
All News: Telemetry

Commodore’s Garage #25 – Bumpstop Contact in Telemetry
June 16th, 2017 by Matt Holden
Last week’s build release put a stop to the coil-binding trend in the Class B series that had become widespread across the front-running cars. Eliminating all front springs below 500 lb/in took us away from binding by simply eliminating the springs that could bind under normal conditions, placing everyone firmly into the bump spring setup … Read the Rest »

Commodore’s Garage #26 – Pre-Build Prep, Post-Season Tests
June 2nd, 2017 by Matt Holden
Believe it or not, the grand event known as Week 13 is upon us yet again and with that comes a new build. By now, you’ve most likely run your final race of the 12-week season and it’s simply a matter of waiting just over a week until you can race again. There’s a lot … Read the Rest »

Commodore’s Garage #21 – Telemetry
March 3rd, 2017 by Matt Holden
The most valuable thing to tuning a car is data. Whether it’s tire temperatures, pressures, wind tunnel, or telemetry data, anything that can tell you what the car is doing at any given moment can be worth its weight in gold. Despite a visual simplicity, telemetry data is a rabbit-hole of complexity with almost … Read the Rest »
Virtual and Real Race Control Meet
May 20th, 2015 by Jaime Baker
NEO Endurance Series co-founder Niel Hekkens had the opportunity to talk with and observe race control of FIA WEC during the recent 6 Hours of Spa. Below you can read his experience in this blog post. After a great debut season of the NEO Endurance Series, we already started preparing for Season 2. Right now … Read the Rest »
Schlemetry
September 23rd, 2009 by DavidP
I’m no stickler, but ‘telemetry’ is not the right word for collecting data from a simulated car. I’m not holding my breath about a change in nomenclature, but I’ll just note quietly, that the true meaning of the term ‘telemetry’ is something like “far off + measure.” True if applied to a real racecar, but … Read the Rest »