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April 2014

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  • David Phillips
    Editor And Chief
    David Phillips is a long-time contributor to print and electronic publications in the U.S. and abroad, including Racer, Autosport, AutoWeek, Motor Sport and SPEEDtv.com, oversees the daily updating of news stories and assigns, edits and contributes feature material for inRacingNews.com.
  • David Judson
    Contributor

    29 years old, Dave Judson lives in Mentor, Ohio. Dave has grown up with racing, watching his father win races and championships at the local go-kart track as a youngster and continuing his love of racing while watching NASCAR, Indycar, Formula 1 and sports cars.
    Judson has enjoyed a successful sim-racing career of his own in the IZOD Indycar iRacing Open and Fixed Setup Series. He has race wins to his credits as well as the Division 1 Championship of the Open Series in Season 1 of 2013 and the Overall Championship of the Fixed Series in Season 3 of 2013.
    Dave has a Bachelor's Degree in Business Administration from Cleveland State University and is looking to expand his horizons by writing for inRacingNews.

  • Matt A Kingsbury
    Contributor

    Kingsbury lives in Fairfield, Connecticut where he currently attends Sacred Heart University. He is a fan of any form of racing, from NASCAR to IndyCar, Formula 1, and especially endurance racing. The summer of 2013 saw Kingsbury attend IndyCar's return to Pocono Raceway as well as the ARCA race at Pocono which Corey Lajoie won and got some pictures (including the accompanying mug shot) in Victory Lane thanks to his aunt!

  • Raymond Kingsbury
    Contributor

    Ray Kingsbury is a motorsport enthusiast and full-time university student, born and raised in Connecticut. He started his own racing career in BMX, riding bicycles competitively on the state level. In eight years he claimed the state championship and was ranked nationally before moving away from the sport. This void of activities led him to rediscover sim-racing in the form of NASCAR Heat. After a championship in the game's most competitive league Kingsbury started focusing full-time on his involvement in Live for Speed. There he founded Last Lap Motorsports which today has more than 20 members worldwide.

    When a few Last Lap Motorsports members decided to give iRacing.com a chance to feed their desire for more oval racing, Ray teamed with his brother Matt, Nathan Lamothe and newcomer Jimmie Jones to enter the ETV! Live Team Series and claimed the title after a dominating performance at Watkins Glen. To this day the team continues in both Live for Speed and iRacing.com and Ray still takes much delight in his own sim-racing career. A reporter for his high school newspaper before moving to university, Kingsbury keeps-up his writing activities by contributing to iRacing News.

  • Jeff Jacobs
    Contributor

    Jeff Jacobs started autocrossing with the SCCA in 1990 while a student at the University of Florida. He has competed in the SCCA's National Tour and ProSolo series since 1995, winning a ProSolo National Championship in H-Stock in 2011 driving a 2010 MINI Cooper. Jeff completed his SCCA Club Racing drivers' school in 2012 at Roebling Road in a Spec Miata. He currently writes a column for the SCCA's Northeast Division in SportsCar Magazine and is the Region Executive of the Philadelphia Region SCCA.

    Jeff joined iRacing in October 2012. After starting with the MX-5 and SRF cars, he has been concentrating on the Ford Mustang FR500S, competing in the iRacing.com Mustang Cup series and the Continental Endurance Sports Car Series.

  • Jordan Hightower
    Contributor

    Jordan began sim-racing in 2005 with the NASCAR Racing 2003 Season sim and then joined the iRacing community in June of 2008. He hails from Fort Smith, Arkansas where he is currently enrolled at the University of Arkansas Fort Smith, after which he plans to attend the University of Arkansas to earn his MBA. Although he enjoys watching and playing basketball, most of Jordan's focus is on motorsports, particularly NASCAR: "Anything that burns gas and goes fast, I like."

  • Scott Kelly
    Contributor

    Born and raised in the greater St. Louis, Missouri area, Scott Kelly has had a love for motorsports ever since his father did the right thing by introducing auto racing into his life. No longer able to quench his need for speed by spectating NASCAR races on TV and watching dirt track stars slide around local tracks, Kelly eventually picked-up sim racing in his teens, wheeling cars found in Ratbag Games' "Dirt Track Racing" and "World of Outlaws: Sprint Cars" while also becoming introduced into multiple Papyrus sim-racing series. Joining the iRacing ranks in late 2011, Kelly set his sights on the short track racing he was familiar with, focusing on the sprint car, while also driving the Legends and street stock in multiple iRacing.com leagues.

    Kelly brings not just his enthusiasm for racing to the highest-rated motorsports simulation, but also his B.A. degree in English; he covers the action seen in the iRacing.com Sprint Car Series, while also placing the spotlight on various leagues within the service. Enjoying his start to a career in motorsports journalism, Kelly also doesn't mind visiting victory lane from time-to-time.

  • George Wood
    Contributing Writer
    After beginning his racing career with go-karts at age seven, George then turned wrenches on street stocks until he could finally turn the wheel. Following the successes of his friends and family, George has since retired from real-world racing, where he is now a science and mathematics faculty member for several local community colleges. When George isn't grading laboratory reports or iRacing, he is performing at bluegrass festivals in the Northeast, making fishing lures, playing golf, and rooting for his beloved Baltimore Orioles.
  • Chris Hall
    iRacing.com Series Writer
    Chris Hall has been writing since the nineties and moved into motorsports reporting in 2005, covering series such as ALMS, British GT, FIA GT, Le Mans and 2CV racing for Full Throttle magazine, Motorsport.com, The-Paddock.net, GTGateway.com, L' Endurance and, of course, inRacingNews. During 2008 and 2009, he worked with the RSS Performance Porsche Carrera Cup Team (and former British GT(C) champions) as a data engineer for a variety of drivers and models of 997s.
  • Jason Lofing
    iRacing.com Series Writer
    Jason is 21 years old and was born and raised in Elk Grove. California. A big time NASCAR fan, he hasn’t missed a race on Sunday in years. Lofing is also a huge San Fransisco Giants fan and tries to take in at least a couple games a year. Other than sim racing, his biggest (and far more expensive!) hobby is photography. Although he is rather new to sim racing, Lofing has already accomplished some pretty impressive results, qualifying for the 2011 iRacing Oval Pro Series in Season 1, 2011, winning the inaugural Landon Cassill Qualifying Challenge and finishing runner-up in the second one.
  • Dylan Sharman
    Contributing Writer
    I was born in Adelaide and we moved-out for Angle Vale for a few years until I was about 7 years old, when we moved to the Barossa Valley where I live now. I'm 19 years old and currently traveling back and forth weekly as I'm studying for a Diploma of Furniture Design and Technology.

    I've always had a love for racing as my close family did some racing and we were always out at the local dirt track. I joined iRacing back in 2010 and slowly but surely got the hang of it as this is my first experience with sim racing and am loving it each time I race. I've won two SK Modified titles (almost had three in a row but finished P2 in 2011 S4), an iRacingNews Challenge championship (2012 S1 Mazda) and was also an AustralAsian Intel GT Series Finalist.
  • Katier Scott
    Contributing Writer
    I am a veteran sim racer who first started racing way back in 1993 on the SPRTSIMS section of Compuserve with a league who can trace themselves all the way to the present. Within that league I act as Chief Steward and try to bring the unique viewpoint that this experience gives me into my articles.
    I have a BA (Hons) in Journalism and Editorial design and have been writing for seven years and currently cover the Lotus 79 CTC and Radical series alongside my freelance work. Living in the UK, as well as motorsports I love Photography, Arts and Crafts and reading.
  • David Ifeguni
    Contributing Writer
    I was born in New Haven, Connecticut in 1988 and moved to Midland, Michigan when I was two years old. I stayed there until third grade when I moved to Farmington Hills, Michigan and now I currently live in Naperville, IL where I'm attending Metea Valley High School as a 9th grader. In the past, I have participated in soccer and this year I plan on joining swimming or water polo. My family includes my 15 year old sister, a 7 year old sister and my mom and dad. I have been writing since 6th grade and have participated in many writing contests in my school and have received several awards for writing.
    My fascination for motorsports began when I was nine. The first NASCAR race I watched on TV was the 2009 Toyota/Save Mart 350 at Infineon Raceway, won by Kasey Kahne. My favorite NASCAR drivers are Kyle Busch, Dale Earnhardt Jr, and Jimmie Johnson. I have watched all the races in the NASCAR Sprint Cup, Nationwide and Camping World Truck Series since 2010. I currently have three wins on iRacing, two of them in the Nationwide car at Daytona and one in the Street stocks at Charlotte. My favorite car and type of track on iRacing is the Nationwide Series (B Class) car and superspeedways.

Release Notes for 2012 Season 3

by Grant Reeve on July 26th, 2012

The release notes for the 2012 Season 3 build are as follows:

Hosted Sessions

- Gridding – In a multi-class event you can now select a third gridding option “One class per car – grid all cars in a class together”.

- Weight Penalty – You can now specify a weight penalty in kg for each car class independently. The value must be positive and currently the highest the penalty can be set is 250kg.  The value can be set in either lbs or kg. If you click on the label “KG Penalty” it will switch to “LBS Penalty” and vice versa.  Please note, it always stores the value as kg in the database, so there will be some loss of precision when switching back and forth between lbs and kg.

Notifications

- The notification icon on the footer has been updated so that it is more pronounced. The notification box has been re-styled.


Leagues

- You can now create or join a League through a new built-in League section of the iRacing member site.  Leagues provide a place for racers to get together with a group of like-minded iRacers and custom tailor their racing activities to what interests them, as well as a social hub for discussion and organization.  Within each league, competition on many levels can occur: “Race Seasons” can be set up where League admins create a schedule of races with or without Championship standings, or more casual one-off races can be set up at any time for fun.

This area is accessible via the new “LEAGUES” link that is located in the primary navigation links area.

When you arrive in this area, you are first presented with a Directory of all of the Leagues in iRacing.  Some leagues may be openly recruiting members (indicated by a “Join” button in their row) while others will be closed for private competition.  To join a league, click on that Join button to send the league admin an application for membership.  If your interest is rather to create a league, click on the large “CREATE A LEAGUE” button in the upper right corner of the screen.  This will bring up a dialog where you enter your desired League name and save it (there is a charge for this).  Upon league creation, a league management wizard will appear which allows immediate access to adding members, creating race seasons, or personalizing your new League section.

A great deal more functionality is available, and a quick look at this functionality is available in video form by following this link: https://www.youtube.com/watch?v=NOriRMFpwsc&feature=plcp

Simulation

Graphics/UI

- A mouse rollover help capability has been added to the simulation user interface. For now, help is available on setup items in the garage for all the oval track cars, and also on the graphics options screen.

- Try to do something more reasonable if Direct3D 9 has to deal with more than 4 GB of texture memory.

- Allow specifying an alternate FPS limit when on battery power.

- Auto hide the mouse cursor instead of permanently disabling it while driving.

- Fix a bug that caused the mouse scroll wheel to stop working when on secondary monitor.

Spotter

- Make damage spotter messages only play when chatty set to high.

- Make leader/pace positions only play when chattiness set to medium.

- Bump suspension damage threshold up to > 0.8 from > 0.5 to try and minimize how often we hear the ‘you’ve got wheel damage’ message.

- Make SPCC_N21 to SPCC_N99 messages optional, so international translations can override them as needed in custom spotter packs

Telemetry

- Log pit stop and in car adjustments to telemetry (dcBrakeBias, etc).

- Turn on shock deflection to live telemetry (LFshockVel, etc).

- Output shift indicator RPM’s to telemetry.

- Marked shiftIndicatorPct telemetry variable as deprecated.  Replaced by DriverCarSLFirstRPM define in the session string.

- Output relative track location of players pit stall to telemetry (DriverPitTrkPct: in the Session string).

- Output gear grind info to telemetry (ShiftPowerPct and ShiftGrindRPM).


Controls/Force Feedback

- Stop G27 shift lights from getting stuck on when you exit the sim.

- Tweak G27 shift indicator to be more linear.

- Finish filling in shift indicator data for all cars.

- Fanatec wheels now display their gear/pit limiter info on the built in numeric display.

- Fanatec CSW wheels now use the shift indicator lights.

- Fanatec pedals vibrate when locking up the wheels with the brake assist aid turned on.

- You can turn off all wheel displays by setting app.ini [misc] enableWheelDisplay=0.

- FFB wheels now use FFB effect to limit wheels rotation to the rotation of the virtual car.  Can be disabled with app.ini [misc] steeringBumpStopDeg = -1, or adjusted to any level of firmness using the same variable.

- New app.ini option [misc] steeringFFBLinearForce=0, setting it to 1 will turn off the boost we apply to small FFB forces giving you true linear FFB force output.  This will make it more difficult to dial in your FFB feel, so be careful when applying this.

- New app.ini option [misc] steeringFFBBaseOffset=0 that forces the FFB motors to output a minimum force.  This can help tighten up a wheel around neutral, when the drivers have a lot of FFB dead zone.  Settings in the 0.05 to 0.15 range are typical (5% to 15%).

- Smooth out joystick data when using it to look left/right while driving.

- Improve joystick detection code to better deal with small joysticks, like those found on the Fanatec CSW wheel.

Garage

- Added a notes tab for entering notes that get saved with a setup, for all cars.

Physics

- Fixed a bug in the detroit locker differential that wasn’t unlocking the correct wheel when it should have when unloaded. Makes a noticeable change to turn-in characteristics of all the NASCAR cars.

- Fixed a bug which would cause engine torque to produce twice as much rearward weight transfer as it should, but only while the clutch is slipping.


Black Box

- The F3 black box will now dim the display of other cars that are in a pit lane.

Cars
- The “Chevrolet Impala SS 2009″ and the “Chevrolet Impala Class B” (formerly part of the same package) have been split out into their own packages.  With this split the Chevrolet Impala SS 2009 has been re-named the Chevrolet National Impala.  Members who owned the single combined package of both cars prior to the Season 3 build will continue to own both cars, but now in the form of two packages instead of one.  Going forward the cars will need to be purchased independently.

- The way numbers are displayed on the cars have been adjusted so that there is less space (kerning) between the numbers. This mainly concerns forward and back leaning numbers.

Chevrolet Corvette C6R

- Maximum braking torque has been decreased to reduce likelihood of tire lockup.

Chevrolet Impala

- Tires have been updated and may feel more forgiving at the limit.  Newer more representative tire staggers have been applied.

- The aerodynamics have been updated with newly received data.

- Grill tape options now come in 10% increments.

- Detroit Locker tuned with more locking/unlocking action torque to match better with the unlocking bug fix.

Chevrolet Impala Class B

- Tires have been updated and may feel more forgiving at the limit.  Newer more representative tire staggers have been applied.

- The aerodynamics have been updated with newly received data. A fraction less drag at Super Speedway tracks.

- Grill tape options now come in 10% increments.

- Detroit Locker tuned with more locking/unlocking action torque to match better with the unlocking bug fix.


Chevrolet Monte Carlo SS

- Aero forces now act in a fashion more similar to our other high level stockcars.  Handling should remain similar or with no noticeable change at all.

Chevrolet National Impala

- The aerodynamics have been updated with newly received data.

- Engine power updated to use NASCAR-spec engine.

Chevrolet Silverado

- Tires have been updated and may feel more forgiving at the limit.  Newer more representative tire staggers have been applied.

- The aerodynamics have been updated with newly received data.

- Detroit Locker tuned with more locking/unlocking action torque to match better with the unlocking bug fix.

- Spek gauges have been added to the cockpit.

- Roll bar camera has been updated so the view isn’t blurry.


Dallara IndyCar

- Steering effort reduced at oval tracks.

- More accurate speed estimates for selecting gears in the garage.

- Drafting performance improvements at all track types.

Ford Falcon FG01 V8

- Increase power steering assist.

- Reduced caster limits to more realistic range

- Increased tire degradation.

- Engine fuel economy has been reduced.

Ford Mustang FR500S

- Updates to collision sphere stiffness, damping and strengths.

Legends Ford ’34 Coupe and Rookie

- Full physics refresh to suspension, chassis, tires and baseline setups.

Lotus 79

- Reduce radiator blockage effects while in slipstream.

- Aero oversteer with trailing car in close proximity has been reduced.


Modified – SK and Tour

- Added the New Tire Model, along with a full physics refresh to suspension, chassis, tires, aero and baseline setups.

- Additional garage variables added for setup tuning including: track bar heights, ballast adjustment, steering ratio as well as rebound and compression damping.

Pontiac Solstice and Rookie

- Added the New Tire Model, along with a full physics refresh to suspension, chassis, tires, aero and baseline setups.


Riley MkXX Daytona Prototype

- Increased power steering assist.


VW Jetta TDI Cup

- Added the New Tire Model, along with a full physics refresh to suspension, chassis, tires, aero and baseline setups.

- The gauge needles and lit numbers shouldn’t overlap each other at night anymore.

Williams-Toyota FW31

- Fixed a bug inside our inerter function.  Inerter ranges have been reduced to satisfy simulation integration step limitations.

- A fraction more max braking torque available.

Tracks

- Flaggers have been added to the Start/Finish Lines of all tracks to display Green, Yellow, White, and Checkered flags. The initial implementation of the flagger is limited to live timing only and will not display the flags in replays, rather it displays the current live state of the flag in the current session. The flagger will not be visible if Vertex Shaders are disabled. Replay functionality and corner works with local cautions will be coming in a future update.

- Older tracks have had their base lighting edited to match some of our newer day tracks.  Difference will be subtle.

- Updated track surface shaders have now been added to the following tracks:

Barber Motorsports Park

Circuit de Spa-Francorchamps

Indianapolis Motor Speedway

Iowa Speedway

Thompson Speedway

Watkins Glen International


Barber Motorsports Park

- The gas station has been edited so it displays properly, it is no longer inside out.  The attendant at the station is relieved.


Charlotte Motor Speedway

- Fixed a section of track exiting pit road where the car would sink below the surface.


Darlington Raceway

- Fixed the problem with the black box resetting pit requests – a painted line in the middle portion of the pit lane thought it was racing surface instead of pit lane!

Daytona International Speedway

- Adjusted night lighting to reflect the lack of Musco lights.

Infineon Raceway

- Fixed a bump/seam on the corner that leads onto Indy config.

Oulton Park Circuit

- Removed some x-sections on curbing for Fosters config to improve FPS.

- Turn 1 had a segment that was set to concrete that was causing a spec issue, fixed to be set as asphalt.

- Fixed a seam in turn 5 sand trap.

Oxford Plains Speedway

- Fixed a seam in the infield grass on Turn 2 exit.

New Smyrna Speedway

- Adjusted night lighting to reflect the lack of Musco lights.


Suzuka International Racing Course

- Fixed a bug in the West configuration so that pit stalls 14 through 23 will have their laps counted properly.

USA International Speedway

- Fixed a few camera issues with the camera set.

- Widened the race groove by creating a new min and max race line.

- Fixed camera tv1_00; turned off manual focus so cars will no longer be out of focus on the front stretch.

Virginia International Raceway

- The safety truck just outside pit road has been lowered so that it sits on the terrain.

Enjoy!

5 Comments or Trackbacks

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  1. Thomas Kraft
    July 26th, 2012 at 6:00 pm

    I am happy for the gas station attendant..

    • DavidP
      July 27th, 2012 at 12:09 pm

      Happiest man on iRacing!

  2. Ron Williams
    July 31st, 2012 at 4:15 pm

    new build does not impress me the car has no feel to it why use force feed back to feel nothing seems to drive better with 360 controler think im on to rfactor

  3. Steve R
    August 4th, 2012 at 3:16 pm

    Love it!

  4. Max
    August 12th, 2012 at 2:33 am

    Try Reiza Studios Game Stock Car is you want some awesome physics and force feedback. It’s completely taken me away from iRacing.