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  • David Phillips
    Editor And Chief
    David Phillips is a long-time contributor to print and electronic publications in the U.S. and abroad, including Racer, Autosport, AutoWeek, Motor Sport and, oversees the daily updating of news stories and assigns, edits and contributes feature material for
  • Wil Vincent
    Contributing writer

    Wil is a 25 year old student, town planner, and sim racing commentator, most well known for his work as the lead commentator for GlacierTV. Wil got into commentating through his college student radio, where he also worked as a journalist and interviewer, covering gigs and festivals within the UK, and joined GlacierTV in February 2012, becoming lead commentator a month later. His work culminated in him commentating on the 2013 World Championship Grand Prix Series, iRacing Indy 500, and iRacing All Star Race. When he gets in the virtual cockpit, you'll normally see will taking on the thrill of IndyCar Oval racing, or trying his hand in GT action

    Outside of iRacing, Wil's an avid IndyCar fan, having watched the sport since the late 1990s, and always looks forward to the Month of May. He also enjoys watching NASCAR, Formula 1, and V8 Supercars.

  • Jeff Jacobs

    Jeff Jacobs started autocrossing with the SCCA in 1990 while a student at the University of Florida. He has competed in the SCCA's National Tour and ProSolo series since 1995, winning a ProSolo National Championship in H-Stock in 2011 driving a 2010 MINI Cooper. Jeff completed his SCCA Club Racing drivers' school in 2012 at Roebling Road in a Spec Miata. He currently writes a column for the SCCA's Northeast Division in SportsCar Magazine and is the Region Executive of the Philadelphia Region SCCA.

    Jeff joined iRacing in October 2012. After starting with the MX-5 and SRF cars, he has been concentrating on the Ford Mustang FR500S, competing in the Mustang Cup series and the Continental Endurance Sports Car Series.

  • Cam Stark
    contributing writer

    I began taking sim racing seriously about a year ago, but have loved motorsports from a young age. I began following Formula One first, then realized there are a huge variety of motorsports to watch. iRacing has opened my eyes even more to the diversity and volume of “real world” motorsports, let alone on the sim itself. With the huge varieties of series to choose from, you're spoiled for choice!

    Ever since I began iRacing, I wanted to improve on my ability, be it road or oval. Having not really heard about oval racing prior to November last year (blame the UK press), my mentality towards it has totally changed from what it would have initially been - it's awesome! I recently began road racing again - in the Star Mazda - and have been having a blast ever since. On top of racing the series I have the privilege of writing the articles for iRacing News.

    In all honesty I have surprised myself on iRacing. From being a fairly casual gamer/racer, it's been a world of difference, but it has far exceeded my expectations. I had a very brief stint driving in rFactor leagues, but I found my place of sim racing on this service, and I can't see myself stopping anytime soon.

  • Justin Sutton
    series contributor

    Justin is 29 and lives in Texas with his girlfriend and three dogs. Although always a fan of road racing growing up, Sutton never got the chance to participate in Sim-Racing until 2012 and didn't join iRacing until 2013. The son of a writer, and former resident of Connecticut and Philadelphia, his interests vary. Currently Sutton is a co-owner of YouTube channel focused on racing games and simulators and more specifically Formula One along with his partner Mikko from Finland (BoxBoxBoxGaming). Currently Sutton writes the Skip Barber F2000 and Lotus 49 articles (and the occasional F1 article) for iRacing News, and doesn't get nearly enough time to race the cars he writes about.

    Gaming is a big part of Sutton's life as well as he is both viewer and broadcaster on Twitch along with his girlfriend of seven years. In addition to being an aspiring writer he is a skilled speaker with a focus on commentary of races and hopes one day to do commentary for road racing of some kind.

  • Matt Holden

    Matt Holden began his involvement in motorsports at an early age, moving to Charlotte, NC when he was 6 months old. Growing up next door to a NASCAR TV personality, racing has always been a major part of his life. Currently studying Mechanical Engineering at UNC Charlotte, Matt works for US Legend Cars International as a technical inspector and race official at local tracks such as Charlotte Motor Speedway and Concord Speedway. Within iRacing, Matt is the Crew Chief for Gale Force Racing's #05 car in the NASCAR Peak Antifreeze Series, as well as Chassis Engineer for the team's R&D program.

  • Paul Slavonik
    iRacingNews Series Writer

    For all intents and purposes, Paul Slavonik was a late-bloomer to racing. Growing up watching NASCAR drivers such as Davey Allison and Earnhardt Sr. was the furthest extent of Paul’s racing aspirations at the time. Fast forwarding 20 years, Paul began watching the UK show Top Gear and thus ensued a fascination with all things fast. Soon after, Paul stumbled upon and has been hooked on racing ever since.
    A United States Army Veteran, Certified Audio Engineer and aspiring author, Paul spends his time hanging out with his wife and working on his first book. Currently residing in Dallas/Fort Worth (DFW), TX, his favorite racing series is the Australian V8 Supercars (go FPR!) and he has recently joined a local ChumpCar racing team. Paul began writing news stories for iRacingNews in January of 2014 and currently covers the GT3 Challenge Series and the V8 Supercars Series.

  • Thiago Izequiel

    Born in 1985 in the city of Rio de Janeiro, Thiago Izequiel is a graphic and web designer, go kart racer, aiming to get a career in motorsports. He started racing in 2007 and joined iRacing in 2010. Thiago lives in Maricá, a little town located in Rio de Janeiro state, around 60km far away from Rio de Janeiro city. In 2014 he started to write for iRacing News and also started to design layouts for racing cars.

    Working as a freelancer today, he started working as a designer in 2006. After a few years working in web design agencies, Thiago decided to follow his dreams and quit his job to work with a racing driver named Suzane Carvalho in 2011, on her driver's school. Things didn't worked out as expected and Thiago, after getting jobs as a front-end developer and social media content developer, went back to the dream path as a freelancer so he could have more time to focus on his driving career.

  • David Moulthrop
    NASCAR Contributor

    David Moulthrop is an award winning motorsports photo journalist and has covered auto racing since the mid-seventies. While he is most well known for his NASCARimages he has also covered F1, American Road Racing, and IndyCar on a regular basis. He has been published in numerous magazines, newspapers and online news sites including, National Speed Sport News, Area Auto Racing News, Auto Racing USA, Stock Car Magazine, Sprint Cup Dateline, and Jayski. David joined the iRacing team in 2004 as a contract photographer and became iRacing's Laser Scan Project Manager in 2005.

  • Jack Davidson
    Staff Videographer

    Jack is a recent grad from Boston University with a passion for filmmaking as well as racing. He grew up playing games such as the Need For Speed series, Gran Turismo, and more recently, the GRID and DIRT franchises.

  • Jason Lofing Series Writer
    Jason is 21 years old and was born and raised in Elk Grove. California. A big time NASCAR fan, he hasn’t missed a race on Sunday in years. Lofing is also a huge San Fransisco Giants fan and tries to take in at least a couple games a year. Other than sim racing, his biggest (and far more expensive!) hobby is photography. Although he is rather new to sim racing, Lofing has already accomplished some pretty impressive results, qualifying for the 2011 iRacing Oval Pro Series in Season 1, 2011, winning the inaugural Landon Cassill Qualifying Challenge and finishing runner-up in the second one.
  • Katier Scott
    Contributing Writer
    I am a veteran sim racer who first started racing way back in 1993 on the SPRTSIMS section of Compuserve with a league who can trace themselves all the way to the present. Within that league I act as Chief Steward and try to bring the unique viewpoint that this experience gives me into my articles.
    I have a BA (Hons) in Journalism and Editorial design and have been writing for seven years and currently cover the Lotus 79 CTC and Radical series alongside my freelance work. Living in the UK, as well as motorsports I love Photography, Arts and Crafts and reading.
  • David Ifeguni
    Contributing Writer
    I was born in New Haven, Connecticut in 1988 and moved to Midland, Michigan when I was two years old. I stayed there until third grade when I moved to Farmington Hills, Michigan and now I currently live in Naperville, IL where I'm attending Metea Valley High School as a 9th grader. In the past, I have participated in soccer and this year I plan on joining swimming or water polo. My family includes my 15 year old sister, a 7 year old sister and my mom and dad. I have been writing since 6th grade and have participated in many writing contests in my school and have received several awards for writing.
    My fascination for motorsports began when I was nine. The first NASCAR race I watched on TV was the 2009 Toyota/Save Mart 350 at Infineon Raceway, won by Kasey Kahne. My favorite NASCAR drivers are Kyle Busch, Dale Earnhardt Jr, and Jimmie Johnson. I have watched all the races in the NASCAR Sprint Cup, Nationwide and Camping World Truck Series since 2010. I currently have three wins on iRacing, two of them in the Nationwide car at Daytona and one in the Street stocks at Charlotte. My favorite car and type of track on iRacing is the Nationwide Series (B Class) car and superspeedways.

Release Notes for 2012 Season 3

by Grant Reeve on July 26th, 2012

The release notes for the 2012 Season 3 build are as follows:

Hosted Sessions

- Gridding – In a multi-class event you can now select a third gridding option “One class per car – grid all cars in a class together”.

- Weight Penalty – You can now specify a weight penalty in kg for each car class independently. The value must be positive and currently the highest the penalty can be set is 250kg.  The value can be set in either lbs or kg. If you click on the label “KG Penalty” it will switch to “LBS Penalty” and vice versa.  Please note, it always stores the value as kg in the database, so there will be some loss of precision when switching back and forth between lbs and kg.


- The notification icon on the footer has been updated so that it is more pronounced. The notification box has been re-styled.


- You can now create or join a League through a new built-in League section of the iRacing member site.  Leagues provide a place for racers to get together with a group of like-minded iRacers and custom tailor their racing activities to what interests them, as well as a social hub for discussion and organization.  Within each league, competition on many levels can occur: “Race Seasons” can be set up where League admins create a schedule of races with or without Championship standings, or more casual one-off races can be set up at any time for fun.

This area is accessible via the new “LEAGUES” link that is located in the primary navigation links area.

When you arrive in this area, you are first presented with a Directory of all of the Leagues in iRacing.  Some leagues may be openly recruiting members (indicated by a “Join” button in their row) while others will be closed for private competition.  To join a league, click on that Join button to send the league admin an application for membership.  If your interest is rather to create a league, click on the large “CREATE A LEAGUE” button in the upper right corner of the screen.  This will bring up a dialog where you enter your desired League name and save it (there is a charge for this).  Upon league creation, a league management wizard will appear which allows immediate access to adding members, creating race seasons, or personalizing your new League section.

A great deal more functionality is available, and a quick look at this functionality is available in video form by following this link:



- A mouse rollover help capability has been added to the simulation user interface. For now, help is available on setup items in the garage for all the oval track cars, and also on the graphics options screen.

- Try to do something more reasonable if Direct3D 9 has to deal with more than 4 GB of texture memory.

- Allow specifying an alternate FPS limit when on battery power.

- Auto hide the mouse cursor instead of permanently disabling it while driving.

- Fix a bug that caused the mouse scroll wheel to stop working when on secondary monitor.


- Make damage spotter messages only play when chatty set to high.

- Make leader/pace positions only play when chattiness set to medium.

- Bump suspension damage threshold up to > 0.8 from > 0.5 to try and minimize how often we hear the ‘you’ve got wheel damage’ message.

- Make SPCC_N21 to SPCC_N99 messages optional, so international translations can override them as needed in custom spotter packs


- Log pit stop and in car adjustments to telemetry (dcBrakeBias, etc).

- Turn on shock deflection to live telemetry (LFshockVel, etc).

- Output shift indicator RPM’s to telemetry.

- Marked shiftIndicatorPct telemetry variable as deprecated.  Replaced by DriverCarSLFirstRPM define in the session string.

- Output relative track location of players pit stall to telemetry (DriverPitTrkPct: in the Session string).

- Output gear grind info to telemetry (ShiftPowerPct and ShiftGrindRPM).

Controls/Force Feedback

- Stop G27 shift lights from getting stuck on when you exit the sim.

- Tweak G27 shift indicator to be more linear.

- Finish filling in shift indicator data for all cars.

- Fanatec wheels now display their gear/pit limiter info on the built in numeric display.

- Fanatec CSW wheels now use the shift indicator lights.

- Fanatec pedals vibrate when locking up the wheels with the brake assist aid turned on.

- You can turn off all wheel displays by setting app.ini [misc] enableWheelDisplay=0.

- FFB wheels now use FFB effect to limit wheels rotation to the rotation of the virtual car.  Can be disabled with app.ini [misc] steeringBumpStopDeg = -1, or adjusted to any level of firmness using the same variable.

- New app.ini option [misc] steeringFFBLinearForce=0, setting it to 1 will turn off the boost we apply to small FFB forces giving you true linear FFB force output.  This will make it more difficult to dial in your FFB feel, so be careful when applying this.

- New app.ini option [misc] steeringFFBBaseOffset=0 that forces the FFB motors to output a minimum force.  This can help tighten up a wheel around neutral, when the drivers have a lot of FFB dead zone.  Settings in the 0.05 to 0.15 range are typical (5% to 15%).

- Smooth out joystick data when using it to look left/right while driving.

- Improve joystick detection code to better deal with small joysticks, like those found on the Fanatec CSW wheel.


- Added a notes tab for entering notes that get saved with a setup, for all cars.


- Fixed a bug in the detroit locker differential that wasn’t unlocking the correct wheel when it should have when unloaded. Makes a noticeable change to turn-in characteristics of all the NASCAR cars.

- Fixed a bug which would cause engine torque to produce twice as much rearward weight transfer as it should, but only while the clutch is slipping.

Black Box

- The F3 black box will now dim the display of other cars that are in a pit lane.

- The “Chevrolet Impala SS 2009″ and the “Chevrolet Impala Class B” (formerly part of the same package) have been split out into their own packages.  With this split the Chevrolet Impala SS 2009 has been re-named the Chevrolet National Impala.  Members who owned the single combined package of both cars prior to the Season 3 build will continue to own both cars, but now in the form of two packages instead of one.  Going forward the cars will need to be purchased independently.

- The way numbers are displayed on the cars have been adjusted so that there is less space (kerning) between the numbers. This mainly concerns forward and back leaning numbers.

Chevrolet Corvette C6R

- Maximum braking torque has been decreased to reduce likelihood of tire lockup.

Chevrolet Impala

- Tires have been updated and may feel more forgiving at the limit.  Newer more representative tire staggers have been applied.

- The aerodynamics have been updated with newly received data.

- Grill tape options now come in 10% increments.

- Detroit Locker tuned with more locking/unlocking action torque to match better with the unlocking bug fix.

Chevrolet Impala Class B

- Tires have been updated and may feel more forgiving at the limit.  Newer more representative tire staggers have been applied.

- The aerodynamics have been updated with newly received data. A fraction less drag at Super Speedway tracks.

- Grill tape options now come in 10% increments.

- Detroit Locker tuned with more locking/unlocking action torque to match better with the unlocking bug fix.

Chevrolet Monte Carlo SS

- Aero forces now act in a fashion more similar to our other high level stockcars.  Handling should remain similar or with no noticeable change at all.

Chevrolet National Impala

- The aerodynamics have been updated with newly received data.

- Engine power updated to use NASCAR-spec engine.

Chevrolet Silverado

- Tires have been updated and may feel more forgiving at the limit.  Newer more representative tire staggers have been applied.

- The aerodynamics have been updated with newly received data.

- Detroit Locker tuned with more locking/unlocking action torque to match better with the unlocking bug fix.

- Spek gauges have been added to the cockpit.

- Roll bar camera has been updated so the view isn’t blurry.

Dallara IndyCar

- Steering effort reduced at oval tracks.

- More accurate speed estimates for selecting gears in the garage.

- Drafting performance improvements at all track types.

Ford Falcon FG01 V8

- Increase power steering assist.

- Reduced caster limits to more realistic range

- Increased tire degradation.

- Engine fuel economy has been reduced.

Ford Mustang FR500S

- Updates to collision sphere stiffness, damping and strengths.

Legends Ford ’34 Coupe and Rookie

- Full physics refresh to suspension, chassis, tires and baseline setups.

Lotus 79

- Reduce radiator blockage effects while in slipstream.

- Aero oversteer with trailing car in close proximity has been reduced.

Modified – SK and Tour

- Added the New Tire Model, along with a full physics refresh to suspension, chassis, tires, aero and baseline setups.

- Additional garage variables added for setup tuning including: track bar heights, ballast adjustment, steering ratio as well as rebound and compression damping.

Pontiac Solstice and Rookie

- Added the New Tire Model, along with a full physics refresh to suspension, chassis, tires, aero and baseline setups.

Riley MkXX Daytona Prototype

- Increased power steering assist.

VW Jetta TDI Cup

- Added the New Tire Model, along with a full physics refresh to suspension, chassis, tires, aero and baseline setups.

- The gauge needles and lit numbers shouldn’t overlap each other at night anymore.

Williams-Toyota FW31

- Fixed a bug inside our inerter function.  Inerter ranges have been reduced to satisfy simulation integration step limitations.

- A fraction more max braking torque available.


- Flaggers have been added to the Start/Finish Lines of all tracks to display Green, Yellow, White, and Checkered flags. The initial implementation of the flagger is limited to live timing only and will not display the flags in replays, rather it displays the current live state of the flag in the current session. The flagger will not be visible if Vertex Shaders are disabled. Replay functionality and corner works with local cautions will be coming in a future update.

- Older tracks have had their base lighting edited to match some of our newer day tracks.  Difference will be subtle.

- Updated track surface shaders have now been added to the following tracks:

Barber Motorsports Park

Circuit de Spa-Francorchamps

Indianapolis Motor Speedway

Iowa Speedway

Thompson Speedway

Watkins Glen International

Barber Motorsports Park

- The gas station has been edited so it displays properly, it is no longer inside out.  The attendant at the station is relieved.

Charlotte Motor Speedway

- Fixed a section of track exiting pit road where the car would sink below the surface.

Darlington Raceway

- Fixed the problem with the black box resetting pit requests – a painted line in the middle portion of the pit lane thought it was racing surface instead of pit lane!

Daytona International Speedway

- Adjusted night lighting to reflect the lack of Musco lights.

Infineon Raceway

- Fixed a bump/seam on the corner that leads onto Indy config.

Oulton Park Circuit

- Removed some x-sections on curbing for Fosters config to improve FPS.

- Turn 1 had a segment that was set to concrete that was causing a spec issue, fixed to be set as asphalt.

- Fixed a seam in turn 5 sand trap.

Oxford Plains Speedway

- Fixed a seam in the infield grass on Turn 2 exit.

New Smyrna Speedway

- Adjusted night lighting to reflect the lack of Musco lights.

Suzuka International Racing Course

- Fixed a bug in the West configuration so that pit stalls 14 through 23 will have their laps counted properly.

USA International Speedway

- Fixed a few camera issues with the camera set.

- Widened the race groove by creating a new min and max race line.

- Fixed camera tv1_00; turned off manual focus so cars will no longer be out of focus on the front stretch.

Virginia International Raceway

- The safety truck just outside pit road has been lowered so that it sits on the terrain.


5 Comments or Trackbacks

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  1. Name Email

  1. Thomas Kraft
    July 26th, 2012 at 6:00 pm

    I am happy for the gas station attendant..

    • DavidP
      July 27th, 2012 at 12:09 pm

      Happiest man on iRacing!

  2. Ron Williams
    July 31st, 2012 at 4:15 pm

    new build does not impress me the car has no feel to it why use force feed back to feel nothing seems to drive better with 360 controler think im on to rfactor

  3. Steve R
    August 4th, 2012 at 3:16 pm

    Love it!

  4. Max
    August 12th, 2012 at 2:33 am

    Try Reiza Studios Game Stock Car is you want some awesome physics and force feedback. It’s completely taken me away from iRacing.