All News: Qualcomm Circuit


Bobby Zalenski earns inaugural eNASCAR Coca-Cola iRacing Championship Series victory at Naval Base Coronado

June 17th, 2026 by

For the 20th time in the eNASCAR Coca-Cola iRacing Championship Series, ERA eSports Team’s Bobby Zalenski found his way to virtual victory lane on a Tuesday night, this time in another inaugural showing at Qualcomm Circuit, the new track created on the top of Naval Base Coronado. A track created by iRacing in conjunction with … Read the Rest »

2026 eNASCAR Coca-Cola iRacing Championship Series | Preview | Race 3 at Naval Base Coronado

June 16th, 2026 by

The road to $500,000 heads to San Diego for another real-world motorsports debut on iRacing. After two intense eNASCAR Coca-Cola iRacing Championship Series battles at Charlotte and Atlanta, won by ERA Esports Team’s Bobby Zalenski and Spire Motorsports’ Steven Wilson, respectively, those two and the others in the 40-man field will aim to double up … Read the Rest »

iRacing and NASCAR Team Up to Bring Qualcomm Circuit to Life

June 11th, 2026 by

Drive Naval Base Coronado on iRacing before June 19-21’s NASCAR San Diego Weekend presented by Anduril iRacing and NASCAR are pleased to share that the Qualcomm Circuit, the all-new NASCAR street course built on Naval Base Coronado in California, is officially available as part of iRacing’s new 2026 Season 3 release. iRacers can now license … Read the Rest »

iRacing 2026 Season 3 is HERE!

June 9th, 2026 by

The iRacing 2026 Season 3 build is officially HERE! Featuring five new cars, two new tracks, tons of new sim UI widgets, and the debut of Dirt AI, our newest deployment has plenty for iRacers to be excited about. Here’s a look at just some of the new content and features in this season’s release: … Read the Rest »

iRacing Development Update: May 2026

May 28th, 2026 by

Hello iRacing, With just a couple of weeks left to go, the final pieces for our Season 3 release are rounding into form. This is always my favorite part of our quarterly build cycle—where months and sometimes years of hard work, steady development, and pure grit have finally transformed into working code, polygons, and pixels, … Read the Rest »