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February 2012

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M T W T F S S
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iRacing TV

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The Team

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  • David Phillips
    Editor and Chief
    David Phillips is a long-time contributor to print and electronic publications in the U.S. and abroad, including Racer, Autosport, AutoWeek, Motor Sport and SPEEDtv.com, oversees the daily updating of news stories and assigns, edits and contributes feature material for inRacingNews.com.
  • Chris Hall
    iRacing.com Series Writer
    Chris Hall has been writing since the nineties and moved into motorsports reporting in 2005, covering series such as ALMS, British GT, FIA GT, Le Mans and 2CV racing for Full Throttle magazine, Motorsport.com, The-Paddock.net, GTGateway.com, L' Endurance and, of course, inRacingNews. During 2008 and 2009, he worked with the RSS Performance Porsche Carrera Cup Team (and former British GT(C) champions) as a data engineer for a variety of drivers and models of 997s.
  • Jameson Spies
    Contributing Writer
    19 years old, Jameson Spies lives in Quartz Hill, California. He grew-up surrounded by racing. His mother raced late models throughout Southern California while his father built and setup the car. Not surprisingly, Jameson began racing go-karts at the age of 13, and is now racing Spec Trucks at Toyota Speedway at Irwindale. He has a passion about all forms of racing and hopes to make a career out of it.
  • Jason Lofing
    iRacing.com Series Writer
    Jason is 21 years old and was born and raised in Elk Grove. California. A big time NASCAR fan, he hasn’t missed a race on Sunday in years. Lofing is also a huge San Fransisco Giants fan and tries to take in at least a couple games a year. Other than sim racing, his biggest (and far more expensive!) hobby is photography. Although he is rather new to sim racing, Lofing has already accomplished some pretty impressive results, qualifying for the 2011 iRacing Oval Pro Series in Season 1, 2011, winning the inaugural Landon Cassill Qualifying Challenge and finishing runner-up in the second one.
  • Ray Bryden
    Technical contributor
    Ray grew up in Nova Scotia, which means he’s a hockey nut, but in Nova Scotia’s two non-winter months he had to find other diversions, which meant watching F1 racing on weekends with his dad and brothers. Without the resources to get started in racing, he gravitated to computer versions of racing – first Atari games like Pole Position, followed by PC racing games like Indianapolis 500: The Simulation. Dozens of others came and went, until Grand Prix Legends came along and he decided sim-racing was his official hobby. Years were spent enjoying this both offline and online until a few years of fatherhood took priority. When free-time reappeared he heard about iRacing and signed up in 2008 and became so involved in the service that he wrote one of the first books on the subject of sim-racing, iRacing Paddock. When not writing for inRacingNews.com, his main occupation is as a research associate with Saint-Gobain working on advanced ceramic materials.
  • Patrick Atherton
    Contributing Writer
    Patrick Atherton, originally from Adelaide in the state of South Australia, currently resides just outside of Melbourne, Victoria with wife of 17 years and 3 kids. A business manager by profession, but also dabbles with blogging, cartooning and fine art, having been published both as a writer in a short-lived South Australian motorsport yearbook and later as a cartoonist in a niche trade magazine. At the age of 19 he competed in club circuit events in an Austin Healey Sprite, later indulging in sprint karts between 1994 and 2000. Following the move to the State of Victoria he raced Road Race Karts (“Superkarts” as they are known in Australia) in the popular Rotax class, competing at Phillip Island, Oran Park, Mallala, Wakefield Park, Eastern Creek, Calder Park, Sandown and Winton. It was during this time he met former Australian F2 champion and inventor of Australia’s first, and most prolific race simulator rig, Jon Crooke. This culminated in an introduction to Papyrus’ legendary NR2003 simulation, and the subsequent sim racing addiction which brought him to iRacing.
  • Tim Terry
    Contributing Writer
    Tim Terry, aka the voice of Maritime stock car racing, fell in love with sim racing in 2004 after he joined the Sim Racing Network crew as a pit reporter. From October 2004 to SRNtv’s closure in June 2007, he’s covered prestigious races and leagues such as the Online 500, FLM Fall 400, Real Racing Online and the DMP Racing League – each as the lead broadcaster for the company. At the same time the wheels started to turn in another direction as he began announcing stock car racing locally. Terry became the assistant announcer at Scotia Speedworld in May 2007 and took over full duties in May 2009 when long-time voice Mike Kaplan retired from the track. Terry also became the series voice of the Parts For Trucks Pro Stock Tour in ’09 and continues to hold down both posts in 2011. He has also announced races for the Pro All Stars Series, Atlantic Open Wheel and Maritime League of Legends tours and has called races at six different Atlantic Canadian tracks. Terry can be heard online at WebRacingNetwork.com, RLMtv.com and OLRtv.com covering sim races. He also makes occasional appearances on PSRtv.com. In addition to inRacingNews, his articles and columns can be read on ScotiaSpeedworld.ca, MaritimeProStockTour.com and his own website at timterryonline.com.
  • David Allen
    Contributing Writer
    North Carolina born and raised with over 15 years of computer/IT experience, I combine two of my biggest hobbies -- racing and technology -- here at inRacingNews. In my spare time I run a Nascar fan site and cure my own need for speed riding atvs. If it involves technology or racing I'll be there, but combine the two and I'll be looking a front row seat. Stop by and say hello anytime!
  • Allen Krier
    Contributing Writer
    Allen was born in West Palm Beach, Florida but grew up in Atlanta and attended Georgia College and State University where he received a BS in Information Systems. Currently a resident of Albany, GA, he started sim racing in 2008 while in college when iRacing was first released to the public. Since then, Krier has been a two time iRacing Pro Series driver (2009 and 2010), picking up one Pro Series win at Daytona in ‘09. Besides sim racing, Allen’s other hobbies include RC Car racing as well as “attending and watching any sporting event that I can including going to the local dirt track.

iRacing Simulation Gives NASCAR Hall of Fame Guests Authentic Driving Experience

by Steve Potter on October 29th, 2009

Qualifying and Racing in Ultra-Realistic Racing Simulators Highlight Fans’ Race Day Experiencescreenhunter_21-oct-29-15521

If the two living members of the NASCAR Hall of Fame’s inaugural class of inductees, Richard Petty and Junior Johnson, are still wondering who’s the better racer, they won’t need to order new helmets and driving uniforms to find out; they can just show up on May 23, 2010, the day of their formal induction into the Hall of Fame, and answer the question behind the wheel of one of the 15 iRacing.com-powered NASCAR stock car simulators located in the Hall.

“We’re honored that the NASCAR Hall of Fame selected iRacing to develop the part of the visitor experience that actually puts fans behind the wheel of a NASCAR Sprint Cup car for the most realistic possible virtual driving experience,” said Steve Myers, iRacing’s executive producer.  “And we expect that many of the fans who meet us in the Hall of Fame experience will choose to get even closer to the sport of NASCAR racing by joining the iRacing community and participating in our official NASCAR-sanctioned online racing series.”

The NASCAR Hall of Fame official racing simulation that will entertain hundreds of thousands of visitors to the NASCAR Hall of Fame every year (and potentially let Richard and Junior have another chance to race each other) is a custom version of the same software iRacing.com uses in its popular online motorsport simulation service.  It features the same laser-scanned, millimeter-accurate version of all the tracks on the NASCAR Sprint Cup schedule and the NASCAR cars driven regularly in the online version by more than 15,000 iRacing members, including NASCAR stars such as Dale Earnhardt, Jr., A.J. Allmendinger, Joey Logano, Martin Truex, Jr., Marcos Ambrose, Bobby Labonte, Brad Keselowski, Michael McDowell, Justin Labonte, Colin Braun, Chad McCumbee and Cale Gale.

“It’s important to us that every aspect of our guest experience be as realistic as possible – not just another arcade experience, but an activity that is challenging and demonstrates the skills necessary to drive a stock car.  iRacing brings exactly that level of accuracy and authenticity,” said Winston Kelley, executive director of the NASCAR Hall of Fame, who noted that Hall of Fame had entered into a multi-year agreement with iRacing to provide the simulated driving experience at the Hall.  “Beyond that, we needed to work with a proven and reliable team iRacing has worked hard to achieve the benchmarks that we’ve set.”

According to Myers, the Hall of Fame’s version of the iRacing software will have a customized front end that replaces the normal online one; automates the driving process so that visitors have a “get-in-and-go”  experience; adds the ability for the administrator to specify aspects of the visitor’s driving program including number of laps that can be driven and other variables; and collects data such as best qualifying lap time, race performance and finish order for fields of up to 15 cars so as to ensure a fun and informative experience for every visitor.

The NASCAR Hall of Fame

The NASCAR Hall of Fame

The iRacing software will run in a set of seven two-seat NASCAR stock car replicas, providing 14 simultaneous driving positions.  Another simulator will be designated for wheelchair use as well for those with disabilities.  The customized version of the software permits the Hall of Fame to schedule races that will be broadcast on a giant 50-foot overhead video screen.  Just as in the real world, the drivers’ friends and other visitors will be able to watch all the action and cheer them on.  (During qualifying periods, the screen will display standings and other information.)

The Great Hall, NASCAR Hall of Fame.

The Great Hall, NASCAR Hall of Fame.

In a separate area, and with a more basic simulator where the driver stands rather than sitting in a racing seat, visitors will also be able to experience a qualifying session.

“It has been a fresh and enjoyable challenge doing that for the NASCAR Hall of Fame, which promises to be one of the most popular attractions in America,” Myers said, “We’re pleased that millions of NASCAR fans over the years will get to feel what it is like to drive a Sprint Cup car at one of their favorite tracks.”

Tickets and memberships for the NASCAR Hall of Fame are available by calling 877-231-2010 or online at www.nascarhall.com. General admission prices are $19.95 for adults, $17.95 for seniors and military, $12.95 for children 5-12 and free for children under 5. Simulators rides are $5 per person for non-members and are offered at discounted rates for members.

About iRacing.com
The company was founded in September of 2004 by Dave Kaemmer and John Henry. Kaemmer was co-founder of Papyrus Design Group, developers of award-winning racing simulations including NASCAR Racing: 2003 Season and Grand Prix Legends. Henry is principal owner of the Boston Red Sox and Fenway Sports Group – the co-owner of Roush Fenway Racing – as well as an avid simracer. The iRacing team combines more than 100 years of real-world racing experience with more than 50 years of successful racing simulation development.  The company has developed numerous corporate relationships in the motorsport industry, including agreements to develop track simulations with International Speedway Corporation, Speedway Motorsports, and Panoz Motor Sports Group and vehicles with General Motors, Riley Technologies, Radical Sportscars, and 600 Racing.  iRacing is the official simulation partner of the NASCAR Hall of Fame, Sports Car Club of America, Volkswagen Jetta TDI Cup, Star Mazda Championship, Skip Barber Racing School and Australia’s V8 Super School. In April, 2009 iRacing and NASCAR announced a partnership to develop NASCAR-sanctioned online racing series.  A similar program with the Indy Racing League, Indianapolis Motor Speedway and Dallara Automobili was announced in August, 2009.  The iRacing service is open to racers and fans of all skill levels from top-level pros to complete beginners. To join in the fun, go to www.iRacing.com.

About the NASCAR Hall of Fame
Opening May 11, 2010 in Uptown Charlotte, the 150,000-square-foot NASCAR Hall of Fame is an interactive, entertainment attraction honoring the history and heritage of NASCAR. The high-tech venue, designed to educate and entertain race fans and non-fans alike, includes artifacts, interactive exhibits, 275-person state-of-the-art theater, Hall of Honor, Buffalo Wild Wings restaurant, Sports Avenue retail outlet and NASCAR Media Group-operated broadcast studio. The five-acre site also includes a privately developed 19-story office tower and 102,000-square-foot expansion to the Charlotte Convention Center, highlighted by a 40,000 square-foot ballroom. The NASCAR Hall of Fame is owned by the City of Charlotte, licensed by NASCAR and operated by the Charlotte Regional Visitors Authority. www.nascarhall.com

17 Comments or Trackbacks

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  1. Sandeep Banerjee
    October 29th, 2009 at 8:51 pm

    Great to hear, hope to visit the HoF someday..

  2. Shane Lowry
    October 29th, 2009 at 9:59 pm

    Looking good.

    Will have to take a trip to NC to check it out.

    cheers,
    Shane

  3. Lincoln Miner
    October 30th, 2009 at 12:49 am

    Sounds fantastic! Hope to make the trip when I’m in North Carolina!

  4. Philip Jette
    November 21st, 2010 at 11:05 pm

    How do I find the standings of the simulators at the hall of fame ?

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