inRacingNews Settings

Collapse

Main Content

Keep navigation bar on top
Show featured article box
Show Comments

Sidebar

Calendar
Series Standings
Recent
Most Viewed
Most Commented
Categories
iRacing TV
Facebook Fans
The Team
Blogroll
Save Settings
5dollarpromo_160x600 Simcraft Main Performance PC
M T W T F S S
  1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 2324 25 26 27
28 29 30 31  

iRacing TV

Collapse Expand

Facebook Fans

Collapse Expand

The Team

Collapse Expand
  • David Phillips
    Editor and Chief
    David Phillips is a long-time contributor to print and electronic publications in the U.S. and abroad, including Racer, Autosport, AutoWeek, Motor Sport and SPEEDtv.com, oversees the daily updating of news stories and assigns, edits and contributes feature material for inRacingNews.com.
  • Chris Hall
    iRacing.com Series Writer
    Chris Hall has been writing since the nineties and moved into motorsports reporting in 2005, covering series such as ALMS, British GT, FIA GT, Le Mans and 2CV racing for Full Throttle magazine, Motorsport.com, The-Paddock.net, GTGateway.com, L' Endurance and, of course, inRacingNews. During 2008 and 2009, he worked with the RSS Performance Porsche Carrera Cup Team (and former British GT(C) champions) as a data engineer for a variety of drivers and models of 997s.
  • Jameson Spies
    Contributing Writer
    19 years old, Jameson Spies lives in Quartz Hill, California. He grew-up surrounded by racing. His mother raced late models throughout Southern California while his father built and setup the car. Not surprisingly, Jameson began racing go-karts at the age of 13, and is now racing Spec Trucks at Toyota Speedway at Irwindale. He has a passion about all forms of racing and hopes to make a career out of it.
  • Jason Lofing
    iRacing.com Series Writer
    Jason is 21 years old and was born and raised in Elk Grove. California. A big time NASCAR fan, he hasn’t missed a race on Sunday in years. Lofing is also a huge San Fransisco Giants fan and tries to take in at least a couple games a year. Other than sim racing, his biggest (and far more expensive!) hobby is photography. Although he is rather new to sim racing, Lofing has already accomplished some pretty impressive results, qualifying for the 2011 iRacing Oval Pro Series in Season 1, 2011, winning the inaugural Landon Cassill Qualifying Challenge and finishing runner-up in the second one.
  • Tim Terry
    Contributing Writer
    Tim Terry, aka the voice of Maritime stock car racing, fell in love with sim racing in 2004 after he joined the Sim Racing Network crew as a pit reporter. From October 2004 to SRNtv’s closure in June 2007, he’s covered prestigious races and leagues such as the Online 500, FLM Fall 400, Real Racing Online and the DMP Racing League – each as the lead broadcaster for the company. At the same time the wheels started to turn in another direction as he began announcing stock car racing locally. Terry became the assistant announcer at Scotia Speedworld in May 2007 and took over full duties in May 2009 when long-time voice Mike Kaplan retired from the track. Terry also became the series voice of the Parts For Trucks Pro Stock Tour in ’09 and continues to hold down both posts in 2011. He has also announced races for the Pro All Stars Series, Atlantic Open Wheel and Maritime League of Legends tours and has called races at six different Atlantic Canadian tracks. Terry can be heard online at WebRacingNetwork.com, RLMtv.com and OLRtv.com covering sim races. He also makes occasional appearances on PSRtv.com. In addition to inRacingNews, his articles and columns can be read on ScotiaSpeedworld.ca, MaritimeProStockTour.com and his own website at timterryonline.com.
  • David Allen
    Contributing Writer
    North Carolina born and raised with over 15 years of computer/IT experience, I combine two of my biggest hobbies -- racing and technology -- here at inRacingNews. In my spare time I run a Nascar fan site and cure my own need for speed riding atvs. If it involves technology or racing I'll be there, but combine the two and I'll be looking a front row seat. Stop by and say hello anytime!
  • Allen Krier
    Contributing Writer
    Allen was born in West Palm Beach, Florida but grew up in Atlanta and attended Georgia College and State University where he received a BS in Information Systems. Currently a resident of Albany, GA, he started sim racing in 2008 while in college when iRacing was first released to the public. Since then, Krier has been a two time iRacing Pro Series driver (2009 and 2010), picking up one Pro Series win at Daytona in ‘09. Besides sim racing, Allen’s other hobbies include RC Car racing as well as “attending and watching any sporting event that I can including going to the local dirt track.
  • Chris Cunningham
    Contributing Writer
    Chris is 20 years old, and recently moved to Charlotte, NC during his sophomore year in college to feed his need for speed. More than just an auto racing enthusiast, Cunningham has risen through the ranks of BMX Racing, Sailboat Racing, and Cycling. Cunningham recently took up go karting, and qualified as an alternate for the 2011 Red Bull Kart Fight at the PRI expo. Aside from racing, Cunningham has recently picked up the hobby of competitive eating (Ranked #7 Collegiate Eater in the country!), and competes all over the east coast in various contests. Chris also enjoys sim racing, writing, playing the drums, and enjoying college at UNC Charlotte.
  • Tim Doyle
    Contributing Writer
    I've been a race fan since before I can remember, going to dirt tracks around the Washington, DC area since the early 70's with my parents.  I got away from racing during my school years but in 1989 a friend and I went to a race in Hagerstown, MD and from there my life was all about racing.  I currently live in Winchester, VA and while Dirt Late Models is my favorite form of racing, I also enjoy many other forms such as F1, IndyCar, 410 sprint cars on dirt and (probably more than anything) sim racing.  My favorite driver is Ayrton Senna.
    I was introduced to sim racing in 1989 when a friend turned me onto Indy 500 The Sim by Papyrus.  It took me a few years to own my own PC but once I did, all I wanted to do was sim race. I tried to race my friends as much as possible via modem racing back in the 90's before joining TEN in 1998.  From there I devoted a lot of time to online racing enjoying every minute of it.  I was able to meet a lot of my competitors from all over the world at LAN events and races I went to.  Being able to call some real world drivers friends as a result of sim racing is probably the neatest part of this whole deal!
  • David Roberts
    Contributing Writer
    David lives in Brisbane and is a former Australian National Formula Ford Champion who now owns his own marketing and design company. After racing in Europe, David returned down under to swap a career behind the wheel for a career in the creative department. He now has three children, an ongoing love affair with the good ol’ days of motor racing, and just enough spare time left to enjoy a bit of sim-racing with a few of his old mates.
  • Ben Rothberg
    Contributing Writer
    I was born and raised in the south eastern suburbs of Melbourne where I still am situated. I am currently at University studying for a Certificate in Motorsport and hoping I will be able to achieve my top goal and become a part of a race team. In the sim-racing world, I won an rFactor V8 Supercar season and also was awarded with Best & Fairest award. I am now situated with the best simulation in the world (iRacing.com!) and love every minute of it. I currently race in the V8 Supercar Online Series and finished 16th overall in 2012 Season 1.
  • Dylan Sharman
    Contributing Writer
    I was born in Adelaide and we moved-out for Angle Vale for a few years until I was about 7 years old, when we moved to the Barossa Valley where I live now. I'm 19 years old and currently traveling back and forth weekly as I’m studying for a Diploma of Furniture Design and Technology.

    I’ve always had a love for racing as my close family did some racing and we were always out at the local dirt track. I joined iRacing back in 2010 and slowly but surely got the hang of it as this is my first experience with sim racing and am loving it each time I race. I’ve won two SK Modified titles (almost had three in a row but finished P2 in 2011 S4), an inRacingNews Challenge championship (2012 S1 Mazda) and was also an AustralAsian Intel GT Series Finalist.

The Williams-Toyota F31 – More (and Less) Than Meets the Eye

by David Phillips on September 29th, 2010

On the face of it, designing and building a virtual version of the Williams-Toyota FW31 figured to be the most formidable challenge yet faced by iRacing.com.  After all, Formula One is the technological pinnacle of the motorsports world, and it takes a virtual army of engineers, technicians and mechanics just to start a modern Grand Prix car.screenhunter_06-sep-20-16321

Thanks to the unprecedented access granted iRacing.com by AT&T Williams – not to mention the close working relationships that developed between the iRacing staff in Bedford, Massachusetts and the AT&T Williams team in Grove, Oxfordshire – the virtual FW31 came together remarkably quickly.  Given the benefit of blueprints and mounds of real world data, creating iRacing’s version of the car was, if not the work of a moment, more straightforward than might be imagined.

“People think that it should be really complicated,” says Eric Hudec, vehicle dynamic engineer at iRacing.com.  “And for Williams, starting and developing the car from scratch, I’m sure it was.  But when you’re dealing with it in a package that’s already finished it’s really not that much different from your ordinary race car.  It’s got a lot of extra little systems, but all the basics sort of work the same way for a Formula One car as they do for a Skip Barber car or a Star Mazda.

“They have suspension geometry that is pretty standard; a few of the bells and whistles are different but all in all it’s sort of the same.  The components are more expensive and they do some things differently for packaging and aerodynamic reasons but, overall, it’s not that complicated.”

The devil, however, is in the details.  While building the basic car and developing its basic – albeit awesome – on track performance may have been relatively routine, adding the state-of-the-art touches that truly separate an F1 car from any other race car has been anything but a simple process.driving games

“What’s complicated are all the finicky little details, including in-cockpit driver adjustments which most cars don’t have,” says Hudec.  “Most of our cars have gauges, dials and those sorts of things to monitor the car’s systems.  But with the Williams, you can pretty much change some major performance factors of the car from the cockpit.  That’s been difficult, from my side, figuring ‘OK, you’ve got these knobs and dials on the FW31, how do I make it so someone racing on their simulator can use the buttons on their steering wheels and keys on their keyboards to affect the same performance parameters of their car?’

“A lot of work goes into the background that says ‘When I hit this button it should make something change on the dash and then affect the physics of the car.’  And the FW31 has a whole bunch of those knobs from differential knobs to an engine braking knob to engine power, so on and so forth. Those have all been built into our FW31.”

Actually not all of them have been built into iRacing’s virtual version of the car.  That’s because, in some respects, the iRacing Williams-Toyota is ahead of its real world counterpart.  Take fuel mixture, for example.  Owing to many factors – ambient temperature, relative humidity, barometric pressure, to name a few – the settings for optimal fuel/air mixture in a real world F1 engine are constantly changing during the course of a race.  Not in iRacing where it’s always mainly sunny and 72 degrees.

“The fuel mixture knob on the ‘real’ car is used if the telemetry shows the fuel mixture’s not precisely right,” Hudec says.  “On our cars the fuel mixture setting is always precisely right.  So we don’t need that knob.”

games racingOne aspect of the Williams-Toyota FW31 – be it real or virtual – that is not always precisely right is the aerodynamic setup.  One needn’t be Sam Michael or Patrick Head to understand the aerodynamic downforce that glues a car to the road in the corners is the aerodynamic drag that slows it on the straightaways.  The long–standing prohibition of “moveable” aerodynamic devices has been somewhat modified of late to allow F1 cars one “reset” of their front wing angles per lap.

That cockpit adjustable front wing will be incorporated into iRacing’s version of the car.  When that occurs remains to be seen, however.  And that has less to do with the design of the virtual race car than with the rules ramifications to the iRacing scoring system.

“You are allowed to adjust the front wing angle on the fly in F1, but only once per lap – and back again,” says Hudec.  “Let’s say you go past the pits and your front wing flap is 20 degrees.  You can change it to 30 degrees and then back again, on one lap.  The next lap you can change it to 15 degrees, and then back again, but you can only change one step per lap.

“So that’s kind of interesting, but I’m not sure that’s going to be implemented right away on our car.  There is some underlying code that needs to be changed in order for that to happen. It’s complicated.  The iRacing software needs to know when you complete the lap and record what your previous wing angle was and if you changed it already or not, and implementing that is going to take a little time.”

Indeed, it may well be that iRacing’s virtual Formula One car will imitate the life of a real Formula One car in that its development is ongoing.  And if the Williams-Toyota FW31 that debuts at the start of 2010 Season Four is a bell or a whistle short of the real thing?  Not to worry.

“We will do our very best to get as much out there on the car the first go ‘round,” says Hudec, “but there will be additional features we add as we go forward.

But I’m confident that what we produce, right off the bat, is going to be a realistic – and fun – experience for our members.

“It’s in testing mode right now and it’s mind-blowing.  The performance is unbelievable.  I’ve really enjoyed the project so far, making small changes and getting feedback from the testers, including people at Williams, saying ‘That’s cool’ or ‘It was better before . . .’ I can’t wait for the members to try it out.”




17 Comments or Trackbacks

RSS Feed Collapse Expand
  1. Name Email

  1. Michael Dunn
    September 29th, 2010 at 12:54 am

    As long as one of those ‘virtual buttons’ activates a pit lane speed limiter, I’ll be happy! Thes rest is sounding excellent.

  2. Ryan Terpstra
    September 29th, 2010 at 1:15 am

    mmmmmmmmmmmmm I can’t wait.

  3. Peter Gaimari
    September 29th, 2010 at 3:33 am

    Many sleepless nights waiting for release.

  4. Lopan Kol
    September 29th, 2010 at 5:49 am

    Cant wait. Thanks for the article

  5. Peter Read
    September 29th, 2010 at 12:14 pm

    *waits for membersite downtime when the car is released due to overloaded servers*

  6. Alexandre
    September 29th, 2010 at 12:15 pm

    mind-blowing… :D
    thanks for the write-up!

  7. alex ulleri
    September 29th, 2010 at 12:53 pm

    Every piece of info that comes out just makes me want it more and more. Longest month ever coming up.

  8. BryanH
    September 29th, 2010 at 1:28 pm

    Seventh gear through Mosport’s turn 8 I see. Wow.

    Can’t wait to drive this at laser-scanned Spa.

  9. Michael Barnett
    September 29th, 2010 at 7:18 pm

    LMP1 and LMP2 can take Mosport’s T8 flat, so it’s no surprise that the FW31 can. I , like you, can’t wait to drive this ride around Spa.

  10. Scott U'Ren
    September 30th, 2010 at 2:19 am

    Scottie is a fan of this!

  11. Mertol
    September 30th, 2010 at 1:47 pm

    I hope they include the scrape block rules so we stop seeing ridiculous bottoming and land mines like the bumps on mosport.
    I think only 3-4 corners on mosport will need braking, you can try the lotus it’s the same deal just in slo-mo.

  12. Antti Ennekari
    September 30th, 2010 at 4:58 pm

    Luis Baboon you should buy a DFGT :)

  13. Kevin
    October 1st, 2010 at 10:01 am

    I’ve been having a tough time of holding off on the purchase of F1 2010 saying to myself that this will just be miles better anyway. I can’t to do some F1!

  14. Brian
    October 1st, 2010 at 3:48 pm

    I tried F1 2010, adjusted all of the settings to expert no aides. Before I completed one lap, I exited and uninstalled. I knew it was an arcade game before going into it, but I was hoping for the best, guess I just had to try it for myself. Thankfully, I didn’t purchase it.

  15. Ben Styles
    October 3rd, 2010 at 5:01 am

    I must disagree with iRacing on this one.

    Sure it might not be possible to code fuel mixture adjustment due to constraints in iRacing physics model, but to claim that only reason F1 cars have adjustable mixture is due to temperature and barometric changes is totally incorrect.

    F1 teams and drivers must manage the engine RPM shift point and fuel mixture constantly during race to optimise pace at correct time (i.e. full power when in clean air, conserve when in stuck in traffic) and manage engine wear during race.

    No problem waiting for this capability, it’s just a shame to ignore the fact that F1 racing strategy depends significantly on fuel mixture management in F1…

    …in fact until we have full length GP’s with safety cars, rain, etc in iRacing we won’t miss fuel mixture adjustment as with short sprint races, everyone would set max revs and mixture at point of optimum power anyway.

  16. Eric
    October 4th, 2010 at 3:38 pm

    Ben,

    What your are missing here is there will be an engine power adjustment, to do exactly what you are speaking about. However, the mixture adjustment is there to allow optimal engine tune, not strategy.

  17. Eric
    October 4th, 2010 at 3:46 pm

    Correction. The last sentence should have read:

    However, the mixture adjustment is there on the actual FW31 to allow optimal engine tune, not strategy. For this reason it will not be included with the iRacing version as mentioned in the above article.