Job Opportunities

The next generation of Racing Motorsport Simulations, headquartered in Chelmsford, MA, was founded in September of 2004 by David Kaemmer, co-founder of Papyrus Racing Games, and John Henry, principal owner of the Boston Red Sox.’s mission is to create the world’s leading and most authentic PC-based racing simulation and grow a new branch of motorsport through real-time, online competition – otherwise known as simracing. iRacing now has over 150,000 members and growing every day.

iRacing is always looking for talented individuals to join the team!  We offer a rewarding culture and competitive salary and benefits.  

Available Jobs:

Vehicle Dynamics Engineer

Position Status:

Full-time position based in Bedford, MA

Infrequent domestic and international travel required – approximately 5-10 days per year.


Description:, the industry leader in PC-based racing simulations, is looking for an experienced and skilled vehicle dynamicist to join the engineering team.


Job Duties:

Spearhead development of new car models for the simulation, including:

  • Gathering information from industry sources, CAD, photographs, and physical measurements.
  • Defining all elements of the physical model, including: mass, inertia, and compliance properties, tire properties, aerodynamics, suspension, powertrain, and brakes.
  • Specifying user-adjustable vehicle setup parameters, including ranges, in a form that’s easy for customers to understand and manipulate.
  • Collaborating with real-world drivers and iRacing’s dedicated test drivers to ensure the car models correlate well with actual cars.
  • Setting collision properties so cars sustain realistic damage and behave believably in wrecks.


Modify existing car models to address:  tire and modeling developments, user feedback, and known problems.

Develop and improve the underlying multi-body modeling methods.

Attend to customer feedback to identify sometimes unintuitive root causes to problems.



5+ years’ experience in professional motorsports as a vehicle dynamicist, simulation engineer, 7-post rig engineer, or assistant race engineer.

2+ years’ experience in a senior role such as race engineer or crew chief.

Bachelor’s degree in mechanical engineering or equivalent, master’s degree desired.

Experience with both oval and road course racing a plus.



Extensive experience and knowledge of data acquisitions systems (e.g. ATLAS, Pi, MoTec).

Experience using commercial suspension kinematics software.

Working knowledge of commercially available vehicle simulation software.

Experience using motorsports lab test equipment such as tire testers, wind tunnels, kinematics and compliance rigs, 7-post rigs, chassis dynamometers, and damper dynamometers a plus.

Some level of expertise with CAD software a plus.

Some software coding experience and/or desire plus the ability to learn a plus.


To apply send resume and cover letter to


We will be in touch if we need additional information or we want to setup an interview



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Or, email your resume to

Software Engineer/Programmer

Position Status:

  • Position based in office in Chelmsford, MA, USA
  • Full-Time
  • Eligible for US Employment

Description:, the industry leader in PC-based racing simulations/racing games, is looking for an experienced, detail-oriented person to join the engineering team.

Job Duties:

  • Aiding in the development and design of new and existing features for the simulation/game
  • Programming the game and/or tools using C/C++
  • Quality testing of the game in a systematic and thorough way to find problems or bugs
  • Solving complex technical problems that occur within the game’s production
  • Disseminating knowledge to colleagues and customers
  • Understanding complex written and oral information, ideas and instructions
  • Working closely with team members to meet the needs of a project or feature
  • Performing effectively under pressure and with a sense of urgency


  • 5+ years’ experience with C or C++
  • Comfortable operating in Windows environment with DirectX
  • Game or Simulation experience for PC or Consoles preferred
  • Bachelors or Master’s degree in Computer Science or equivalent
  • Knowledge or interest in Motorsport or racing games a plus
  • Any experience in the following a plus: Sound engineering, graphics engines, physics, AI, physically-based modeling, controllers, modeling and animation, user-experience design

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Web ReactJS Developer

Title: Web Developer

Position Status: Open position located in office Chelmsford, MA.

Must be eligible for US Employment

Some infrequent travel might be required

Description: Motorsport Simulations, the industry leader in PC-based racing simulations, is looking for an experienced, detail-oriented person with a passion for both web development and sim racing to join the web development team. You will join the team in developing and supporting our web properties and electron-based web applications using ReactJS, NodeJS, and You will work on a small team, work independently and efficiently on assigned tasks. Effective communication with team members, management, and other stakeholders is a requirement. A person who is self-motivated and has the ability to collaboratively identify issues and solutions as a team, but still working with a sense of ownership, all while displaying a light heart should easily integrate and be successful.

Job Duties:

  • Develop and support feature of our web properties including electron applications
  • Collaborate closely with the simulator engineering team to plan, develop, and implement new features
  • Build from wireframes or design spec documents
  • Evaluate and integrate emerging technologies


  • Web development experience
  • 2+ years of experience working as part of a team to develop and support a “shipped” complex ReactJS-based application
  • Profiency using Javascript, NodeJS, Redux, NPM and related debugging tools
  • Version control system such as Git
  • College degree
  • Effective communication
  • Work out of Chelmsford, MA offices
  • Eligible for US Employment


  • Single-age application development
  • RESTful application development
  • ElectionJS
  • CI/CD
  • Unit Testing
  • Jira
  • Bitbucket
  • Planning and meeting development goals and timeframes
  • Performant application development
  • Web application security best practices
  • Agile Development
  • Cryptography including hashing and encryption functions
  • HTTP, RPC, and TCP Protocols
  • Bootstrap
  • WebSockets
  • Database
  • CORS
  • PHP/Wordpress
  • C++
  • Development leveraging AWS infrastructure including S3


To apply send resume and cover letter to


We will be in touch if we need additional information or we want to set up an interview.


Apply To This Job »

Or, email your resume to

Senior 3D Vehicle Specialist

As a Senior 3D Vehicle Specialist at iRacing, you will be directly involved with the creation of incredibly realistic racecar models for the leading racing game in the industry.  iRacing is based around complete authenticity and realism, and your hard surface models will be designed with this in mind.  You will create highly detailed exterior models, cockpit models, engines, suspension, and all of the bits and pieces that make up a modern car.  This is a golden opportunity for car enthusiasts to work on some of the most exciting racecars in the world, such as Ferrari, Mercedes, NASCAR, Audi, BMW, Ford, Porsche, McLaren, Toyota, Aston Martin, VW, Chevrolet, Mazda, Dallara, and more.

Job Duties:

  • Collaborate closely with the production and vehicle engineering teams to plan, create, and develop the cars that are in our sim.
  • Build 3D car models from CAD or laser scan, with realtime graphics performance in mind.
  • Work on our car scripting files with a high level of technical proficiency
  • Work both with the Art Director to review art submissions from outsource partners, identify issues, create feedback, and effectively communicate that feedback to the outsourcer.
  • Identify opportunities to improve the product and improve art department processes. 
  • Find efficiencies and optimizations and communicate those to car Art Director
  • Actively participate as a member of our production team

Skills & Requirements


  • Excellence with 3DS Max/Maya/Blender doing hard surface modeling.  5+years industry experience required.
  • Experience using Substance Painter, Substance Designer, and Adobe Photoshop to create textures and other art.
  • Great communication skills and experience working as a team player.  
  • Ability to clearly and concisely document feedback for outsourcing partners
  • Technical experience with scripting and/or coding languages
  • Ability to work independently


  • We are 3DS Max studio.  Ideal candidates are intimately familiar with Max and have had professional experience with this tool.
  • BS Computer Science or related technical degree
  • Passion for sim or real life racing
  • Comfort and skill reading .psd templates and building to their specs, or building from templates

Location: Position is based in our Chelmsford, MA office.  Candidate must possess any required visas or working papers to work in the United States.


Additional Information

  • Relocation assistance is offered

How to Apply

To apply, send your cover letter, portfolio, and resume to


We will be in touch if we need additional information or we want to schedule an interview.

Apply To This Job »

Or, email your resume to

VFX Artist

iRacing is seeking a VFX artist to help create and maintain particle and other effects in our racing sim.  As a VFX artist, you will be responsible for creating realistic and visually believable real-time effects for the racetracks, racecars, and other areas of our racing simulation game. Your work will breathe life into the game world and create a more immersive experience for the user.


– Create stunning VFX for the sim, including but not limited to: environmental VFX, weather effects, backfires, fireworks, and other various effects that combine to create the impression of a fully immersive real world. 

– Prototype effect ideas while striving to innovate the effect process.

– Create 3D and 2D assets for use in your effects.

– Generation of flipbooks.

– Work directly with in-engine shader tuning.

– Extensive use of PopcornFX, the middleware particle system we’ve integrated with our sim.

– Optimize effects to run efficiently within the game while maintaining high quality standards.

– Partner closely with the team Art Director, Technical Art Director, engineering and other artists to come up with creative solutions to VFX requests.

– Ability to be a generalist and tackle multiple facets of a project.

– Collaborate with other FX artists to share techniques, assets and ideas.

– Identify and recommend new effects, techniques, and ways to improve the sim.

– Work with a dedicated team who is passionate about what they do.



– 3+ years experience as a professional game developer.

– Extensive use of PopcornFX (or equivalent VFX product)

– Experience working within a game engine to tune visual effects.

– Understanding of VFX asset costs and impact on performance.

– Strong understanding of how to create photo realistic effects.

– A good understanding of physics, motion and animation techniques.

– Mastery of software packages needed to create the artwork that supports these effects, such as Substance Designer, Substance Painter, Maya, 3DS Max, and Photoshop.

– Technically and creatively inclined with a strong artistic vision.

– Experience with Python and VEX a plus.

– BFA in the arts, or equivalent art training a plus.

– Understanding of motorsports a plus.

Location: Position is based in our Chelmsford, MA office. Candidate must possess any required visas or working papers to work in the United States

Send your resume cover letter to Greg Hill at

Apply To This Job »

Or, email your resume to

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