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Commodore’s Garage #7 – Selecting Springs
September 16th, 2016 by Matt Holden
Last week we looked at how springs work, how they’re rated, and the different types of springs that may be available on our virtual race cars. The big question, however, is always “What rates do I use?” Older sims had flaws in the physics, so spring choice was simply based on what you could … Read the Rest »