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iRacing TV

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The Team

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  • David Phillips
    Editor and Chief
    David Phillips is a long-time contributor to print and electronic publications in the U.S. and abroad, including Racer, Autosport, AutoWeek, Motor Sport and SPEEDtv.com, oversees the daily updating of news stories and assigns, edits and contributes feature material for inRacingNews.com.
  • Chris Hall
    iRacing.com Series Writer
    Chris Hall has been writing since the nineties and moved into motorsports reporting in 2005, covering series such as ALMS, British GT, FIA GT, Le Mans and 2CV racing for Full Throttle magazine, Motorsport.com, The-Paddock.net, GTGateway.com, L' Endurance and, of course, inRacingNews. During 2008 and 2009, he worked with the RSS Performance Porsche Carrera Cup Team (and former British GT(C) champions) as a data engineer for a variety of drivers and models of 997s.
  • Jameson Spies
    Contributing Writer
    19 years old, Jameson Spies lives in Quartz Hill, California. He grew-up surrounded by racing. His mother raced late models throughout Southern California while his father built and setup the car. Not surprisingly, Jameson began racing go-karts at the age of 13, and is now racing Spec Trucks at Toyota Speedway at Irwindale. He has a passion about all forms of racing and hopes to make a career out of it.
  • Jason Lofing
    iRacing.com Series Writer
    Jason is 21 years old and was born and raised in Elk Grove. California. A big time NASCAR fan, he hasn’t missed a race on Sunday in years. Lofing is also a huge San Fransisco Giants fan and tries to take in at least a couple games a year. Other than sim racing, his biggest (and far more expensive!) hobby is photography. Although he is rather new to sim racing, Lofing has already accomplished some pretty impressive results, qualifying for the 2011 iRacing Oval Pro Series in Season 1, 2011, winning the inaugural Landon Cassill Qualifying Challenge and finishing runner-up in the second one.
  • Tim Terry
    Contributing Writer
    Tim Terry, aka the voice of Maritime stock car racing, fell in love with sim racing in 2004 after he joined the Sim Racing Network crew as a pit reporter. From October 2004 to SRNtv’s closure in June 2007, he’s covered prestigious races and leagues such as the Online 500, FLM Fall 400, Real Racing Online and the DMP Racing League – each as the lead broadcaster for the company. At the same time the wheels started to turn in another direction as he began announcing stock car racing locally. Terry became the assistant announcer at Scotia Speedworld in May 2007 and took over full duties in May 2009 when long-time voice Mike Kaplan retired from the track. Terry also became the series voice of the Parts For Trucks Pro Stock Tour in ’09 and continues to hold down both posts in 2011. He has also announced races for the Pro All Stars Series, Atlantic Open Wheel and Maritime League of Legends tours and has called races at six different Atlantic Canadian tracks. Terry can be heard online at WebRacingNetwork.com, RLMtv.com and OLRtv.com covering sim races. He also makes occasional appearances on PSRtv.com. In addition to inRacingNews, his articles and columns can be read on ScotiaSpeedworld.ca, MaritimeProStockTour.com and his own website at timterryonline.com.
  • David Allen
    Contributing Writer
    North Carolina born and raised with over 15 years of computer/IT experience, I combine two of my biggest hobbies -- racing and technology -- here at inRacingNews. In my spare time I run a Nascar fan site and cure my own need for speed riding atvs. If it involves technology or racing I'll be there, but combine the two and I'll be looking a front row seat. Stop by and say hello anytime!
  • Allen Krier
    Contributing Writer
    Allen was born in West Palm Beach, Florida but grew up in Atlanta and attended Georgia College and State University where he received a BS in Information Systems. Currently a resident of Albany, GA, he started sim racing in 2008 while in college when iRacing was first released to the public. Since then, Krier has been a two time iRacing Pro Series driver (2009 and 2010), picking up one Pro Series win at Daytona in ‘09. Besides sim racing, Allen’s other hobbies include RC Car racing as well as “attending and watching any sporting event that I can including going to the local dirt track.
  • Chris Cunningham
    Contributing Writer
    Chris is 20 years old, and recently moved to Charlotte, NC during his sophomore year in college to feed his need for speed. More than just an auto racing enthusiast, Cunningham has risen through the ranks of BMX Racing, Sailboat Racing, and Cycling. Cunningham recently took up go karting, and qualified as an alternate for the 2011 Red Bull Kart Fight at the PRI expo. Aside from racing, Cunningham has recently picked up the hobby of competitive eating (Ranked #7 Collegiate Eater in the country!), and competes all over the east coast in various contests. Chris also enjoys sim racing, writing, playing the drums, and enjoying college at UNC Charlotte.
  • Tim Doyle
    Contributing Writer
    I've been a race fan since before I can remember, going to dirt tracks around the Washington, DC area since the early 70's with my parents.  I got away from racing during my school years but in 1989 a friend and I went to a race in Hagerstown, MD and from there my life was all about racing.  I currently live in Winchester, VA and while Dirt Late Models is my favorite form of racing, I also enjoy many other forms such as F1, IndyCar, 410 sprint cars on dirt and (probably more than anything) sim racing.  My favorite driver is Ayrton Senna.
    I was introduced to sim racing in 1989 when a friend turned me onto Indy 500 The Sim by Papyrus.  It took me a few years to own my own PC but once I did, all I wanted to do was sim race. I tried to race my friends as much as possible via modem racing back in the 90's before joining TEN in 1998.  From there I devoted a lot of time to online racing enjoying every minute of it.  I was able to meet a lot of my competitors from all over the world at LAN events and races I went to.  Being able to call some real world drivers friends as a result of sim racing is probably the neatest part of this whole deal!
  • David Roberts
    Contributing Writer
    David lives in Brisbane and is a former Australian National Formula Ford Champion who now owns his own marketing and design company. After racing in Europe, David returned down under to swap a career behind the wheel for a career in the creative department. He now has three children, an ongoing love affair with the good ol’ days of motor racing, and just enough spare time left to enjoy a bit of sim-racing with a few of his old mates.
  • Ben Rothberg
    Contributing Writer
    I was born and raised in the south eastern suburbs of Melbourne where I still am situated. I am currently at University studying for a Certificate in Motorsport and hoping I will be able to achieve my top goal and become a part of a race team. In the sim-racing world, I won an rFactor V8 Supercar season and also was awarded with Best & Fairest award. I am now situated with the best simulation in the world (iRacing.com!) and love every minute of it. I currently race in the V8 Supercar Online Series and finished 16th overall in 2012 Season 1.
  • Dylan Sharman
    Contributing Writer
    I was born in Adelaide and we moved-out for Angle Vale for a few years until I was about 7 years old, when we moved to the Barossa Valley where I live now. I'm 19 years old and currently traveling back and forth weekly as I’m studying for a Diploma of Furniture Design and Technology.

    I’ve always had a love for racing as my close family did some racing and we were always out at the local dirt track. I joined iRacing back in 2010 and slowly but surely got the hang of it as this is my first experience with sim racing and am loving it each time I race. I’ve won two SK Modified titles (almost had three in a row but finished P2 in 2011 S4), an inRacingNews Challenge championship (2012 S1 Mazda) and was also an AustralAsian Intel GT Series Finalist.

Spa Treatment

by David Phillips on December 19th, 2010

I’m living a motorsports fan’s dream:  Watching a race at Spa-Francorchamps from the window of my room at Auberge de la Source, the picturesque country inn overlooking the La Source hairpin which, of course, takes its name from the adjacent establishment.

The amazing thing is that I’m actually nearly 4,000 miles west of Francorchamps, Belgium, in the office of Greg Hill, iRacing.com vice President of art and production.  Greg is giving me a preview of the latest addition to the online racing service’s catalogue of virtual race tracks, legendary Circuit Spa-Francorchamps, set for release to iRacing’s membership on December 21.

We’ve taken a virtual tour of the majestic circuit as it sweeps up hill and down dale for 4.3 miles through the Ardennes Forest.  Eau Rouge.  Les Combes.  Malmedy.  Pouhon.  Stavelot.  Blanchimont.  Names steeped in the lore of grand prix, sports and touring car racing.  But for all of Spa’s history, I keep returning to the fact that iRacing members will be able to view online racing from a second floor window of Auberge de la Source.

Turning dreams into virtual reality: the view from Auberge de la Source.

There is, of course, a practical reason why iRacing’s designers and artists went to the trouble to create the old inn, along with dozens of other buildings in and around the circuit.  For in addition to competing in their virtual cars on exacting digital replicas of the world’s fabled race tracks, many iRacing members record their races, watch the playbacks and, in some cases, post them on YouTube.

“When we’re done creating what the driver sees,” Hill explains, “we do the spectator areas because we offer so many camera angles within our simulation.  We go to all those viewpoints and create panoramic shots of what the spectator would see.  So when we broadcast races or members record them, it’s similar to what you would see on TV.”

Think of it this way: if iRacing invests the time and energy to make it possible to watch races from Auberge de la Source, imagine the resources that went into creating the precise curves, gradients and road and curb surfaces of the race track itself.  It’s a painstaking process, one that spanned six months from the time a crew headed by iRacing Laser Scan Project  Manager Dave Moulthrop arrived in Belgium to next week’s release of the virtual track.

The fact that Spa-Francorchamps is the longest track yet created by iRacing contributed to that lengthy development process.  But it was hardly the only factor.

“Spa was a huge project,” says Hill.  “It’s the longest single-configuration track we have.  The tall pines of the Ardennes Forest flanking the track are different than those at the American tracks we’ve done.  So we had to create some new tree types.  Then there’s the terrain at Spa.  There’s hardly a level surface anywhere.  It’s very mountainous and complex, which always adds time.

“And the paddock . . . there are so many objects stuffed in there, and the architecture is a mixture of new, classical, old; stone houses and barns, aluminum.  Most new tracks have a kind of vanilla architecture – brick walls over and over again.

At Spa every object is so different.”

As well, the scanners, graphic artists and software engineers worked with a new process at Spa, one enabling them to improve on the industry-leading authenticity of its tracks.  As with all of the iRacing tracks, the Spa “build” began when Moulthrop & Co. painstakingly laser scanned every inch of the track from the driver’s perspective.   Next they augmented the laser scans with tens of thousands of photographs, capturing the textures and colors of road side objects like billboards, tire barriers, curbs and grass verges.

However, like most tracks, Spa is in use virtually every day of the summer, if not for races and testing, then for driver schools, track days and other revenue-producing activities that keep the facility in the black, so to speak.  Thus Moulthrop & Co. were forced to do most of their work “after hours” – as in after dark or the fading light of evening.  Hardly an ideal recipe for accurately capturing subtle textures and colors.  But the recipe changed at Spa.

“In the past, the guys would take a bunch of pictures and then we would come back and try to determine the textures,” says iRacing software engineer Shawn Nash,   “There’s no science to that; it’s pure art.  At Spa we began using a method to collect textures with a reference in each photograph so that we can later calibrate how reflective the material is.

“We also used light meters to collect information about ambient light levels and direct sunlight levels with the sun at different positions and with different amounts of cloud cover.

So the lighting is more calibrated and the track is the most accurate we’ve ever done – not just physically but visually.”

What’s more, the best is yet to come.  The calibration process will enable Hill, Moulthrop, Nash and their colleagues to dramatically enhance the realism of future iRacing tracks.

“In the past we’ve worked within a limited dynamic range; the darks haven’t been as dark as they should be, the brights haven’t been as bright as they should be because we didn’t have a way to encode the data,” Nash continues.  “Now we have features with accurate reflectivity and lighting that’s real values; we’re putting-out lighting levels that you can’t even display on a computer monitor because the monitor doesn’t get bright enough.  You know how when you’re driving your car the sun hurts your eyes?  That never happens on a computer screen, does it?

“So we have all that information – the data to make it as bright as the sun – so now we can start doing effects based on that to trick your mind into thinking that it’s hurting your eyes.”

To be clear, iRacers won’t need a pair of sunglasses (or a tinted visor) to race at Spa.  But the Circuit Spa-Francorchamps that will be available on December 21 is the most accurate — visually as well as physically — yet produced by iRacing.com,  From Virage de la Source to Auberge de la Source.  Take it from one who knows the track . . . intimately.

“I went to my first dirt track race when I was 8 years old, so I’ve been around racing for about 50 years,” says Moulthrop.   “When you go to these places full of racing history that you always thought about as a kid, and now you have the opportunity to replicate it; to know you’re going to spend nine days at Spa-Francorchamps and when you leave, you’re going to know Spa better than just about anybody else because you’ve captured every nook and cranny.  That’s very satisfying.”

6 Comments or Trackbacks

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  1. Peter Lai
    December 19th, 2010 at 11:47 pm

    Excellent Article.
    I love how iRacing adds to the realism by using scientific methods instead of guesswork.
    I cannot wait until the track comes out!

    I am prouder than ever to be an iRacer :)