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5dollarpromo_160x600 Simcraft

February 2012

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iRacing TV

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The Team

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  • David Phillips
    Editor and Chief
    David Phillips is a long-time contributor to print and electronic publications in the U.S. and abroad, including Racer, Autosport, AutoWeek, Motor Sport and SPEEDtv.com, oversees the daily updating of news stories and assigns, edits and contributes feature material for inRacingNews.com.
  • Chris Hall
    iRacing.com Series Writer
    Chris Hall has been writing since the nineties and moved into motorsports reporting in 2005, covering series such as ALMS, British GT, FIA GT, Le Mans and 2CV racing for Full Throttle magazine, Motorsport.com, The-Paddock.net, GTGateway.com, L' Endurance and, of course, inRacingNews. During 2008 and 2009, he worked with the RSS Performance Porsche Carrera Cup Team (and former British GT(C) champions) as a data engineer for a variety of drivers and models of 997s.
  • Jameson Spies
    Contributing Writer
    19 years old, Jameson Spies lives in Quartz Hill, California. He grew-up surrounded by racing. His mother raced late models throughout Southern California while his father built and setup the car. Not surprisingly, Jameson began racing go-karts at the age of 13, and is now racing Spec Trucks at Toyota Speedway at Irwindale. He has a passion about all forms of racing and hopes to make a career out of it.
  • Jason Lofing
    iRacing.com Series Writer
    Jason is 21 years old and was born and raised in Elk Grove. California. A big time NASCAR fan, he hasn’t missed a race on Sunday in years. Lofing is also a huge San Fransisco Giants fan and tries to take in at least a couple games a year. Other than sim racing, his biggest (and far more expensive!) hobby is photography. Although he is rather new to sim racing, Lofing has already accomplished some pretty impressive results, qualifying for the 2011 iRacing Oval Pro Series in Season 1, 2011, winning the inaugural Landon Cassill Qualifying Challenge and finishing runner-up in the second one.
  • Ray Bryden
    Technical contributor
    Ray grew up in Nova Scotia, which means he’s a hockey nut, but in Nova Scotia’s two non-winter months he had to find other diversions, which meant watching F1 racing on weekends with his dad and brothers. Without the resources to get started in racing, he gravitated to computer versions of racing – first Atari games like Pole Position, followed by PC racing games like Indianapolis 500: The Simulation. Dozens of others came and went, until Grand Prix Legends came along and he decided sim-racing was his official hobby. Years were spent enjoying this both offline and online until a few years of fatherhood took priority. When free-time reappeared he heard about iRacing and signed up in 2008 and became so involved in the service that he wrote one of the first books on the subject of sim-racing, iRacing Paddock. When not writing for inRacingNews.com, his main occupation is as a research associate with Saint-Gobain working on advanced ceramic materials.
  • Patrick Atherton
    Contributing Writer
    Patrick Atherton, originally from Adelaide in the state of South Australia, currently resides just outside of Melbourne, Victoria with wife of 17 years and 3 kids. A business manager by profession, but also dabbles with blogging, cartooning and fine art, having been published both as a writer in a short-lived South Australian motorsport yearbook and later as a cartoonist in a niche trade magazine. At the age of 19 he competed in club circuit events in an Austin Healey Sprite, later indulging in sprint karts between 1994 and 2000. Following the move to the State of Victoria he raced Road Race Karts (“Superkarts” as they are known in Australia) in the popular Rotax class, competing at Phillip Island, Oran Park, Mallala, Wakefield Park, Eastern Creek, Calder Park, Sandown and Winton. It was during this time he met former Australian F2 champion and inventor of Australia’s first, and most prolific race simulator rig, Jon Crooke. This culminated in an introduction to Papyrus’ legendary NR2003 simulation, and the subsequent sim racing addiction which brought him to iRacing.
  • Tim Terry
    Contributing Writer
    Tim Terry, aka the voice of Maritime stock car racing, fell in love with sim racing in 2004 after he joined the Sim Racing Network crew as a pit reporter. From October 2004 to SRNtv’s closure in June 2007, he’s covered prestigious races and leagues such as the Online 500, FLM Fall 400, Real Racing Online and the DMP Racing League – each as the lead broadcaster for the company. At the same time the wheels started to turn in another direction as he began announcing stock car racing locally. Terry became the assistant announcer at Scotia Speedworld in May 2007 and took over full duties in May 2009 when long-time voice Mike Kaplan retired from the track. Terry also became the series voice of the Parts For Trucks Pro Stock Tour in ’09 and continues to hold down both posts in 2011. He has also announced races for the Pro All Stars Series, Atlantic Open Wheel and Maritime League of Legends tours and has called races at six different Atlantic Canadian tracks. Terry can be heard online at WebRacingNetwork.com, RLMtv.com and OLRtv.com covering sim races. He also makes occasional appearances on PSRtv.com. In addition to inRacingNews, his articles and columns can be read on ScotiaSpeedworld.ca, MaritimeProStockTour.com and his own website at timterryonline.com.
  • David Allen
    Contributing Writer
    North Carolina born and raised with over 15 years of computer/IT experience, I combine two of my biggest hobbies -- racing and technology -- here at inRacingNews. In my spare time I run a Nascar fan site and cure my own need for speed riding atvs. If it involves technology or racing I'll be there, but combine the two and I'll be looking a front row seat. Stop by and say hello anytime!
  • Allen Krier
    Contributing Writer
    Allen was born in West Palm Beach, Florida but grew up in Atlanta and attended Georgia College and State University where he received a BS in Information Systems. Currently a resident of Albany, GA, he started sim racing in 2008 while in college when iRacing was first released to the public. Since then, Krier has been a two time iRacing Pro Series driver (2009 and 2010), picking up one Pro Series win at Daytona in ‘09. Besides sim racing, Allen’s other hobbies include RC Car racing as well as “attending and watching any sporting event that I can including going to the local dirt track.

The Power of Skip Propels You

by Ray Bryden on December 19th, 2009

Lately I have been running the engine so hard in the Skip Barber F2000 that it wails in such a way that I think I need to call Father Karras. In the past I was kind and gentle to the powertrain, but now I’ve learned that it needs to be pushed closer to the limit to be faster.

As hinted in a previous tech tip, I ran some tests at Indianapolis to determine approximate power and torque curves. This is easiest to show using the Skip Barber since it is a straightforward test in this car, as the car is very easily brought up to full speed and handles very neutral with few complicating setup factors.

If you have a telemetry logger like vbox, this testing involves starting the car at the beginning of a straight in a single gear and winding it out without shifting until it hits the rev limiter or the car reaches the end of the straight or its terminal velocity. Repeat this for each gear and then do another test where you bring-up the car to maximum speed near the beginning of a straight, push-in the clutch and then let it coast down to a stop.

With the data in hand, you can begin by calculating the change in speed divided by the change in time to show the instantaneous acceleration rate. After you plot this versus speed for the coasting data, you now can then apply a trendline (2nd power) and use the resulting equation to estimate the resistance acceleration for each speed data point in the acceleration runs. When you add the actual acceleration rate to the resistance acceleration (thus subtracting the losses due to aerodynamic drag and rolling resistances), you will find an approximation of the true acceleration to the wheels. This can be converted to power by the following equation:

Power to Wheels = mass x total acceleration x velocity

If you assume that drivetrain losses are roughly 17%, you can get a fairly good estimate of what the power curve would look like on a dyno.

And torque in metric units can also be derived using:

Torque = Power x 60 / (2 x pi x RPM)

If you take care of units (for simplicity I do everything in metric and then convert to HP and ft-lb at the end), you can plot the Power to wheels vs RPM. The example shown is for the Skip in 4th gear.

screenhunter_97-dec-18-1155We can also plot Power vs Speed to show how each gear will interact with the next. Also shown is the resistance from aerodynamic drag and mechanical/rolling resistance. Thus we now have a clear indication of what the optimal shift points are and the maximum power during acceleration through the gears is depicted by the dotted green line. Of course, shifts are not instantaneous, but this is made moot by flat-shifting (full throttle during the shift which most everyone does in the sim, but which would be frowned upon in some of these cars in real life). Flat shifting winds-up the engine speed while in neutral and when re-engaged in the next gear causes a sudden surge in acceleration which covers up the loss while in neutral. The end result of the flat-shift in the Skip Barber car is almost no loss of speed from the earlier progression in the previous gear.screenhunter_98-dec-18-1156

But studying where the power curves intersect shows where the loss of acceleration is minimized and, when determining the corresponding RPM, it is surprising (at least to me) that the best results will occur when the car is shifted close to the rev limit of 6400 RPM.

But to shift so close to the rev limit in first gear is extremely tricky since the RPMs are changing so rapidly. So I prescribe the following upshift points for the Skip Barber car based on the analysis of the data:

1st – 2nd : 6200 RPM (reduced from optimal to avoid triggering the rev limiter)
2nd – 3rd : 6200 RPM
3rd – 4th : 6100 RPM
4th – 5th : 6300 RPM

Warning – 6300 RPM will sound like Crazy Frog. Do not be alarmed! On the next installment I’ll compare optimal shift RPMs with non-optimal to measure the difference in performance.

Now you may find me driving the Skip like a man possessed. Say a prayer for me.screenhunter_99-dec-18-1156

7 Comments or Trackbacks

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  1. Ray Bryden
    December 19th, 2009 at 7:16 pm

    bitte?

  2. Chris Hall
    December 20th, 2009 at 2:00 am

    Brilliant. I’m printing this one :) Always handy to have reference material to hand (I have a black book of equations, but sometimes I can’t read my own writing :D )

    Have your read Buddy Fey’s or Jorge Sergers books on data acquisition? I haven’t been able to get Fey’s, but Jorges is very good.

  3. Ben Styles
    December 21st, 2009 at 10:38 am

    Nice one Ray!

    Been thinking about this a fair bit recently; just doesn’t seem optimum (in real world terms) to run deep into shift light every gear, but maybe you are proving otherwise.

    I’m standing-by for the same analysis with the Mazda.

    Looking forward to your next installment.

  4. Evgeny Kodnevsky
    December 21st, 2009 at 7:22 pm

    Great! I’ve been looking for such a detailed info so much!

  5. Ray Bryden
    December 22nd, 2009 at 2:30 pm

    Chris – Thanks! I haven’t been able to find a cheap copy of the Fey book (eBay = $300!), but I’m going to check out the other one – never heard of Segers before. Thanks for the references!

  6. Chris Hall
    December 24th, 2009 at 11:54 am

    Here you go:
    http://books.sae.org/book-r-367

    This is only place you can get it, it’s where I got mine.