Announces iRacing 2.0

World’s Premier Online, Multiplayer Racing Game to Release Revolutionary Updates over the Summer Months

BEDFORD, MA (April 20, 2011) – today formally announced its most dramatic software release to date – Version 2.0. Coming in the summer of 2011, iRacing 2.0 will feature enhancements across the board for the popular online, multi-player racing title.

In contrast to gaming software brands that typically release a new title once every few years, the online racing game takes advantage of digital distribution to provide regular updates of its service to the more than 25,000 iRacing members four times per year.

“iRacing is now to sim racing what NASCAR is to stock car racing.”  –  John Henry

“By summer’s end, we will have clearly ‘launched’ a truly amazing step forward in sim racing. It is incredible how far we have come in just three years. I am thrilled to see our vision come to fruition with thousands of people racing online everyday in our service. iRacing is now to sim racing what NASCAR is to stock car racing,” said iRacing co-founder John Henry.

New Tire Model is the Core of iRacing 2.0

At the core of the 2.0 release is the highly anticipated new tire model, which will revolutionize the way iRacing members race online, providing unparalleled realism and the most accurate racing experience ever produced for a PC. The introduction of the new tire model will be rolled-out over the course of the summer, along with many of the additional enhancements, beginning in May.

iRacing’s CEO and legendary sim racing developer, Dave Kaemmer and his team have been researching tire properties and working on his newest tire model for over three years. “I have dedicated my professional life, over 20 years, to working on racing simulations and physics models,” said Kaemmer. “This new tire model is our best work ever. It was incredibly challenging and time consuming to develop an understanding, mathematically speaking, of a racing tire at the limit and under all sorts of conditions – and that was just phase one. To then translate that into a working model within the simulation was incredibly taxing – but it was truly a labor of love. The tires are clearly the hardest thing to simulate for any racing title, but I think we’ve nailed it! I believe it is going to bring simulated racing to a whole new level of enjoyment and realism.”

“The tires are clearly the hardest thing to simulate for any racing title, but I think we’ve nailed it!” – Dave Kaemmer

“iRacing 2.0 isn’t a new disc that needs to be purchased. Members will download the updates from our easy to use website, all for free”, said president Tony Gardner. “We  have improved our product so much in the last three years that, along with adding such an incredible list of new features this summer, we feel it’s fitting to celebrate the next generation of iRacing. We will be releasing some of these features in early May and some in August, but frankly we will continue improving the product long after that.”

The company initially launched its service in the summer of 2008 and 400 people joined that first month. Now three years and over 25,000 customers later, the company still provides updates and improvements to the service like clockwork every three months.

“Although we have moved well beyond our initial vision, we are working harder than ever and the features coming out this summer prove it”, added Gardner. “When we first launched we had only a few cars running on about a dozen U.S.-based tracks. Now we have over 30 official series running on over 60 laser scanned tracks from around the world – over 1,500 official races going-off each week, 24 hours per day, not to mention the hundreds of member-run leagues that take advantage of our hosted racing features each week.”

“I want to thank our tremendous real-world partners involved in this including: NASCAR, INDYCAR and GRAND-AM, who officially sanction series on I also want to thank all of the tracks, car manufactures and racing teams who have worked so hard with us to get everything simulated as realistically as possible. It sure does make it more fun for our members, ” Kaemmer added. “Lastly, and most importantly, I want to thank our members for their continued support and passion for race gaming and sim racing. Without them we could never have gotten to iRacing 2.0. It is incredible to think how far technology has come, especially in the last few years, and what could be in the future. We look forward to that journey with our members and many more great years of sim racing.”

Highlights of iRacing 2.0

May 2011

  • Early preview of Dave Kaemmer’s new tire model available on the new NASCAR Nationwide car.
  • Launch of in-game awards program – over 50 different participation awards members can earn.
  • Night racing on road courses using headlights beginning with Sebring International Raceway and the V8 Supercar, Mazda MX5 Cup & Roadster, Corvette C6.R, Riley Daytona Prototype, Pontiac Solstice, VW Jetta TDI Cup and Mustang Challenge race cars.
  • New NASCAR “Nationwide” stock car – race the car you watch on Saturdays.
  • Okayama International Circuit  (Japan) – the first of several tracks from the island nation.
  • New telemetry output for the data hungry racers.
  • Private league racing enhancements including: reduced pricing, advanced scheduling, new race session options and additional grid spots to virtually every track.
  • Graphic and shader upgrades in-game for more lifelike visuals.
  • Complete graphical overhaul of the Skip Barber FSB2000 race car – updating our first car to current standards.
  • Opening practice sessions to all license levels (excluding Pro Series).
  • Enhanced pitting and damage repair for all cars.
  • Preferred/custom car numbers.
  • Improved accuracy of the modeled physical track surface to match the laser scanned data better than ever before.

August 2011

  • New Tire Model for all cars.
  • Enhanced aero model for improved drafting and more realistic downforce characteristics.
  • Heat/Tournament racing for private leagues/sessions.
  • Driver aids available for private leagues and Rookie series (ABS brakes, traction control, driving line, steering aids, etc.).
  • Enhancements of new sound system.
  • Endurance racing and driver swaps.
  • Suzuka Circuit  (Japan).
  • Iowa Speedway (USA).
  • Ford GT race car
  • Honda LMP ARX-01C race car
  • Live pop-up chat on member site.

Current highlights of

  • Inexpensive – Standard one-year membership is less than $9 per month. Try it for one month for $5 to learn more first hand. Use Promo code PR-FIVEDOLLAR when joining.
  • The most accurate, realistic and feature rich simulation in the world.
  • Centralized member website with ease of use being the cornerstone; Regular automatic updates free with membership.
  • Live stats, tracking and scoring for every race.
  • Robust and passionate community including forums and live chat.
  • State-of-the-art graphics.
  • Head-to-head racing with same field size as real world racing – some tracks capable of racing up to 60 cars.
  • Fully integrated and professionally developed iRacing driving school.
  • Over 60 officially licensed and laser scanned tracks.
  • Over 25 officially licensed and authentically reproduced cars.
  • Over 100 private leagues using iRacing.
  • Unlimited racing 24/7: over 1,500 official race each week, unlimited open practice, unlimited time trialing, unlimited testing on track.
  • Ability to race any car at any track, anytime you want, utilizing the hosted racing feature.
  • Dozens of special events each year: iRacing Indy 500, iRacing Daytona 500, Club style competition, World Cup of iRacing.
  • Most prestigious Pro Series in sim racing sanctioned by NASCAR, INDY CAR and GRAND-AM, with thousands of dollars in cash prizes, full press coverage and live broadcasts.
  • Fully integrated real-world and sim racing news site ( and webcast show (iRacingTV) covering the racing action.
  • Mixed class racing, open setup racing, fixed setup racing, night racing on ovals.
  • License and division system automatically categorizes each member into the level that they are interested in: from casual race gamer looking to just have some fun to serious competitors looking for the best competition sim racing has to offer.
  • World class, live customer service and support.
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Great news! I’m looking forward to all the upcoming updates. Nice work, iRacing team.

Steve Luvender
April 20th, 2011 at 8:58 pm

Ah! FORD GT RACER! Gimme now! I want to race it around Suzaka! You guys definitely have my membership for at least another year now!

Jay Carr
April 20th, 2011 at 9:13 pm

Looking good! 🙂

April 20th, 2011 at 9:15 pm

iRacing is already the best thing going for what I look for in a racing simulator. Love every single new feature. And night racing plus driver swaps for endurance racing, man that’s just icing on the cake. Now go get us Le Mans!!!

Troy Anderson
April 20th, 2011 at 9:56 pm

Thank you guys!! These developments sound fantastic and it’s great to see you are listening to us as customers. Night racing, cheaper hosted sessions, pit repairs for all, driver changes, longer (6 hour) hosted sessions, Ford GT, Honda LMP, NEW TYRE MODEL!! I’m in heaven 🙂

Toby Bushnell
April 20th, 2011 at 9:59 pm

Does this mean we will get to see tire wear during a race instead of always showing 100% between pit stops whether running 5 laps or 50 laps??

Brooks Rayborne
April 20th, 2011 at 10:03 pm

Sounds sweet! Hope my system can handle the improvements without killing my FPS! LOL!

Tony Hawkes
April 20th, 2011 at 10:07 pm

“Enhanced aero model for improved drafting and more realistic downforce characteristics”.

Does this mean 2 car drafting at Daytona and Talladega? Good lord I hope not! Haha!

Tony Hawkes
April 20th, 2011 at 10:26 pm

Can’t wait, this is by far the best online site for racing so far. The new build should be spectacular!!!!!!

Richard Correira
April 20th, 2011 at 10:31 pm


Tyler King
April 20th, 2011 at 10:52 pm

Once all this stuff comes up, iRacing’s popularity is going to SKYROCKET!

Tyler King
April 20th, 2011 at 10:53 pm

This is outstanding. Thank you guys for the hard work and this service. iRacing is still kickass after 2+ yrs.

April 20th, 2011 at 10:55 pm

Great news. You have all worked so hard for this to happen and i’m happy to be part of it. 🙂

2.0 will rock

Paul Morin
April 20th, 2011 at 11:46 pm

OMG awesome news.
iRacing <3

Evan Maillard
April 20th, 2011 at 11:56 pm

Thanks Guys! Great work.

Jim Gibson
April 20th, 2011 at 11:57 pm


April 20th, 2011 at 11:57 pm

Good stuff guys

April 21st, 2011 at 12:15 am

I would like to say that one of the great things i loved was that there were no driver aids and now puts it in a arcadish vision. This is “SIM” racing and aids in my opion should not be a part of it.
This will get me looking for thenext real sim. Aids are not in real racing and there for takes away from the comment that this iracing is to sim racing as nascar is too stockcar racing. Take and keep the aids away. Lets keep it real let the game consoles keep the sids.

Mark Bratcher
April 21st, 2011 at 1:46 am

i caved when i saw night road racing

stepped away to clean up the drool left behind


April 21st, 2011 at 2:37 am

Can’t wait, keep up the hard work ladies and gentlemen.

Christopher Curiale
April 21st, 2011 at 3:02 am

all of this is very very good. However, when will Iracing change the splits to encourage full fields. As the quantity of cars increase, the distribbution of players across the quantity of cars decreases, making for ever shorter race fields. It just isn’t fun not racing because the races do not fill, and the ones that do, far too often end up being 9 to 11 car fields. Iracing is increasing the grid in hosted races, why not increase the grid and fields for actual Iracing series races?

April 21st, 2011 at 4:36 am

Very very very good Iracing!!!!!!!!!!!!!!!!!!!!!!!

Antonio Crinò
April 21st, 2011 at 7:08 am

Netkar-pro is much better sim than iRacing, rFactor 2 will be better too.

I’m boring with iR

April 21st, 2011 at 10:16 am

Leave Iracing and go to play NetKar(without multy) and rFactor 2 when it will be ready…


Antonio Crinò
April 21st, 2011 at 11:52 am

Ive been hearing about RF2 for 2 years now. I dont think it will ever be released. This is by far the best sim game out there and they just keep getting better and better

Rocky Battenfield
April 22nd, 2011 at 7:55 pm

I pray this tire model isn’t the biggest disappointment since Brandy Quinn and New Coke. Just joke n…Thks for the work.

Johnny Pierce
April 21st, 2011 at 11:16 am

another idea to take into consideration is an option for a “helmet cam” that looks into the turns much like you would in real life… “always look where you WANT to go, not where you’re already going” 🙂

April 22nd, 2011 at 8:57 pm

Great news! I wish iRacing making pilots’ head movement esp in open wheel cars like F1.
Also it’ll be nice to compete in rain races!

Igor K
April 23rd, 2011 at 6:18 am

iRacing is the bomb!!!

April 25th, 2011 at 2:54 pm

Thanks to everyone at iracing for all your hard work getting things done to keep members happy.

Gerald Lucier
April 26th, 2011 at 12:18 am

Custom car #s look out for 92 baby

April 26th, 2011 at 1:11 am

Love it, thanks guys. I have to give my obligatory ask for some eye candy love with destructable cars/debris, animated arms/helmets, and pitcrews. This would just add to the “realism” experience (just like we got with smoke and skids)

May 2nd, 2011 at 9:52 pm

At least moving arms in replays please!
I cant believe this is difficult to implement and gives to the game a great jump in viewing realism.
Its near a shame that the “best” simulator looks so weird cause its “fool” question.
If you will not do it, please say to us why.

Luis Babboni
May 5th, 2011 at 4:02 am

In the works Luis!!!

Tony G
May 6th, 2011 at 5:09 pm

Suprised to see Iowa coming in august, excited for that

Todd Foss
May 29th, 2011 at 9:21 pm

does anyone know when lucas oil raceway indianapolis is coming? That is a wonderful track!!!!!!!!

Brett Robinson
June 22nd, 2011 at 6:34 am

I’m finally updating my computer and would like to know what recommended hardware changes are going to be made for iRacing 2, if any. My current system has to run at about 1/2 the eye candy at best to keep my throughput high enough to not have issues. Are the changes to iRacing going to increase the minimum system requirements?

July 10th, 2011 at 4:54 am

Any word on what the hardware requirements are going to be? Upgrading my system and don’t want to have the same situation I have now – can barely run with all eye candy turned down. Please don’t leave me hanging or getting hardware that is insufficient. Thanks guys!

Scott Dyche
July 10th, 2011 at 4:17 pm

The new drafting and downforce characteristics, paired with the new tire model, will certainly make superspeedway racing a lot more realistic, because the draft in packs just doesn’t seem right, and speeds don’t increase near like they do in real life with the 2 car tandems.

July 14th, 2011 at 8:02 pm

Que larga se hace la espera… en Agosto vamos a estar Agusto.

July 25th, 2011 at 12:23 am

What day will 2.0 be out ???

John Thompson
July 27th, 2011 at 11:32 pm

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