Job Opportunities

The next generation of Racing

iRacing.com Motorsport Simulations, headquartered in Chelmsford, MA, was founded in September of 2004 by David Kaemmer, co-founder of Papyrus Racing Games, and John Henry, principal owner of the Boston Red Sox. iRacing.com’s mission is to create the world’s leading and most authentic PC-based racing simulation and grow a new branch of motorsport through real-time, online competition – otherwise known as simracing. iRacing now has over 175,000 members and growing every day.

iRacing is always looking for talented individuals to join the team!  We offer a rewarding culture and competitive salary and benefits.  

Available Jobs:

Environment Artist

iRacing, the industry leader in PC-based racing simulation and eSports, is looking for an experienced, detail-oriented environment artist.

Position Status:

  • Local/Hybrid in MA, US
  • Full-Time
  • Eligible for US Employment

Job Description

As an environment artist at iRacing you will be responsible for a wide variety of tasks focused on bringing our racetracks to life. iRacing is a simulation of the real world, and the assets you create will be sourced from photographs and laserscan data. In this role you will see all of your assets through to completion, so you must be proficient in 3D modeling, UV mapping, and texturing. Our rendering engine is a modern PBR environment, and you will create photo-realistic texture materials including albedo, spec, ao, normalmaps.

The iRacing track environments are fully dynamic and our users can race at them at any time of day. To support this you will create “night” lighting setups to convert existing day scenes into night via placement of lightmaps and texture baking. To fill in the scenery you will populate scenes with trees and vegetation to make it feel like a real natural environment, using tools such as SpeedTree.

Recreating a real location and having it feel believable and authentic is a challenging task. This requires artists with an eye for detail and the ability to identify areas where additional detail would enhance that impression vs those which might not. If you have a strong foundation in realistic environments and a broad level of experience with both modeling and texturing, this could be a great opportunity for you to join our growing company and help build the world’s #1 eSport racing simulation.

Essential Skills

  • Generalist background able to transition from modeling to texturing to production as required by a
    project.
  • Adaptability and willingness to challenge yourself, build your skillset, and tackle new techniques and
    tasks to build the best game possible.
  • Experience creating natural materials such as grasses and other earthen materials, foliage, etc.
  • Ability to create photorealistic assets that are not stylized
  • Ability to quickly pick up concepts and be comfortable with technical challenges
  • Ability to work well self-directed
  • Expert level 3D Studio Max
  • Expert level Photoshop
  • Experience with Substance Designer

Preferred Skills

  • 5+ years experience in professional game art development
  • Passion for motorsports a plus
  • Experience with game scripting
  • Experience with high res sculpting for normal maps (zbrush, mudbox)
  • Experience with Speedtree
  • Experience capturing reference photography
  • Experience creating tiled texture from photogrammetry
  • Experience creating 3D models from photogrammetry

Apply To This Job »

Or, email your resume to greg.hill@iracing.com

Graphics Engineer

Job Description

As a Graphics Engineer, you will be responsible for the implementation and maintenance of
rendering and graphics-related systems and features in our auto racing simulation. Your
involvement with these systems will be comprehensive and you will collaborate with other sim
engineers and product management to create the best looking experience in the simulation
racing market. Your strong foundation in C++ programming and rendering will enable you to
introduce new graphics features and technologies to the product, and ensure that iRacing
continues to look graphically excellent and lifelike. You will also help with tool development
which enables our artists to work more efficiently and create better-looking artwork. iRacing is a
real-time product where a high framerate is essential. Your code will be efficient and with
optimization in mind.

Job Duties:

● Develop and maintain graphics features and shaders for our PBR-based graphics
engine
● Optimize graphical performance
● Aid in the development and design of new and existing features for the simulation/game
● Programming the game and/or tools using C/C++
● Quality testing of the game in a systematic and thorough way to find problems or bugs
● Solving complex technical problems that occur within the game’s production
● Disseminating knowledge to colleagues and customers
● Understanding complex written and oral information, ideas and instructions
● Working closely with team members to meet the needs of a project or feature
● Performing effectively under pressure and with a sense of urgency
● Stay current with the latest games industry technologies and techniques, and identify
opportunities to improve iRacing

Required:

● Degree in Computer Science or Software Engineering
● 5+ years experience with C or C++
● Game or Simulation experience for PC or Consoles
● Strong understanding of 3D rendering algorithms and techniques
● Knowledge of modern rendering architectures and APIs, such as DX11, DX12, Vulkan
● Experience writing shaders in HLSL or GLSL
● Experience working with PBR materials and lighting

Preferred:

● Experience working with animation systems
● Experience working with particle systems
● Knowledge or interest in Motorsport or racing games a plus

 

To apply, send your resume and CV to: engineeringjobs@iracing.com

Apply To This Job »

Or, email your resume to engineeringjobs@iracing.com

Senior Engineering Manager

Job Description

As a Senior Engineering Manager at iRacing, you will be responsible for overseeing, managing,
strengthening, and expanding the organizational infrastructure of our engineering team. You will
help manage, communicate and collaborate with senior engineers on projects and recruit, and
help train and mentor less experienced engineers with the goal of building a strong, efficient and
always-learning engineering organization. You will work with product management to create
project plans for the improvement of our simulation/game, and ensure that projects are moving
along with the full support they need to be successful. You will ensure that projects stay within
scope and help engineers with issues related to priority. You are expected to focus primarily on
building a strong engineering structure, but you will also be expected to get familiar with the
codebase and contribute to development as necessary and to better understand and improve
the development process. Your strong foundation in C++ programming and management will
enable you to both work on and direct efforts for a variety of game systems, such as physical
modeling, audio, tools, graphics, UI, collision, and animation.

Job Duties:

● Champion best practices among our engineering team;
● Communicate regularly with engineering staff individually and with project groups;
● Meet frequently with product management, in particular the Executive Producer, to map
out future project plans and coordinate efforts on projects currently in development;
● Stay abreast of industry trends and new technologies ensure our product stays at the
cutting edge;
● Communicate with key stakeholders to identify risks or skill gaps with team members,
and plan ways to address them;
● Aiding in the development and design of new and existing features for the
simulation/game;
● Provide project updates regularly or as requested;
● Work with the Executive Producer and HR on the performance review process;
● Program the game and/or tools using C/C++;
● Effectively communicate and support messages and goals set by-product management;
● Identify inefficiencies and implement more efficient work methods;
● Performing effectively under pressure and with a sense of urgency.

Required:

● 10+ years experience with C or C++;
● 3+ years experience managing a team of engineers;
● Game or Simulation experience for PC or Consoles preferred
● Bachelors or Master’s degree in Computer Science or equivalent
● Knowledge or interest in motorsport or racing games a plus
● Any experience in the following is a plus: sound engineering, graphics engines, physics,
AI, physically-based modeling and collisions, controllers, and animation.

To apply, send your resume and CV to: engineeringjobs@iracing.com

Apply To This Job »

Or, email your resume to engineeringjobs@iracing.com

Audio Software Engineer

Job Description

As an Audio Software Engineer, you will be responsible for the design, implementation, and
maintenance of a complete audio system for our auto racing simulation. Your involvement with
this system will be comprehensive and you will work with our sim engineers and sound designer
to create sound features that continuously push the quality of iRacing forward. Additionally, to
make great audio we need great tools which enable our sound designers to author and
implement their work. You will support their efforts as well as the overall requirements of the sim
itself. At iRacing we feel that audio immersion is equally as important as graphical immersion,
and our candidate should have a passion for audio, programming, and gaming/simulation.

Qualifications

● 5+ years professional C++ programming background
● Experience developing sound engines in the gaming space
● XAudio 2 or equivalent experience
● BS in Computer Science or equivalent experience
● Experience working with realtime products that require optimized system design

Preferred skills

● Experience working with DSPs:
○ Granular synthesis experience
○ Impulse responses
● Ray tracing or 3D positioning of graphics or sound
● Knowledge of the physical aspect of how audio actually works in the real world
● An interest in motorsports and cars
● A passion for gaming or simulation
● Experience working in a collaborative environment

To apply, send your resume and CV to: engineeringjobs@iracing.com

Apply To This Job »

Or, email your resume to engineeringjobs@iracing.com

Anti-Cheat Software Engineer

Anti-Cheat Software Engineer

iRacing, the industry leader in online racing simulation and esports, is looking for an experienced and detail-oriented software engineer who has a background in identifying and
addressing vulnerabilities in software and preventing exploits.

Job Description

As an Anti-Cheat Software Engineer, you will be responsible for the implementation and maintenance of systems and features related to the security and integrity of our racing simulation. You will be expected to become familiar with the cheat landscape, and what exploits people are using and are developing. You will also proactively identify areas of vulnerability in the product, and work to stay a step ahead of the scene. You will also be responsible for the ongoing collaboration and integration of the EAC software, as well as finding alternative 3rd party methods of cheat prevention if applicable.

Job Duties:

  • Gather information for exploits used for our sim
  • Analysis, debugging, and reverse-engineering
  • Develop new features and tools related to cheat prevention and detection
  • Research industry threats in the cheating scene and implement safeguards
  • Aiding in the development and design of new and existing features for the prevention of
    software exploits
  • Programming the game and/or tools using C/C++
  • Assist in the upkeep and maintenance of existing technologies
  • Identify potential 3rd party solutions for cheat prevention
  • Solving complex technical problems that occur within the game’s production
  • Disseminating knowledge to colleagues, and communicating with customers
  • Understanding complex written and oral information, ideas and instructions
  • Working closely with team members to meet the needs of a project or feature
  • Performing effectively under pressure and with a sense of urgency

Required:

  • 5+ years’ experience with C or C++
  • Comfort with windows process management, dynamic link libraries, and memory
    management
  • Bachelors or Master’s degree in Computer Science or equivalent

To Apply, send your resume and CV to: engineeringjobs@iracing.com

iRacing is committed to inclusive excellence and wants to create the best motorsport simulation experiences in the market. This includes collaboration from diverse, talented individuals. We encourage women, people of color, and applicants from the LGBTQIA+ community to apply.

Apply To This Job »

Or, email your resume to engineeringjobs@iracing.com

Software Engineer

Job Description

As a Software Engineer, you will be responsible for the implementation and maintenance of
systems and features in our auto racing simulation. Your involvement with these systems will be
comprehensive and you will collaborate with other sim engineers and product management to
create the best user experience in the simulation racing market. Your strong foundation in C++
programming will enable you to work in a variety of game systems, such as physical modeling,
audio, tools, graphics, UI, collision, and animation.

Job Duties:

● Aiding in the development and design of new and existing features for the
simulation/game
● Programming the game and/or tools using C/C++
● Quality testing of the game in a systematic and thorough way to find problems or bugs
● Solving complex technical problems that occur within the game’s production
● Disseminating knowledge to colleagues and customers
● Understanding complex written and oral information, ideas and instructions
● Working closely with team members to meet the needs of a project or feature
● Performing effectively under pressure and with a sense of urgency

Required:

● 5+ years experience with C or C++
● Comfortable operating in Windows environment with DirectX
● Game or Simulation experience for PC or Consoles preferred
● Bachelors or Master’s degree in Computer Science or equivalent
● Knowledge or interest in Motorsport or racing games a plus
● Any experience in the following a plus: Sound engineering, graphics engines, physics,
AI, physically-based modeling and collision, controllers, and animation

To apply, send your resume and CV to: engineeringjobs@iracing.com

Apply To This Job »

Or, email your resume to engineeringjobs@iracing.com

User Experience Designer

User Experience Designer

iRacing Motorsport Simulations is looking for a  detail-oriented User Experience (UX) Designer to join our game design department! This role would have this person responsible for ensuring the usability of our next generation user interface. We’re looking for a UX Designer who will conceptualize, natural accessible user interaction.

Responsibilities:

  • Design the feel, usability, and accessibility of our user interface before, during, and after using the simulator
  • Shape the user experience for our members  across all iRacing properties
  • Create and present simple, powerful  wireframes that demonstrate the functionality and intent of all on-screen elements
  • Develop interactive mockups, storyboards, and user stories to plan member engagement
  • Create designs to hand off to our art & development team
  • React to internal and member feedback to further goals
  • Clearly communicate with other team leads

Skills & Abilities:

  • 5+ years’ UX Design experience
  • Outstanding portfolio that includes wireframes and representations of in-game or in-software design work
  • Mastery of tools (XD, Photoshop, Illustrator, etc) to create wireframes and mockups
  • Experience engaging with a devoted, existing community
  • Excellent written and presentational communication skills
  • A detailed understanding of user-centered design, with excellent hands-on design skills
  • Ability to multi-task, prioritize requests, communicate with stakeholders, and meet expected milestones
  • A passion for gaming and esports
  • Open to talented designers who have not worked in games before but have a strong portfolio of work

Bonus Points:

  • Experience translating user stories and game design requirements into visual narratives, flowcharts, maps, and information architecture a plus
  • Experience designing for a variety of devices
  • Experience with accessibility design

Please send all applications with your CV to: uxjobs@iracing.com

iRacing is committed to inclusive excellence and wants to create the best motorsport simulation experiences in the market. This includes collaboration from diverse, talented individuals. We encourage women, people of color, and applicants from the LGBTQIA+ community to apply

Apply To This Job »

Or, email your resume to uxjobs@iracing.com

Sr Web Developer

Sr Web Developer

Location:

Local/Hybrid in Ma, USA

Description:

iRacing, the industry leader in PC-based racing simulations and esports, is looking for an experienced, detail-oriented senior developer to join the web development team. This candidate will work on our new web platform being developed using React, Redux, and websockets. This candidate will actively participate in building and maintaining this app’s features.

This is an experienced web developer who will help craft the future of iRacing. This candidate can work well on a small team, work independently and efficiently on assigned tasks, and is skilled at communicating with team members. This candidate has experience working on a large, complex React/Redux app. This candidate will also be following art direction and can adapt to existing coding styles.

Job Duties

  • Develop our next-gen web application with React, Redux, Websockets using microservices

  • Collaborate closely with the sim and web development teams to plan, develop, and improve web assets using best practices

  • Work with project managers to plan and meet project deadlines and expectations

  • Apply feedback from peer reviews

  • Build from completed wireframes or design spec documents

  • Identify and champion efforts to improve code/product quality

  • Evaluate and integrate emerging technologies

  • Participate in peer code reviews

  • Active, daily collaboration with the team in Slack

Required Qualifications

  • In-Depth development using React / Redux / Webpack

  • Git, Pull Request familiarity

  • 4+ Years of work experience using javascript including promises and async functionality

  • Experience working on a complex react/redux app in production

  • Empathy, a collaborative attitude, and effective teamwork skills

  • BS Computer Science or related technical degree

  • Successful experience as part of a growing web development team

Desired Qualifications

  • A natural at documentation (jsdoc) – bonus points if you enjoy actively documenting things

  • Experience using internal design systems and reusable components

  • Assist with maintaining our nodejs-based Electron app

  • Node.js / WebSockets (socket.io)

  • Testing frameworks

  • Experience with Bootstrap

  • Experience with Electron

  • Positive references

  • Passion for sim or real life racing

Racing is committed to inclusive excellence and wants to create the best motorsport simulation experiences in the market. This includes collaboration from diverse, talented individuals. We encourage women, people of color, and applicants from the LGBTQIA+ community to apply.

Send applications to jaime.baker@iracing.com

 

Apply To This Job »

Or, email your resume to jaime.baker@iracing.com

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