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February 2012

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iRacing TV

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The Team

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  • David Phillips
    Editor and Chief
    David Phillips is a long-time contributor to print and electronic publications in the U.S. and abroad, including Racer, Autosport, AutoWeek, Motor Sport and SPEEDtv.com, oversees the daily updating of news stories and assigns, edits and contributes feature material for inRacingNews.com.
  • Chris Hall
    iRacing.com Series Writer
    Chris Hall has been writing since the nineties and moved into motorsports reporting in 2005, covering series such as ALMS, British GT, FIA GT, Le Mans and 2CV racing for Full Throttle magazine, Motorsport.com, The-Paddock.net, GTGateway.com, L' Endurance and, of course, inRacingNews. During 2008 and 2009, he worked with the RSS Performance Porsche Carrera Cup Team (and former British GT(C) champions) as a data engineer for a variety of drivers and models of 997s.
  • Jameson Spies
    Contributing Writer
    19 years old, Jameson Spies lives in Quartz Hill, California. He grew-up surrounded by racing. His mother raced late models throughout Southern California while his father built and setup the car. Not surprisingly, Jameson began racing go-karts at the age of 13, and is now racing Spec Trucks at Toyota Speedway at Irwindale. He has a passion about all forms of racing and hopes to make a career out of it.
  • Jason Lofing
    iRacing.com Series Writer
    Jason is 21 years old and was born and raised in Elk Grove. California. A big time NASCAR fan, he hasn’t missed a race on Sunday in years. Lofing is also a huge San Fransisco Giants fan and tries to take in at least a couple games a year. Other than sim racing, his biggest (and far more expensive!) hobby is photography. Although he is rather new to sim racing, Lofing has already accomplished some pretty impressive results, qualifying for the 2011 iRacing Oval Pro Series in Season 1, 2011, winning the inaugural Landon Cassill Qualifying Challenge and finishing runner-up in the second one.
  • Ray Bryden
    Technical contributor
    Ray grew up in Nova Scotia, which means he’s a hockey nut, but in Nova Scotia’s two non-winter months he had to find other diversions, which meant watching F1 racing on weekends with his dad and brothers. Without the resources to get started in racing, he gravitated to computer versions of racing – first Atari games like Pole Position, followed by PC racing games like Indianapolis 500: The Simulation. Dozens of others came and went, until Grand Prix Legends came along and he decided sim-racing was his official hobby. Years were spent enjoying this both offline and online until a few years of fatherhood took priority. When free-time reappeared he heard about iRacing and signed up in 2008 and became so involved in the service that he wrote one of the first books on the subject of sim-racing, iRacing Paddock. When not writing for inRacingNews.com, his main occupation is as a research associate with Saint-Gobain working on advanced ceramic materials.
  • Patrick Atherton
    Contributing Writer
    Patrick Atherton, originally from Adelaide in the state of South Australia, currently resides just outside of Melbourne, Victoria with wife of 17 years and 3 kids. A business manager by profession, but also dabbles with blogging, cartooning and fine art, having been published both as a writer in a short-lived South Australian motorsport yearbook and later as a cartoonist in a niche trade magazine. At the age of 19 he competed in club circuit events in an Austin Healey Sprite, later indulging in sprint karts between 1994 and 2000. Following the move to the State of Victoria he raced Road Race Karts (“Superkarts” as they are known in Australia) in the popular Rotax class, competing at Phillip Island, Oran Park, Mallala, Wakefield Park, Eastern Creek, Calder Park, Sandown and Winton. It was during this time he met former Australian F2 champion and inventor of Australia’s first, and most prolific race simulator rig, Jon Crooke. This culminated in an introduction to Papyrus’ legendary NR2003 simulation, and the subsequent sim racing addiction which brought him to iRacing.
  • Tim Terry
    Contributing Writer
    Tim Terry, aka the voice of Maritime stock car racing, fell in love with sim racing in 2004 after he joined the Sim Racing Network crew as a pit reporter. From October 2004 to SRNtv’s closure in June 2007, he’s covered prestigious races and leagues such as the Online 500, FLM Fall 400, Real Racing Online and the DMP Racing League – each as the lead broadcaster for the company. At the same time the wheels started to turn in another direction as he began announcing stock car racing locally. Terry became the assistant announcer at Scotia Speedworld in May 2007 and took over full duties in May 2009 when long-time voice Mike Kaplan retired from the track. Terry also became the series voice of the Parts For Trucks Pro Stock Tour in ’09 and continues to hold down both posts in 2011. He has also announced races for the Pro All Stars Series, Atlantic Open Wheel and Maritime League of Legends tours and has called races at six different Atlantic Canadian tracks. Terry can be heard online at WebRacingNetwork.com, RLMtv.com and OLRtv.com covering sim races. He also makes occasional appearances on PSRtv.com. In addition to inRacingNews, his articles and columns can be read on ScotiaSpeedworld.ca, MaritimeProStockTour.com and his own website at timterryonline.com.
  • David Allen
    Contributing Writer
    North Carolina born and raised with over 15 years of computer/IT experience, I combine two of my biggest hobbies -- racing and technology -- here at inRacingNews. In my spare time I run a Nascar fan site and cure my own need for speed riding atvs. If it involves technology or racing I'll be there, but combine the two and I'll be looking a front row seat. Stop by and say hello anytime!
  • Allen Krier
    Contributing Writer
    Allen was born in West Palm Beach, Florida but grew up in Atlanta and attended Georgia College and State University where he received a BS in Information Systems. Currently a resident of Albany, GA, he started sim racing in 2008 while in college when iRacing was first released to the public. Since then, Krier has been a two time iRacing Pro Series driver (2009 and 2010), picking up one Pro Series win at Daytona in ‘09. Besides sim racing, Allen’s other hobbies include RC Car racing as well as “attending and watching any sporting event that I can including going to the local dirt track.

V-Sunk

by Ray Bryden on November 15th, 2009

In the past, when I configured my video each time I upgraded my system, I made sure to check-off the box for V-Sync under the graphics options because the resulting effect on the sim was quite smooth and produced the best moving image quality with little or no stutters or “artifacts”.

So I have been quite happy with this and what I would describe as intermediate settings (no shadows) on an intermediate quality video card and CPU/motherboard. But although the graphics quality is more than sufficient for my needs I have plateaued in my driving skills, which I always blame on lack of available time to devote to practice and improvement.

My kingdom for an apex.

My kingdom for an apex.

But after reading a couple of recent forum threads related to graphics settings (specifically V-sync) and input lag, I was curious if it would have any affect on my system and my limited control skills. The V-sync is a graphics setting which locks the graphics card into a pace which matches the refresh rate of the monitor, so the resulting stream of images progresses in a controlled pattern and the result is a quite smooth transition from frame to frame, which is pleasing to the eye. When the graphics are not V-sync’ed you can allow the graphics card to run unlimited, allowing it to generate as many frames as it can (but which are only displayed at the rate of the monitor refresh, so several frames are drawn by the card but not displayed), or you can cap the graphics card at a certain frames per second (fps) rate, defaulted at 83. Often, the result of capped or unlimited settings is a variable number of dropped frames, leaving the rate of change of the view to vary from frame to frame apparent to the viewer. As a result the scene flows in a much less smooth sequence and is generally less pleasing to the eye. Some even report eyestrain problems when running with V-sync off.

I decided to run a quick test to determine if V-sync settings played any role in my driving performance. When V-sync was on I noticed a barely perceptible lag between the time of my inputs (turning the wheel or applying pedals) and the resulting change in the inputs displayed on the screen. I figured the latency time was observable but not significant enough to play a role in my driving experience. So I took out the new Corvette C6.R – a car I am pretty unfamiliar with – to a test at Watkins Glen (Boot) – a track I am pretty unfamiliar with – and could only manage to set a time just under the 107% of the world record after about 12 laps with quite a few spins. Then I turned off the V-sync and limited the card to 83 fps, and noticed the lack of smoothness of the flow, but was able to mostly ignore it.  I also noticed that the wheel appeared to have no noticeable lag between my inputs and the on-screen wheel response. I also found that my control was much better and though I was in hot-lap mode I made much fewer mistakes and got my personal best time down my almost a two and a half seconds (104.5% off the world record) on my eleventh lap. I repeated the test with V-sync on and spun quite a bit more and struggled to get within a second and a half of the V-sync off time after 12 laps. Scott Husted reported an almost identical experience in his tests with and without V-sync, and many others have confirmed the same thing.

I'm sensing a lack of grip.

I'm sensing a lack of grip.

This was quite an eye-opener for me.  I didn’t think the lag was that bad to begin with, but once it was reduced I noticed that I had much better control over the car and was able to catch potential spins with much more ease and confidence compared to when V-sync was enabled. I am going to follow-up with a more fair and extensive test to try to better characterize the latency and attempt to quantify how my graphics settings affect it and whether it plays a role in the validity of my past performance excuses.

But in the end it comes down to driver preference and some cannot bear to shut off the V-sync setting due to the loss of smoothness. Some will not have any change in the input latency with changes of this nature as it is very system-specific. However, at this point I highly recommend trying to drive without it enabled to see if it improves your sense of control, whether or not you can notice the input lag.

My only trouble is I have to find some new excuses for being so far off the pace, because it surely can’t be due to my skills. Ahem.

14 Comments or Trackbacks

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  1. Fabrizio Cuttin
    November 18th, 2009 at 2:28 am

    I’m really more comfortable with vsync tuned on, but I will try more extensively turning it off: I’m curious about it.

  2. peeH
    November 21st, 2009 at 1:24 am

    They shouldn’t stop pooling the inputs and stop ticking the physics while the graphics engine wait for the v-sync. They need to better parallelise their game engine.

  3. W
    November 21st, 2009 at 7:29 am

    I think you made the wrong approach to this, you should have tested on a track you are VERY familiar with and a car you are VERY familiar with. Off-course you are likely to pickup time when you continue to make laps on a track as you become more and more familiar with it.

  4. mofle
    December 22nd, 2009 at 10:45 am

    So much of this i psychological – do a double-blind test if you actually want to do a relevant test :)

    That being said, iRacing does feel a lot different at 150fps vs. 60fps, vsynced or not – and racing games don’t really suffer from tearing in the way that e.g. shooters do.

  5. Alison Hine
    December 30th, 2009 at 5:54 pm

    I ran with Vsync on ever since getting into the beta in June 08 because with it turned off I was getting a bizarre texture squirming that made me dizzy. The top part of the screen would be from one frame, the bottom from an earlier frame, so the whole sense motion was distorted in a very unsettling way.

    Vsync cured this. I also set Frames Rendered Ahead in the nVidia Control Panel to 0 to eliminate display and controller lag.

    That was with an nVidia 8800GT. Over the winter I got a 9800GTX+ OC, but I kept Vsync on and just cranked up my graphics details. Ah, full shadows! Wonderful!

    But I wasn’t racing very much and when I was, I felt frustrated. In retrospect, I think this was because I never felt connected to the car; I was always reacting to things that had already happened instead of what was going on right now, and my inputs took a little time to get to the car’s physics.

    Then Todd Bettenhausen convinced me to turn off Vsync. Suddenly my experience with iRacing was transformed! I felt totally connected to the car. Its responses to my inputs were instant, precise. On road courses I immediately gained a couple of seconds in lap times.

    At first I was running with frame rate uncapped. Frame rate was mostly between 150 and 250 FPS. I read that this overworks the video card, so I capped the frame rate at the default 82 FPS. The immediacy went away; I felt disconnected again. So I removed the frame rate cap.

    At a few corners on some tracks (Road America, for example) the frame flow got choppy and/or the screen squirming came back, so I turned off shadows. It seems that as long as the frame rate is running above 150 or so, everything is quite smooth and there’s no squirming.

    I tried the steering wheel test: I turned on the on-screen wheel and got in the car. I turned my G25′s wheel back and forth rapidly. With Vsyc off, the wheel on the screen moves in perfect synchronization with the actual wheel.

    Then I turned on Vsync and restarted the sim. With Vsync on, there is a very, very noticeable delay. The on-screen wheel’s motion lags the real wheel by a significant amount.

    I suspect that the video card and driver have an impact on this. Perhaps some (ATI?) cards don’t exhibit the same behavior. Perhaps there are other settings in iRacing or in the video card control panel that will minimize the delay with Vsync turned on. (Todd tells me that now he is running with Vsync on, but he’s turned off AA and AF in iRacing and instead turned them on in the CP – and that this gives him very minimal lag.)

    But as far as I’m concerned, based on my own experience, zero lag trumps everything else. I need that instant response to my control inputs, and I need that instant feedback through the wheel and on the screen. I don’t care if I’m overworking my video card. If it cooks itself I’ll get a new one.

    No more V-sunk for me!

    Alison

  6. Ray Bryden
    December 30th, 2009 at 7:22 pm

    Alison,

    Thanks for your comments. Yes, that was exactly my experience too. I didn’t believe I had a lag problem until it was eliminated by turning off V-sync and I think that could have saved me from a lot of spins.

    I have a new 5850 card now, but before I install it I am going to tinker with settings and see if I can learn a little more about what has the greatest effect on lag.

  7. Szymon
    February 13th, 2010 at 8:18 am

    I’ve discovered that although there is no possibility to set limit above 84 fps in game menu, you can actually set it manually in .\My Documents\iRacing\renderer.ini file:
    LimitFrameRate=1
    DesiredFPSLimit=169
    Those two lines should practically eliminate lag and make constant fps which is I believe better solution than just vsync off with variable framerate.
    169 fps is the max limit fps you can set, everything above will be cut down to 169, but you can set any frame rate below, maybe 150FPS which is 2,5x of standard LCD refresh rate would be better for you so I will be thankful for your feedback.

  8. Justin Weisel
    March 8th, 2010 at 8:39 pm

    I’ve never used v-sync. Not for iRacing, and not for any games or other sims I play. For this exact reason. I just feel like I have more control over the situation and my response time is better.

  9. Luis Babboni
    April 21st, 2010 at 7:30 pm

    Even with FPSs limited at 60, the “under water” sight I ahve cause the VSync in off is simply not tolerable to me :-(

    I have an AMD Athlon X2 with 2.9 each core and an ATI 4850 of 512MB

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    • Remco Hitman
      May 14th, 2011 at 11:25 pm

      The trick is to limit the framerate to a multiple of your monitor’s refreshrate.
      V-sync serverely increases input polling interval, which is what causes the lag. Running iRacing uncapped is the best way to combat input lag, but can introduce off-putting image faults when refreshrate and framerate are running very out of sync.
      I’m running a 200cm projector image myself and image tearing is a huge problem on such a large image. I used v-sync for years until a freind showed me just how much input lag is introduced! Intolerable!
      Make sure you install a framerate limit which is a multiple of the refreshrate, and verify that your system is able to maintain this rate most of the time.
      Most screens use 60Hz nowadays, so 120fps is a good place to start.
      Using 60fps would be about as bad as using v-sync! More is better in this case and, if you can, use 180fps. There is less of a chance that refresh and framerate are out of sync because at 180fps the frames last a lot shorter. I am using 180fps myself. It produces virtually no noticable tearing while, like Alison and Ray, I feel much more connected to the car.

      The best of both worlds!

      GLA, easy T1, antiwise rules etc etc…