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5dollarpromo_160x600 Simcraft

February 2012

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M T W T F S S
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iRacing TV

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The Team

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  • David Phillips
    Editor and Chief
    David Phillips is a long-time contributor to print and electronic publications in the U.S. and abroad, including Racer, Autosport, AutoWeek, Motor Sport and SPEEDtv.com, oversees the daily updating of news stories and assigns, edits and contributes feature material for inRacingNews.com.
  • Chris Hall
    iRacing.com Series Writer
    Chris Hall has been writing since the nineties and moved into motorsports reporting in 2005, covering series such as ALMS, British GT, FIA GT, Le Mans and 2CV racing for Full Throttle magazine, Motorsport.com, The-Paddock.net, GTGateway.com, L' Endurance and, of course, inRacingNews. During 2008 and 2009, he worked with the RSS Performance Porsche Carrera Cup Team (and former British GT(C) champions) as a data engineer for a variety of drivers and models of 997s.
  • Jameson Spies
    Contributing Writer
    19 years old, Jameson Spies lives in Quartz Hill, California. He grew-up surrounded by racing. His mother raced late models throughout Southern California while his father built and setup the car. Not surprisingly, Jameson began racing go-karts at the age of 13, and is now racing Spec Trucks at Toyota Speedway at Irwindale. He has a passion about all forms of racing and hopes to make a career out of it.
  • Jason Lofing
    iRacing.com Series Writer
    Jason is 21 years old and was born and raised in Elk Grove. California. A big time NASCAR fan, he hasn’t missed a race on Sunday in years. Lofing is also a huge San Fransisco Giants fan and tries to take in at least a couple games a year. Other than sim racing, his biggest (and far more expensive!) hobby is photography. Although he is rather new to sim racing, Lofing has already accomplished some pretty impressive results, qualifying for the 2011 iRacing Oval Pro Series in Season 1, 2011, winning the inaugural Landon Cassill Qualifying Challenge and finishing runner-up in the second one.
  • Ray Bryden
    Technical contributor
    Ray grew up in Nova Scotia, which means he’s a hockey nut, but in Nova Scotia’s two non-winter months he had to find other diversions, which meant watching F1 racing on weekends with his dad and brothers. Without the resources to get started in racing, he gravitated to computer versions of racing – first Atari games like Pole Position, followed by PC racing games like Indianapolis 500: The Simulation. Dozens of others came and went, until Grand Prix Legends came along and he decided sim-racing was his official hobby. Years were spent enjoying this both offline and online until a few years of fatherhood took priority. When free-time reappeared he heard about iRacing and signed up in 2008 and became so involved in the service that he wrote one of the first books on the subject of sim-racing, iRacing Paddock. When not writing for inRacingNews.com, his main occupation is as a research associate with Saint-Gobain working on advanced ceramic materials.
  • Patrick Atherton
    Contributing Writer
    Patrick Atherton, originally from Adelaide in the state of South Australia, currently resides just outside of Melbourne, Victoria with wife of 17 years and 3 kids. A business manager by profession, but also dabbles with blogging, cartooning and fine art, having been published both as a writer in a short-lived South Australian motorsport yearbook and later as a cartoonist in a niche trade magazine. At the age of 19 he competed in club circuit events in an Austin Healey Sprite, later indulging in sprint karts between 1994 and 2000. Following the move to the State of Victoria he raced Road Race Karts (“Superkarts” as they are known in Australia) in the popular Rotax class, competing at Phillip Island, Oran Park, Mallala, Wakefield Park, Eastern Creek, Calder Park, Sandown and Winton. It was during this time he met former Australian F2 champion and inventor of Australia’s first, and most prolific race simulator rig, Jon Crooke. This culminated in an introduction to Papyrus’ legendary NR2003 simulation, and the subsequent sim racing addiction which brought him to iRacing.
  • Tim Terry
    Contributing Writer
    Tim Terry, aka the voice of Maritime stock car racing, fell in love with sim racing in 2004 after he joined the Sim Racing Network crew as a pit reporter. From October 2004 to SRNtv’s closure in June 2007, he’s covered prestigious races and leagues such as the Online 500, FLM Fall 400, Real Racing Online and the DMP Racing League – each as the lead broadcaster for the company. At the same time the wheels started to turn in another direction as he began announcing stock car racing locally. Terry became the assistant announcer at Scotia Speedworld in May 2007 and took over full duties in May 2009 when long-time voice Mike Kaplan retired from the track. Terry also became the series voice of the Parts For Trucks Pro Stock Tour in ’09 and continues to hold down both posts in 2011. He has also announced races for the Pro All Stars Series, Atlantic Open Wheel and Maritime League of Legends tours and has called races at six different Atlantic Canadian tracks. Terry can be heard online at WebRacingNetwork.com, RLMtv.com and OLRtv.com covering sim races. He also makes occasional appearances on PSRtv.com. In addition to inRacingNews, his articles and columns can be read on ScotiaSpeedworld.ca, MaritimeProStockTour.com and his own website at timterryonline.com.
  • David Allen
    Contributing Writer
    North Carolina born and raised with over 15 years of computer/IT experience, I combine two of my biggest hobbies -- racing and technology -- here at inRacingNews. In my spare time I run a Nascar fan site and cure my own need for speed riding atvs. If it involves technology or racing I'll be there, but combine the two and I'll be looking a front row seat. Stop by and say hello anytime!
  • Allen Krier
    Contributing Writer
    Allen was born in West Palm Beach, Florida but grew up in Atlanta and attended Georgia College and State University where he received a BS in Information Systems. Currently a resident of Albany, GA, he started sim racing in 2008 while in college when iRacing was first released to the public. Since then, Krier has been a two time iRacing Pro Series driver (2009 and 2010), picking up one Pro Series win at Daytona in ‘09. Besides sim racing, Allen’s other hobbies include RC Car racing as well as “attending and watching any sporting event that I can including going to the local dirt track.

Safety Fast!

by Tony Rickard on February 14th, 2010

Motor racing and accidents are rather synonymous. In fact some motor racing television series and DVDs are dedicated to motor racing crashes. When Martin Brundle was interviewed at the Autosport International show last month and received questions from the audience, it was no surprise one of the topics was about his huge accident in Melbourne rather than his performances on the track.Martin Brundle

Some motor racing fans freely admit the crashes are the best bits!

As entertaining as it is for the fans, crashing is all rather annoying for drivers as generally it results in a poor finish or, worse still, a walk back to the pits and no points. Then there is the cost of repairs to worry about, losing the respect of the team and maybe their drive for next season, plus of course motor sport is dangerous, especially the crashing bit! Notwithstanding the chief steward may suspend a driver for their part in an incident.

In online racing the cost of repairs, physical danger and risk of not having a place in the team don’t exist. Crashing is no less annoying but without the other consequences it becomes all too easy for drivers to be a bit too aggressive or ambitious with their passing attempts or simply pushing too hard.

screenhunter_20-feb-13-09551iRacing recreates those other consequences of crashing with their Safety Rating (SR). This is a licensing system where a driver needs to accumulate a high enough rating to be able to progress to higher classes of cars.

In my example, the A Class allows access to all the standard iRacing series (access to very top series is based on performance [i.e. iRating] as well) whilst the number to the right reflects the safety rating (from 0 to 4.99)

Put simply, SR increases with few incidents and decreases with many. As you progress up the car class  ladder maintaining SR gets harder – reflecting the expectations of drivers in the higher series.

Just as drivers get promoted to higher classes as their SR increases, so they can get demoted if their SR drops too low.

This focuses drivers attention on their approach to racing just as costly repairs, loss of a drive or physical injury would do in real world racing. In just the same way as a driver suffers the consequence of a damaged car bought back to the garage on a trailer through no fault of their own in real world racing, the SR is a no fault system. Initially this can seem quite harsh but the reality is that drivers who are always in the wrong place at the wrong time don’t get picked for the next season, drivers generally do learn to avoid others mistakes, of course some don’t.screenhunter_22-feb-13-0956

At the start of a driver’s career the SR is a big deal as the only route to the faster cars is by getting licence promotions. Time spent in the lower class cars is very valuable although not always appreciated at the time, especially by those with previous sim racing experience! However, with the right approach drivers can fast track their way to the higher class cars in a short time frame.

As drivers move up into the highest class the SR should blend into the background, only really coming to the forefront if a demotion is looking a possibility. For the vast majority of good drivers this will never be a real issue. However, it is very easy for the initial focus on the SR to remain with a driver as they move up. This can lead to an almost obsessive desire to maximise their SR such that the annoyance goes way beyond just losing places or failing to finish a race due to incidents.screenhunter_23-feb-13-0957

Accepting that the system is designed to fluctuate is key to enjoying high quality racing. Incidents happen, they are not inevitable but mistakes will happen even at the highest levels and an innocent misunderstanding between drivers can result in a racing incident. The system is not designed to provide any kind of reward to a driver running with the highest SR. The fact that at the higher classes the SR drops much easier than it goes up reflects that top class drivers aren’t regularly involved in incidents – they are spread out over many races.

Avoiding incidents wherever possible should be an aim for all drivers and the SR helps focus the mind, but understanding it is not the be-all and end-all is important.

A final thought. There are drivers who have got reputations as crashers through what appears to be pure bad luck. Regardless of the excuses team bosses will look at the DNFs and the iRacing SR does just the same!

5 Comments or Trackbacks

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  1. Name Email

  1. peeH
    February 14th, 2010 at 5:28 pm

    Great system! That feeling I get after a clean competitive race against other safe drivers is priceless. No other racing game have made me feel that way, and with other sims you really have to hunt for it in leagues & forums etc. With iRacing it’s like that every night at every race.

    Although sometime this system makes me feel terrible as it’s incredibly harsh. It doesn’t lie, if I suck it’ll tell me. So I really had to work hard to keep it up because at some point my skills were not there to continue progressing my license. So it’s not always fun, when I train hard and I don’t progress I often want to give up. But like in any sport, if you keep training you finally reach your goals and it feels great.

    I’m thinking that maybe iRacing could benefit from having some game design tricks we see in video games to keep players motivated. Showing only negative numbers after a bad race isn’t something game designers do anymore. In games like Team Fortress 2 and Modern Warfare 2, there’s always something else positive to cheer me up after a bad performance. It could tell me for example that I stayed alive longer than anybody, that I made the most grenade kills, etc. I also acquired experience points there and there, I unlock this and that, I boosed these stats, I moved closer toward reaching that achievement or trophy, etc. I know it’s only psychological, but it helps to stay positive.

    It’s great that iRacing is putting up their racing school, it should help drivers progress their skiils faster. These game design tricks I’m talking about here, they would act like a personal coach; “We crashed today, but we learned this and that, we’ve made progress there”

  2. Pekka Virkamaki
    February 15th, 2010 at 7:32 am

    I am pretty new to iRacing and in the beginning, to be honest, I did not pay that much attention to the “system”. I was just enjoying the experience of racing with persons who tried to race fast and clean. Only lately have I been putting more attention to the rating system and it has actually added extra excitement to the races. Great invention!

  3. Fabrizio Cuttin
    February 16th, 2010 at 11:38 pm

    Nice one, Tony! I finally have a link to post when tehy ask me about the SR. ;)

  4. Bryan Arabia
    February 17th, 2010 at 7:33 pm

    Where can I find that neat little stock ticker gadget in the service?

  5. Tony Rickard
    February 17th, 2010 at 10:55 pm

    > Where can I find that neat little stock ticker gadget in the service?

    The excellent iRacing Stats Center – a third party tool for analysing stats:

    http://www.westeurope-racing.org/home.html