Audio Sound Designer
Posted: December 19th, 2025 by Kevin Bobbitt
The Position
As a Sound Designer, you will be part of a team that is responsible for the recording, multitrack sessions & markups, creation of sonic models, creative design, and implementation of audio assets. You will be working with our game and sim developers on racing tiles on various platforms from PC simulations to games on consoles. Each title has its own audio pipeline, so being open to learning and adapting to new methods of implementation and collaborating with developers using a range of implementation handles from script editing values to using established sound systems like FMOD Studio. Your involvement with these systems will be comprehensive and you will work with our sim engineers and other sound designers and recordists to capture and create the sound assets that continuously push the quality of iRacing forward. Additionally, to make great audio we work closely with our audio software engineers in developing great tools to author and implement our audio assets. You will support their efforts as well as the overall sonic requirements of the sim/game itself. At iRacing we feel that audio immersion is equally as important as graphical immersion, and our candidate should have a passion for race cars, audio production, and gaming/simulation.Qualifications
- 5+ years professional recording and sound design background
- Experience developing sonic models (static, modulated, granular and loop based) in the gaming space.
- Proficient skills in using DAW, DSP, and audio plug-ins.
- FMOD Studio or equivalent experience
- Audio mixing
- Vehicle recording dyno and track experience.
- Experience working to schedules with clear communication.
- Use of build tools and test sounds in bench testing apps and developer environments that require optimized system design.
Preferred skills
- Experience working with DSPs:
- Granular synthesis experience
- Impulse responses
- Using spatial effects such as reverb in a game environment
- Adaptability to use our preferred versions of DAW, Plugins and DSP and our bespoke audio tools.
- Expertise in…
- Recording race cars onboard, trackside and dyno
- Editing audio data, multitrack markups and making sonic models
- Implementation, testing and perfecting the fidelity of the audio mix.
- Knowledge and editing skills in a range of audio formats such as Ambisonics, Binaural, stereo, 32-Bit float & MS.
- Ability to record in a range of audio formats such as Ambisonics, Binaural, stereo, mono, 32-Bit float & MS.
- Knowledge of microphone specs, polar patterns, mounting, and wind shielding
- Awareness of Ray tracing or 3D positioning of sound
- Knowledge of the physical aspect of how audio actually works in the real world.
- An interest in motor sports and cars
- A passion for gaming or simulation
- Experience working in a collaborative environment.
Benefits & Compensation:
In addition to competitive pay and benefits, we offer the opportunity to be part of a talented team building high-quality, immersive games for players worldwide.Benefits Include:
- Health, dental, vision, and life insurance
- 401(k) and discretionary employer match
- Paid time off (vacation, personal, sick, and holidays)
Location, Working Conditions, & Eligibility:
This position is a full time remote within the United States. Candidates must be legally authorized to work in the United States at the time of application. We are unable to sponsor visas, or work permits for this role. Please submit a cover letter and resume to HR@iRacing.com.Or, email your resume to HR@iRacing.com






































