inRacingNews Settings

Collapse

Main Content

Keep navigation bar on top
Show featured article box
Show Comments

Sidebar

Calendar
Series Standings
Recent
Most Viewed
Most Commented
Categories
iRacing TV
Facebook Fans
The Team
Blogroll
Save Settings
5dollarpromo_160x600 Simcraft

February 2012

Collapse Expand
M T W T F S S
  1 2 34 5
6 7 8 9 10 11 12
13 14 15 16 17 18 19
20 21 22 23 24 25 26
27 28 29  

iRacing TV

Collapse Expand

Facebook Fans

Collapse Expand

The Team

Collapse Expand
  • David Phillips
    Editor and Chief
    David Phillips is a long-time contributor to print and electronic publications in the U.S. and abroad, including Racer, Autosport, AutoWeek, Motor Sport and SPEEDtv.com, oversees the daily updating of news stories and assigns, edits and contributes feature material for inRacingNews.com.
  • Chris Hall
    iRacing.com Series Writer
    Chris Hall has been writing since the nineties and moved into motorsports reporting in 2005, covering series such as ALMS, British GT, FIA GT, Le Mans and 2CV racing for Full Throttle magazine, Motorsport.com, The-Paddock.net, GTGateway.com, L' Endurance and, of course, inRacingNews. During 2008 and 2009, he worked with the RSS Performance Porsche Carrera Cup Team (and former British GT(C) champions) as a data engineer for a variety of drivers and models of 997s.
  • Jameson Spies
    Contributing Writer
    19 years old, Jameson Spies lives in Quartz Hill, California. He grew-up surrounded by racing. His mother raced late models throughout Southern California while his father built and setup the car. Not surprisingly, Jameson began racing go-karts at the age of 13, and is now racing Spec Trucks at Toyota Speedway at Irwindale. He has a passion about all forms of racing and hopes to make a career out of it.
  • Jason Lofing
    iRacing.com Series Writer
    Jason is 21 years old and was born and raised in Elk Grove. California. A big time NASCAR fan, he hasn’t missed a race on Sunday in years. Lofing is also a huge San Fransisco Giants fan and tries to take in at least a couple games a year. Other than sim racing, his biggest (and far more expensive!) hobby is photography. Although he is rather new to sim racing, Lofing has already accomplished some pretty impressive results, qualifying for the 2011 iRacing Oval Pro Series in Season 1, 2011, winning the inaugural Landon Cassill Qualifying Challenge and finishing runner-up in the second one.
  • Ray Bryden
    Technical contributor
    Ray grew up in Nova Scotia, which means he’s a hockey nut, but in Nova Scotia’s two non-winter months he had to find other diversions, which meant watching F1 racing on weekends with his dad and brothers. Without the resources to get started in racing, he gravitated to computer versions of racing – first Atari games like Pole Position, followed by PC racing games like Indianapolis 500: The Simulation. Dozens of others came and went, until Grand Prix Legends came along and he decided sim-racing was his official hobby. Years were spent enjoying this both offline and online until a few years of fatherhood took priority. When free-time reappeared he heard about iRacing and signed up in 2008 and became so involved in the service that he wrote one of the first books on the subject of sim-racing, iRacing Paddock. When not writing for inRacingNews.com, his main occupation is as a research associate with Saint-Gobain working on advanced ceramic materials.
  • Patrick Atherton
    Contributing Writer
    Patrick Atherton, originally from Adelaide in the state of South Australia, currently resides just outside of Melbourne, Victoria with wife of 17 years and 3 kids. A business manager by profession, but also dabbles with blogging, cartooning and fine art, having been published both as a writer in a short-lived South Australian motorsport yearbook and later as a cartoonist in a niche trade magazine. At the age of 19 he competed in club circuit events in an Austin Healey Sprite, later indulging in sprint karts between 1994 and 2000. Following the move to the State of Victoria he raced Road Race Karts (“Superkarts” as they are known in Australia) in the popular Rotax class, competing at Phillip Island, Oran Park, Mallala, Wakefield Park, Eastern Creek, Calder Park, Sandown and Winton. It was during this time he met former Australian F2 champion and inventor of Australia’s first, and most prolific race simulator rig, Jon Crooke. This culminated in an introduction to Papyrus’ legendary NR2003 simulation, and the subsequent sim racing addiction which brought him to iRacing.
  • Tim Terry
    Contributing Writer
    Tim Terry, aka the voice of Maritime stock car racing, fell in love with sim racing in 2004 after he joined the Sim Racing Network crew as a pit reporter. From October 2004 to SRNtv’s closure in June 2007, he’s covered prestigious races and leagues such as the Online 500, FLM Fall 400, Real Racing Online and the DMP Racing League – each as the lead broadcaster for the company. At the same time the wheels started to turn in another direction as he began announcing stock car racing locally. Terry became the assistant announcer at Scotia Speedworld in May 2007 and took over full duties in May 2009 when long-time voice Mike Kaplan retired from the track. Terry also became the series voice of the Parts For Trucks Pro Stock Tour in ’09 and continues to hold down both posts in 2011. He has also announced races for the Pro All Stars Series, Atlantic Open Wheel and Maritime League of Legends tours and has called races at six different Atlantic Canadian tracks. Terry can be heard online at WebRacingNetwork.com, RLMtv.com and OLRtv.com covering sim races. He also makes occasional appearances on PSRtv.com. In addition to inRacingNews, his articles and columns can be read on ScotiaSpeedworld.ca, MaritimeProStockTour.com and his own website at timterryonline.com.
  • David Allen
    Contributing Writer
    North Carolina born and raised with over 15 years of computer/IT experience, I combine two of my biggest hobbies -- racing and technology -- here at inRacingNews. In my spare time I run a Nascar fan site and cure my own need for speed riding atvs. If it involves technology or racing I'll be there, but combine the two and I'll be looking a front row seat. Stop by and say hello anytime!
  • Allen Krier
    Contributing Writer
    Allen was born in West Palm Beach, Florida but grew up in Atlanta and attended Georgia College and State University where he received a BS in Information Systems. Currently a resident of Albany, GA, he started sim racing in 2008 while in college when iRacing was first released to the public. Since then, Krier has been a two time iRacing Pro Series driver (2009 and 2010), picking up one Pro Series win at Daytona in ‘09. Besides sim racing, Allen’s other hobbies include RC Car racing as well as “attending and watching any sporting event that I can including going to the local dirt track.

Skidpadman – Effect of the Rear Anti-Roll Bar

by Ray Bryden on September 5th, 2009

When iRacing threw in the free skidpad to the list of goodies in the recent update, I decided it was time to learn things about car handling systematically starting with a car with only a few setup variables – the Skip Barber F2000.

I checked four different rear anti-roll bar (RARB) settings, and at least 3 different spring perch settings.  You may rightly question why I did not measure the effect of tire pressure which has probably the greatest effect on the handling of the car, but I was limited in how much I could do in one experiment and the number of permutations added by varying tire pressures was too much to handle. As well, I had a fairly good understanding of the impact tire pressure: the generally accepted rule (introduced to me thanks to Ian Lake) is to use 23 psi in the rear tires and start with a higher pressure in the front to add understeer, and gradually decrease it to 23 psi when you are more adept at handling the car’s inherent oversteer. For this test I used 23 psi on all tires.

I began with circling at 50m, and found I could only bring on a little throttle before it would start to oversteer to a wider radius before coming back when I backed off, and thus was able to steer the car with the throttle while holding the steering wheel at a steady angle. I would do about 3 minutes of this and then record the lap times (taking special note of the fastest lap), and then also record the tire temperatures and tread wear. Then I progressed to a variety of other radii and repeated for each setup change.

The good news is that my understanding of car control and maximizing the traction limits of the tires has increased greatly with the amount of time I spent on the skidpad. The bad news is that my first few hundred laps of data is useless and will need to be re-done, since I later found I was not pushing the car as hard as I could have. Important as it may be to maintain a  consistent chassis set-up, steady performance by the driver is the most critical element in the testing equation.

My conclusion on the effect of the rear anti-roll bar for this particular test is shown in this diagram.

Rear roll-bar effect on skid pad

Rear roll-bar effect on skid pad

Clearly the answer for what anti-roll bar setting to use with this 0/0 spring perch setting (other spring perch settings will be studied in an upcoming article) depends on the requirements of the track. If the track in question has a long straight stretch that is preceded by a tight radius corner, it will be important to have a lower RARB to maximize my speed at the exit and thus gain time down the following straight. On the other hand, if a track has two long straights interrupted by a fast (high radius) kink, a higher RARB will yield best results for me. Like most things in car physics, the idea is to find the best compromise with your set-up, driving style and ability, and how hard you push the car.

Also, keep in mind that the anti-roll bars and perch settings have a big impact on the dynamics of the car handling (weight transfer distribution) as you enter and exit the turns.  The key would be to verify this skid-pad work (which provides steady-state handling feedback) with actual laps to see if the prescribed setting indeed results in a better feel and faster laps. The main thing to keep in mind is a low anti-roll bar setting will make the load transfer slower and the car will feel a little more sluggish but easier to “catch”, while higher (stiffer) settings make the car more responsive but also will be a little more difficult to control including some oversteer on corner exits.

5 Comments or Trackbacks

RSS Feed Collapse Expand
  1. Name Email

  1. Martynas Pranckevicius
    September 6th, 2009 at 7:51 am

    Very nice job Ray! I might try doing some tests on that skid pad too.

  2. Lincoln Miner
    September 7th, 2009 at 3:15 pm

    What were your speeds on the 50m and 150m skidpad tracks?

  3. Ray Bryden
    September 7th, 2009 at 8:53 pm

    Lincoln,

    Thanks for your feedback, and question. I didn’t note the speed very often, and only recorded time and other tire parameters after the test was complete. But doing some calculations I put the times at roughly 54 and 91 mph, respectively. In the meantime, I have done extensive testing on other Skip Barbger setups which have resulted in better speeds, times, and G’s, but this was just getting my feet wet in the testing.

    The formula for converting lateral acceleration and radius into average lap speed is:
    Speed [mph] = (49.065 * Lat Acceleration [G] * Radius [m])^0.5

    To go the other way:
    Lateral Acceleration [G] = 0.020381 * (Speed [mph])^2 / Radius [m]

    And as I mentioned in the other tech tips story:

    Lateral Acceleration [G] = 4.026* Radius [m] / (laptime [s])^2

    Keep the questions and comments coming!

  4. Lincoln Miner
    September 12th, 2009 at 4:18 pm

    Ray, there is also a telemetry add-on in the iRacing forums, that measures lateral and longitudinal g’s etc. Similar to Motec. You could use that as well to record your sessions. Really enjoy your test articles. Thanks.

  5. Lincoln Miner
    September 12th, 2009 at 4:19 pm

    FYI, here is a url for a bunch of iRacing add-ons like the telemetry one. http://forum.racesimcentral.com/showthread.php?t=336799