay Carr
    April 20th, 2011 at 9:13 pm

    Ah! FORD GT RACER! Gimme now! I want to race it around Suzaka! You guys definitely have my membership for at least another year now!

  3. Pruitt
    April 20th, 2011 at 9:15 pm

    Looking good! :)

  4. Troy Anderson
    April 20th, 2011 at 9:56 pm

    iRacing is already the best thing going for what I look for in a racing simulator. Love every single new feature. And night racing plus driver swaps for endurance racing, man that’s just icing on the cake. Now go get us Le Mans!!!

  5. Toby Bushnell
    April 20th, 2011 at 9:59 pm

    Thank you guys!! These developments sound fantastic and it’s great to see you are listening to us as customers. Night racing, cheaper hosted sessions, pit repairs for all, driver changes, longer (6 hour) hosted sessions, Ford GT, Honda LMP, NEW TYRE MODEL!! I’m in heaven :)

  6. Brooks Rayborne
    April 20th, 2011 at 10:03 pm

    Does this mean we will get to see tire wear during a race instead of always showing 100% between pit stops whether running 5 laps or 50 laps??

  7. Tony Hawkes
    April 20th, 2011 at 10:07 pm

    Sounds sweet! Hope my system can handle the improvements without killing my FPS! LOL!

  8. Tony Hawkes
    April 20th, 2011 at 10:26 pm

    “Enhanced aero model for improved drafting and more realistic downforce characteristics”.

    Does this mean 2 car drafting at Daytona and Talladega? Good lord I hope not! Haha!

  9. Richard Correira
    April 20th, 2011 at 10:31 pm

    Can’t wait, this is by far the best online site for racing so far. The new build should be spectacular!!!!!!

  10. Tyler King
    April 20th, 2011 at 10:52 pm

    YES!!!! DRIVER CHANGES!!!!!

  11. Tyler King
    April 20th, 2011 at 10:53 pm

    Once all this stuff comes up, iRacing’s popularity is going to SKYROCKET!

  12. DAYTON GANK
    April 20th, 2011 at 10:55 pm

    This is outstanding. Thank you guys for the hard work and this service. iRacing is still kickass after 2+ yrs.

  13. Paul Morin
    April 20th, 2011 at 11:46 pm

    Great news. You have all worked so hard for this to happen and i’m happy to be part of it. :)

    2.0 will rock

  14. Evan Maillard
    April 20th, 2011 at 11:56 pm

    OMG awesome news.
    iRacing <3

  15. Jim Gibson
    April 20th, 2011 at 11:57 pm

    Thanks Guys! Great work.

  16. Benjamin
    April 20th, 2011 at 11:57 pm

    OMG NTM FTW!!!11

  17. Don
    April 21st, 2011 at 12:15 am

    Good stuff guys

  18. Mark Bratcher
    April 21st, 2011 at 1:46 am

    I would like to say that one of the great things i loved was that there were no driver aids and now puts it in a arcadish vision. This is “SIM” racing and aids in my opion should not be a part of it.
    This will get me looking for thenext real sim. Aids are not in real racing and there for takes away from the comment that this iracing is to sim racing as nascar is too stockcar racing. Take and keep the aids away. Lets keep it real let the game consoles keep the sids.

  19. vihar
    April 21st, 2011 at 2:37 am

    i caved when i saw night road racing

    stepped away to clean up the drool left behind

    oO

  20. Christopher Curiale
    April 21st, 2011 at 3:02 am

    Can’t wait, keep up the hard work ladies and gentlemen.

  21. Loren
    April 21st, 2011 at 4:36 am

    all of this is very very good. However, when will Iracing change the splits to encourage full fields. As the quantity of cars increase, the distribbution of players across the quantity of cars decreases, making for ever shorter race fields. It just isn’t fun not racing because the races do not fill, and the ones that do, far too often end up being 9 to 11 car fields. Iracing is increasing the grid in hosted races, why not increase the grid and fields for actual Iracing series races?

  22. Antonio Crinò
    April 21st, 2011 at 7:08 am

    Very very very good Iracing!!!!!!!!!!!!!!!!!!!!!!!

  23. gooding
    April 21st, 2011 at 10:16 am

    Netkar-pro is much better sim than iRacing, rFactor 2 will be better too.

    I’m boring with iR

    • Antonio Crinò
      April 21st, 2011 at 11:52 am

      @gooding
      Leave Iracing and go to play NetKar(without multy) and rFactor 2 when it will be ready…

      BYEEE

    • Rocky Battenfield
      April 22nd, 2011 at 7:55 pm

      Ive been hearing about RF2 for 2 years now. I dont think it will ever be released. This is by far the best sim game out there and they just keep getting better and better

  24. Johnny Pierce
    April 21st, 2011 at 11:16 am

    I pray this tire model isn’t the biggest disappointment since Brandy Quinn and New Coke. Just joke n…Thks for the work.

  25. Matt
    April 22nd, 2011 at 8:57 pm

    AWESOME!!!
    another idea to take into consideration is an option for a “helmet cam” that looks into the turns much like you would in real life… “always look where you WANT to go, not where you’re already going” :)

  26. Igor K
    April 23rd, 2011 at 6:18 am

    Great news! I wish iRacing making pilots’ head movement esp in open wheel cars like F1.
    Also it’ll be nice to compete in rain races!

  27. ARG
    April 25th, 2011 at 2:54 pm

    iRacing is the bomb!!!

  28. Gerald Lucier
    April 26th, 2011 at 12:18 am

    Thanks to everyone at iracing for all your hard work getting things done to keep members happy.

  29. ED
    April 26th, 2011 at 1:11 am

    Custom car #s look out for 92 baby

  30. Anonymous
    May 2nd, 2011 at 9:52 pm

    Love it, thanks guys. I have to give my obligatory ask for some eye candy love with destructable cars/debris, animated arms/helmets, and pitcrews. This would just add to the “realism” experience (just like we got with smoke and skids)

  31. Luis Babboni
    May 5th, 2011 at 4:02 am

    At least moving arms in replays please!
    I cant believe this is difficult to implement and gives to the game a great jump in viewing realism.
    Its near a shame that the “best” simulator looks so weird cause its “fool” question.
    If you will not do it, please say to us why.

  32. Tony G
    May 6th, 2011 at 5:09 pm

    In the works Luis!!!

  33. Todd Foss
    May 29th, 2011 at 9:21 pm

    Suprised to see Iowa coming in august, excited for that

    • Brett Robinson
      June 22nd, 2011 at 6:34 am

      does anyone know when lucas oil raceway indianapolis is coming? That is a wonderful track!!!!!!!!

  34. Anonymous
    July 10th, 2011 at 4:54 am

    I’m finally updating my computer and would like to know what recommended hardware changes are going to be made for iRacing 2, if any. My current system has to run at about 1/2 the eye candy at best to keep my throughput high enough to not have issues. Are the changes to iRacing going to increase the minimum system requirements?

    • Scott Dyche
      July 10th, 2011 at 4:17 pm

      Any word on what the hardware requirements are going to be? Upgrading my system and don’t want to have the same situation I have now – can barely run with all eye candy turned down. Please don’t leave me hanging or getting hardware that is insufficient. Thanks guys!

  35. Matt
    July 14th, 2011 at 8:02 pm

    The new drafting and downforce characteristics, paired with the new tire model, will certainly make superspeedway racing a lot more realistic, because the draft in packs just doesn’t seem right, and speeds don’t increase near like they do in real life with the 2 car tandems.

  36. SERGIO
    July 25th, 2011 at 12:23 am

    Que larga se hace la espera… en Agosto vamos a estar Agusto.

  37. John Thompson
    July 27th, 2011 at 11:32 pm

    What day will 2.0 be out ???