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iRacing TV

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The Team

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  • David Phillips
    Editor And Chief
    David Phillips is a long-time contributor to print and electronic publications in the U.S. and abroad, including Racer, Autosport, AutoWeek, Motor Sport and, oversees the daily updating of news stories and assigns, edits and contributes feature material for
  • Wil Vincent
    Contributing writer

    Wil is a 25 year old student, town planner, and sim racing commentator, most well known for his work as the lead commentator for GlacierTV. Wil got into commentating through his college student radio, where he also worked as a journalist and interviewer, covering gigs and festivals within the UK, and joined GlacierTV in February 2012, becoming lead commentator a month later. His work culminated in him commentating on the 2013 World Championship Grand Prix Series, iRacing Indy 500, and iRacing All Star Race. When he gets in the virtual cockpit, you'll normally see will taking on the thrill of IndyCar Oval racing, or trying his hand in GT action

    Outside of iRacing, Wil's an avid IndyCar fan, having watched the sport since the late 1990s, and always looks forward to the Month of May. He also enjoys watching NASCAR, Formula 1, and V8 Supercars.

  • Jeff Jacobs

    Jeff Jacobs started autocrossing with the SCCA in 1990 while a student at the University of Florida. He has competed in the SCCA's National Tour and ProSolo series since 1995, winning a ProSolo National Championship in H-Stock in 2011 driving a 2010 MINI Cooper. Jeff completed his SCCA Club Racing drivers' school in 2012 at Roebling Road in a Spec Miata. He currently writes a column for the SCCA's Northeast Division in SportsCar Magazine and is the Region Executive of the Philadelphia Region SCCA.

    Jeff joined iRacing in October 2012. After starting with the MX-5 and SRF cars, he has been concentrating on the Ford Mustang FR500S, competing in the Mustang Cup series and the Continental Endurance Sports Car Series.

  • Cam Stark
    contributing writer

    I began taking sim racing seriously about a year ago, but have loved motorsports from a young age. I began following Formula One first, then realized there are a huge variety of motorsports to watch. iRacing has opened my eyes even more to the diversity and volume of “real world” motorsports, let alone on the sim itself. With the huge varieties of series to choose from, you're spoiled for choice!

    Ever since I began iRacing, I wanted to improve on my ability, be it road or oval. Having not really heard about oval racing prior to November last year (blame the UK press), my mentality towards it has totally changed from what it would have initially been - it's awesome! I recently began road racing again - in the Star Mazda - and have been having a blast ever since. On top of racing the series I have the privilege of writing the articles for iRacing News.

    In all honesty I have surprised myself on iRacing. From being a fairly casual gamer/racer, it's been a world of difference, but it has far exceeded my expectations. I had a very brief stint driving in rFactor leagues, but I found my place of sim racing on this service, and I can't see myself stopping anytime soon.

  • Justin Sutton
    series contributor

    Justin is 29 and lives in Texas with his girlfriend and three dogs. Although always a fan of road racing growing up, Sutton never got the chance to participate in Sim-Racing until 2012 and didn't join iRacing until 2013. The son of a writer, and former resident of Connecticut and Philadelphia, his interests vary. Currently Sutton is a co-owner of YouTube channel focused on racing games and simulators and more specifically Formula One along with his partner Mikko from Finland (BoxBoxBoxGaming). Currently Sutton writes the Skip Barber F2000 and Lotus 49 articles (and the occasional F1 article) for iRacing News, and doesn't get nearly enough time to race the cars he writes about.

    Gaming is a big part of Sutton's life as well as he is both viewer and broadcaster on Twitch along with his girlfriend of seven years. In addition to being an aspiring writer he is a skilled speaker with a focus on commentary of races and hopes one day to do commentary for road racing of some kind.

  • Matt Holden

    Matt Holden began his involvement in motorsports at an early age, moving to Charlotte, NC when he was 6 months old. Growing up next door to a NASCAR TV personality, racing has always been a major part of his life. Currently studying Mechanical Engineering at UNC Charlotte, Matt works for US Legend Cars International as a technical inspector and race official at local tracks such as Charlotte Motor Speedway and Concord Speedway. Within iRacing, Matt is the Crew Chief for Gale Force Racing's #05 car in the NASCAR Peak Antifreeze Series, as well as Chassis Engineer for the team's R&D program.

  • Paul Slavonik
    iRacingNews Series Writer

    For all intents and purposes, Paul Slavonik was a late-bloomer to racing. Growing up watching NASCAR drivers such as Davey Allison and Earnhardt Sr. was the furthest extent of Paul’s racing aspirations at the time. Fast forwarding 20 years, Paul began watching the UK show Top Gear and thus ensued a fascination with all things fast. Soon after, Paul stumbled upon and has been hooked on racing ever since.
    A United States Army Veteran, Certified Audio Engineer and aspiring author, Paul spends his time hanging out with his wife and working on his first book. Currently residing in Dallas/Fort Worth (DFW), TX, his favorite racing series is the Australian V8 Supercars (go FPR!) and he has recently joined a local ChumpCar racing team. Paul began writing news stories for iRacingNews in January of 2014 and currently covers the GT3 Challenge Series and the V8 Supercars Series.

  • Thiago Izequiel

    Born in 1985 in the city of Rio de Janeiro, Thiago Izequiel is a graphic and web designer, go kart racer, aiming to get a career in motorsports. He started racing in 2007 and joined iRacing in 2010. Thiago lives in Maricá, a little town located in Rio de Janeiro state, around 60km far away from Rio de Janeiro city. In 2014 he started to write for iRacing News and also started to design layouts for racing cars.

    Working as a freelancer today, he started working as a designer in 2006. After a few years working in web design agencies, Thiago decided to follow his dreams and quit his job to work with a racing driver named Suzane Carvalho in 2011, on her driver's school. Things didn't worked out as expected and Thiago, after getting jobs as a front-end developer and social media content developer, went back to the dream path as a freelancer so he could have more time to focus on his driving career.

  • David Moulthrop
    NASCAR Contributor

    David Moulthrop is an award winning motorsports photo journalist and has covered auto racing since the mid-seventies. While he is most well known for his NASCARimages he has also covered F1, American Road Racing, and IndyCar on a regular basis. He has been published in numerous magazines, newspapers and online news sites including, National Speed Sport News, Area Auto Racing News, Auto Racing USA, Stock Car Magazine, Sprint Cup Dateline, and Jayski. David joined the iRacing team in 2004 as a contract photographer and became iRacing's Laser Scan Project Manager in 2005.

  • Jack Davidson
    Staff Videographer

    Jack is a recent grad from Boston University with a passion for filmmaking as well as racing. He grew up playing games such as the Need For Speed series, Gran Turismo, and more recently, the GRID and DIRT franchises.

  • Jason Lofing Series Writer
    Jason is 21 years old and was born and raised in Elk Grove. California. A big time NASCAR fan, he hasn’t missed a race on Sunday in years. Lofing is also a huge San Fransisco Giants fan and tries to take in at least a couple games a year. Other than sim racing, his biggest (and far more expensive!) hobby is photography. Although he is rather new to sim racing, Lofing has already accomplished some pretty impressive results, qualifying for the 2011 iRacing Oval Pro Series in Season 1, 2011, winning the inaugural Landon Cassill Qualifying Challenge and finishing runner-up in the second one.
  • Katier Scott
    Contributing Writer
    I am a veteran sim racer who first started racing way back in 1993 on the SPRTSIMS section of Compuserve with a league who can trace themselves all the way to the present. Within that league I act as Chief Steward and try to bring the unique viewpoint that this experience gives me into my articles.
    I have a BA (Hons) in Journalism and Editorial design and have been writing for seven years and currently cover the Lotus 79 CTC and Radical series alongside my freelance work. Living in the UK, as well as motorsports I love Photography, Arts and Crafts and reading.
  • David Ifeguni
    Contributing Writer
    I was born in New Haven, Connecticut in 1988 and moved to Midland, Michigan when I was two years old. I stayed there until third grade when I moved to Farmington Hills, Michigan and now I currently live in Naperville, IL where I'm attending Metea Valley High School as a 9th grader. In the past, I have participated in soccer and this year I plan on joining swimming or water polo. My family includes my 15 year old sister, a 7 year old sister and my mom and dad. I have been writing since 6th grade and have participated in many writing contests in my school and have received several awards for writing.
    My fascination for motorsports began when I was nine. The first NASCAR race I watched on TV was the 2009 Toyota/Save Mart 350 at Infineon Raceway, won by Kasey Kahne. My favorite NASCAR drivers are Kyle Busch, Dale Earnhardt Jr, and Jimmie Johnson. I have watched all the races in the NASCAR Sprint Cup, Nationwide and Camping World Truck Series since 2010. I currently have three wins on iRacing, two of them in the Nationwide car at Daytona and one in the Street stocks at Charlotte. My favorite car and type of track on iRacing is the Nationwide Series (B Class) car and superspeedways.

A Beginner’s Guide to the Art of (i)Racing

by Katier Scott on November 15th, 2012

So you’ve always wanted to be a racing driver, you’ve decided to turn your back on arcade games and concentrate on one of the most inexpensive forms of full-on motorsport:  But you’ve never raced against other sim-racers before. The question running around your head, therefore, is just when should you actually line-up on a grid and go racing?

The straight answer is sooner than you might think.  But before you even join a practice session it’s worth doing some preparation.

1)    Read the Sporting Code paying attention to the sections on communication, protests and most importantly iRating and Safety Racing (SR).
2)    Watch ALL of the driving school videos.
3)    Turn off voice completely.
4)    Turn off text chat in races – both of these options are in the setup options in-sim so you will do this when you first enter the sim.
5)    Understand the series and how they work. The Rookie classes are fixed setup to help make things easier to get into but even once you move to class D or some Class C setups are pretty universal, track to track.

Before racing with dozens of other drivers, practice on your own running clean and consistent laps for full race distances.

Now practice!  Join a practice session using the relevant option for the series you want to run (Mazda MX5 on road and Street Stock on Ovals) then practice until you’re able to string full race distances together with minimal incidents (one or two for every 10 laps is fine at this stage) and no spins while maintaining a consistent laptime. At Lime Rock for starters, lap times in the 1:02 is fine as long as all your laps in a race distance run are within 1-1.5s.

Consistency is the key at this point.  If you’re consistent and putting in solid times then you’re ready to race . . . and you may as well race sooner rather than later because right now you’re learning. Ratings, race wins and being simply fast don’t matter anything like as much as actually learning to race!

If you read the forums, and once you get in races, you’ll see people saying “I’ll just let you past” or “I’m here for SR.”  IMO both of these are pointless. It’s iRacing not iCruising or iHotlapping, and as such the only way you can properly improve is to race!!

Firstly run a qualifying session and set a time. Given you’re not a front runner this may seem weird, but the trickiest corner on any race track is Turn 1 on Lap One and by qualifying you reduce the chances of being involved in someone else’s mistake.

The trickiest corner of any and every race is the first one . . .

Another thing you’ll see is drivers being advised to start from the pits. While there is some logic to that, again it’s just not worth it. The only way you can get used to the starts of races . . . is to start races!!

Now it’s obvious that early on you’ll make mistakes, spin under pressure, crash during passing moves or make any number of other mistakes.  This is where you need to separate yourself from emotion and also be prepared to analyse. Should you crash your car (or be taken out) in Rookie and Class D, you are eligible to get a new car.  Always take advantage of this by using Shift-R to tow to the pits. Then complete the race; if you keep the rest of the race clean you’ll probably gain Safety Rating.

The forums are your friend at this stage as more experienced racers will be more than willing to advise where you went wrong should you be involved in an incident. Use their advice, take it on board and improve your driving because of it. Remember to save replays after each online race so you can cuts bits out and attach them to forum posts.

At this stage you shouldn’t be thinking about advancing to the next license levels, although a few fairly clean (4-5 inc/race maximum) complete races will soon get you a D-Licence.  My advice is to focus on learning your trade a bit longer before moving up. The other thing that will happen if you’re consistently finishing races is that you’ll soon find yourself in higher splits.

As you advance to higher rated splits and license levels you’ll make fewer passes owing to other peoples’ mistakes.

On the road side especially this will mean that you will not be able to rely on people falling off to improve your finishing position. In your initial races you will probably have finished mid-pack or higher, simply by being able to run consistent, clean races. As soon as you hit higher splits this happens less frequently and the fact you have been practicing racing means you have a better chance of achieving good results in these higher splits.

Before we get that far, however, it’s worth at least understanding some basic theory.


Early on, most of your overtaking will be simply taking advantage of other drivers’ mistakes.  Thus most of your early involvement in passing moves is likely on the receiving end. Initially, just concentrate on sticking to your racing lines; later on as your situational awareness improves you’ll start looking at more advanced lines and then my article on is vital reading.

Sticking to your racing lines is also important if you’re being lapped. Lapping is a unique form of being overtaken (or overtaking) and the best way of handling it is to let the car lapping you ‘make the move’ – once it’s clear the driver is looking to overtake then you can brake a touch early or lift slightly to aid them in the move.  But don’t move off line unless you can telegraph the move early. As such, for a beginner just drive your own race and stick to your lines.  Don’t worry about the other drivers.  Force them to work around you.

When you do want to make a move on a slower driver, then patience can be useful. But the key is understanding how to overtake. Overtaking in a pass for position is a complex beast, but in simple terms it can be broken down into before, mid-corner and post-corner.

Before a corner is when you’ve had a run on a driver, maybe in the form of a slight tow, moved offline and braked later than your competitor. This form of overtaking is known as ‘out braking’ and should always be basically completed at the point of turn-in. If you force an overlap after turn-in, it’s most likely a divebomb – see the art of racecraft for more information on that . . .

“Divebomb” is short-hand for “forcing the issue.”

Mid-corner passes can and do happen, usually when a driver has missed an apex, run wide and given the following driver room.  Or when two drivers have gone in side-by-side and the overtaking driver makes a move around the outside.

Post-corner usually occurs when the overtaking driver gets an overspeed through the corner and makes a move under acceleration — sometimes assisted by a draft. As such it is the simplest form of making a passing move.

As you gain experience you’ll start to learn that while overtaking is based on the above, it can be a lot more complex, a beast, in fact. It’s common for closely matched drivers to execute passes that take several corners. Situational awareness and a cool head – make that two cool heads — is the key to those “multi-corner” overtaking maneuvers.

Situational Awareness

This is one of the most vital skills in all of racing, as without it you cannot pull-off overtakes, work-out strategies and adjust your driving to changing events.

There are two parts to situational awareness.  Both are equally important, but one is much harder to achieve well compared to the other.

The first part is the overall race position. Are you gaining/losing time with respect to the cars ahead and behind? Where is the leader? Is the leader likely to lap you?

You only need to worry about these questions once a lap – or even less than that if things are changing more slowly. F3 allows you to get an ‘overall’ view of the cars on track but I generally run with F2 as my main blackbox view as I prefer its information. F3 is then flicked up on the tracks longest straight to see if I need to worry about other cars.

“Immediate” situational awareness is vital when running in close quarters.

The second part is more immediate awareness and, again, this is a skill you can only fine-tune in racing situations. One of the most important tools is your spotter, as he will call when a car has an overlap and which side the overlap is.

In addition, use your mirrors.  If a car moves through your mirror in a forwards direction then the assumption must be that they have an overlap.  As such give the car space on that side of the track.

This kind of awareness is an art and not something a newbie will instantly pick-up. But it is something to be aware of and this ‘local’ situational awareness is the biggest skill any driver needs to learn once they know how to drive the car consistently.


A quick point about spotters: There are now two types of spotter, the automatic spotter is the one that has always been in iRacing and ‘calls’ slow cars, lap times and cars which have an overlap. It should always be enabled as it is a crucial element of close hard racing.

Human spotters were enabled in the latest build (November 2012 ) but should be treated in a strategic sense, rather than for instant, real time decisions: the lag caused by the Internet means that overlapping and similar calls are just not fast enough to be practical. This is purely the result of the technological limitations of the internet as a whole, and would be the same if the spotter was using something like Teamspeak instead.

As such human spotters should be used to give pitting information (although the auto-spotter does call leader pitting), incidents such as major pileups a corner or two ahead, how many laps drivers have done on tyres and other useful but ‘slower’ information.

As you can see racing is a complex beast and the fact is drivers make mistakes throughout their career. Even world champions make mistakes, so anyone who is a rookie will make mistakes.  But the important thing is to not be scared, try to drive smoothly and concentrate on consistent laps before you worry about matching the times of drivers who have 1000s of laps under their belts.

Above all get out and race and have fun!

2 Comments or Trackbacks

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  1. Don Warrenburg
    November 15th, 2012 at 11:55 pm

    Very good and informative article. Great Job

  2. colin
    June 25th, 2015 at 9:15 pm

    well written! case in point: lapped cars can still wreck you.. especially when they are 2 laps down and dont start pushing till halfway through the race and probably dont have the hud display with color coded position indicator!