Job Opportunities

The next generation of Racing Motorsport Simulations, headquartered in Bedford, MA, was founded in September of 2004 by David Kaemmer, co-founder of Papyrus Racing Games, and John Henry, principal owner of the Boston Red Sox.’s mission is to create the world’s leading and most authentic PC-based racing simulation and grow a new branch of motorsport through real-time, online competition – otherwise known as simracing.  iRacing now has over 90,000 members and growing every day.

iRacing is always looking for talented individuals to join the team!  We offer a rewarding culture and competitive salary and benefits.  

Available Jobs:

Graphic Designer

Graphic Designer


iRacing, the leading motorsport simulation, is looking for an experienced graphic designer to join the marketing team.  We’re looking for someone who can take direction from multiple project leaders and create impactful graphics and images. The successful candidate should have an intimate understanding of how marketing campaigns work, especially in the gaming space.

The ideal candidate will also have experience in developing and creating advertising campaigns from scratch. We are looking for someone who will not only execute assigned projects timely and accurately but also bring new ideas to the table. Content created by the graphic designer will be used for marketing and sales, as well as in our product.


  • Work simultaneously on multiple projects with a proven ability to meet deadlines
  • Create visual aspects of marketing materials, websites and other media
  • Create logos, screenshots and other visual elements for use with our product
  • Create marketing assets including web ads, web landing pages, printed collateral, social media, etc


  • Bachelor’s Degree in Fine Art Design, Marketing or related discipline
  • Extensive experience with Illustrator, Photoshop and InDesign
  • Experience working with WordPress templates
  • Adaptive design eye and skill
  • Excellent communication skills
  • Ability to absorb and apply constructive criticism from peers
  • Ability to follow strict corporate/brand guidelines
  • Ability to follow print design guidelines and templates
  • Experience creating large-scale print design  (for trade shows, etc)
  • A passion for gaming and/or racing
  • Familiarity writing basic CSS/HTML/JS a plus


Chelsmford, MA USA

This is a full-time position in our corporate office. Applicants must be able and willing to work in the United States and possess all necessary permits or visas.

Interested candidates should submit their resume/CV and online portfolio to


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Quality Assurance Tester


Chelmsford, MA


Quality Assurance Tester


Full Time

Job Description:

We are seeking a Quality Assurance Tester who will specialize in testing new and existing
content and systems with the sharpest eye for detail. This person’s focus is on exhaustive and
expansive testing, ensuring the highest bar of quality is met with each new addition or upgrade
to the iRacing experience. The Quality Assurance Tester would regularly perform functional and
exploratory testing suites, write, track, and regress bugs, and provide quality reports to
management. This person would work most closely with our Quality Assurance Specialist to
help manage and report bugs, and also with the ALPHA Test Team for team and group testing
as needed.

Essential Functions:

 Responsible for running regular functional testing and issue tracking on a variety of
 Play a leading role in maintaining the quality of the iRacing experience.
 Review, test, and report on features, systems, cars, tracks, and the usability of
 Run testplans to shake out as many issues as possible for developers.
 Generate qualitative and quantitative data and metrics to support test suites.
 Conduct experimental testing of both new and old features to ensure software
stability, performance, and quality.
 Maintain the ability to approach familiar content with a fresh perspective.
 Help to prioritize content and feature development based on project needs.
 Remain agile and adaptable to quickly approach new goals.
 Track and report on issues discovered by the various iRacing user groups.
 Review, test, and report bugs and issues.
 Assist with special projects as needed.

Job Requirements:

Work or undergraduate experience related to software development, testing, engineering,
design, writing, or motorsports strongly preferred. The candidate must also be legally eligible to
work in the United States, and willing to relocate for this position.

 Minimum 1 year active iRacing Membership.
 Fundamental knowledge of motorsports, racecraft, and vehicle dynamics required.
 Strong computer and technical skills.
 Extensive gaming background, especially racing games, strongly preferred.
 Proficiency working with spreadsheets, datasets, and organizing and displaying data.
 Quality assurance application testing and/or equivalent application knowledge.
 Basic understanding of test methodologies and testing processes.
 Knowledge of software development, web technologies, and JIRA or other bug tracking
software strongly preferred. Programming and/or 3D art skills also a plus.
 Exceptional eye for detail, an analytical mind, and the ability to perceive an experience
from multiple usability lenses.
 Self-driven, strong work ethic, and superb organizational skills.
 Excellent interpersonal skills conducive to working in a team environment, including
with other individuals online.


If you would like to apply, please send your resume and cover letter to

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Vehicle Dynamics Engineer

Position Status:

Full-time position based in Bedford, MA

Infrequent domestic and international travel required – approximately 5-10 days per year.


Description:, the industry leader in PC-based racing simulations, is looking for an experienced and skilled vehicle dynamicist to join the engineering team.


Job Duties:

Spearhead development of new car models for the simulation, including:

  • Gathering information from industry sources, CAD, photographs, and physical measurements.
  • Defining all elements of the physical model, including: mass, inertia, and compliance properties, tire properties, aerodynamics, suspension, powertrain, and brakes.
  • Specifying user-adjustable vehicle setup parameters, including ranges, in a form that’s easy for customers to understand and manipulate.
  • Collaborating with real-world drivers and iRacing’s dedicated test drivers to ensure the car models correlate well with actual cars.
  • Setting collision properties so cars sustain realistic damage and behave believably in wrecks.


Modify existing car models to address:  tire and modeling developments, user feedback, and known problems.

Develop and improve the underlying multi-body modeling methods.

Attend to customer feedback to identify sometimes unintuitive root causes to problems.



5+ years’ experience in professional motorsports as a vehicle dynamicist, simulation engineer, 7-post rig engineer, or assistant race engineer.

2+ years’ experience in a senior role such as race engineer or crew chief.

Bachelor’s degree in mechanical engineering or equivalent, master’s degree desired.

Experience with both oval and road course racing a plus.



Extensive experience and knowledge of data acquisitions systems (e.g. ATLAS, Pi, MoTec).

Experience using commercial suspension kinematics software.

Working knowledge of commercially available vehicle simulation software.

Experience using motorsports lab test equipment such as tire testers, wind tunnels, kinematics and compliance rigs, 7-post rigs, chassis dynamometers, and damper dynamometers a plus.

Some level of expertise with CAD software a plus.

Some software coding experience and/or desire plus the ability to learn a plus.


To apply send resume and cover letter to


We will be in touch if we need additional information or we want to setup an interview



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Production Assistant

iRacing is seeking a production assistant to help us create car and track content for the sim.  The job of a production assistant is varied and often changing based on the requirements of the project.  The ideal candidate is already a serious sim racer with hundreds of hours of sim racing experience.  This candidate should have a strong technical background and experience with 3D modeling software would be preferred.  Previous game development or modding experience would be a plus.


Driving lines: Drive the sim in a defined manner to create what are known as driving lines.  These lines interact with our race control systems and AI in iRacing.  Each track has several of these and each take a careful and consistent approach to create.  It is important that these lines are driven by experienced sim racers who are in the upper 20% skill wise compared to their peers.  

Race control: Populate our racetracks with checkpoints, pit stalls, racing grids, and the many various components that make up the systems necessary for racing.  Candidate must understand racing thoroughly to be able to do this work well.  Ideally candidate is long-term fan of both oval and road racing, and watches these races regularly.

Laser scanning:  Travel to both foreign and domestic racetracks and race shops to capture reference data on the many future cars and tracks we plan to add to iRacing.  Have the technical aptitude to understand how these devices interact with physical world and objects in 3D space.  A background with any 3D software suite would be a plus.  This part of the job requires travel, and the candidate would need to be comfortable with being on the road for upwards of a week at a time.

Quality assurance testing: Before submitting work to version control, candidate would be responsible for testing that it works as it should.  A thorough and meticulous approach is needed to ensure that the content goes to our test environments in a fully functional condition.  Candidate may need to attend testing sessions to keep tabs on what QA issues arise and make sure to identify any relevant problems to the production department.  Candidate will also be asked to test tracks produced by other production crew.

Reference organization: Organize the various reference materials captured on a reference trip such that is it easier for our artists to access.

Track modeling:  Using the proprietary track modeling tool Sandbox, candidate would 3D model racetracks and fix track bugs.  This data is created using the laserscan data that’s captured in the field.  A background with 3D art tools would help the candidate hit the ground running with this role.


  • Bachelor’s degree or equivalent professional experience in a team-oriented position.
  • Excellent communication and organizational skills
  • Technically proficient and able to use 3D software.
  • Detail oriented and able to manage time well
  • Background in scanning technology a plus
  • Background in game development a plus
  • Background in QA a plus

Location: Position is based in our Chelmsford, MA office. Candidate must possess any required visas or working papers to work in the United States

Send your resume cover letter to Greg Hill at

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Or, email your resume to

Software Engineer/Programmer

Position Status:

  • Position based in office in Chelmsford, MA, USA
  • Full-Time
  • Eligible for US Employment

Description:, the industry leader in PC-based racing simulations/racing games, is looking for an experienced, detail-oriented person to join the engineering team.

Job Duties:

  • Aiding in the development and design of new and existing features for the simulation/game
  • Programming the game and/or tools using C/C++
  • Quality testing of the game in a systematic and thorough way to find problems or bugs
  • Solving complex technical problems that occur within the game’s production
  • Disseminating knowledge to colleagues and customers
  • Understanding complex written and oral information, ideas and instructions
  • Working closely with team members to meet the needs of a project or feature
  • Performing effectively under pressure and with a sense of urgency


  • 5+ years’ experience with C or C++
  • Comfortable operating in Windows environment with DirectX
  • Game or Simulation experience for PC or Consoles preferred
  • Bachelors or Master’s degree in Computer Science or equivalent
  • Knowledge or interest in Motorsport or racing games a plus
  • Any experience in the following a plus: Sound engineering, graphics engines, physics, AI, physically-based modeling, controllers, modeling and animation, user-experience design

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VFX Artist

iRacing is seeking a VFX artist to help create and maintain particle and other effects in our racing sim.  As a VFX artist, you will be responsible for creating realistic and visually believable real-time effects for the racetracks, racecars, and other areas of our racing simulation game. Your work will breathe life into the game world and create a more immersive experience for the user.


– Create stunning VFX for the sim, including but not limited to: environmental VFX, weather effects, backfires, fireworks, and other various effects that combine to create the impression of a fully immersive real world. 

– Prototype effect ideas while striving to innovate the effect process.

– Create 3D and 2D assets for use in your effects.

– Generation of flipbooks.

– Work directly with in-engine shader tuning.

– Extensive use of PopcornFX, the middleware particle system we’ve integrated with our sim.

– Optimize effects to run efficiently within the game while maintaining high quality standards.

– Partner closely with the team Art Director, Technical Art Director, engineering and other artists to come up with creative solutions to VFX requests.

– Ability to be a generalist and tackle multiple facets of a project.

– Collaborate with other FX artists to share techniques, assets and ideas.

– Identify and recommend new effects, techniques, and ways to improve the sim.

– Work with a dedicated team who is passionate about what they do.



– 3+ years experience as a professional game developer.

– Extensive use of PopcornFX (or equivalent VFX product)

– Experience working within a game engine to tune visual effects.

– Understanding of VFX asset costs and impact on performance.

– Strong understanding of how to create photo realistic effects.

– A good understanding of physics, motion and animation techniques.

– Mastery of software packages needed to create the artwork that supports these effects, such as Substance Designer, Substance Painter, Maya, 3DS Max, and Photoshop.

– Technically and creatively inclined with a strong artistic vision.

– Experience with Python and VEX a plus.

– BFA in the arts, or equivalent art training a plus.

– Understanding of motorsports a plus.

Location: Position is based in our Chelmsford, MA office. Candidate must possess any required visas or working papers to work in the United States

Send your resume cover letter to Greg Hill at

Apply To This Job »

Or, email your resume to

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