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  • David Phillips
    Editor And Chief
    David Phillips is a long-time contributor to print and electronic publications in the U.S. and abroad, including Racer, Autosport, AutoWeek, Motor Sport and, oversees the daily updating of news stories and assigns, edits and contributes feature material for
  • Wil Vincent
    Contributing writer

    Wil is a 25 year old student, town planner, and sim racing commentator, most well known for his work as the lead commentator for GlacierTV. Wil got into commentating through his college student radio, where he also worked as a journalist and interviewer, covering gigs and festivals within the UK, and joined GlacierTV in February 2012, becoming lead commentator a month later. His work culminated in him commentating on the 2013 World Championship Grand Prix Series, iRacing Indy 500, and iRacing All Star Race. When he gets in the virtual cockpit, you'll normally see will taking on the thrill of IndyCar Oval racing, or trying his hand in GT action

    Outside of iRacing, Wil's an avid IndyCar fan, having watched the sport since the late 1990s, and always looks forward to the Month of May. He also enjoys watching NASCAR, Formula 1, and V8 Supercars.

  • Jeff Jacobs

    Jeff Jacobs started autocrossing with the SCCA in 1990 while a student at the University of Florida. He has competed in the SCCA's National Tour and ProSolo series since 1995, winning a ProSolo National Championship in H-Stock in 2011 driving a 2010 MINI Cooper. Jeff completed his SCCA Club Racing drivers' school in 2012 at Roebling Road in a Spec Miata. He currently writes a column for the SCCA's Northeast Division in SportsCar Magazine and is the Region Executive of the Philadelphia Region SCCA.

    Jeff joined iRacing in October 2012. After starting with the MX-5 and SRF cars, he has been concentrating on the Ford Mustang FR500S, competing in the Mustang Cup series and the Continental Endurance Sports Car Series.

  • Cam Stark
    contributing writer

    I began taking sim racing seriously about a year ago, but have loved motorsports from a young age. I began following Formula One first, then realized there are a huge variety of motorsports to watch. iRacing has opened my eyes even more to the diversity and volume of “real world” motorsports, let alone on the sim itself. With the huge varieties of series to choose from, you're spoiled for choice!

    Ever since I began iRacing, I wanted to improve on my ability, be it road or oval. Having not really heard about oval racing prior to November last year (blame the UK press), my mentality towards it has totally changed from what it would have initially been - it's awesome! I recently began road racing again - in the Star Mazda - and have been having a blast ever since. On top of racing the series I have the privilege of writing the articles for iRacing News.

    In all honesty I have surprised myself on iRacing. From being a fairly casual gamer/racer, it's been a world of difference, but it has far exceeded my expectations. I had a very brief stint driving in rFactor leagues, but I found my place of sim racing on this service, and I can't see myself stopping anytime soon.

  • Justin Sutton
    series contributor

    Justin is 29 and lives in Texas with his girlfriend and three dogs. Although always a fan of road racing growing up, Sutton never got the chance to participate in Sim-Racing until 2012 and didn't join iRacing until 2013. The son of a writer, and former resident of Connecticut and Philadelphia, his interests vary. Currently Sutton is a co-owner of YouTube channel focused on racing games and simulators and more specifically Formula One along with his partner Mikko from Finland (BoxBoxBoxGaming). Currently Sutton writes the Skip Barber F2000 and Lotus 49 articles (and the occasional F1 article) for iRacing News, and doesn't get nearly enough time to race the cars he writes about.

    Gaming is a big part of Sutton's life as well as he is both viewer and broadcaster on Twitch along with his girlfriend of seven years. In addition to being an aspiring writer he is a skilled speaker with a focus on commentary of races and hopes one day to do commentary for road racing of some kind.

  • Matt Holden

    Matt Holden began his involvement in motorsports at an early age, moving to Charlotte, NC when he was 6 months old. Growing up next door to a NASCAR TV personality, racing has always been a major part of his life. Currently studying Mechanical Engineering at UNC Charlotte, Matt works for US Legend Cars International as a technical inspector and race official at local tracks such as Charlotte Motor Speedway and Concord Speedway. Within iRacing, Matt is the Crew Chief for Gale Force Racing's #05 car in the NASCAR Peak Antifreeze Series, as well as Chassis Engineer for the team's R&D program.

  • Paul Slavonik
    iRacingNews Series Writer

    For all intents and purposes, Paul Slavonik was a late-bloomer to racing. Growing up watching NASCAR drivers such as Davey Allison and Earnhardt Sr. was the furthest extent of Paul’s racing aspirations at the time. Fast forwarding 20 years, Paul began watching the UK show Top Gear and thus ensued a fascination with all things fast. Soon after, Paul stumbled upon and has been hooked on racing ever since.
    A United States Army Veteran, Certified Audio Engineer and aspiring author, Paul spends his time hanging out with his wife and working on his first book. Currently residing in Dallas/Fort Worth (DFW), TX, his favorite racing series is the Australian V8 Supercars (go FPR!) and he has recently joined a local ChumpCar racing team. Paul began writing news stories for iRacingNews in January of 2014 and currently covers the GT3 Challenge Series and the V8 Supercars Series.

  • Thiago Izequiel

    Born in 1985 in the city of Rio de Janeiro, Thiago Izequiel is a graphic and web designer, go kart racer, aiming to get a career in motorsports. He started racing in 2007 and joined iRacing in 2010. Thiago lives in Maricá, a little town located in Rio de Janeiro state, around 60km far away from Rio de Janeiro city. In 2014 he started to write for iRacing News and also started to design layouts for racing cars.

    Working as a freelancer today, he started working as a designer in 2006. After a few years working in web design agencies, Thiago decided to follow his dreams and quit his job to work with a racing driver named Suzane Carvalho in 2011, on her driver's school. Things didn't worked out as expected and Thiago, after getting jobs as a front-end developer and social media content developer, went back to the dream path as a freelancer so he could have more time to focus on his driving career.

  • David Moulthrop
    NASCAR Contributor

    David Moulthrop is an award winning motorsports photo journalist and has covered auto racing since the mid-seventies. While he is most well known for his NASCARimages he has also covered F1, American Road Racing, and IndyCar on a regular basis. He has been published in numerous magazines, newspapers and online news sites including, National Speed Sport News, Area Auto Racing News, Auto Racing USA, Stock Car Magazine, Sprint Cup Dateline, and Jayski. David joined the iRacing team in 2004 as a contract photographer and became iRacing's Laser Scan Project Manager in 2005.

  • Jack Davidson
    Staff Videographer

    Jack is a recent grad from Boston University with a passion for filmmaking as well as racing. He grew up playing games such as the Need For Speed series, Gran Turismo, and more recently, the GRID and DIRT franchises.

  • Jason Lofing Series Writer
    Jason is 21 years old and was born and raised in Elk Grove. California. A big time NASCAR fan, he hasn’t missed a race on Sunday in years. Lofing is also a huge San Fransisco Giants fan and tries to take in at least a couple games a year. Other than sim racing, his biggest (and far more expensive!) hobby is photography. Although he is rather new to sim racing, Lofing has already accomplished some pretty impressive results, qualifying for the 2011 iRacing Oval Pro Series in Season 1, 2011, winning the inaugural Landon Cassill Qualifying Challenge and finishing runner-up in the second one.
  • Katier Scott
    Contributing Writer
    I am a veteran sim racer who first started racing way back in 1993 on the SPRTSIMS section of Compuserve with a league who can trace themselves all the way to the present. Within that league I act as Chief Steward and try to bring the unique viewpoint that this experience gives me into my articles.
    I have a BA (Hons) in Journalism and Editorial design and have been writing for seven years and currently cover the Lotus 79 CTC and Radical series alongside my freelance work. Living in the UK, as well as motorsports I love Photography, Arts and Crafts and reading.
  • David Ifeguni
    Contributing Writer
    I was born in New Haven, Connecticut in 1988 and moved to Midland, Michigan when I was two years old. I stayed there until third grade when I moved to Farmington Hills, Michigan and now I currently live in Naperville, IL where I'm attending Metea Valley High School as a 9th grader. In the past, I have participated in soccer and this year I plan on joining swimming or water polo. My family includes my 15 year old sister, a 7 year old sister and my mom and dad. I have been writing since 6th grade and have participated in many writing contests in my school and have received several awards for writing.
    My fascination for motorsports began when I was nine. The first NASCAR race I watched on TV was the 2009 Toyota/Save Mart 350 at Infineon Raceway, won by Kasey Kahne. My favorite NASCAR drivers are Kyle Busch, Dale Earnhardt Jr, and Jimmie Johnson. I have watched all the races in the NASCAR Sprint Cup, Nationwide and Camping World Truck Series since 2010. I currently have three wins on iRacing, two of them in the Nationwide car at Daytona and one in the Street stocks at Charlotte. My favorite car and type of track on iRacing is the Nationwide Series (B Class) car and superspeedways. Announces iRacing 2.0

April 20th, 2011 Announces iRacing 2.0

World’s Premier Online, Multiplayer Racing Game to Release Revolutionary Updates over the Summer Months

BEDFORD, MA (April 20, 2011) – today formally announced its most dramatic software release to date – Version 2.0. Coming in the summer of 2011, iRacing 2.0 will feature enhancements across the board for the popular online, multi-player racing title.

In contrast to gaming software brands that typically release a new title once every few years, the online racing game takes advantage of digital distribution to provide regular updates of its service to the more than 25,000 iRacing members four times per year.

“iRacing is now to sim racing what NASCAR is to stock car racing.”  -  John Henry

“By summer’s end, we will have clearly ‘launched’ a truly amazing step forward in sim racing. It is incredible how far we have come in just three years. I am thrilled to see our vision come to fruition with thousands of people racing online everyday in our service. iRacing is now to sim racing what NASCAR is to stock car racing,” said iRacing co-founder John Henry.

New Tire Model is the Core of iRacing 2.0

At the core of the 2.0 release is the highly anticipated new tire model, which will revolutionize the way iRacing members race online, providing unparalleled realism and the most accurate racing experience ever produced for a PC. The introduction of the new tire model will be rolled-out over the course of the summer, along with many of the additional enhancements, beginning in May.

iRacing’s CEO and legendary sim racing developer, Dave Kaemmer and his team have been researching tire properties and working on his newest tire model for over three years. “I have dedicated my professional life, over 20 years, to working on racing simulations and physics models,” said Kaemmer. “This new tire model is our best work ever. It was incredibly challenging and time consuming to develop an understanding, mathematically speaking, of a racing tire at the limit and under all sorts of conditions – and that was just phase one. To then translate that into a working model within the simulation was incredibly taxing – but it was truly a labor of love. The tires are clearly the hardest thing to simulate for any racing title, but I think we’ve nailed it! I believe it is going to bring simulated racing to a whole new level of enjoyment and realism.”

“The tires are clearly the hardest thing to simulate for any racing title, but I think we’ve nailed it!” – Dave Kaemmer

“iRacing 2.0 isn’t a new disc that needs to be purchased. Members will download the updates from our easy to use website, all for free”, said president Tony Gardner. “We  have improved our product so much in the last three years that, along with adding such an incredible list of new features this summer, we feel it’s fitting to celebrate the next generation of iRacing. We will be releasing some of these features in early May and some in August, but frankly we will continue improving the product long after that.”

The company initially launched its service in the summer of 2008 and 400 people joined that first month. Now three years and over 25,000 customers later, the company still provides updates and improvements to the service like clockwork every three months.

“Although we have moved well beyond our initial vision, we are working harder than ever and the features coming out this summer prove it”, added Gardner. “When we first launched we had only a few cars running on about a dozen U.S.-based tracks. Now we have over 30 official series running on over 60 laser scanned tracks from around the world – over 1,500 official races going-off each week, 24 hours per day, not to mention the hundreds of member-run leagues that take advantage of our hosted racing features each week.”

“I want to thank our tremendous real-world partners involved in this including: NASCAR, INDYCAR and GRAND-AM, who officially sanction series on I also want to thank all of the tracks, car manufactures and racing teams who have worked so hard with us to get everything simulated as realistically as possible. It sure does make it more fun for our members, ” Kaemmer added. “Lastly, and most importantly, I want to thank our members for their continued support and passion for race gaming and sim racing. Without them we could never have gotten to iRacing 2.0. It is incredible to think how far technology has come, especially in the last few years, and what could be in the future. We look forward to that journey with our members and many more great years of sim racing.”

Highlights of iRacing 2.0

May 2011

  • Early preview of Dave Kaemmer’s new tire model available on the new NASCAR Nationwide car.
  • Launch of in-game awards program – over 50 different participation awards members can earn.
  • Night racing on road courses using headlights beginning with Sebring International Raceway and the V8 Supercar, Mazda MX5 Cup & Roadster, Corvette C6.R, Riley Daytona Prototype, Pontiac Solstice, VW Jetta TDI Cup and Mustang Challenge race cars.
  • New NASCAR “Nationwide” stock car – race the car you watch on Saturdays.
  • Okayama International Circuit  (Japan) – the first of several tracks from the island nation.
  • New telemetry output for the data hungry racers.
  • Private league racing enhancements including: reduced pricing, advanced scheduling, new race session options and additional grid spots to virtually every track.
  • Graphic and shader upgrades in-game for more lifelike visuals.
  • Complete graphical overhaul of the Skip Barber FSB2000 race car – updating our first car to current standards.
  • Opening practice sessions to all license levels (excluding Pro Series).
  • Enhanced pitting and damage repair for all cars.
  • Preferred/custom car numbers.
  • Improved accuracy of the modeled physical track surface to match the laser scanned data better than ever before.

August 2011

  • New Tire Model for all cars.
  • Enhanced aero model for improved drafting and more realistic downforce characteristics.
  • Heat/Tournament racing for private leagues/sessions.
  • Driver aids available for private leagues and Rookie series (ABS brakes, traction control, driving line, steering aids, etc.).
  • Enhancements of new sound system.
  • Endurance racing and driver swaps.
  • Suzuka Circuit  (Japan).
  • Iowa Speedway (USA).
  • Ford GT race car
  • Honda LMP ARX-01C race car
  • Live pop-up chat on member site.

Current highlights of

  • Inexpensive – Standard one-year membership is less than $9 per month. Try it for one month for $5 to learn more first hand. Use Promo code PR-FIVEDOLLAR when joining.
  • The most accurate, realistic and feature rich simulation in the world.
  • Centralized member website with ease of use being the cornerstone; Regular automatic updates free with membership.
  • Live stats, tracking and scoring for every race.
  • Robust and passionate community including forums and live chat.
  • State-of-the-art graphics.
  • Head-to-head racing with same field size as real world racing – some tracks capable of racing up to 60 cars.
  • Fully integrated and professionally developed iRacing driving school.
  • Over 60 officially licensed and laser scanned tracks.
  • Over 25 officially licensed and authentically reproduced cars.
  • Over 100 private leagues using iRacing.
  • Unlimited racing 24/7: over 1,500 official race each week, unlimited open practice, unlimited time trialing, unlimited testing on track.
  • Ability to race any car at any track, anytime you want, utilizing the hosted racing feature.
  • Dozens of special events each year: iRacing Indy 500, iRacing Daytona 500, Club style competition, World Cup of iRacing.
  • Most prestigious Pro Series in sim racing sanctioned by NASCAR, INDY CAR and GRAND-AM, with thousands of dollars in cash prizes, full press coverage and live broadcasts.
  • Fully integrated real-world and sim racing news site ( and webcast show (iRacingTV) covering the racing action.
  • Mixed class racing, open setup racing, fixed setup racing, night racing on ovals.
  • License and division system automatically categorizes each member into the level that they are interested in: from casual race gamer looking to just have some fun to serious competitors looking for the best competition sim racing has to offer.
  • World class, live customer service and support.

41 Comments or Trackbacks

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  1. Name Email

  1. Steve Luvender
    April 20th, 2011 at 8:58 pm

    Great news! I’m looking forward to all the upcoming updates. Nice work, iRacing team.

  2. Jay Carr
    April 20th, 2011 at 9:13 pm

    Ah! FORD GT RACER! Gimme now! I want to race it around Suzaka! You guys definitely have my membership for at least another year now!

  3. Pruitt
    April 20th, 2011 at 9:15 pm

    Looking good! :)

  4. Troy Anderson
    April 20th, 2011 at 9:56 pm

    iRacing is already the best thing going for what I look for in a racing simulator. Love every single new feature. And night racing plus driver swaps for endurance racing, man that’s just icing on the cake. Now go get us Le Mans!!!

  5. Toby Bushnell
    April 20th, 2011 at 9:59 pm

    Thank you guys!! These developments sound fantastic and it’s great to see you are listening to us as customers. Night racing, cheaper hosted sessions, pit repairs for all, driver changes, longer (6 hour) hosted sessions, Ford GT, Honda LMP, NEW TYRE MODEL!! I’m in heaven :)

  6. Brooks Rayborne
    April 20th, 2011 at 10:03 pm

    Does this mean we will get to see tire wear during a race instead of always showing 100% between pit stops whether running 5 laps or 50 laps??

  7. Tony Hawkes
    April 20th, 2011 at 10:07 pm

    Sounds sweet! Hope my system can handle the improvements without killing my FPS! LOL!

  8. Tony Hawkes
    April 20th, 2011 at 10:26 pm

    “Enhanced aero model for improved drafting and more realistic downforce characteristics”.

    Does this mean 2 car drafting at Daytona and Talladega? Good lord I hope not! Haha!

  9. Richard Correira
    April 20th, 2011 at 10:31 pm

    Can’t wait, this is by far the best online site for racing so far. The new build should be spectacular!!!!!!

  10. Tyler King
    April 20th, 2011 at 10:52 pm


  11. Tyler King
    April 20th, 2011 at 10:53 pm

    Once all this stuff comes up, iRacing’s popularity is going to SKYROCKET!

    April 20th, 2011 at 10:55 pm

    This is outstanding. Thank you guys for the hard work and this service. iRacing is still kickass after 2+ yrs.

  13. Paul Morin
    April 20th, 2011 at 11:46 pm

    Great news. You have all worked so hard for this to happen and i’m happy to be part of it. :)

    2.0 will rock

  14. Evan Maillard
    April 20th, 2011 at 11:56 pm

    OMG awesome news.
    iRacing <3

  15. Jim Gibson
    April 20th, 2011 at 11:57 pm

    Thanks Guys! Great work.

  16. Benjamin
    April 20th, 2011 at 11:57 pm

    OMG NTM FTW!!!11

  17. Don
    April 21st, 2011 at 12:15 am

    Good stuff guys

  18. Mark Bratcher
    April 21st, 2011 at 1:46 am

    I would like to say that one of the great things i loved was that there were no driver aids and now puts it in a arcadish vision. This is “SIM” racing and aids in my opion should not be a part of it.
    This will get me looking for thenext real sim. Aids are not in real racing and there for takes away from the comment that this iracing is to sim racing as nascar is too stockcar racing. Take and keep the aids away. Lets keep it real let the game consoles keep the sids.

  19. vihar
    April 21st, 2011 at 2:37 am

    i caved when i saw night road racing

    stepped away to clean up the drool left behind


  20. Christopher Curiale
    April 21st, 2011 at 3:02 am

    Can’t wait, keep up the hard work ladies and gentlemen.

  21. Loren
    April 21st, 2011 at 4:36 am

    all of this is very very good. However, when will Iracing change the splits to encourage full fields. As the quantity of cars increase, the distribbution of players across the quantity of cars decreases, making for ever shorter race fields. It just isn’t fun not racing because the races do not fill, and the ones that do, far too often end up being 9 to 11 car fields. Iracing is increasing the grid in hosted races, why not increase the grid and fields for actual Iracing series races?

  22. Antonio Crinò
    April 21st, 2011 at 7:08 am

    Very very very good Iracing!!!!!!!!!!!!!!!!!!!!!!!

  23. gooding
    April 21st, 2011 at 10:16 am

    Netkar-pro is much better sim than iRacing, rFactor 2 will be better too.

    I’m boring with iR

    • Antonio Crinò
      April 21st, 2011 at 11:52 am

      Leave Iracing and go to play NetKar(without multy) and rFactor 2 when it will be ready…


    • Rocky Battenfield
      April 22nd, 2011 at 7:55 pm

      Ive been hearing about RF2 for 2 years now. I dont think it will ever be released. This is by far the best sim game out there and they just keep getting better and better

  24. Johnny Pierce
    April 21st, 2011 at 11:16 am

    I pray this tire model isn’t the biggest disappointment since Brandy Quinn and New Coke. Just joke n…Thks for the work.

  25. Matt
    April 22nd, 2011 at 8:57 pm

    another idea to take into consideration is an option for a “helmet cam” that looks into the turns much like you would in real life… “always look where you WANT to go, not where you’re already going” :)

  26. Igor K
    April 23rd, 2011 at 6:18 am

    Great news! I wish iRacing making pilots’ head movement esp in open wheel cars like F1.
    Also it’ll be nice to compete in rain races!

  27. ARG
    April 25th, 2011 at 2:54 pm

    iRacing is the bomb!!!

  28. Gerald Lucier
    April 26th, 2011 at 12:18 am

    Thanks to everyone at iracing for all your hard work getting things done to keep members happy.

  29. ED
    April 26th, 2011 at 1:11 am

    Custom car #s look out for 92 baby

  30. Anonymous
    May 2nd, 2011 at 9:52 pm

    Love it, thanks guys. I have to give my obligatory ask for some eye candy love with destructable cars/debris, animated arms/helmets, and pitcrews. This would just add to the “realism” experience (just like we got with smoke and skids)

  31. Luis Babboni
    May 5th, 2011 at 4:02 am

    At least moving arms in replays please!
    I cant believe this is difficult to implement and gives to the game a great jump in viewing realism.
    Its near a shame that the “best” simulator looks so weird cause its “fool” question.
    If you will not do it, please say to us why.

  32. Tony G
    May 6th, 2011 at 5:09 pm

    In the works Luis!!!

  33. Todd Foss
    May 29th, 2011 at 9:21 pm

    Suprised to see Iowa coming in august, excited for that

    • Brett Robinson
      June 22nd, 2011 at 6:34 am

      does anyone know when lucas oil raceway indianapolis is coming? That is a wonderful track!!!!!!!!

  34. Anonymous
    July 10th, 2011 at 4:54 am

    I’m finally updating my computer and would like to know what recommended hardware changes are going to be made for iRacing 2, if any. My current system has to run at about 1/2 the eye candy at best to keep my throughput high enough to not have issues. Are the changes to iRacing going to increase the minimum system requirements?

    • Scott Dyche
      July 10th, 2011 at 4:17 pm

      Any word on what the hardware requirements are going to be? Upgrading my system and don’t want to have the same situation I have now – can barely run with all eye candy turned down. Please don’t leave me hanging or getting hardware that is insufficient. Thanks guys!

  35. Matt
    July 14th, 2011 at 8:02 pm

    The new drafting and downforce characteristics, paired with the new tire model, will certainly make superspeedway racing a lot more realistic, because the draft in packs just doesn’t seem right, and speeds don’t increase near like they do in real life with the 2 car tandems.

  36. SERGIO
    July 25th, 2011 at 12:23 am

    Que larga se hace la espera… en Agosto vamos a estar Agusto.

  37. John Thompson
    July 27th, 2011 at 11:32 pm

    What day will 2.0 be out ???