All News: Class A


Commodore’s Garage #30 – A Whole New World

December 15th, 2017 by Matt Holden

Did anybody else notice we have a new build?  I know, it’s a surprise to me as well. This year has been a year of major updates to iRacing’s stock car platforms, and we got a pretty big one right at the end.  To look back at this same time last year and think about … Read the Rest »

Commodore’s Garage #25 – Bumpstop Contact in Telemetry

June 16th, 2017 by Matt Holden

Last week’s build release put a stop to the coil-binding trend in the Class B series that had become widespread across the front-running cars.  Eliminating all front springs below 500 lb/in took us away from binding by simply eliminating the springs that could bind under normal conditions, placing everyone firmly into the bump spring setup … Read the Rest »

Commodore’s Garage #9 – Bump Springs

September 30th, 2016 by Matt Holden

So far we’ve gone over how the main springs work on the car, but we still need to cover secondary springs, or “bump stops”.  iRacing has recently overhauled the Gen 6 Cup cars and the Xfinity cars to use bump springs, but those still fall under the category of bump stops.  To understand why the … Read the Rest »

The Commodore’s Garage #2 – Step 1: Grab a Pencil

August 4th, 2016 by Matt Holden

“We learned how to make them loose, now we need to learn how to make them fast.”  Mark Martin said this during a post-race interview after an Xfinity Series race a few years ago and it’s stuck with me ever since.  It’s a simple quote that largely went un-noticed, but carries so much information that … Read the Rest »