iRacing

#1 Racing Game of All Time, PC Gamer

A Day in the Life of a Cat Herder: XVI

Writing this, I have a feeling similar to the one you get when you show up to a wedding or party and see that very close friend who you have been horribly bad at staying in touch with.  So let me just get it over with:  I am sorry it has been so long since we have talked.  I will do my best not to go so long before we talk again.  There.  Done.  Now how about we grab a drink and some hors d’oeuvres and do some catching-up?

I should make it clear though that while I have not written a blog in a while I do send out quite a bit of news on my twitter account and often answer questions there as well.  If you are not already following me you should @iRacingMyers.  Sometimes I even give away random crap I steal out of the marketing closet or off people’s desks.

The good thing about going so long without talking is that there is so much to catch-up on.  It’s only been…..cough…cough….seventeen months since I last did one of these, so I will do my best to include some stories and updates here that you will find interesting enough to forgive my lack of a blog for so long.

iRacing Office Shot

Travis has also been working as a part-time interior decorator for iRacing and has donated some wonderful pieces of art for our walls with the help of our friends at Revolution Racing!

Let’s start by touching on some of the interesting developments on the partnership side of iRacing since my last last blog.

I am sure by now that everyone is aware of our partnership with Travis Pastrana.  If you haven’t seen the special episode of iRacingTV we shot down at Langley a few weeks ago I would recommend watching it.  We shot the entire interview in one 30 minute take and what you see is exactly what came out of his mouth, unscripted.

In the “I thought it was dead and buried and it came back to life” category, I am happy to announce that we have worked-out a deal for the scan data for Interlagos.  I don’t have it physically in my hands yet but I would not be writing this if I did not feel confident that it was happening.

We also have iRacing member Frederic Jay to thank for resurrecting the conversations with the city of Montreal to the point that I can now say we will be building Circuit Gilles-Villeneuve.  The fact that Frederic was able to do this for an office full of Bruin fans is to be commended, although he may not be able to go home now that this is out.

A question I get quite a bit is “When are we going to have more makes in the NASCAR world in the sim?’”  Well, I am happy to announce that I have signed the new Ford Fusion and Mustang, and am working on adding the SS and Camaro licenses as well.  I am also working on the Toyotas but can’t make any promises there yet because I don’t have an existing agreement to amend with them.  We are going to do everything we can to get two of these cars ready for the start (or shortly after the start) of the 2013 season but, quite frankly, the cars are still changing.  From what I hear the die-cast makers are on the verge of creating an international incident over this…..

Staying with the NASCAR theme, we will plan to head out to Kansas to scan the track this fall, now that the major renovations are complete.  We will probably bite the bullet and head out west to California to scan Auto Club Speedway as well, which would complete our roster of Cup series tracks on iRacing once both tracks are complete.  I am sure the day after we leave California with data in hand, the speedway will be bull-dozed and turned into a road course . . .

I am just going to put this next one out there so – hopefully — I’ll stop seeing threads regarding BMW in our forums about why we have our heads in places that are technically not possible to reach (as far as I know, anyway).  For awhile now we have had ongoing conversations with BMW about bringing some of their cars to the service and I actually have a first copy of the contract on my desk.  I am cautiously optimistic that this will happen but no promises will be made by any means.  Quite frankly I have indigestion just by typing that…

As has previously been announced we will be scanning Bathurst this fall.  I would like to scan at least one more track when we are there but you Aussies need to do a better job at giving me some direction as to what you want.  Every thread on this topic I have read turns into everyone wanting their favorite local track, so I am still confused as to what most think is the “next best thing to Bathurst.”

Oran

I would venture to guess that 80% of the questions we receive from iRacing members involve when certain cars or tracks will be released.  Here is the current schedule of what is in production:  Zolder will obviously be coming out next, followed by Oran Park and then Rockingham.  We are shooting to have both Oran and Rockingham ready for the Season 4 build that should go out the last week of October.

As for cars, we are working on getting the NTM on the Lotus 79, Sprint Car, and Silver Crown car for the next build.  We are also working on the McLaren MP-4 GT3 and Lotus 49 but I have no update on when those will actually be finished.  However, they should be the next two new cars to come out.

Circuit ZolderI get a lot of questions about the Ruf Rt 12 R and when it will be built, etc.   As of now we are still in the data collection process for the car.  Actually physically getting our hands on the Ruf is turning out to be quite a problem because they are so rare.  My plan is to win the $305,000,000 Poweball lottery on Wednesday, and I will buy one so we can dissect it for the good of the community.

Now that this blog is out, I’m sure the next round of questions will start as to when Montreal, Interlagos, and the Ruf will be done (not to mention the rest of the three year back log we have on content to build).  The only people happy about this backlog are the art and production staff who are feeling very comfortable with their job security right now….

Moving on to the engineering side, I am happy to announce that after an exhaustive search in which I personally interviewed over 30 candidates we have finally hired a new engineer.  He starts in two weeks and we are very excited about that.  We plan on throwing him into the fire by getting him up to speed with our collision model and starting to lay the ground work for improved damage modeling.  These will be longer term projects but are areas in which he has a lot of experience. (Digitally that is; he assures me his real world driving record is spotless.)

A long term project, longer then we had estimated by quite a bit, is team racing.  The best way to explain what has happened with this project is to compare it to rebuilding the foundation of an existing house, then redoing all the plumbing and electricity, all without the family that lives there knowing we did it.  There had been over 150 files changed already on this project which could not be checked-in until we are actually committed to getting them into a build.  We completed that last week and are shooting to get live spotters into the sim for the next build.  Hopefully, the driver changes and crew chief functionality should be in the Season 1 build but that could be optimistic.

The web team will have a lot of work to do to incorporate team racing but they do also plan on continuing work on the very popular league racing functionality.  We have received a lot of great feedback and feature requests which we will evaluate for inclusion in the sim and feel confident the next build will include some of those features.

Another one of our longer terms projects has been converting the sim to x64 which is nearing completion.  It will be a fun few weeks of testing with massive file check-ins for team racing and x64!  I will be wearing a referee jersey and whistle to break-up the fights over who broke the testing build today.

Converting the sim to run native on 64 bit processors opens-up a lot of options for us on the technology side of things, especially when combined with the upcoming planned port to DirectX 11.  However, since porting an entire graphics engine to DirectX 11 is a very large project, there is still one important piece of our current DirectX 9 based graphics engine that we’re already working on improving right away. We’re attempting to replace the shadow volume implementation with a version of shadow mapping, which should substantially out-perform shadow volumes on most systems.  If the shadow mapping conversion works-out as planned it will be a great graphics improvement.

Continuing with the theme of longer term projects, Dave continues to dive deeper and deeper into the abyss with his trusty copy of “Polymer Physics” by Michael Rubinstein and Ralph H. Colby, as well as countless other math-heavy works.  I think Dave is actually participating in some kind of social experiment on whether it’s possible to physically change a human into a quaternion equation.

In all seriousness, Dave continues to make progress with his next advancement of the tire model (or N5TM as he calls it) and, yes road course racers, he is aware the cold tires are too fast right now.  Based on the progress the model has made so far, there is optimism that N5TM is going to solve this issue.  As with previous iterations of the new tire model we will probably look to roll out a handful of cars at a time when it is ready to go.

One project undergoing a long term overhaul is the sound engine.  We have been doing an extensive revision of the entire sound engine in preparation for moving away from DirectSound towards the more modern XAudio2 framework available in Vista and Windows 7.  This work is continuing.  As an early part of this restructuring, FMod will be gone in the next build.  This project will lay the groundwork for us to add new features and sounds that we have not been able to include before.

We have a number of shorter term items we expect to address in the next few months as well.  These are by no means “easy” projects, but we don’t anticipate they will take a year to complete.

For example, we’ve started work on building a proper turbo model for our engines, a model which will be needed for the McLaren and the Ruf.  We have also been working on all-wheel drive, which will likely allow us to make both a rear wheel and all wheel driver version of the Ruf.  I have a feeling the rear wheel drive version of the car will be for fun and the all wheel drive for racing!

We have a wish list a mile long for things that we want to build IN the sim world to try and add more life to the sim.  These projects are often picked up at random times throughout the year when an engineer or the production staff has a window of availability open-up, typically because they are waiting for someone else to finish something they need done.

Projects falling into this category include continuing work on adding course flaggers to parts of the track other than start/finish, particularly on the road courses.  We want to also look at adding-in the accumulation of dirt and oil on the windshield, and backfires from the exhaust.  As well, we want to look at starting to add time of day changes into the sim, but that is probably a much longer term project, one we’ll tackle after moving to DirectX 11.

In our last build it seemed that adding hover-over-help in the garage for the oval vehicles was well received, so we are working on incorporating the same functionality in the road car garage as well.  This was my old excuse as to why I am no longer competitive in the sim, so it would seem I need to come up with a new one.

As you can see, our work here at iRacing is a balance between massive changes in the foundation of the service and smaller projects that produce tangible improvements immediately.  A lot of what we have planned for the future required these significant changes behind the scenes to position us for important developments in the years to come.  We appreciate the loyal support we have from our customers and we are excited about bringing these projects — and much more — to you over the next year.

I hope you all had enjoyable conclusion to your racing seasons.  Now I am heading to the bar for another drink!

About SteveMyers

Steve Myers is the Executive Vice President and Executive Producer of iRacing.com. His day to day activities include over seeing and coordinating production, engineering and licensing and trying to get many far more intelligent people than himself heading in the same direction. Steve has been with iRacing since the doors opened in May of 2004 and previously was a Producer at Papyrus Racing Games since early 2000. In his spare time Steve enjoys watching from his comfortable couch all forms of sports including motor racing and occasionally will drag himself to an actual event. Steve lives outside of Boston Massachusetts with his wife and two daughters.

74 Comments

Happy to hear work is being done on the foundations of iRacing. A lot of software companies neglect this under the pressure to bring out more and more features that users notice directly.

In the long term however, this is the way to go.

Good things to come, can’t wait :)

August 13th, 2012 at 2:46 pm
Nico van Elk

fap fap fap fap

August 13th, 2012 at 2:47 pm
Dan M

simply, thanks.

By your next blog we should be heading to a Le Mans scan, lol ;)

August 13th, 2012 at 2:59 pm
Jonathan Butel

Great news! Thanks again. Looking forward to the advancements.

August 13th, 2012 at 2:59 pm
Matthew Voigt

Nice work, guys. Looking forward to all the new things coming soon.

August 13th, 2012 at 3:02 pm
Steve Luvender

Great news about the Fords! Any word if that license extends to the Ford F150′s they run in the truck series?

August 13th, 2012 at 3:06 pm
James Gutta

No mention of NJMP, it has been listed as an upcoming track. Any updates on that front?

August 13th, 2012 at 3:08 pm
John

Keep the good work guys

August 13th, 2012 at 3:09 pm
Jimmy Helie

Great update and exciting times ahead. Thank-you.

August 13th, 2012 at 3:13 pm
Allan Paterson

The change to x64 and directx 11 is an interesting one. I think i better start saving for a hardware replacement for softth…

August 13th, 2012 at 3:32 pm
Rob

Knowing how fast it’s been going so far, you just outlined 10years worth of work.

August 13th, 2012 at 3:33 pm
me

think a break is in order till the sim gets updates i’d like too see

August 13th, 2012 at 3:39 pm
Paul McCluskey

Super lates??????????

August 13th, 2012 at 3:47 pm
What bout us

Thanks for the update, nice to see several project also on the technology side of the platform!
One thing I miss though, which is an increasingly large fidelity problem with better FFB wheels coming to market, is the move from 60 Hz FFB update rate to something considerably higher (which is already available with competitor(s)).
Can you say anything about your plans for this?

August 13th, 2012 at 3:58 pm
Fredric M

super excited with the new things coming up especially interlagos and montreal. loved all the other upcoming updates as well! super super super … i would like to see updates to the pit radio features as well ..

August 13th, 2012 at 4:41 pm
Fuji Wiyanto Sartono

I love this style of update, lots of fascinating info without making promises that will come back to bite you on the @rse.
Much appreciated!

August 13th, 2012 at 5:05 pm
S Nicol

As you drive from Sydney Airport to bathurst, stop at Eastern Creek Raceway and scan it, then do Bathurst, then head a little south to Wakefield park, go to canberra and jump on a plane to QLD, scan Lakeside and then Qld Reaceway at Ipswich. Jump on another plan to Melbourne and scan Sandown raceway, then head to NZ and scan Pukekohe. Done. You will then have plenty of V8 content and 2 local tracks which most people who race have done some type of track day on. If you want to add another trip in Melbourne, head north to Winton and scan it, most Melbourne base V8 teams practice there as well as QLD raceway, might get more interest from real life racers like Scott Mac and SVG.

August 13th, 2012 at 5:05 pm
stu

Beyond thrilled to hear about getting more manufacturers for NASCAR. That has been at the very top of my wishlist since I joined. Awesome news!!! So excited for this .

August 13th, 2012 at 5:15 pm
Eric

Great stuff, looking towards the great things to come! Thanks iRacing!!!!

August 13th, 2012 at 5:29 pm
Mike Perry

Queensland raceway is a home test track for a large number of Australian V8 teams, while it’s not the longest or most interesting track, it would probably be the easiest to scan (and develop) if you were short on time. The entire racetrack is viewable from start/finish line and it was recently resurfaced. It also has multiple configurations.

August 13th, 2012 at 5:50 pm
Andrew Kennedy

ahh isn’t that cute. Talk of DX11 in iRacing. Nice to see ISI and SMS with their rF2 and pCARS titles respectively have got your attention.

August 13th, 2012 at 5:58 pm
Dallas

What about the DW12? I was told at Homestead last November that you guys were working on that.?

August 13th, 2012 at 6:10 pm
Tim Hayden

Interlagos, finally! Hope this time it works for you guys. If Brazil wasn’t so flooded with corrupts and thieves in power we would still have Jacarepagua (Rio de Janeiro) available for scanning. That track was safer, faster, had more technical corners and maybe more fun than Interlagos. Make no mistake, Interlagos is indeed a great track especially for light and fast cars (formulas) but… Well… Rio de Janeiro is Rio de Janeiro… :-)

I dream about Nurburgring in IRacing… Because it costs me too much time and money going there from Brazil, not something I can do every year even though I’d like to it every month hehe. I know other games have it but I think they are all *****.

Keep up the good work! Unfortunately I don’t play as much as I’d like to but its nice to know that sometimes, when I can’t take my car or my motorbike to the racetrack, I can relieve my stress and feed my competitive edge in IRacing. Even though my IRating is usually ***** I can still have my laughs!

August 13th, 2012 at 6:28 pm
Fernando

Thanks for the update, Steve. You guys know what an unwavering supporter of iRacing I’ve been, and how much time and effort I’ve spent volunteering to support it. I will continue to do so, so please don’t take it as ingracious if I ask two rather pointed questions:

1. What’s the likelihood we’ll see the DW12 before the next “500″? Running two iRacing.com Indy “500″s with the old car wouldn’t sit well with the Dallara community here. I understand demographics and why promises are being made regarding NASCAR, but let’s imagine what would happen on that side of iRacing if the cars were two years out-of-date. They got the COT, and nose and spoiler updates before they were raced.

2. What became of Indianapolis Raceway Park? This is a track sorely needed by Sprint and Silver Crown racers to keep them off some of the bigger tracks or avoid repeats. Also, don’t forget that Star Mazda goes there, too. I can’t help but think this is NASCAR-driven, as well… No NASCAR there now, so did it get “back burnered”?

August 13th, 2012 at 6:31 pm
Todd Bettenhausen

I take my hat off too you guys for all the work you have done to this SIMULATOR(I hate it when people call it a game. A game is something you play with not hone your skills. I have shown iracing to a few friends of mine who race professionally for a living and all have said the same thing. “It’s about as close as you’ll get to the real thing.” Thank you guys for the many hours of fun filled racing. And on a final note, can’t wait for bathurst!

August 13th, 2012 at 6:48 pm
Gordon Ross

1 word Brilliance,, you know coming from the rF background its soo refreshing to hear a VP speak about improvements and candidly speak about progress. iRacing is as Real as it gets IMO to what comes as close as driving the real race cars.. So happy to hear the revamping of the sounds engine.. many of the road cars are lacking in proper sounds… Been an iRacing member for 5 months now and I have been impressed with every little progress made.. P.S. you made no mention of the Honda HSV.. can you touch base on that in your next blog.. please and thanks..

August 13th, 2012 at 6:50 pm
Sam Sturino

Great news, good update.
I’d say for the next Australian track the Adelaide “Clipsal 500″ track – which is also the old Formula 1 track with a slight change. It’s the largest event in the V8 calendar, including Bathurst. Or put a vote out?

August 13th, 2012 at 7:14 pm
Brian Slater

The original Gold Coast Indy car street circuit in Queensland Australia was fast and fun and visually outstanding.

August 13th, 2012 at 8:12 pm
Ross Marsden

Give me the Lotus 49 and I promise I’ll be happy for quite a while.

August 13th, 2012 at 8:24 pm
Enloes Heroes

Wow! Sounds like you all are really busy…looking forward to all the great stuff, thanks Steve!

August 13th, 2012 at 8:41 pm
Ed Voras

I need to poke myself, I wanted Montreal, DX11 and Brazil so bad!

August 13th, 2012 at 8:43 pm
Rob

I started my own business earlier this year so I havent been on the sim in over 6 months. Getting ready to head into the busy season so I likely wont be on it until december at this point. I do have a suggestion for a feature though. Being able to flash the lights on the sports cars would be awesome. It would add a bit of realism since the pros do it. Would certainly help with multiclass racing and help with that bit of a distraction when hounding a driver in front of you. I would imagine it would be a reasonably quick feature to add as well. One of those that could be done during some down time.

August 13th, 2012 at 10:42 pm
James

A track that wouldn’t be too much hassle given its incredibly short length is Symmons Plains in Tasmania, Australia. The V8s race here. You can fly direct to Launceston from Sydney too.

August 14th, 2012 at 1:04 am
James

Adelaide or ECR would be my picks for the other Australian track. That said, Auto Club is about to be my new home track, so it’s good to hear it should be making it in.

August 14th, 2012 at 1:09 am
Anthony Caiola

Thats awesome news! Thanks for scanning California Speddway, Steve!

August 14th, 2012 at 2:28 am
Vic

All sounds like good stuff. No mention of BTCC though. Any idea of a date on that?
Cheers

August 14th, 2012 at 3:11 am
Nigel

awesome news, i live near queensland raceway in qld australia, i’ll head over and see if they would be receptive to getting the track scanned :) more australian tracks for the V8 Supercar Series the better

August 14th, 2012 at 3:26 am
Christopher Simpson

BMW <3

August 14th, 2012 at 3:49 am
Alex

Here are my selections for Australian tracks to scan.

1. Eastern Creek, NSW
2. Sandown, VIC
3. Barbagallo Raceway, WA

Let me know if you require any volunteers to help your staff as I would love to see the scanning process in action.

August 14th, 2012 at 5:09 am
Bernie

Great news about more Aussie tracks, My fav apart from bathurst was always phiilip island, then sandown. Stu is correct in saying that eastern creek is on the way to bathurst, but there hasnt been any v8 racing there for years and will start again this year with a new track upgrade and layout, but i think phillip island would have to be the most well known international track in aus apart from bathurst. please keep us informed..

August 14th, 2012 at 5:10 am
Bonesaus

Sorry my previous post voted for phillip island that is alreay avalible my bad.. So my vote goes to sandown..

August 14th, 2012 at 5:15 am
bonesaus

LAKESIDE! Heritage listed (protected) race circuit that all the greats raced at, Brabham, Clark, Hill, Stewart etc.

Its located in Brisbane and its only a short track too :-) PLEASE

August 14th, 2012 at 6:00 am
Rod

Gotta put my vote in for next Australian track… and in the interest of full disclosure, I live 20 minutes down the road from Sandown…
1. No love for Winton Raceway, VIC yet, but I’ll give it some here.
2. Sandown, VIC
3. Eastern Creek, NSW
4. Offering up something a bit different, Symons Plains, TAS. Very short circuit but the hairpin is quite unique.

Or Barbagallo, or Mallala, or Queensland Raceway, or Hidden Valley…

Or what about a street circuit? The Surfers’ Paradise Indy circuit? The Albert Park F1 Circuit? The Adelaide 500 circuit? So many to choose! I don’t envy you having to make the choice!

August 14th, 2012 at 6:21 am
Chris

Steve, I Loved reading the article and I can’t wait for all those features. I try to get as many people interested in iRacing as possible to help you guys and us the great Iracing community.

August 14th, 2012 at 7:20 am
Fernando Serize

Thanks for the updates on whats going on, great to hear and certainly gets everyone excited
Just please make sure driver swaps are up and running, well tested and released “with” Bathurst. People will riot in the streets if this cant be done…..
As for other Aussie tracks, Eastern creek makes financial and geographical sence to scan, has multiple layouts and generally well recieved by most. V8′s will only race there this year because an overseas round failed to come up with the cash…. So its a one off race. However, still a popular circuit. Sandown is iconic in its history on Aus motor sport and would be just as good, if not a better recieved addition. Scanning both would have Aussies wetting the bed at night in anticipation….. Queensland raceway is also a multi layout circuit and well worth considering, And knowing a little bit of its background, an easy deal to secure one would think. Also dont forget pukekoe in NZ, a very popular track and one for the kiwi’s.

I would also like to know if there is a ford truck coing in the ford Nascar deal (although its exclusion in the cars named tends to make me think not)

Thanks for the blog, please do these a little more often as they are a great way to close down the idiots in the forums who constantly blame iRacing for the entire runination of thier life….. And keep the fan base, very, very excited.

August 14th, 2012 at 7:49 am
Mike

Will there be an update to the transmission model now that we will soon have several B+ cars (49, 79 & Ruf) with manual transmissions? Will the 49 be an A car with manual transmission only?

August 14th, 2012 at 8:26 am
Bill Krause

Very nice news!
How do the chances stand that we can drive on Long Beach in 2013???

August 14th, 2012 at 9:28 am
Alexander

I’m very disappointed Cadwell Park wasn’t added to this new Brit trip! Is there any reason in special on why the track which received the most votes in many polls in iRacing did not make it? Thanks.

August 14th, 2012 at 10:34 am
Steve

I purchased a 3-month iRacing subscription to try this sim before rFactor 2 and GTR3 are released. I am pleased that you have posted about some of the future and current updates because while I am enjoying iRacing, I can see that some of the features you have mentioned are absent. A realistic damage model, dynamic lighting and weather, and backfires are features GTR2 had. I still play GTR2 because it is still better than most sims. I am very happy that Bathurst is being added. I look forward to LeMans being added

August 14th, 2012 at 1:26 pm
Dean Doucette

With the new U.K tracks, any plans on bringing the Ginetta brand to IRacing? With the BTCC content coming next year the Ginetta G50 and G55 would bring two good cars to the GT catalogue. With the Ginetta GT Supercup supporting the BTCC, it could have it’s own multi class series or fit in with another one :-) You have a few of the Ginetta G50 drivers on the service as it is.

August 14th, 2012 at 1:38 pm
Dan

New Sydney Motorsport Park while you’re here mate. Eastern Creek has just undergone a major redevelopment. Check out the track on Youtube. :D

August 15th, 2012 at 3:30 am
Sam

I find ECCI wheels (non-ffb) do not perform well, because of the 240 limitation, I wish iracing would come up with a solution for that.

August 15th, 2012 at 5:26 am
sme

Forget oil and dirt build-up. I wana see smoke when other people are doin burnouts…Can’t record a video of my teammates doin burnouts when they win…and I rarely win to do my own :)

August 15th, 2012 at 11:25 am
blah

Thanks Steve,
I am always impressed with the ongoing improvements, investments, and dedicated work that all the iRacing staff put forth to make the iRacing sim a “World Class Racing Simulator”.

Great update!!

On track regards,
J. Paul

August 15th, 2012 at 2:00 pm
J. Paul Jones

Nice post Steve with some humor in it.
Sounds interesting all those features and changes.
like the guy from Brasil mentioned wud also love to see the Nurburgring (F1 circuit and the Nord-schleiffe) comming to iracing hopefully u will do the temple of speed (monza) also very soon then jump to France for Le Mans perhaps u can go from there to Monaco

August 15th, 2012 at 5:38 pm
Peter

The most important track to show form at in Australia has always been the first on the list for the V8 Supercar calendar each year, and is very much the Best track outside Bathurst & Phillip Island…

ADELAIDE STREET CIRCUIT – SOUTH AUSTRALIA

Once was Australia’s F1 track and arguably still should be! and I’m a Queenslander…

August 16th, 2012 at 1:10 am
SAPNEN

Great post. Nice to hear the NTM is finally coming to the Sprints and Silver Crown cars. To go along with that, can we get new information on what happened to IRP? The Sprint drivers are really itching to get on that track, as it will no doubt be a core track to use in our schedules.

Also awesome to hear that the Fords will finally be making their way to the NASCAR A and B series. I would feel more comfortable driving a simulated Ford than a Chevy, but that’s my preference.

Keep up the excellent work.

August 16th, 2012 at 3:24 am
Scott Kelly

I’d imagine street circuits would be difficult to scan for obvious reasons, so when in Australia, my vote is for Sandown, Victoria. Eastern Creek (now Sydney Motorsport Park) would probably make more sense for you though.

August 16th, 2012 at 4:51 am
Dave

I’m from Brazil, but I vote for Sandown Park for the next Australian track to be scanned by Iracing!

August 16th, 2012 at 10:59 am
Gusz

A track you should scan is Trois-Rivières, QC. It is a street circuit, but only 1.5 miles in length and not lot of objects like street lamps, etc. ALMS raced there, Indy Lights, Star Mazda, NASCAR Canadian Tire Series, Spec Racer Fords, Sportsman Québec (late models like the Monte Carlo SS offered in the service) also with the Mazda MX-5 series. Also, it is the first street circuit in North America, first race there was in 1967.

August 16th, 2012 at 2:37 pm
Greenwood

Phillip Island to me seems a no brainer. As far as circuit layouts go, it’s a better drive than Bathurst. Only the atmosphere and hype surrounding Bathurst sets it apart. QR is unlikely to continue to see the Supercars after this year, attendance numbers are down of late and the teams would rather not be there.
Sandown would definitely be on my list also. Would love to see the street circuits on there but understand the difficulties in scanning these.
The other track of note would be Hidden Valley, Darwin, although this would be an economical difficulty as it’s so far from everything else. Mind you if you wanted to stop by Singapore on your way home, you could always go via Darwin.

August 16th, 2012 at 9:22 pm
Travis Edwards

Phillip Island is such a no brainer that it has been in the sim for some time now.

August 17th, 2012 at 3:06 am
Chris

Well done Steve great work by the team
Oran Park,Holden/Ford V8 touring cars
Bliss.

August 17th, 2012 at 6:37 pm
peter

Great news!!!! Much looking forward to the foundation updates. The graphical updates to the damage model are ok for me since this is not a game but a sim. Though the switch to DX11 hopefully will help bring Long Beach to the service.

Since there have been so many suggestions I thought I would through out one as well. One thing that I would like to see would be inclusion of an endurance series, and the McLaren GT3 would be a perfect car to do this with. The actual Blancpain Endurance Series races GT3 cars for 3 hour races not counting the Spa 24 Hours. Run the series as a 75 to 90 minute series with a round each season at Spa to be 30 minutes longer than normal. Hopefully those that want the endurance type of racing will be able to get what they want now and the advanced features of driver changes and live spotters will be greeted by a group of drivers who already know what a long race is all about. FYI I still use GTR2 to race the current Blancpain schedule of 3 hours each round and enjoy 4 hour races at Le Mans as well. Endurance racing is not for those who do not have an idea of what it takes to race for 3 or 4 hours. Just an idea to help the serive along and build a new type of racing as well in the service.

Jack

August 18th, 2012 at 7:50 am
Jack

My top 2 votes for the next Australian tracks:

1. Mallala Motor Sport Park
It’s just a very versatile track. Not very hard to race, so it will provide for some constant, tight racing. It will galdly accommodate not just the V8, but other cars like the Cadillac, Mazda MX5, Jetta, Mustangs, and even open wheelers like the Skippy and the Star Mazda.

2. Sandown
As opposed to its driveability, this track has good heritage that all Aussies will associate with.

August 19th, 2012 at 10:24 am
Alex

Queensland raceway could be a quick and easy track for you guys to scan or if you have a bit more time on your hands you can’t go past Lakeside in Queensland.

August 21st, 2012 at 5:25 am
Scott

Jon Adams will be fun to watch in nascar iracing.com series world championship 2012 and Ray Alfalfa.

August 22nd, 2012 at 12:22 am
Joshua

49…… <3

August 24th, 2012 at 9:47 am
Michael Madsen

Uh forgot 49 @ Nürburgring (The real, old long one) <3

August 24th, 2012 at 9:48 am
Michael Madsen

It’s called the Nurburgring Nordschleife.
I think everyone agrees this track is the best in the world. But, do you feel like scanning 26KM of roads, which are public roads?

Again, for Australia – Adelaide street circuit. F1 and V8 layouts.

August 25th, 2012 at 8:52 pm
Brian Slater

Please SCAN MONZA !!!

August 31st, 2012 at 9:57 am
Eduard Kochanov

Steve, don’t forget the turbo on the Jetta!!!!!!

September 5th, 2012 at 4:35 am
Antonio Crinò

the 64 bit I am really looking forward to, DX 11, my tail is waging……Time to approach the Las vegas casino’s to have a little section for I racing bets and you pocket 25% of revenues to push this even more while creating even more exposure……..monitors poled down from the ceiling looking like a news room, place your bets on official races with ODs based on stats performance. I can visualize it…as your siting with the one arm bandits, screens in the background giving you the payout for the 8 pm race, and guy’s like me being the 40 to long shot. Could rake in millions and bolster ridership…..LMIO……all these initiative cost, you need cash flow….the part members often forget…..all nice……as for my needs….good old trams Am cars…..you know the one, all detailed in DX11. I am serious about the Las Vegas deal……show them a profit, they don’t care what you do, it innovation gambling, Iracing sighs a deal, 25% of the proceeds…..Set up right, It would fly, and would open up another market. Next stop Atlantic City. A good negotiator would get you 45%, with a rough 16% pay out as figured in most Casinos……84% return at say min 25 to 40% Iracing return. Hey ,look, I can dream too……..lol…..that is what Las Vegas is for, Make Vegas work for you, I like the concept of betting on this horse…..there is no real difference…is there?….car , horse, same deal, its about crossing the line first and you have no lack of participants”horses”, model it right, patent it and other games will end up there as well. A generation of gamers betting on gamers…….Ive 5 bucks on Sunday’s Tally 500 top split # 17 car to win…..why not…..then you could do what with this extras cash? I want 2% of all vegas proceeds, yearly……I just see the need for cash flow….got an Idea, turn it to cash…..use the cash to race….got to love it….Fields of Dreams…..build it, and they will come

October 5th, 2012 at 5:35 am
BernL

Is there ever a wet weather discussion?

I understand if it weren’t realistically implementably feasible.
It would just be awesome. Maybe after the Ruf is released.

February 6th, 2013 at 10:44 pm
Michael Mork
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