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February 2012

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M T W T F S S
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iRacing TV

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The Team

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  • David Phillips
    Editor and Chief
    David Phillips is a long-time contributor to print and electronic publications in the U.S. and abroad, including Racer, Autosport, AutoWeek, Motor Sport and SPEEDtv.com, oversees the daily updating of news stories and assigns, edits and contributes feature material for inRacingNews.com.
  • Chris Hall
    iRacing.com Series Writer
    Chris Hall has been writing since the nineties and moved into motorsports reporting in 2005, covering series such as ALMS, British GT, FIA GT, Le Mans and 2CV racing for Full Throttle magazine, Motorsport.com, The-Paddock.net, GTGateway.com, L' Endurance and, of course, inRacingNews. During 2008 and 2009, he worked with the RSS Performance Porsche Carrera Cup Team (and former British GT(C) champions) as a data engineer for a variety of drivers and models of 997s.
  • Jameson Spies
    Contributing Writer
    19 years old, Jameson Spies lives in Quartz Hill, California. He grew-up surrounded by racing. His mother raced late models throughout Southern California while his father built and setup the car. Not surprisingly, Jameson began racing go-karts at the age of 13, and is now racing Spec Trucks at Toyota Speedway at Irwindale. He has a passion about all forms of racing and hopes to make a career out of it.
  • Jason Lofing
    iRacing.com Series Writer
    Jason is 21 years old and was born and raised in Elk Grove. California. A big time NASCAR fan, he hasn’t missed a race on Sunday in years. Lofing is also a huge San Fransisco Giants fan and tries to take in at least a couple games a year. Other than sim racing, his biggest (and far more expensive!) hobby is photography. Although he is rather new to sim racing, Lofing has already accomplished some pretty impressive results, qualifying for the 2011 iRacing Oval Pro Series in Season 1, 2011, winning the inaugural Landon Cassill Qualifying Challenge and finishing runner-up in the second one.
  • Ray Bryden
    Technical contributor
    Ray grew up in Nova Scotia, which means he’s a hockey nut, but in Nova Scotia’s two non-winter months he had to find other diversions, which meant watching F1 racing on weekends with his dad and brothers. Without the resources to get started in racing, he gravitated to computer versions of racing – first Atari games like Pole Position, followed by PC racing games like Indianapolis 500: The Simulation. Dozens of others came and went, until Grand Prix Legends came along and he decided sim-racing was his official hobby. Years were spent enjoying this both offline and online until a few years of fatherhood took priority. When free-time reappeared he heard about iRacing and signed up in 2008 and became so involved in the service that he wrote one of the first books on the subject of sim-racing, iRacing Paddock. When not writing for inRacingNews.com, his main occupation is as a research associate with Saint-Gobain working on advanced ceramic materials.
  • Patrick Atherton
    Contributing Writer
    Patrick Atherton, originally from Adelaide in the state of South Australia, currently resides just outside of Melbourne, Victoria with wife of 17 years and 3 kids. A business manager by profession, but also dabbles with blogging, cartooning and fine art, having been published both as a writer in a short-lived South Australian motorsport yearbook and later as a cartoonist in a niche trade magazine. At the age of 19 he competed in club circuit events in an Austin Healey Sprite, later indulging in sprint karts between 1994 and 2000. Following the move to the State of Victoria he raced Road Race Karts (“Superkarts” as they are known in Australia) in the popular Rotax class, competing at Phillip Island, Oran Park, Mallala, Wakefield Park, Eastern Creek, Calder Park, Sandown and Winton. It was during this time he met former Australian F2 champion and inventor of Australia’s first, and most prolific race simulator rig, Jon Crooke. This culminated in an introduction to Papyrus’ legendary NR2003 simulation, and the subsequent sim racing addiction which brought him to iRacing.
  • Tim Terry
    Contributing Writer
    Tim Terry, aka the voice of Maritime stock car racing, fell in love with sim racing in 2004 after he joined the Sim Racing Network crew as a pit reporter. From October 2004 to SRNtv’s closure in June 2007, he’s covered prestigious races and leagues such as the Online 500, FLM Fall 400, Real Racing Online and the DMP Racing League – each as the lead broadcaster for the company. At the same time the wheels started to turn in another direction as he began announcing stock car racing locally. Terry became the assistant announcer at Scotia Speedworld in May 2007 and took over full duties in May 2009 when long-time voice Mike Kaplan retired from the track. Terry also became the series voice of the Parts For Trucks Pro Stock Tour in ’09 and continues to hold down both posts in 2011. He has also announced races for the Pro All Stars Series, Atlantic Open Wheel and Maritime League of Legends tours and has called races at six different Atlantic Canadian tracks. Terry can be heard online at WebRacingNetwork.com, RLMtv.com and OLRtv.com covering sim races. He also makes occasional appearances on PSRtv.com. In addition to inRacingNews, his articles and columns can be read on ScotiaSpeedworld.ca, MaritimeProStockTour.com and his own website at timterryonline.com.
  • David Allen
    Contributing Writer
    North Carolina born and raised with over 15 years of computer/IT experience, I combine two of my biggest hobbies -- racing and technology -- here at inRacingNews. In my spare time I run a Nascar fan site and cure my own need for speed riding atvs. If it involves technology or racing I'll be there, but combine the two and I'll be looking a front row seat. Stop by and say hello anytime!
  • Allen Krier
    Contributing Writer
    Allen was born in West Palm Beach, Florida but grew up in Atlanta and attended Georgia College and State University where he received a BS in Information Systems. Currently a resident of Albany, GA, he started sim racing in 2008 while in college when iRacing was first released to the public. Since then, Krier has been a two time iRacing Pro Series driver (2009 and 2010), picking up one Pro Series win at Daytona in ‘09. Besides sim racing, Allen’s other hobbies include RC Car racing as well as “attending and watching any sporting event that I can including going to the local dirt track.

Type A Race Debrief

by Ray Bryden on November 8th, 2009

I’m a Type B personality. I don’t over-plan my vacations, I don’t make lists, I let things happen. But I concede that there are advantages to the type A personality – not forgetting to pick up things at the grocery store, not scrambling to deal with a lack of available hotel rooms, etc., so I’ve come to adapt some of the Type A lifestyle just to make some things a little less troublesome and disorganized.

When it comes to iRacing, I am beginning to believe that the precision of the system and the constancy of the racing environment – not to mention the level of competition – make it a place more suited to Type A people who can take lots of notes and apply what is learned from one event and apply it to the next.

For example, in the past, after a race my tendency would be to say my goodbyes, exit out and move on to the next event without giving it a second thought. Over time I have thought about how I would approach a race if I showed up at a track in a real-life series. Would I just show up and do my race and leave? No, I would probably spend a lot more time in preparation and after the race I would collect as much information as possible to learn from what went wrong and what went right. No point in repeating mistakes.

Dream scenario: Simon Pagenaud debriefs in real-time with "riding mechanic" and iRacing vehicle dynamicist Eric Hudec.

Dream scenario: Simon Pagenaud debriefs in real-time with iRacing vehicle dynamicist Eric Hudec.

After replays became available I began to think it may be worth saving the replay of the race and learn from it. In the end I have come up with a post-race plan worthy of the most fastidious A-types.

Post Race Debrief
After leaving a session, you should take lots of notes on several aspects of the race:
•    quality of the setup; note parts of the track where handling was a problem
•    behavior of the competition
•    special aspects to remember about the track
•    things learned during battles
•    self-critique about your driving performance and your mental focus
•    break down your race strategy and how it evolved during the race and whether it was successful or not
•    areas to improve

Taking notes is a critical step to improving, but they are only useful if you act on the observations and learn from them. Keeping records and acting on them will help you learn faster and make fewer mistakes as you gain experience. Organizing your notes by track or series can help to refer back when you go back to the track at a later date.

Another important learning tool is to load up the replay and use it to learn:
•    what things you and others did during the race which worked well
•    what things you and others did during the race which failed
•    study battles all over the track with care and especially note successful passes and rewind further back to understand how the pass was set up  and completed
•    review the start of the race and analyze any incidents and who made it through successfully and observe how they did so
•    use the cockpit view in most cases to see what others see, and supplement with Blimp/Chopper or chase views to get perspective on car position
•    resist the urge to pretend to drive the car with steering and pedal inputs, since the true link between your brain and the sim is not present, and may inadvertently instill some bad habits.

Pen, paper and meticulous notes could be the key to success on iRacing.com.

Pen, paper and meticulous notes: keys to success on iRacing.com?

The Type B personality inside of me scoffs at this extra work, but I have to admit there’s a side of me that knows that the extra work is standard procedure for serious race teams, and if I was serious about improving that would require learning from the past.

But I will continue to avoid buying a filofax – I have to draw a line in the sand somewhere.

5 Comments or Trackbacks

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  1. Lincoln Miner
    November 8th, 2009 at 3:45 pm

    I need to spend more time viewing my replays from races and practices and looking for what worked and didn’t.

  2. Ryan Ligon
    November 9th, 2009 at 12:59 pm

    Good stuff. I began taking notes this season where before I would just wing it. I found myself missing out on what the exact fuel load needed to be or even remembering what setup I had run last time I raced at that track. Right now I use notepad++ for notes because I can have files for different cars and notes open at the same time. What do you use for taking notes?

  3. Jerrod Hansen
    November 11th, 2009 at 2:10 am

    This is a great article. I often ride along with other drivers during practice sessions to help me learn the course and driving technique, but races are the only place to get good info on overtaking and car-to-car interactions.

    I think that hanging around a little bit to chat with people after the race is good for the spirit and the iRacing community. It builds bonds with us and helps everyone stay cool when mistakes happen. Not everyone has a mic, but even text at the end can be a nice human touch. If you do have a mic, be sure to use it to offer apologies when its your fault (and resist the urge to lash out at others when it isn’t). These comments aren’t really related to the article though. :)

  4. Fabrizio Cuttin
    November 11th, 2009 at 2:21 am

    Good article! I always said to myself to take notes and study my races: maybe this is time to start doing it seriously.

    I suggest to use One Note (Microsoft’s application for taking notes, included in Office 2007) or Evernote (which is available for various devices and saves your notes online!).

  5. Chris Hall
    November 18th, 2009 at 10:54 pm

    In a digital world, you still can’t beat a piece of paper and a pen.