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	<title>Comments on: Safety Fast!</title>
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	<link>http://www.iracing.com/inracingnews/iracing-news/safety-fast</link>
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		<title>By: Tony Rickard</title>
		<link>http://www.iracing.com/inracingnews/iracing-news/safety-fast#comment-1694</link>
		<dc:creator>Tony Rickard</dc:creator>
		<pubDate>Wed, 17 Feb 2010 22:55:50 +0000</pubDate>
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		<description>&gt; Where can I find that neat little stock ticker gadget in the service?

The excellent iRacing Stats Center - a third party tool for analysing stats:

http://www.westeurope-racing.org/home.html</description>
		<content:encoded><![CDATA[<p>&gt; Where can I find that neat little stock ticker gadget in the service?</p>
<p>The excellent iRacing Stats Center &#8211; a third party tool for analysing stats:</p>
<p><a href="http://www.westeurope-racing.org/home.html" rel="nofollow">http://www.westeurope-racing.org/home.html</a></p>
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		<title>By: Bryan Arabia</title>
		<link>http://www.iracing.com/inracingnews/iracing-news/safety-fast#comment-1692</link>
		<dc:creator>Bryan Arabia</dc:creator>
		<pubDate>Wed, 17 Feb 2010 19:33:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.inracingnews.com/?p=13663#comment-1692</guid>
		<description>Where can I find that neat little stock ticker gadget in the service?</description>
		<content:encoded><![CDATA[<p>Where can I find that neat little stock ticker gadget in the service?</p>
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		<title>By: Fabrizio Cuttin</title>
		<link>http://www.iracing.com/inracingnews/iracing-news/safety-fast#comment-1687</link>
		<dc:creator>Fabrizio Cuttin</dc:creator>
		<pubDate>Tue, 16 Feb 2010 23:38:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.inracingnews.com/?p=13663#comment-1687</guid>
		<description>Nice one, Tony! I finally have a link to post when tehy ask me about the SR. ;)</description>
		<content:encoded><![CDATA[<p>Nice one, Tony! I finally have a link to post when tehy ask me about the SR. <img src='http://www.iracing.com/inracingnews/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Pekka Virkamaki</title>
		<link>http://www.iracing.com/inracingnews/iracing-news/safety-fast#comment-1679</link>
		<dc:creator>Pekka Virkamaki</dc:creator>
		<pubDate>Mon, 15 Feb 2010 07:32:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.inracingnews.com/?p=13663#comment-1679</guid>
		<description>I am pretty new to iRacing and in the beginning, to be honest, I did not pay that much attention to the &quot;system&quot;.  I was just enjoying the experience of racing with persons who tried to race fast and clean.  Only lately have I been putting more attention to the rating system and it has actually added extra excitement to the races.  Great invention!</description>
		<content:encoded><![CDATA[<p>I am pretty new to iRacing and in the beginning, to be honest, I did not pay that much attention to the &#8220;system&#8221;.  I was just enjoying the experience of racing with persons who tried to race fast and clean.  Only lately have I been putting more attention to the rating system and it has actually added extra excitement to the races.  Great invention!</p>
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		<title>By: peeH</title>
		<link>http://www.iracing.com/inracingnews/iracing-news/safety-fast#comment-1673</link>
		<dc:creator>peeH</dc:creator>
		<pubDate>Sun, 14 Feb 2010 17:28:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.inracingnews.com/?p=13663#comment-1673</guid>
		<description>Great system! That feeling I get after a clean competitive race against other safe drivers is priceless. No other racing game have made me feel that way, and with other sims you really have to hunt for it in leagues &amp; forums etc. With iRacing it&#039;s like that every night at every race.

Although sometime this system makes me feel terrible as it&#039;s incredibly harsh. It doesn&#039;t lie, if I suck it&#039;ll tell me. So I really had to work hard to keep it up because at some point my skills were not there to continue progressing my license. So it&#039;s not always fun, when I train hard and I don&#039;t progress I often want to give up. But like in any sport, if you keep training you finally reach your goals and it feels great.

I&#039;m thinking that maybe iRacing could benefit from having some game design tricks we see in video games to keep players motivated. Showing only negative numbers after a bad race isn&#039;t something game designers do anymore. In games like Team Fortress 2 and Modern Warfare 2, there&#039;s always something else positive to cheer me up after a bad performance. It could tell me for example that I stayed alive longer than anybody, that I made the most grenade kills, etc. I also acquired experience points there and there, I unlock this and that, I boosed these stats,  I moved closer toward reaching that achievement or trophy, etc. I know it&#039;s only psychological, but it helps to stay positive.

It&#039;s great that iRacing is putting up their racing school, it should help drivers progress their skiils faster. These game design tricks I&#039;m talking about here, they would act like a personal coach; &quot;We crashed today, but we learned this and that, we&#039;ve made progress there&quot;</description>
		<content:encoded><![CDATA[<p>Great system! That feeling I get after a clean competitive race against other safe drivers is priceless. No other racing game have made me feel that way, and with other sims you really have to hunt for it in leagues &amp; forums etc. With iRacing it&#8217;s like that every night at every race.</p>
<p>Although sometime this system makes me feel terrible as it&#8217;s incredibly harsh. It doesn&#8217;t lie, if I suck it&#8217;ll tell me. So I really had to work hard to keep it up because at some point my skills were not there to continue progressing my license. So it&#8217;s not always fun, when I train hard and I don&#8217;t progress I often want to give up. But like in any sport, if you keep training you finally reach your goals and it feels great.</p>
<p>I&#8217;m thinking that maybe iRacing could benefit from having some game design tricks we see in video games to keep players motivated. Showing only negative numbers after a bad race isn&#8217;t something game designers do anymore. In games like Team Fortress 2 and Modern Warfare 2, there&#8217;s always something else positive to cheer me up after a bad performance. It could tell me for example that I stayed alive longer than anybody, that I made the most grenade kills, etc. I also acquired experience points there and there, I unlock this and that, I boosed these stats,  I moved closer toward reaching that achievement or trophy, etc. I know it&#8217;s only psychological, but it helps to stay positive.</p>
<p>It&#8217;s great that iRacing is putting up their racing school, it should help drivers progress their skiils faster. These game design tricks I&#8217;m talking about here, they would act like a personal coach; &#8220;We crashed today, but we learned this and that, we&#8217;ve made progress there&#8221;</p>
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