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  • David Phillips
    Editor And Chief
    David Phillips is a long-time contributor to print and electronic publications in the U.S. and abroad, including Racer, Autosport, AutoWeek, Motor Sport and, oversees the daily updating of news stories and assigns, edits and contributes feature material for
  • Wil Vincent
    Contributing writer

    Wil is a 25 year old student, town planner, and sim racing commentator, most well known for his work as the lead commentator for GlacierTV. Wil got into commentating through his college student radio, where he also worked as a journalist and interviewer, covering gigs and festivals within the UK, and joined GlacierTV in February 2012, becoming lead commentator a month later. His work culminated in him commentating on the 2013 World Championship Grand Prix Series, iRacing Indy 500, and iRacing All Star Race. When he gets in the virtual cockpit, you'll normally see will taking on the thrill of IndyCar Oval racing, or trying his hand in GT action

    Outside of iRacing, Wil's an avid IndyCar fan, having watched the sport since the late 1990s, and always looks forward to the Month of May. He also enjoys watching NASCAR, Formula 1, and V8 Supercars.

  • Jeff Jacobs

    Jeff Jacobs started autocrossing with the SCCA in 1990 while a student at the University of Florida. He has competed in the SCCA's National Tour and ProSolo series since 1995, winning a ProSolo National Championship in H-Stock in 2011 driving a 2010 MINI Cooper. Jeff completed his SCCA Club Racing drivers' school in 2012 at Roebling Road in a Spec Miata. He currently writes a column for the SCCA's Northeast Division in SportsCar Magazine and is the Region Executive of the Philadelphia Region SCCA.

    Jeff joined iRacing in October 2012. After starting with the MX-5 and SRF cars, he has been concentrating on the Ford Mustang FR500S, competing in the Mustang Cup series and the Continental Endurance Sports Car Series.

  • Cam Stark
    contributing writer

    I began taking sim racing seriously about a year ago, but have loved motorsports from a young age. I began following Formula One first, then realized there are a huge variety of motorsports to watch. iRacing has opened my eyes even more to the diversity and volume of “real world” motorsports, let alone on the sim itself. With the huge varieties of series to choose from, you're spoiled for choice!

    Ever since I began iRacing, I wanted to improve on my ability, be it road or oval. Having not really heard about oval racing prior to November last year (blame the UK press), my mentality towards it has totally changed from what it would have initially been - it's awesome! I recently began road racing again - in the Star Mazda - and have been having a blast ever since. On top of racing the series I have the privilege of writing the articles for iRacing News.

    In all honesty I have surprised myself on iRacing. From being a fairly casual gamer/racer, it's been a world of difference, but it has far exceeded my expectations. I had a very brief stint driving in rFactor leagues, but I found my place of sim racing on this service, and I can't see myself stopping anytime soon.

  • Justin Sutton
    series contributor

    Justin is 29 and lives in Texas with his girlfriend and three dogs. Although always a fan of road racing growing up, Sutton never got the chance to participate in Sim-Racing until 2012 and didn't join iRacing until 2013. The son of a writer, and former resident of Connecticut and Philadelphia, his interests vary. Currently Sutton is a co-owner of YouTube channel focused on racing games and simulators and more specifically Formula One along with his partner Mikko from Finland (BoxBoxBoxGaming). Currently Sutton writes the Skip Barber F2000 and Lotus 49 articles (and the occasional F1 article) for iRacing News, and doesn't get nearly enough time to race the cars he writes about.

    Gaming is a big part of Sutton's life as well as he is both viewer and broadcaster on Twitch along with his girlfriend of seven years. In addition to being an aspiring writer he is a skilled speaker with a focus on commentary of races and hopes one day to do commentary for road racing of some kind.

  • Matt Holden

    Matt Holden began his involvement in motorsports at an early age, moving to Charlotte, NC when he was 6 months old. Growing up next door to a NASCAR TV personality, racing has always been a major part of his life. Currently studying Mechanical Engineering at UNC Charlotte, Matt works for US Legend Cars International as a technical inspector and race official at local tracks such as Charlotte Motor Speedway and Concord Speedway. Within iRacing, Matt is the Crew Chief for Gale Force Racing's #05 car in the NASCAR Peak Antifreeze Series, as well as Chassis Engineer for the team's R&D program.

  • Paul Slavonik
    iRacingNews Series Writer

    For all intents and purposes, Paul Slavonik was a late-bloomer to racing. Growing up watching NASCAR drivers such as Davey Allison and Earnhardt Sr. was the furthest extent of Paul’s racing aspirations at the time. Fast forwarding 20 years, Paul began watching the UK show Top Gear and thus ensued a fascination with all things fast. Soon after, Paul stumbled upon and has been hooked on racing ever since.
    A United States Army Veteran, Certified Audio Engineer and aspiring author, Paul spends his time hanging out with his wife and working on his first book. Currently residing in Dallas/Fort Worth (DFW), TX, his favorite racing series is the Australian V8 Supercars (go FPR!) and he has recently joined a local ChumpCar racing team. Paul began writing news stories for iRacingNews in January of 2014 and currently covers the GT3 Challenge Series and the V8 Supercars Series.

  • Thiago Izequiel

    Born in 1985 in the city of Rio de Janeiro, Thiago Izequiel is a graphic and web designer, go kart racer, aiming to get a career in motorsports. He started racing in 2007 and joined iRacing in 2010. Thiago lives in Maricá, a little town located in Rio de Janeiro state, around 60km far away from Rio de Janeiro city. In 2014 he started to write for iRacing News and also started to design layouts for racing cars.

    Working as a freelancer today, he started working as a designer in 2006. After a few years working in web design agencies, Thiago decided to follow his dreams and quit his job to work with a racing driver named Suzane Carvalho in 2011, on her driver's school. Things didn't worked out as expected and Thiago, after getting jobs as a front-end developer and social media content developer, went back to the dream path as a freelancer so he could have more time to focus on his driving career.

  • David Moulthrop
    NASCAR Contributor

    David Moulthrop is an award winning motorsports photo journalist and has covered auto racing since the mid-seventies. While he is most well known for his NASCARimages he has also covered F1, American Road Racing, and IndyCar on a regular basis. He has been published in numerous magazines, newspapers and online news sites including, National Speed Sport News, Area Auto Racing News, Auto Racing USA, Stock Car Magazine, Sprint Cup Dateline, and Jayski. David joined the iRacing team in 2004 as a contract photographer and became iRacing's Laser Scan Project Manager in 2005.

  • Jack Davidson
    Staff Videographer

    Jack is a recent grad from Boston University with a passion for filmmaking as well as racing. He grew up playing games such as the Need For Speed series, Gran Turismo, and more recently, the GRID and DIRT franchises.

  • Jason Lofing Series Writer
    Jason is 21 years old and was born and raised in Elk Grove. California. A big time NASCAR fan, he hasn’t missed a race on Sunday in years. Lofing is also a huge San Fransisco Giants fan and tries to take in at least a couple games a year. Other than sim racing, his biggest (and far more expensive!) hobby is photography. Although he is rather new to sim racing, Lofing has already accomplished some pretty impressive results, qualifying for the 2011 iRacing Oval Pro Series in Season 1, 2011, winning the inaugural Landon Cassill Qualifying Challenge and finishing runner-up in the second one.
  • Katier Scott
    Contributing Writer
    I am a veteran sim racer who first started racing way back in 1993 on the SPRTSIMS section of Compuserve with a league who can trace themselves all the way to the present. Within that league I act as Chief Steward and try to bring the unique viewpoint that this experience gives me into my articles.
    I have a BA (Hons) in Journalism and Editorial design and have been writing for seven years and currently cover the Lotus 79 CTC and Radical series alongside my freelance work. Living in the UK, as well as motorsports I love Photography, Arts and Crafts and reading.
  • David Ifeguni
    Contributing Writer
    I was born in New Haven, Connecticut in 1988 and moved to Midland, Michigan when I was two years old. I stayed there until third grade when I moved to Farmington Hills, Michigan and now I currently live in Naperville, IL where I'm attending Metea Valley High School as a 9th grader. In the past, I have participated in soccer and this year I plan on joining swimming or water polo. My family includes my 15 year old sister, a 7 year old sister and my mom and dad. I have been writing since 6th grade and have participated in many writing contests in my school and have received several awards for writing.
    My fascination for motorsports began when I was nine. The first NASCAR race I watched on TV was the 2009 Toyota/Save Mart 350 at Infineon Raceway, won by Kasey Kahne. My favorite NASCAR drivers are Kyle Busch, Dale Earnhardt Jr, and Jimmie Johnson. I have watched all the races in the NASCAR Sprint Cup, Nationwide and Camping World Truck Series since 2010. I currently have three wins on iRacing, two of them in the Nationwide car at Daytona and one in the Street stocks at Charlotte. My favorite car and type of track on iRacing is the Nationwide Series (B Class) car and superspeedways.

iRacing Announces Added Features, Lower Prices

by Steve Potter on October 15th, 2009

Private Hosted Racing & Race Participation Program Introduced; Annual Subscription Cost Cut 37%; New Public Site Unveiled

Members of’s popular motorsport simulation service will now enjoy additional features as well as lower subscription and content prices.  The new pricing structure, which decreases the cost of an annual membership by 37%, goes into effect immediately.  The new features, including private-hosted sessions and a program that awards credits for regular race participation, commence with the November 3rd start of iRacing’s 2009 – Season 4.

The announcement was made by Tony Gardner, iRacing’s president, who said the increased value for members was made possible by the service’s remarkable growth since membership was opened to the general public in August, 2008.  Gardner also announced a brand new version of iRacing’s public Web site ( designed to introduce prospective members to the inexpensive fun of online racing with authentic virtual versions of popular race cars and tracks.

“More than 15,000 people have joined since we fully opened our doors 15 months ago,” Gardner said.  “Because our membership has grown rapidly, we are able to both lower prices and increase features.  We anticipate that by adding value, we’ll increase the enjoyment of our current members and bring even more new members into our community.

“We are committed to making iRacing a thrilling experience for current and new members.  The larger the membership, the better the racing will be for everyone.  We believe that lowering our prices will open the doors to whole new segments of the racing community.”

Lower Prices offers a variety of subscriptions, ranging from month-by-month to a new two-year plan that reduces the monthly cost of membership to less than $7.50.  Additional content is also available beyond the three cars and seven tracks that come with every subscription.  In each case, the new price is lower than its predecessor.  A summary of the price reductions:screenhunter_56-oct-15-09331

Members who have recently purchased additional content are protected by a pair of price-guarantee programs.  Any member who has bought content (cars and tracks) within the 30 days preceding the new pricing will receive within 14 days via e-mail a code for iRacing credit for the full amount of the difference between the old and new prices.  Similarly, members who have purchased content between 31 and 90 days from the onset of the new pricing will receive a credit for 50% of the difference between the old and the new prices.

Racing Participation Program

Finally, the new Race Participation Program, an earned credit of up to $40.00 per year ($10.00 per 12-week season) will be available to all iRacing members regardless of subscription type, replaces the previous subscription purchase incentive program.  Existing quantity purchase discounts of up to an additional 25% remain in effect.

“We want to encourage our members to race more frequently, and we’re going to reward them for doing so,” Gardner said in making the announcement.  “Really, it’s a win-win deal for our members.  People enjoy racing against other drivers, and bigger fields just add to the fun and make the racing better.  Someone who takes full advantage of the ‘Credit for Race Participation Program’ will earn $40 per year.”

The details of the “Credit for Race Participation Program” are as follows:

•    To qualify for iRacing credits a driver must participate in eight different race weeks in the course of a normal 12-week season in an individual official iRacing series.  (Only Race Sessions in Official Series Count; sessions in Pro and Rookie series do NOT count, nor do sessions in Week 13.)

•    For the purpose of the “Credit for Race Participation Program” a driver satisfies the participation requirement by scoring championship points in his or her race session, and completing at least 50% of the number of laps completed by the class winner.  Races with an odd number of laps will be truncated.  e.g. If the winner of an individual’s car class completes 17 laps other members of that class need to complete only eight rather than nine laps.

•    In the case of a race with no finishers, the race will still count as an official session for the purposes of this program.  Drivers who complete 50% of the laps completed by the driver in that class who has completed the highest number of laps will receive participation credit.

•    For the purposes of this program a driver may participate at any series for which he or she is eligible.   (e.g. A driver holding an A license may participate in B, C, or D level races.)

•    Payouts are $4.00 iRacing credit per official C or D level series and $7.00 iRacing credit per official A or B level series.  Maximum credit per season is $10.00.

•    iRacing Credits earned under this program will be calculated during Week 13 of that season.  A promotion code will be generated for the proper amount of credit for each member and then e-mailed to the member prior to the start of next season.

“By both reducing and restructuring our prices, we’re encouraging our members to have more fun by racing more frequently, with more cars on more tracks, thereby increasing the value of their memberships,” Gardner said.

Hosted Private Sessions

As a new option in addition to the official weekly schedules of more than 15 regular rookie, regular and pro series, iRacing will now offer its members hosted private sessions.

For a single $3.00 hosting fee any iRacing member may organize a private race, using a variety of cars and tracks in the iRacing inventory, which is open to any other iRacing members, without additional charge and regardless of their license level.

At the option of the organizer these race and/or test sessions may be open to any iRacing member or made private through use of a password issued to a group of members of the organizer’s choosing.  While the race organizer may maintain a point structure for a series of these events, a member’s official iRating and Safety Rating are not affected by the results of any hosted private session.

Gardner noted that the creation of hosted private sessions opened the service up to a large group of online racers who preferred racing in a private-league format.

“A lot of sim racers have organized their own leagues – groups of friends who like to race together,” Gardner said.  “Our existing structure organizes races basically according to skill level, which is what our current members want.  From the start we planned to eventually add private racing to the mix.  We believe that the private league racers will join the service to take advantage of this new functionality, but will also try out our structured racing, like it, and add that to their schedules.”

screenhunter_58-oct-15-10201New Web Site

With the advent of each new 12-week season updates its Members Web site with new features and functionality, the place where iRacers go to race, socialize and keep up with all things iRacing.  For prospective members who want to learn more about the iRacing service and community, an all-new version of the company’s Public Web site has been launched today.  Reflecting what’s been learned in the 15 months since the service opened to the public, the new site provides a clearer and more complete introduction to the fun of iRacing and affords an easy way to become a member.

The company was founded in September of 2004 by Dave Kaemmer and John Henry. Kaemmer was co-founder of Papyrus Design Group, developers of award-winning racing simulations including NASCAR Racing: 2003 Season and Grand Prix Legends. Henry is principal owner of the Boston Red Sox and Fenway Sports Group – the co-owner of Roush Fenway Racing – as well as an avid simracer. The iRacing team combines more than 100 years of real-world racing experience with more than 50 years of successful racing simulation development.  The company has developed numerous corporate relationships in the motorsport industry, including agreements to develop track simulations with International Speedway Corporation, Speedway Motorsports, and Panoz Motor Sports Group and vehicles with General Motors, Riley Technologies, Radical Sportscars, and 600 Racing.  iRacing is the official simulation partner of the Sports Car Club of America, Volkswagen Jetta TDI Cup, Star Mazda Championship, Skip Barber Racing School and Australia’s V8 Super School. In April, 2009 iRacing and NASCAR announced a partnership to develop NASCAR-sanctioned online racing series.  A similar program with the Indy Racing League, Indianapolis Motor Speedway and Dallara Automobili was announced in August, 2009.  The iRacing service is open to racers and fans of all skill levels from top-level pros to complete beginners. To join in the fun, go to

24 Comments or Trackbacks

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  1. Michael (Mike) Riedner
    October 15th, 2009 at 3:34 pm


    now this is what I call a real big surprise:

    Two weeks ago I prolonged my account for one year for the price of 156 $ only to find out today , had I waited two weeks longer I could have saved 60 $ or, for the same price (156 $) could have booked a two year subsription.

    Plus I would have had some resonable savings by not ordering additional trakcs then but today.

    Are there any plans for supporting the earlier members who have all payed the old higher prices and helped to make IRacing what it is today?

    That would be a great announcement…

    Kind regards and keep up the good work,
    Mike Riedner

  2. Jason Noble
    October 15th, 2009 at 3:38 pm

    Mike, don’t panic. Because your purchase was in the last 30 days, you’ll get the extra money back — it’s all in the announcement above.

    “Members who have recently purchased additional content are protected by a pair of price-guarantee programs. Any member who has bought content (cars and tracks) within the 30 days preceding the new pricing will receive within 14 days via e-mail a code for iRacing credit for the full amount of the difference between the old and new prices.”

  3. Michael (Mike) Riedner
    October 15th, 2009 at 3:40 pm


    sometimes reading first is better that giving an unqualified comment…

    I just read (what I should have doen earlier, to be honest) that you have thought about clients who have purchased items in the last weeks or months.

    So just forget my first mail.

    Sorry again,
    kind regards,
    Mike Riedner

  4. Michael (Mike) Riedner
    October 15th, 2009 at 3:47 pm

    Thanks Jason,

    see my second mail regarding the point.

    Fingers typing were quicker that brain working.

    Sudden case of brain fade…

    Stupid me!

    Sorry for bothering you!

    Kind regards,

  5. Gary Teall
    October 15th, 2009 at 4:11 pm

    Great stuff, especially since just upped my subscription for a year. I love the service and the constant commitment to additional content and improvements. It’s fantastic racing and even just talking to all the racers from all over the world. I wish iracing continued
    success and look forward to racing against new online friends and rivals. Keep up the good work.

  6. Bruce Morse
    October 15th, 2009 at 4:40 pm

    You will not get a credit for the sub only content.

  7. Shaun Lees
    October 15th, 2009 at 7:51 pm

    Anyone know the maximum time allowed time for a $3 session.

  8. Luis Babboni
    October 16th, 2009 at 12:41 am


    Im in the same situation that Mike.
    I bought an 1 year suscription on October 1st by US$156.
    As far as I can understood, the credit for the amount of the difference it is just for those whos bought cars and track, nothing said about membership.

    To the point:
    I offer to pay aditional US$23 to reach the US$179 if you giveme a 2 year suscription since October 1st 2008 to Sepetember 30th 2010
    That is if you cant give me US$57 in credit to buy cars and tracks, can you?

    Nevertheless what you decide, I´m happy with what you did as it is, because here in Argentina the American or Europe prices are too high for us.

    Thanks again,

    Luis Babboni.

  9. CP
    October 16th, 2009 at 1:23 am

    You subscribed for 1 year at $156 which included $60 in iRacing credits, so your net so far is $96.

    But wait, there is more…

    Couple that with the fact that you can now earn an additional $40 in credits by simply racing, and the grand total is net $56 for you for the year!

    This is simply an AWESOMELY GREAT deal!!

    Not to mention that with those initial $60 iRacing credits, you can buy content more cheaply than initially planned.

    Or don’t buy anything (initial $60 in credits) and race ($40 in credits), and apply that $100 in credits towards a second year, and you are essentially getting a whole year free! And in the free year, you can earn another $40!

    This is killer!

  10. Luis Babboni
    October 16th, 2009 at 2:12 am

    Thanks CP:

    I did not note first that the new 1 year or 2 years memberships do not included the US$60 in credits.
    But now, being bought the 1 year suscrption before the changes, I have the two benefits!

    Quite good!


  11. Bill Atkins
    October 16th, 2009 at 5:49 am

    what really sucks is if, like me, you’re injured and can’t compete for an extended period(bad foot sprain, *might* be back in time for week 13 but it’s not likely and out since week 6) lose the participation bonus even though i competed in more races than many people who competed in every week
    plus…a 3 dollar fee makes sense to host a league, but not a single session in my opinion…though i’m still glad to see private races supported

  12. Rodney Dangri
    October 16th, 2009 at 5:50 am

    I bought my annual subscription before the first of August and recieved an additional $25 credit on top of the $60 as an incentive to subscribe for the year, I havent used it but it seemed to have dissapeared with these new announcements, anyone know what the go is? I was planning on using it in a bulk purchase. thanks

  13. CP
    October 16th, 2009 at 10:49 am

    Rodney, I think you would have received the $25 as a promo code via email rather than a credit to your account.

    Give customer support a call if you can’t find the code.

  14. MM
    October 16th, 2009 at 2:55 pm

    Very cool, just what I’ve been waiting for, great incentives and hopefully the corvette and mustangs will be released soon! :)

  15. Iain Hoggan
    October 18th, 2009 at 3:39 pm

    Has Shaun Lees been given answer to his question regarding the length a private session will last for the $3 cost?

    Is there any plans to increase the number of European tracks and cars?

  16. Michael Wylie Jr
    October 19th, 2009 at 11:45 pm

    I have a question about the private hosting. What you are saying is, it costs 3 dollars everytime I want to set up a private race with friends? $3 per race/practice session? $3 dollars every single time I want to run a race that I may get wrecked out of in the first 30 seconds?

  17. John Harding
    October 20th, 2009 at 3:16 pm

    With the new pricing scheme do you no longer get iRacing credits when you sign up for a year? If so, then isn’t this actually a slight price increase?

    156 – 99 = 57; however one used to get a $60 credit to spend within iRacing. So, it’s actually a $3 price increase.

    Of course, it’s not really that big a deal – and to be honest “real dollars” are worth more to me than “iRacing dollars” – so this situation is better. However, I dislike an announcement that might be taking something away and doesn’t actually mention it… (if it’s in fact true that you don’t get any credit anymore?)

  18. Heavyrightfoot
    October 25th, 2009 at 4:56 am

    Pay for privately hosted sessions… we should have seen this one coming…

    I-rritating greed .

  19. Ski-Me
    November 19th, 2009 at 4:36 pm

    Wow, iRacing is the best experience to come along since the automobile. I have only been here about a month now. I am really surprised to see complaints about pricing. Where else are you going to drive the car of your choice in the most realistic simulation of any kind on this planet? What, “rFactor”, “VHR”. C’mon, been there, done that. They’re games. iRacing is the “REAL DEAL” and you know it!
    As for pay hosting. Yes you have to pay to host a race. We are members of iRacing to race in their leagues. If you think about it, if hosting were free, then leagues would fill the iRacing servers for their league play only, plus a $3.00 fee for four hours of intense racing with everything set up for you is nothing to complain about. Oh, and don’t forget, iracing is also a business with a lot of employees that just keeps getting better and better every day. Remember, when you pay a membership fee, that covers all the hosted iRacing you can handle. You’re paying for the service as well. Did I mention, it’s the only real racing service on “God’s green earth” and for me, “I’ve never had so much fun in my life”!!
    Sincerely, Mike

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