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5dollarpromo_160x600 Simcraft

February 2012

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iRacing TV

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The Team

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  • David Phillips
    Editor and Chief
    David Phillips is a long-time contributor to print and electronic publications in the U.S. and abroad, including Racer, Autosport, AutoWeek, Motor Sport and SPEEDtv.com, oversees the daily updating of news stories and assigns, edits and contributes feature material for inRacingNews.com.
  • Chris Hall
    iRacing.com Series Writer
    Chris Hall has been writing since the nineties and moved into motorsports reporting in 2005, covering series such as ALMS, British GT, FIA GT, Le Mans and 2CV racing for Full Throttle magazine, Motorsport.com, The-Paddock.net, GTGateway.com, L' Endurance and, of course, inRacingNews. During 2008 and 2009, he worked with the RSS Performance Porsche Carrera Cup Team (and former British GT(C) champions) as a data engineer for a variety of drivers and models of 997s.
  • Jameson Spies
    Contributing Writer
    19 years old, Jameson Spies lives in Quartz Hill, California. He grew-up surrounded by racing. His mother raced late models throughout Southern California while his father built and setup the car. Not surprisingly, Jameson began racing go-karts at the age of 13, and is now racing Spec Trucks at Toyota Speedway at Irwindale. He has a passion about all forms of racing and hopes to make a career out of it.
  • Jason Lofing
    iRacing.com Series Writer
    Jason is 21 years old and was born and raised in Elk Grove. California. A big time NASCAR fan, he hasn’t missed a race on Sunday in years. Lofing is also a huge San Fransisco Giants fan and tries to take in at least a couple games a year. Other than sim racing, his biggest (and far more expensive!) hobby is photography. Although he is rather new to sim racing, Lofing has already accomplished some pretty impressive results, qualifying for the 2011 iRacing Oval Pro Series in Season 1, 2011, winning the inaugural Landon Cassill Qualifying Challenge and finishing runner-up in the second one.
  • Ray Bryden
    Technical contributor
    Ray grew up in Nova Scotia, which means he’s a hockey nut, but in Nova Scotia’s two non-winter months he had to find other diversions, which meant watching F1 racing on weekends with his dad and brothers. Without the resources to get started in racing, he gravitated to computer versions of racing – first Atari games like Pole Position, followed by PC racing games like Indianapolis 500: The Simulation. Dozens of others came and went, until Grand Prix Legends came along and he decided sim-racing was his official hobby. Years were spent enjoying this both offline and online until a few years of fatherhood took priority. When free-time reappeared he heard about iRacing and signed up in 2008 and became so involved in the service that he wrote one of the first books on the subject of sim-racing, iRacing Paddock. When not writing for inRacingNews.com, his main occupation is as a research associate with Saint-Gobain working on advanced ceramic materials.
  • Patrick Atherton
    Contributing Writer
    Patrick Atherton, originally from Adelaide in the state of South Australia, currently resides just outside of Melbourne, Victoria with wife of 17 years and 3 kids. A business manager by profession, but also dabbles with blogging, cartooning and fine art, having been published both as a writer in a short-lived South Australian motorsport yearbook and later as a cartoonist in a niche trade magazine. At the age of 19 he competed in club circuit events in an Austin Healey Sprite, later indulging in sprint karts between 1994 and 2000. Following the move to the State of Victoria he raced Road Race Karts (“Superkarts” as they are known in Australia) in the popular Rotax class, competing at Phillip Island, Oran Park, Mallala, Wakefield Park, Eastern Creek, Calder Park, Sandown and Winton. It was during this time he met former Australian F2 champion and inventor of Australia’s first, and most prolific race simulator rig, Jon Crooke. This culminated in an introduction to Papyrus’ legendary NR2003 simulation, and the subsequent sim racing addiction which brought him to iRacing.
  • Tim Terry
    Contributing Writer
    Tim Terry, aka the voice of Maritime stock car racing, fell in love with sim racing in 2004 after he joined the Sim Racing Network crew as a pit reporter. From October 2004 to SRNtv’s closure in June 2007, he’s covered prestigious races and leagues such as the Online 500, FLM Fall 400, Real Racing Online and the DMP Racing League – each as the lead broadcaster for the company. At the same time the wheels started to turn in another direction as he began announcing stock car racing locally. Terry became the assistant announcer at Scotia Speedworld in May 2007 and took over full duties in May 2009 when long-time voice Mike Kaplan retired from the track. Terry also became the series voice of the Parts For Trucks Pro Stock Tour in ’09 and continues to hold down both posts in 2011. He has also announced races for the Pro All Stars Series, Atlantic Open Wheel and Maritime League of Legends tours and has called races at six different Atlantic Canadian tracks. Terry can be heard online at WebRacingNetwork.com, RLMtv.com and OLRtv.com covering sim races. He also makes occasional appearances on PSRtv.com. In addition to inRacingNews, his articles and columns can be read on ScotiaSpeedworld.ca, MaritimeProStockTour.com and his own website at timterryonline.com.
  • David Allen
    Contributing Writer
    North Carolina born and raised with over 15 years of computer/IT experience, I combine two of my biggest hobbies -- racing and technology -- here at inRacingNews. In my spare time I run a Nascar fan site and cure my own need for speed riding atvs. If it involves technology or racing I'll be there, but combine the two and I'll be looking a front row seat. Stop by and say hello anytime!
  • Allen Krier
    Contributing Writer
    Allen was born in West Palm Beach, Florida but grew up in Atlanta and attended Georgia College and State University where he received a BS in Information Systems. Currently a resident of Albany, GA, he started sim racing in 2008 while in college when iRacing was first released to the public. Since then, Krier has been a two time iRacing Pro Series driver (2009 and 2010), picking up one Pro Series win at Daytona in ‘09. Besides sim racing, Allen’s other hobbies include RC Car racing as well as “attending and watching any sporting event that I can including going to the local dirt track.

VW Jetta TDI Review

by Chris Hall on September 2nd, 2009

If there was an award for ‘Sim-Racing Car of the Year,’ then a hot contender for the prize would be iRacing’s latest addition to its stable, the Volkswagen Jetta TDI.  The car is a first on many fronts for the Boston-based development team.  The spec saloon is a mirror of the showroom specification vehicle; with the exception of a fitted roll cage and slick tyres, the racing Jetta truly is a standard street car thrown onto a race circuit.  A testament to the online model is the fact that this real life series for fledgling racers will use its iRacing counterpart as a path to entry into future seasons of the competition.

iRacing’s version of the TDI is their first front wheel drive-modelled car; the first with a diesel power unit.  What’s more, the iRacing VW Jetta TDI Cup series is the first ever series to award its top sim-racer a fully funded season’s drive in a professional race series, namely the SCCA Pro Racing VW Jetta TDI Cup*.  A testament to the online model is the fact that this real life series for fledgling racers will use its iRacing counterpart as a path to entry into future seasons of the competition.

All this, coupled with fact that the Jetta offers the first ‘Touring Car-esque’ competition on the iRacing service, is making the car a hit with rookies and pros alike.

So why is the Jetta TDI so popular with iRacers when it’s just a road vehicle?

The VW Jetta TDI is iRacing.com's first front-wheel drive car

The VW Jetta TDI is iRacing.com's first front-wheel drive car

Once in the Jetta, the first thing to jump out at the driver is the level of detail; the dials, dash and interior being an exact replica of its real-life counterpart.  In fact the only thing missing is that ‘new car smell’ . . . and a few fast food wrappers to make you feel as though you are in your own car. A couple of blips of the throttle, and the rasping turbo diesel struggles to make itself heard through the aluminum shell, a gentle reminder of the Jetta’s true street car status. The Volkswagen is fitted with a ‘Direct Synchronous Gearbox’ (DSG), making up and down gear changes almost instantaneous. However, as this reviewer found out to his peril, timing is key when moving down the sequential transmission, as the 2 litre diesel will refuse to change-down if the resulting ‘cog’ will over-rev the power unit.  It’s a fact worth bearing in mind the first time out in the Jetta, unless you’re a fan of turn one kitty litter.

Traditionally, Rudolph Diesel’s engine has had a reputation for high torque at low revs, and despite the evolution of his 1897 design (and the advent of turbocharged diesels in the past two decades), its pulling power is still its strongest asset.  It’s worth mentioning this, as the Volkswagen engine is no different.  It peaks around a very low 4800 rpm, which takes some getting used to as the engine note on gear change is not the traditional high pitch scream racers are used to.

Heading on to the track for the first time, the iRacing Jetta’s front wheel drive characteristics are immediately apparent, as a small amount of torque-steer pulls the TDI out of its pit box. On reaching the first corner, it becomes evident that driving a front wheel drive car is going to take some adjustment.  In the Solstice or Spec Ford, for example, when tyre traction breaks and a slide is induced, resettling the car is simply a case of backing off the throttle.  With the Jetta, just the opposite is true. Take the VW past the limit and firmly planting the right foot on throttle will pull the car out of its sideways excursion. As you may imagine, this can be unnerving the first few times.

With the front wheels pulling and steering the Jetta, understeer is the driver’s nemesis and iRacing’s model is no different.  Try carrying too many mph through a corner, and the steering will refuse to react, resulting in the car ‘ploughing’ straight through and, even out of, the turn. Thankfully the TDI is fitted with ABS brakes, its stopping power transmitted to the driver via tactile vibrations in the force feedback, which should help scrub off all the velocity you need.

So on the face of things, the car is not likely to be a legend.  But its fixed setup format and simple-to-master controls means the focus is on race craft, not car performance.  Line up for a twenty-four car race and you can be assured of some close racing and possibly some paint trading, hopefully keeping the safety rating intact during the thirty minute events. The Jetta’s relatively slow top speed, tin top design and popularity have given iRacing’s VW TDI Cup series a taste of touring cars, which traditionally has a reputation for uncompromising racing: in other words, furious if not awesomely fast.  Nevertheless it’s not for the faint-hearted.

7 Comments or Trackbacks

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  1. Dustin McGrew
    September 2nd, 2009 at 9:44 pm

    This car is extremely fun. Only bad thing is it takes away from my Pro Series practice time because its so much fun LOL. I even like to drive it at VIR ;)

  2. Wilbur Wright
    September 3rd, 2009 at 2:36 am

    Are we gonna get some weekly reports up of these young’ns competin for the real ride? Seems like a pretty big prize on the line!

  3. Jeff Thomas
    September 3rd, 2009 at 3:37 am

    Jetta is awesome fun to drive.. and the fields always stay so tight and competitive .. what more could a racer want :)

  4. Bob
    September 3rd, 2009 at 9:18 am

    The Jetta is fun, but it does take some getting used to. The hardest part for me is dealing with the engine sound and revs. The diesel doesnt rev high and has a quieter, low tone. Therefore, it does not give you the sensation of speed, from a sound perspective, that the higher winding and/or louder cars do.

  5. CP
    September 3rd, 2009 at 2:06 pm

    Jetta is great!

  6. Rob
    September 4th, 2009 at 9:14 pm

    One thing somewhat incorrect in the review… With the Solstice to fix a slide you do simply lift. But, in the Spec Racer Ford, lifting fully tends to induce a slide just as in the Jetta, only more pronounced and harder to control.

    To properly drive the Spec Racer, throttle control both on and off is a must, with the Jetta, a full lift helps your turn in, and hard on throttle in a slide or on exit is usually very much your friend.

    Now learning the fine art of doing this effectively is an art form.

    Evidently, I am no artist.

  7. Dannie
    September 16th, 2009 at 9:18 pm

    At first I called it the Slow-Bug. After going 180 mph, I felt like I was crawling. But now that I am getting the hang of driving it, the way it pulls through the corners sliding and squealing, I will start calling it the Awesome Bug!