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5dollarpromo_160x600 Simcraft

February 2012

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M T W T F S S
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iRacing TV

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Facebook Fans

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The Team

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  • David Phillips
    Editor and Chief
    David Phillips is a long-time contributor to print and electronic publications in the U.S. and abroad, including Racer, Autosport, AutoWeek, Motor Sport and SPEEDtv.com, oversees the daily updating of news stories and assigns, edits and contributes feature material for inRacingNews.com.
  • Chris Hall
    iRacing.com Series Writer
    Chris Hall has been writing since the nineties and moved into motorsports reporting in 2005, covering series such as ALMS, British GT, FIA GT, Le Mans and 2CV racing for Full Throttle magazine, Motorsport.com, The-Paddock.net, GTGateway.com, L' Endurance and, of course, inRacingNews. During 2008 and 2009, he worked with the RSS Performance Porsche Carrera Cup Team (and former British GT(C) champions) as a data engineer for a variety of drivers and models of 997s.
  • Jameson Spies
    Contributing Writer
    19 years old, Jameson Spies lives in Quartz Hill, California. He grew-up surrounded by racing. His mother raced late models throughout Southern California while his father built and setup the car. Not surprisingly, Jameson began racing go-karts at the age of 13, and is now racing Spec Trucks at Toyota Speedway at Irwindale. He has a passion about all forms of racing and hopes to make a career out of it.
  • Jason Lofing
    iRacing.com Series Writer
    Jason is 21 years old and was born and raised in Elk Grove. California. A big time NASCAR fan, he hasn’t missed a race on Sunday in years. Lofing is also a huge San Fransisco Giants fan and tries to take in at least a couple games a year. Other than sim racing, his biggest (and far more expensive!) hobby is photography. Although he is rather new to sim racing, Lofing has already accomplished some pretty impressive results, qualifying for the 2011 iRacing Oval Pro Series in Season 1, 2011, winning the inaugural Landon Cassill Qualifying Challenge and finishing runner-up in the second one.
  • Ray Bryden
    Technical contributor
    Ray grew up in Nova Scotia, which means he’s a hockey nut, but in Nova Scotia’s two non-winter months he had to find other diversions, which meant watching F1 racing on weekends with his dad and brothers. Without the resources to get started in racing, he gravitated to computer versions of racing – first Atari games like Pole Position, followed by PC racing games like Indianapolis 500: The Simulation. Dozens of others came and went, until Grand Prix Legends came along and he decided sim-racing was his official hobby. Years were spent enjoying this both offline and online until a few years of fatherhood took priority. When free-time reappeared he heard about iRacing and signed up in 2008 and became so involved in the service that he wrote one of the first books on the subject of sim-racing, iRacing Paddock. When not writing for inRacingNews.com, his main occupation is as a research associate with Saint-Gobain working on advanced ceramic materials.
  • Patrick Atherton
    Contributing Writer
    Patrick Atherton, originally from Adelaide in the state of South Australia, currently resides just outside of Melbourne, Victoria with wife of 17 years and 3 kids. A business manager by profession, but also dabbles with blogging, cartooning and fine art, having been published both as a writer in a short-lived South Australian motorsport yearbook and later as a cartoonist in a niche trade magazine. At the age of 19 he competed in club circuit events in an Austin Healey Sprite, later indulging in sprint karts between 1994 and 2000. Following the move to the State of Victoria he raced Road Race Karts (“Superkarts” as they are known in Australia) in the popular Rotax class, competing at Phillip Island, Oran Park, Mallala, Wakefield Park, Eastern Creek, Calder Park, Sandown and Winton. It was during this time he met former Australian F2 champion and inventor of Australia’s first, and most prolific race simulator rig, Jon Crooke. This culminated in an introduction to Papyrus’ legendary NR2003 simulation, and the subsequent sim racing addiction which brought him to iRacing.
  • Tim Terry
    Contributing Writer
    Tim Terry, aka the voice of Maritime stock car racing, fell in love with sim racing in 2004 after he joined the Sim Racing Network crew as a pit reporter. From October 2004 to SRNtv’s closure in June 2007, he’s covered prestigious races and leagues such as the Online 500, FLM Fall 400, Real Racing Online and the DMP Racing League – each as the lead broadcaster for the company. At the same time the wheels started to turn in another direction as he began announcing stock car racing locally. Terry became the assistant announcer at Scotia Speedworld in May 2007 and took over full duties in May 2009 when long-time voice Mike Kaplan retired from the track. Terry also became the series voice of the Parts For Trucks Pro Stock Tour in ’09 and continues to hold down both posts in 2011. He has also announced races for the Pro All Stars Series, Atlantic Open Wheel and Maritime League of Legends tours and has called races at six different Atlantic Canadian tracks. Terry can be heard online at WebRacingNetwork.com, RLMtv.com and OLRtv.com covering sim races. He also makes occasional appearances on PSRtv.com. In addition to inRacingNews, his articles and columns can be read on ScotiaSpeedworld.ca, MaritimeProStockTour.com and his own website at timterryonline.com.
  • David Allen
    Contributing Writer
    North Carolina born and raised with over 15 years of computer/IT experience, I combine two of my biggest hobbies -- racing and technology -- here at inRacingNews. In my spare time I run a Nascar fan site and cure my own need for speed riding atvs. If it involves technology or racing I'll be there, but combine the two and I'll be looking a front row seat. Stop by and say hello anytime!
  • Allen Krier
    Contributing Writer
    Allen was born in West Palm Beach, Florida but grew up in Atlanta and attended Georgia College and State University where he received a BS in Information Systems. Currently a resident of Albany, GA, he started sim racing in 2008 while in college when iRacing was first released to the public. Since then, Krier has been a two time iRacing Pro Series driver (2009 and 2010), picking up one Pro Series win at Daytona in ‘09. Besides sim racing, Allen’s other hobbies include RC Car racing as well as “attending and watching any sporting event that I can including going to the local dirt track.

iRacing Introduces Night Racing, Spectator Mode and Other Upgrades

by Steve Potter on July 29th, 2010

New Features Make World’s Leading Online Racing Service Easier and More Fun

For the more than 20,000 race gamers and other racing enthusiast members of iRacing.com, the online racing experience just keeps getting better.  The latest quarterly update to the iRacing.com service, released earlier this week, introduces new and enhanced features that will make the racing more fun, more convenient, and more realistic than ever.

“One of the great things about iRacing’s internet-based model is that it allows us to regularly add new features and content and tweak existing ones seamlessly, without inconvenience to our members,” said Tony Gardner, iRacing.com’s president.  “When a member logs on, his or her software is automatically updated.”

Gardner noted that while minor changes are made frequently, larger enhancements are normally implemented about every 90 days.

“When we opened our doors to the public two years ago, iRacing.com was already the most accurate racing simulation available to the public, and provided the best racing experience ever,” Gardner said.  “But we told those first subscribers that this was just the beginning, that we’d make the service better and better.  We’ve lived up to that promise.

Taken all together, the developments over the past 24 months are so extensive that the differences seem like night and day.”

And that highlights perhaps the most interesting single new feature unveiled this week – night racing under the lights.  Along with the ability to log into races as a spectator with a view from any point around the track for any race session on any circuit, iRacing.com has introduced a nighttime version of Richmond International Raceway.  With accurately rendered track lighting that puts the light and shadows exactly where they are in the real-world version of the track, this second version of Richmond International Raceway is now bundled with the day-time version of the track and available free for download to all members who already own the three-quarter-mile NASCAR oval.

Night racing at Richmond International Raceway is just one of many exciting new features introduced to the iRacing.com service.

Night racing at Richmond International Raceway is just one of many exciting new features introduced to the iRacing.com service.

“We went back to our original laser scans of Richmond to make sure that everything was correct and then our engineers researched light intensities on the track surface and other factors,” said Greg Hill, iRacing.com’s vice president of art and production.  “After determining where the lights would be pointed, we changed the rendering code to produce the relative light intensities on the cars, the pavement and the grandstands and in the shadow areas in each.

It was a lot of work, but as is the case with all of our content, fidelity to the real world is the essential requirement.”

Hill said that over time iRacing.com plans to add the night-racing feature to other tracks in its inventory.

Fine-Tuning The Racing Experience

More than just the most accurate auto racing simulation available to the public, iRacing.com replicates the organizational side of the sport with a racing school and graded championship oval and road-racing series (including seven oval series sanctioned by NASCAR) that make it easy and fun for drivers to develop their racing skills, get to know their fellow enthusiasts, and enjoy satisfying racing careers.  Changes that improve the realism and enjoyment for iRacing members include:

•    A new spectator mode that permits members to watch races from any vantage point at the track and through iRacing’s audio chat feature, talk with other spectators watching the race.

•    An Online Status Indicator that shows all of a member’s designated friends who are currently logged onto the system and what they are currently doing.  This permits a member to jump into a race session with friends, or watch that session.

•    Fixed setup racing, where all setup options are specified rather than variable.  This makes it easier for relatively inexperienced drivers to compete with veterans.  The upcoming 12-week iRacing.com season will see the debut of fixed setups in Impala Class B and Corvette Class B racing, each of which will feature separate series and championships for fixed and open setup competition.

•    The simulation’s damage model has been upgraded so that it translates the damage from non-major on-track incidents, such as damaged radiators or oil lines, into engine performance changes up to and including engine failure.  The aerodynamic model now also has a more robust damage model meaning damaged wings and fenders will now slow your driving pace.

•    A revised transmission model that gives advanced members the option of experiencing the dramatic differences in the performance of various model transmissions as they are used in the fleet of racing cars in the iRacing.com inventory.

•    Tweaks to the simulation’s physics model that improve the fidelity of the each simulated car to its real-world counterpart.

•    Revisions to the Web site that make it easier to register for specific races.

•    A new format for the member forums, the virtual gathering places where iRacers socialize and bench race, is scheduled to go live in the next two weeks.

Now Easier to Organize Your Own Racing Series

One of the more recent upgrades to the service introduced hosted racing, a feature which permits any iRacing.com member to organize his or her own races and race series, open either to all members of the service or only to friends who are invited to participate.

This week’s update includes a set of administrative controls that enhances the control a race or series host has over the on- and off-track aspects of the competition.  Hosts will now be able to black flag and even disqualify competitors, throw full course yellows at their discretion, enable lapped cars to regain the lead lap . . . in other words, do virtually anything “real world” race officials do.  And fixed setup racing will be available for all cars in the iRacing.com inventory, allowing race hosts to specify chassis setups for all cars, making races among drivers of various skill level more competitive and more fun.

One Comment or Trackback

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  1. Jayson Stephenson
    August 3rd, 2010 at 7:38 pm

    YAHOO!!!! I LOVE THIS UPDATE!!!!!