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iRacing TV

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The Team

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  • David Phillips
    Editor and Chief
    David Phillips is a long-time contributor to print and electronic publications in the U.S. and abroad, including Racer, Autosport, AutoWeek, Motor Sport and SPEEDtv.com, oversees the daily updating of news stories and assigns, edits and contributes feature material for inRacingNews.com.
  • Chris Hall
    iRacing.com Series Writer
    Chris Hall has been writing since the nineties and moved into motorsports reporting in 2005, covering series such as ALMS, British GT, FIA GT, Le Mans and 2CV racing for Full Throttle magazine, Motorsport.com, The-Paddock.net, GTGateway.com, L' Endurance and, of course, inRacingNews. During 2008 and 2009, he worked with the RSS Performance Porsche Carrera Cup Team (and former British GT(C) champions) as a data engineer for a variety of drivers and models of 997s.
  • Jameson Spies
    Contributing Writer
    19 years old, Jameson Spies lives in Quartz Hill, California. He grew-up surrounded by racing. His mother raced late models throughout Southern California while his father built and setup the car. Not surprisingly, Jameson began racing go-karts at the age of 13, and is now racing Spec Trucks at Toyota Speedway at Irwindale. He has a passion about all forms of racing and hopes to make a career out of it.
  • Jason Lofing
    iRacing.com Series Writer
    Jason is 21 years old and was born and raised in Elk Grove. California. A big time NASCAR fan, he hasn’t missed a race on Sunday in years. Lofing is also a huge San Fransisco Giants fan and tries to take in at least a couple games a year. Other than sim racing, his biggest (and far more expensive!) hobby is photography. Although he is rather new to sim racing, Lofing has already accomplished some pretty impressive results, qualifying for the 2011 iRacing Oval Pro Series in Season 1, 2011, winning the inaugural Landon Cassill Qualifying Challenge and finishing runner-up in the second one.
  • Tim Terry
    Contributing Writer
    Tim Terry, aka the voice of Maritime stock car racing, fell in love with sim racing in 2004 after he joined the Sim Racing Network crew as a pit reporter. From October 2004 to SRNtv’s closure in June 2007, he’s covered prestigious races and leagues such as the Online 500, FLM Fall 400, Real Racing Online and the DMP Racing League – each as the lead broadcaster for the company. At the same time the wheels started to turn in another direction as he began announcing stock car racing locally. Terry became the assistant announcer at Scotia Speedworld in May 2007 and took over full duties in May 2009 when long-time voice Mike Kaplan retired from the track. Terry also became the series voice of the Parts For Trucks Pro Stock Tour in ’09 and continues to hold down both posts in 2011. He has also announced races for the Pro All Stars Series, Atlantic Open Wheel and Maritime League of Legends tours and has called races at six different Atlantic Canadian tracks. Terry can be heard online at WebRacingNetwork.com, RLMtv.com and OLRtv.com covering sim races. He also makes occasional appearances on PSRtv.com. In addition to inRacingNews, his articles and columns can be read on ScotiaSpeedworld.ca, MaritimeProStockTour.com and his own website at timterryonline.com.
  • David Allen
    Contributing Writer
    North Carolina born and raised with over 15 years of computer/IT experience, I combine two of my biggest hobbies -- racing and technology -- here at inRacingNews. In my spare time I run a Nascar fan site and cure my own need for speed riding atvs. If it involves technology or racing I'll be there, but combine the two and I'll be looking a front row seat. Stop by and say hello anytime!
  • Allen Krier
    Contributing Writer
    Allen was born in West Palm Beach, Florida but grew up in Atlanta and attended Georgia College and State University where he received a BS in Information Systems. Currently a resident of Albany, GA, he started sim racing in 2008 while in college when iRacing was first released to the public. Since then, Krier has been a two time iRacing Pro Series driver (2009 and 2010), picking up one Pro Series win at Daytona in ‘09. Besides sim racing, Allen’s other hobbies include RC Car racing as well as “attending and watching any sporting event that I can including going to the local dirt track.
  • Chris Cunningham
    Contributing Writer
    Chris is 20 years old, and recently moved to Charlotte, NC during his sophomore year in college to feed his need for speed. More than just an auto racing enthusiast, Cunningham has risen through the ranks of BMX Racing, Sailboat Racing, and Cycling. Cunningham recently took up go karting, and qualified as an alternate for the 2011 Red Bull Kart Fight at the PRI expo. Aside from racing, Cunningham has recently picked up the hobby of competitive eating (Ranked #7 Collegiate Eater in the country!), and competes all over the east coast in various contests. Chris also enjoys sim racing, writing, playing the drums, and enjoying college at UNC Charlotte.
  • Tim Doyle
    Contributing Writer
    I've been a race fan since before I can remember, going to dirt tracks around the Washington, DC area since the early 70's with my parents.  I got away from racing during my school years but in 1989 a friend and I went to a race in Hagerstown, MD and from there my life was all about racing.  I currently live in Winchester, VA and while Dirt Late Models is my favorite form of racing, I also enjoy many other forms such as F1, IndyCar, 410 sprint cars on dirt and (probably more than anything) sim racing.  My favorite driver is Ayrton Senna.
    I was introduced to sim racing in 1989 when a friend turned me onto Indy 500 The Sim by Papyrus.  It took me a few years to own my own PC but once I did, all I wanted to do was sim race. I tried to race my friends as much as possible via modem racing back in the 90's before joining TEN in 1998.  From there I devoted a lot of time to online racing enjoying every minute of it.  I was able to meet a lot of my competitors from all over the world at LAN events and races I went to.  Being able to call some real world drivers friends as a result of sim racing is probably the neatest part of this whole deal!
  • David Roberts
    Contributing Writer
    David lives in Brisbane and is a former Australian National Formula Ford Champion who now owns his own marketing and design company. After racing in Europe, David returned down under to swap a career behind the wheel for a career in the creative department. He now has three children, an ongoing love affair with the good ol’ days of motor racing, and just enough spare time left to enjoy a bit of sim-racing with a few of his old mates.
  • Ben Rothberg
    Contributing Writer
    I was born and raised in the south eastern suburbs of Melbourne where I still am situated. I am currently at University studying for a Certificate in Motorsport and hoping I will be able to achieve my top goal and become a part of a race team. In the sim-racing world, I won an rFactor V8 Supercar season and also was awarded with Best & Fairest award. I am now situated with the best simulation in the world (iRacing.com!) and love every minute of it. I currently race in the V8 Supercar Online Series and finished 16th overall in 2012 Season 1.
  • Dylan Sharman
    Contributing Writer
    I was born in Adelaide and we moved-out for Angle Vale for a few years until I was about 7 years old, when we moved to the Barossa Valley where I live now. I'm 19 years old and currently traveling back and forth weekly as I’m studying for a Diploma of Furniture Design and Technology.

    I’ve always had a love for racing as my close family did some racing and we were always out at the local dirt track. I joined iRacing back in 2010 and slowly but surely got the hang of it as this is my first experience with sim racing and am loving it each time I race. I’ve won two SK Modified titles (almost had three in a row but finished P2 in 2011 S4), an inRacingNews Challenge championship (2012 S1 Mazda) and was also an AustralAsian Intel GT Series Finalist.

Nostalgia for an Age Yet to Come

by Tony Rickard on March 18th, 2011

1998 and I am racing online in a Lotus 49 at Monza. Grand Prix Legends is the simulator, whilst a clever third party utility known as VROC (Virtual Racers’ Online Connection) allows drivers from all around the world to join races together.  After an intense race I exit the Lesmos for the last time, in the lead with a small gap to second.  I just need to hold it together through Parabolica one last time to record my first ever online win. Heart races and tension mounts. I cross the line and, as sad as it may seem to those who would view it as just a computer game, I punch the air!

Ahh, the good old days. . .

That moment was unique.  With experience a one-off race with a random group of guys without any form of championship becomes of less significance, but I would guess most people’s first victory against other people rather than programmed AI lives with them.

There would be many more great races on VROC, be it battling for the lead or for eighth place, mixing up a BRM in a group of Lotus and Eagles or trying to keep up with a fast guy in a Cooper or a Ferrari.  Reminiscing with rose-tinted spectacles, those were great times.  But the reality is that there were many more races that ended spectacularly at turn one.   Unfortunately finding a group of like minded racers of a similar ability was the exception rather than the norm. Yet when it did pan out it was fantastic, if only it could happen more often…

"One of the biggest issues in internet racing as it exists today is reckless driving," John Henry, 2008


The solution for those lucky enough to find them was to join a good league with drivers of a similar attitude towards competitive and fair racing and of a similar level of ability. Even this proved hard as new members would come in and the organisers would need to try to balance the competition and deal with the occasional rogue member. I was one of the lucky ones to be introduced to a great league as, for the new sim racer, trying to find such races can be akin to negotiating a labyrinth.

Open servers developed a reputation for poor quality racing, bad attitudes and frequent crashing. As it was the entry point for most new sim racers, the experience was scarcely welcoming and many would give online sim racing up as a poor variant of motorsport.

Fast forward to 2008 and John Henry and Dave Kaemmer announce iRacing. “One of the biggest issues in internet racing as it exists today is reckless driving,” said Henry at the time. “Because none of the natural deterrents to over-driving a racecar exist in the virtual world, we knew we needed a system that would greatly reward safe driving.”

“Because none of the natural deterrents to over-driving a racecar exist in the virtual world, we knew we needed a system that would greatly reward safe driving.” – John Henry

This very significant development in internet racing often gets overlooked as a fundamental aim in developing a realistic racing environment in addition to a realistic racing simulation.  The simple fact is that you cannot expect a group of people set loose on an online race track to behave like race drivers on a real track devoid of the consequences of crashing, cost, injury, accountability, officials and simple peer pressure in the pit lane and bar!

Unfortunately the internet as a vehicle for communication often leads to confrontation just conversing let alone racing from the security of our homes, which makes internet racing distinct from real world racing. Something unique needs to be implemented to bridge the gap.

Sometimes this can confuse the member looking for the most realistic racing experience. Surely the exact same rules that apply in real world racing should be in place in a realistic racing simulator? As John Henry points out, the environments have significant differences without natural deterrents, so iRacing have had to develop their own method to encourage drivers to behave in a similar way as if they were on a real race track surrounded by deformable metal. If they don’t have to endure the long drive back with a wrecked car on a trailer thinking about where the funds will come from to repair it, if at all, then something else needs to replace it.

The safety rating is unique. There is no direct parallel to real world racing as it is a behavioural management tool to replace a number of complex factors. Like any behavioural system, it is designed to influence people before an accident occurs and identifies risks such as spinning or going off track. It is not dissimilar to improving road safety on public roads by controlling speed. A driver may feel they are safe at 140mph on a public road because they haven’t hit anything, just as a driver may feel he is safe having spun on track without impact, but the risk to other drivers increases significantly.

Step two towards reliving those few glorious moments on VROC is getting drivers of similar ability on track together. In the same announcement in 2008 John Henry stated, “We’ve established a measure of racing proficiency, which we call the iRating.  The system automatically calculates and continuously maintains an iRating for each driver. Using the iRatings we can both group drivers by skill level for individual races and assign them to divisions where they compete for season-long championships”

So are we there yet? Can we have those great online races we had once in a blue moon on open servers on a regular basis?

From my experience on the road racing side of the iRacing service I would say we’re pretty close. The systems require time for ratings to get established and are reliant on volume of racers to split up into groups. Even within a low license series, the drivers who regularly crash will finish in low spots and find their iRating fall below those of new members arriving. So, in theory, the bad eggs will be racing together and not impacting the new member experience. To fully achieve this goal will require more members and more members racing around the clock . . . and iRacing is steadily growing.   If that trend continues, maybe our sim racing future will be rosier even than VROC viewed through those rose-tinted spectacles!

3 Comments or Trackbacks

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  1. Alexandre
    March 18th, 2011 at 4:27 am

    great article Tony! :)

  2. Luis Babboni
    March 19th, 2011 at 2:09 am

    Someone knows the exact formulaes of the Safety rating and the iRating?

  3. Dave
    March 21st, 2011 at 1:06 pm

    Too bad you didn’t show a picture of the first VROC client.. the java version :)