All News: Oculus Rift


iRacing Development Update – Dirt, Le Mans, VR and more

June 28th, 2016 by Steve Myers

We Are Building Dragons I have spent a LOT of time in the car and on planes lately traveling to meetings and events for some very exciting developments for iRacing.  I can’t really get into the specifics yet on what these trips are for but during these long drives and flights I have had a lot time … Read the Rest »

Frequent Flyer

January 22nd, 2015 by

Less than two years since taking his first laps in a real race car, Chris Beaufait has already earned awards including the Skip Barber Challenge’s Most Improved Driver.  And while the green flag has yet to wave on the racing season, Beaufait would appear to have the pole for the Most Frequent Flyer Miles award … Read the Rest »

What if This is the Future?

October 28th, 2014 by

So, let me start being very clear about one thing: I love motorsports. I do.  I really do!  More than anything else. Are we clear with that?  OK. Now, this is of course, my opinion. My way of seeing things related to this issue. I don’t usually write about subjects like this, because honestly, sometimes … Read the Rest »

Imitation of Life

September 8th, 2014 by

Every time a sim racer starts up his/her wheel, we expect to have a software experience that mimics real-life racing. However, sim racers try their absolute hardest to find the loopholes and gaps in the given software to find the extra tenth of a second they need. Whether it be from setups, track lines, or … Read the Rest »

Driving with Both Eyes

February 15th, 2014 by

Every sim-racer, as well as everyone who’s raced live knows that racing is a matter of details.  A heartbeat’s time can be the difference between a brilliant move and utter disaster. So, both in live racing and on the computer, people seek an edge.  Sim-racers can debate endlessly about the benefits of better CPUs and … Read the Rest »