inRacingNews Settings

Collapse

Main Content

Keep navigation bar on top
Show featured article box
Show Comments

Sidebar

Calendar
Series Standings
Recent
Most Viewed
Most Commented
Categories
iRacing TV
Facebook Fans
The Team
Blogroll
Save Settings
5dollarpromo_160x600 Simcraft

February 2012

Collapse Expand
M T W T F S S
  1 2 3 4 5
67 8 9 10 11 12
13 14 15 16 17 18 19
20 21 22 23 24 25 26
27 28 29  

iRacing TV

Collapse Expand

Facebook Fans

Collapse Expand

The Team

Collapse Expand
  • David Phillips
    Editor and Chief
    David Phillips is a long-time contributor to print and electronic publications in the U.S. and abroad, including Racer, Autosport, AutoWeek, Motor Sport and SPEEDtv.com, oversees the daily updating of news stories and assigns, edits and contributes feature material for inRacingNews.com.
  • Chris Hall
    iRacing.com Series Writer
    Chris Hall has been writing since the nineties and moved into motorsports reporting in 2005, covering series such as ALMS, British GT, FIA GT, Le Mans and 2CV racing for Full Throttle magazine, Motorsport.com, The-Paddock.net, GTGateway.com, L' Endurance and, of course, inRacingNews. During 2008 and 2009, he worked with the RSS Performance Porsche Carrera Cup Team (and former British GT(C) champions) as a data engineer for a variety of drivers and models of 997s.
  • Jameson Spies
    Contributing Writer
    19 years old, Jameson Spies lives in Quartz Hill, California. He grew-up surrounded by racing. His mother raced late models throughout Southern California while his father built and setup the car. Not surprisingly, Jameson began racing go-karts at the age of 13, and is now racing Spec Trucks at Toyota Speedway at Irwindale. He has a passion about all forms of racing and hopes to make a career out of it.
  • Jason Lofing
    iRacing.com Series Writer
    Jason is 21 years old and was born and raised in Elk Grove. California. A big time NASCAR fan, he hasn’t missed a race on Sunday in years. Lofing is also a huge San Fransisco Giants fan and tries to take in at least a couple games a year. Other than sim racing, his biggest (and far more expensive!) hobby is photography. Although he is rather new to sim racing, Lofing has already accomplished some pretty impressive results, qualifying for the 2011 iRacing Oval Pro Series in Season 1, 2011, winning the inaugural Landon Cassill Qualifying Challenge and finishing runner-up in the second one.
  • Ray Bryden
    Technical contributor
    Ray grew up in Nova Scotia, which means he’s a hockey nut, but in Nova Scotia’s two non-winter months he had to find other diversions, which meant watching F1 racing on weekends with his dad and brothers. Without the resources to get started in racing, he gravitated to computer versions of racing – first Atari games like Pole Position, followed by PC racing games like Indianapolis 500: The Simulation. Dozens of others came and went, until Grand Prix Legends came along and he decided sim-racing was his official hobby. Years were spent enjoying this both offline and online until a few years of fatherhood took priority. When free-time reappeared he heard about iRacing and signed up in 2008 and became so involved in the service that he wrote one of the first books on the subject of sim-racing, iRacing Paddock. When not writing for inRacingNews.com, his main occupation is as a research associate with Saint-Gobain working on advanced ceramic materials.
  • Patrick Atherton
    Contributing Writer
    Patrick Atherton, originally from Adelaide in the state of South Australia, currently resides just outside of Melbourne, Victoria with wife of 17 years and 3 kids. A business manager by profession, but also dabbles with blogging, cartooning and fine art, having been published both as a writer in a short-lived South Australian motorsport yearbook and later as a cartoonist in a niche trade magazine. At the age of 19 he competed in club circuit events in an Austin Healey Sprite, later indulging in sprint karts between 1994 and 2000. Following the move to the State of Victoria he raced Road Race Karts (“Superkarts” as they are known in Australia) in the popular Rotax class, competing at Phillip Island, Oran Park, Mallala, Wakefield Park, Eastern Creek, Calder Park, Sandown and Winton. It was during this time he met former Australian F2 champion and inventor of Australia’s first, and most prolific race simulator rig, Jon Crooke. This culminated in an introduction to Papyrus’ legendary NR2003 simulation, and the subsequent sim racing addiction which brought him to iRacing.
  • Tim Terry
    Contributing Writer
    Tim Terry, aka the voice of Maritime stock car racing, fell in love with sim racing in 2004 after he joined the Sim Racing Network crew as a pit reporter. From October 2004 to SRNtv’s closure in June 2007, he’s covered prestigious races and leagues such as the Online 500, FLM Fall 400, Real Racing Online and the DMP Racing League – each as the lead broadcaster for the company. At the same time the wheels started to turn in another direction as he began announcing stock car racing locally. Terry became the assistant announcer at Scotia Speedworld in May 2007 and took over full duties in May 2009 when long-time voice Mike Kaplan retired from the track. Terry also became the series voice of the Parts For Trucks Pro Stock Tour in ’09 and continues to hold down both posts in 2011. He has also announced races for the Pro All Stars Series, Atlantic Open Wheel and Maritime League of Legends tours and has called races at six different Atlantic Canadian tracks. Terry can be heard online at WebRacingNetwork.com, RLMtv.com and OLRtv.com covering sim races. He also makes occasional appearances on PSRtv.com. In addition to inRacingNews, his articles and columns can be read on ScotiaSpeedworld.ca, MaritimeProStockTour.com and his own website at timterryonline.com.
  • David Allen
    Contributing Writer
    North Carolina born and raised with over 15 years of computer/IT experience, I combine two of my biggest hobbies -- racing and technology -- here at inRacingNews. In my spare time I run a Nascar fan site and cure my own need for speed riding atvs. If it involves technology or racing I'll be there, but combine the two and I'll be looking a front row seat. Stop by and say hello anytime!
  • Allen Krier
    Contributing Writer
    Allen was born in West Palm Beach, Florida but grew up in Atlanta and attended Georgia College and State University where he received a BS in Information Systems. Currently a resident of Albany, GA, he started sim racing in 2008 while in college when iRacing was first released to the public. Since then, Krier has been a two time iRacing Pro Series driver (2009 and 2010), picking up one Pro Series win at Daytona in ‘09. Besides sim racing, Allen’s other hobbies include RC Car racing as well as “attending and watching any sporting event that I can including going to the local dirt track.

Schlemetry

by Ray Bryden on September 23rd, 2009

I’m no stickler, but ‘telemetry’ is not the right word for collecting data from a simulated car. I’m not holding my breath about a change in nomenclature, but I’ll just note quietly, that the true meaning of the term ‘telemetry’ is something like “far off + measure.”  True if applied to a real racecar, but not when your computer is measuring the bits flying around on the same processor. But that’s enough on that – I’ll use ‘telemetry’ for expediency.

There is a great value in using telemetry in iRacing to understand several things. First, how the car behaves in relation to other cars offered on the service; second, how changes to the car setup can affect that behavior; third – and most critically – what you are doing right and wrong in driving the car on the selected track.

As for what kind of telemetry to use, there are several options, and I will discuss a few which are available. First, are the built-in features of the sim. Many will dispute this and argue that the speed and rpm displays do not constitute telemetry, but take away these elements from a real-life driver or sim-racer and you will quickly realize the importance of some instrumentation feedback, be it from the gauges, or the special information boxes on the screen. In addition, these displays can be used in conjunction with replays to get an understanding of how the car responds to inputs at various parts of the track. Along with that goes the tire temperature, pressure and wear statistics which you can make use of to learn about what the car is doing.

But enough on the obvious telemetry. The bigger feedback opportunity comes from utilities which ‘talk’ to the sim and provide extra data to the user. This feature will likely be built-in at some point in the near future, but until then there are two great alternatives you must try.

First is the so-called ‘Telemetry Heads-up Display’ or ‘THUD’ for short, which was developed by Stephane Turpin and works on Windows XP, Vista and Windows 7, in both 32 and 64 bit versions. Stephane’s .dll file, when put into the iRacing root directory, provides on-screen data for the driver including: split times, best lap in session, optimal lap (adding up your best sector times), as well as a delta display which shows your differential compared to your best recorded lap, a digital tachometer, a configurable shift-light, a lap counter, a clock, and a new beta feature showing slip angle/oversteer.

THUD provides iRacers with real time telemetry

THUD provides iRacers with real time telemetry

All of these are real-time displays while driving, but the utility also saves files from your session with the data from your best lap (used in future sessions as the baseline for the delta time), and also your best laptime and best sector times. There is also an option to export the sector and best lap times to a .csv file for easier compiling of data in a spreadsheet or database. The THUD utility is very configurable by simple editing of an associated .ini file, or you could also download Claude Leclerc’s THUD Editor to help to set the location of the data on the screen real-estate. Remember also that any function can be removed from display easily, and the whole THUD display can be switched off with a simple keystroke.

Much of the basic functionality is available for free, but the advanced functions will only work if it is registered (send a private message to Stephane, and have an iRacing gift certificate code ready – you decide the amount). Registering was pretty simple and painless, and the token amount was well worth it compared to the amount of usefulness of the utility. Highly recommended!

The last option I will discuss is a program called ‘vbox’ released by Martine Wedlake, the output from which can be uploaded with a telemetry viewer developed for a real-life telemetry datalogger, called ‘Driftbox’ – marketed toward the drifting crowd obviously. Should the output from the Driftbox program not be to your liking, you can export the data to be used in a spreadsheet. This is where the telemetry can really be used to its fullest extent. The resulting dataset includes: location on the track, distance, time, speed, direction, yaw, slip, lateral acceleration, longitudinal acceleration, turn radius, rpm, and the inputs: throttle, brake, gear, and steering angle. The program defaults to 10 Hz (collects all data 10 times per second), but can be adjusted up to the 60Hz ceiling (the rate at which data is calculated and generated within the sim). Keep in mind that 60 Hz results in an enormous amount of data during even a short session on the track. I typically run it at 30 Hz and limit the runs to 3-5 laps so that the file size is manageable.

Not only will this option allow you to see your G-G plots (showing your cornering and braking ability), but it also allows you to dissect your performance at specific areas of the track so that you can target your analysis to get the best feedback and make informed decisions. Again, this kind of information is easily configured and just as easily viewed, and thus is – again – highly recommended. Do yourself a favor and try it out and see if you can figure out where you are losing time, and what setup or driving line adjustments will provide the best improvements using hard data.

Now how about calling it ‘iMetry?’ How about ‘E-metry?’ No, no. I’ve got it. ‘Simmetry.’ Yep, that’s the ticket.

11 Comments or Trackbacks

RSS Feed Collapse Expand
  1. Name Email

  1. Ray Bryden
    September 23rd, 2009 at 3:33 pm

    I want to acknowledge the great work by Stephane, Claude, and Martine, and also the screeenshot by James Dickens (http://members.iracing.com/iforum/message.jspa?messageID=512508#512508). Great work, guys!

  2. Martynas Pranckevicius
    September 23rd, 2009 at 3:58 pm

    I would like that iRacing would (at least) do some kind of telemetry like Gran Turismo 4 has. And that i could compare the data in my web browser on the main iRacing page.

    I might send this proposal to iRacing crew and we will see what they will answer.

  3. John Bell
    September 23rd, 2009 at 6:19 pm

    Great article. Would be interesting to know how these programs interface with iRacing, i.e. how they are able to pull the data from it? Is this a complete hack or is there a published API?

  4. Ray Bryden
    September 23rd, 2009 at 7:00 pm

    John – they extract data from a telemetry API that iRacing prepared for motion simulators. Do a forum search on”API” and you’ll find more information. PM Steve Myers if you’re interested in programming something using the API. It is available I guess but not exactly ‘published’.

  5. Don Caldweel
    September 23rd, 2009 at 10:06 pm

    Let me give you a testimonial for THUD, and THUD EDITOR.
    Simple, Easy , AWESOME, I can’t tell you how much these 2 helped my racing… After a very short and easy install of both (you have to read the README, or you won’t understand what your LOOKNG at), which I’d like to tell you, get the THUD EDITOR, all you have to do is drag and drop…. No numb calculations… what and where you want it on the screen. I noticed a huge drop in my times. And if wondering its not an Arcadi spin. Look at like this, All real world racers have data loggers like MOTEC, and DRIFTBOX. This goes from the smallest to the largest F1 teams….. These and he Vbox is or MOTEC, and THUD really does what your Spotter should be doing to, letting you know your times and how to make up time, Heck you could even use it to save off a bit to save fuel…. Thanks for all your hard work and bringing these tools to us here at iRacing to better our selves and develope or abilities….

  6. Stephane Turpin
    September 25th, 2009 at 11:45 am

    great article, tku ;)

    Make me happy to see iRacing drivers love my tool :)

  7. Alexandre
    September 28th, 2009 at 1:58 am

    i’d like to see iRacing export telemetry data in the same way they do with the rFactor Data Aquisition Plugin. that way, we would be able to explore that data in motec i2.

  8. Chris Hall
    October 1st, 2009 at 2:10 pm

    Nice piece. I could sit down with a beer and debate the the definition of telemetry for a few hours with you :) . I’ve always had it drummed into me telemetry is live data feed, so by definition, a tacho is a form of telemetry. Once it gets saved somewhere (i.e data unit memory card), it’s no longer telemetry (which sounds so evocative) and becomes plain old (don’t I sound drab) data :)

  9. Ray Bryden
    October 6th, 2009 at 3:07 pm

    Chris – Hehe… I’d never considered the live vs saved aspect of telemetry. But at what point in time does it lose it’s telemetriness? What do you call the scrolling data charts where the data is a few seconds old – not necessarily saved, but not exactly live either? Quasi-telemetry? Data purgatory? lol

    I need another beer! :D

  10. tim
    November 30th, 2009 at 11:20 pm

    where do you get this file at??

  11. Ray Bryden
    December 1st, 2009 at 6:35 pm

    The Thud program has changed due to the restrictions on the latest build, and it was is being re-developed to be in compliance – I haven’t kept up with it to know what the status is – try searching the forums. If you’re speaking about vbox, just go to the iRacing forums and search for ‘vbox’ and it should be one of the first on the list – by Martine Wedlake.