It’s pretty amazing to think that this small band of merry men and women has been hard at work on this product for over six years now and our doors have been open to the public for the past two! I think its remarkable how much we have accomplished over this time period, but I also think we have just scratched the surface of what we can become.

We have finally gotten to the point in our development, at least on the software side, that we are thinking about “new” projects. It’s not exactly comparing apples and oranges, but I think it is fair to say that while we have far exceeded the quality of work that we had accomplished at Papyrus, it has taken us a while to meet the quantity of features.

I think its remarkable how much we have accomplished over this time period, but I also think we have just scratched the surface of what we can become.

It’s exciting to start thinking about new territories to explore in this code base now. We have a wish list that would blow your mind and we finally now get to start debating what to start checking off the list to build next. Sure, we still have some no brainer features that we want to work on but there are always more projects in development then what will be released in the next build. All I can say is that I think it will be an exciting few years in front of us!

We also have a lot of cool stuff going on right now of course. I will run down some of the projects we are working on. First I would like to thank two groups that have really done some terrific work over the last few months to help us “spread the word” about iRacing.


Ian Busching and the guys at PSRtv have done a terrific job on broadcasting our World Championship and special race events. We basically developed our tools for broadcasting on the fly and I think they have really done a great job in refining their process to turn out some quality broadcasts.

I want to also thank Florian Goddard and the group helping him put together the iRacingTV shows. This concept was his initial idea and I think he does a terrific job in his highlight recaps and putting together video that we shoot here in the office. We are very lucky to have passionate people interested in our product and wanting to not only see it succeed, but also figure out ways to help that happen.

Staying on the community side of things, we have something very cool planned for the world’s fastest sim racer. I don’t want to spoil it for you, but let’s just say Greger is going to be making a trip here to the States very soon and he’ll get to do some very cool things. We will be capturing all of it on film to be shown on 3 Wide Life and on our website, plus it will be covered in Top Gear magazine.

One last thank you shout out to my friends in the far east. Shuji Aratani, Toshi Deki, Toshinobu Shigemitsu, Teruaki Kato and Thomas O’Dowd have all been extremely helpful in creating some terrific partnerships in Japan. We are putting the finishing touches on a contract for a FOURTH Japanese track for our service joining Okayama International and two recently signed tracks. Once we ink this final deal we will plan to have a press release introducing all of them. Look for it around September 18th….

On to some of the development updates….

Produced by iRacing under license from Williams Grand Prix Engineering Ltd (WGPE). The Williams name and logo are trademarks owned by WGPE. Williams images © 2010 WGPE. All rights reserved.

Produced by iRacing under license from Williams Grand Prix Engineering Ltd (WGPE). The Williams name and logo are trademarks owned by WGPE. Williams images © 2010 WGPE. All rights reserved.

On the content side of things we are obviously hard at work on the Williams FW31 car. It’s actually in testing already and it is getting rave reviews. Our friends over at Williams have done some driving with it and they already think it’s very good. We are kicking around some ideas here internally on how to make this car something everyone can use so stay tuned.

We are also making great progress on the Mazda MX-5 Cup car and Roadster. These cars will become the rookie road racing cars next season. You will be able to drive either car in the series with the primary difference between the two being one is left hand drive and the other is right hand drive.

We get a lot of questions about the Street Stock car and this will be the next car in development and we are hoping to have this released around the holidays. This will eventually become the Advanced Rookie oval car.

On the track side of things we are hoping to release Pocono next week. This will include five road course configurations! Dover will be the next track released and we are shooting to have that released by the end of September. With the way the art and production teams work we generally have multiple tracks in some state of development so the good news is that Spa is already under construction. The bad news is that this is probably our most ambitious build yet and we are hoping to have it also ready around the holiday season.


We are tentatively shooting to get our new forum software out to you next week as well.

One new feature that will be in our next build is actually an extension of the spectator functionality that we introduced in the last build. We are going to let you actually drive in a session that you are spectating. Essentially you will be a ghost in the world to the competitors (invisible from their perspective) but it will allow you to use the competitors to pace yourself. You obviously will not be scored in the race but maybe a ghost driver can stay with Huttu!

Our current pit crew system is not capable of doing all of the in-race functionality that we would like and needs an overhaul.  In our last build we extended our damage model and we are planning on being able to fix some of that damage in the pits for this build.  A much bigger project is going on to re-vamp the “pit crew/crew chief” system to allow us to expand its functionality.

We continue to work hard on integrating Fmod into our software and things are looking positive that it will be included in next seasons build. As with just about anything, things always look easier until you start getting your hands dirty with the project.

One cool project that the vehicle guys have been working on for a few months is incorporating better aero tables for our cars. We have been working with a computational fluid dynamics company to use our 3D models to create a new aero table for our IndyCar. This is kind of our “pilot” project and if it goes well we will expand it to other cars.

New tire model………………yes it’s being worked on. No, Dave won’t put a web cam in his office so you can watch.

We have essentially dedicated an engineer to work on upgrading our graphics engine for the entire year. Our product is going to really start to look “new” over the next few builds with the work Shawn is doing and the list of tasks he wants to accomplish are impressive.

In this next build we should have soft tree shadows are all collapsed and rendering as fast as the track surface lighting at Richmond night! Really there should be no need to turn off the tree shadows (which will be an option) and tracks like Road America are going to really benefit from this.

He is also working on proper light scaling on all track textures.  Basically all the tracks are going to look significantly better because Shawn has done a massive project to properly scale how bright each texture should be at a track.

Of course we have many other projects going on that may or may not make the next build, but those are the highlights on the development front for what I feel pretty confident about right now.

We have had a terrific year here at iRacing and we owe it all to you our customers. Keep the feedback coming on what you would like to see added or improved and we will continue to work hard to deliver it for you.

Share Button

About Steve Myers

Steve Myers is the Executive Vice President and Executive Producer of His day to day activities include over seeing and coordinating production, engineering and licensing and trying to get many far more intelligent people than himself heading in the same direction. Steve has been with iRacing since the doors opened in May of 2004 and previously was a Producer at Papyrus Racing Games since early 2000. In his spare time Steve enjoys watching from his comfortable couch all forms of sports including motor racing and occasionally will drag himself to an actual event. Steve lives outside of Boston Massachusetts with his wife and two daughters.



iRacing will be the Sin Racing Hub in the coming years I want that.

Marcus Caton
August 25th, 2010 at 12:26 pm

Wow, this is the most exciting post in awhile. Can’t wait to see the next build. This is when it pays to be on the paying end of a subscription, folks. Couple reactions:

Spa = most ambitious track? How about Long Beach?
Spectate.. and even ghost drive as a spectator.. nice!! This could actually be really valuable.
Graphics improvements.. excellent. It’d be great to have iRacing be more competitive in this area.

August 25th, 2010 at 12:28 pm

Already a huge list of things to look forward to!

I love the idea of spectator racing – I wonder if it can be added to replays too?

Sam Hazim
August 25th, 2010 at 12:55 pm

Wow, futur look bright!!!

First of all, thanks Florian Goddard the show is great.

” How to make this car something everyone can use ” Please make it as real as possible, not everuone can “use ” an F1 !!!

Nice selection of tracs coming soon, can’ t wait for Spa but when Montreal will be a project, I would love to run the Riley on home track!!!

Andre Forget
August 25th, 2010 at 2:27 pm

can we fix damage ,wher you wont get points takin if someone rearend you, its not you fault..

mark mccurdy
August 25th, 2010 at 2:44 pm

Awesome work guys! iRacing is by far the greatest sim available today and will be for a very long time. Just some suggestions: i would like to see some button controls added to the sim to make it more realistic such as TC override, Headlights (which sounds like its pretty much done), Pit speed limiter and a starter button ( which you could make if auto clutch is turned off, it would be possible to stall the car). Hope these suggestion help and thanks to evryone at iRacing who helps make this such an amazing sim!

Zac B
August 25th, 2010 at 2:49 pm

Have you guys ever considered a “freelook” mode for Spectator? Where the camera’s just parked somewhere in the grandstands and the user looks around with the mouse (mouse wheel = zoom?)

If the hobby stock’s going to become the Advanced Rookie Oval vehicle, what does that mean for the 600 Legend? And by the way, when you guys do the audio for the hobby stock, make sure you record some real nasty piece that sounds like a lawnmower on steroids 🙂

and once again I have to mention: if you’re looking for new oval short tracks to add, seriously consider Slinger Superspeedway here in Wisconsin, I think the iRacing oval crowd (especially the Late Models) would have a blast with it

Keep up the good work!

Mike Budzien
August 25th, 2010 at 3:02 pm

I race at Slinger SuperSpeedway, wooow is that an adrenaline rush! iRacing members would LOVE this high banked short track.

Jake Boldig
August 25th, 2010 at 3:17 pm

i like that word… FOURTH. 🙂

August 25th, 2010 at 4:39 pm

As always,ore great news about good stuff to look forward to. Thanks, Steve 🙂

Ed Croy
August 25th, 2010 at 5:12 pm

Wait for the Day, if the German Motorsport Industrie start there Simracing Monster Commercial.
Im pretty sure..only 5 Years..and Germany will be the WorldMarketLeader in SimulationsRacing Games^^

August 25th, 2010 at 5:13 pm

Sheesh you guys are perfectionists. I’m still blown away at what you’ve already done. I’ve finally been able to show the guys at work iRacing through the spectator mode. The absolutely incredible thing is how efficient your code is. I’m showing them on a Lenovo X61T tablet PC with crappy on-board video, and it still looks GREAT!. That, and I play at home on a 4 year old system with 7950gt video @ 70-100fps. Simply amazing. After roughing it through the first few seasons, every season feels like a gift now.

You guys are heads and shoulders above any company in this industry.

shawn murphy
August 25th, 2010 at 5:43 pm

Thank you too for all your services and improvement from far east 🙂
hardly wait til September

August 25th, 2010 at 9:03 pm

How about Orange County Speedway in NC for a oval short track. I would be all over that.

Bill T
August 25th, 2010 at 10:14 pm

Thank you for all the work you are putting into Dover! Dover is very special to me for many reason and I can’t wait for it!

Joe M
August 25th, 2010 at 10:34 pm

Thank you for all the work you are putting into Dover! Dover is very special to me for many reason and I can’t wait for it!

Joe M
August 25th, 2010 at 10:34 pm

i can’t wait for the fw31………

August 25th, 2010 at 11:27 pm

with a small initial investment, because this will be on a much scaled down (mini-scaled) version of motorsports, this would be so doable… that is, the world of karting. you could take the top 5-10 types of karts (division/classes) used around the world, model them to exact specs in design and accurate performance, along with a couple of tire choices per kart, and a few kart track packs of many existing tracks or former tracks, both indoor and outdoor, asphalt and cement/concrete types and even some that are with varying elevation changes like for example, the one in Indianapolis that is indoors on two levels (two story building), and of course laser scanning would be a breeze. you know, many F1 drivers say that karting is similar in ‘feel’ to F1/Openwheelers, albeit at a reduced speed but oh so much fun!

ed d’agliano-luna aka eddiespag
August 26th, 2010 at 12:12 am

You guys are doing great work! That being said, Please do some tweaking on the superspeedways. Such as having the draft more realistic ie two cars(or trucks) hooking up and really being able to push. As of now superspeedway racing is more like the old bristol track. Be on the bottom or go to the back.Very rarely can you pass on the outside. The biproduct of the way it is now is lots of crashes and and lots of frustration and anger!! I’m throwing the gauntlet down! Iracing is a motorsports simulator not a game! I am begging here please simulate the “real” superspeedway racing into your sim!
Thanks in advance for fixing this for myself and scores of other iracers.
Ps: talladega and daytona are two of the most popular tracks in the hosted sessions!

Justin B
August 26th, 2010 at 12:14 am

still waiting for oran park here….dont want pocono, dont want spa, dont want the williams…i want oran park..and i want it yesterday!

Aaron Heap
August 26th, 2010 at 1:03 am

and I dont care about any oval or insignificant little american track I want spa and monza and nurburgring and all other famous f1 tracks

August 26th, 2010 at 3:23 am

” A much bigger project is going on to re-vamp the “pit crew/crew chief” system to allow us to expand its functionality.”

Hope to see spectators get the ability to crew chief if invited by a driver

Eddie Woe
August 26th, 2010 at 5:51 am

WOW! You guys are like drug dealers feeding an addict what he wants! iRacing is so addictive that I have changed my daily schedule to ba able to catch certain races at the end of the day! I love it!

August 26th, 2010 at 6:21 am

sounds all pretty amazing!
two wishes from me:
1. make the williams as REAL as possible (not as driveable as…)
2. is there any possibility to get the mighty nordschleife in the next years for iracing (i think this is for the road racers one of the most wanted tracks)
thx to all and keep up the good work!

Uwe Klöppel
August 26th, 2010 at 7:26 am

Sometimes in the forum I post just about things I think can be do better.
But it do not means at all that I do not be very very happy to be an iRacing member and very gratefully to the men working behind it.


Luis Babboni
August 26th, 2010 at 9:36 am

maybe look into dirt oval karting in the future. I know many people would love that and people who have never heard of it would be very intrigued.

August 26th, 2010 at 10:23 am

The F1 car is coming! Finally a car I’ll be able to best Huttu with!!!

August 26th, 2010 at 11:59 am

Pom pom pom very nice developments! I’m already making my X-mas wishlist so may I suggest the following tracks? 😉
– Monza
– Monaco
– Montreal
– Le Mans

Oh and could you laser scan Michael Schumacher ;-)?

Keep up the good work!

August 26th, 2010 at 4:53 pm

Really good work guys! It is the best sim, lets keep it that way!

Marc Massar
August 26th, 2010 at 5:17 pm

iracing rocks,, we like it

August 26th, 2010 at 6:12 pm

The future looks really bright. Thank you iRacing.

August 26th, 2010 at 8:03 pm

Nice features, but……… Are there any plan about telemetry? We miss a lot that feature. I would like to compare my races with other players to improve my skills.

August 27th, 2010 at 4:08 pm

Awesome effort guys, really looking foward to all the upcoming content and features. How about scanning the Bathurst track (Australia) so that us Aussies can run in what we consider one of the top tracks in the world!! perfect place for multi class races or long endurance type races! You get this track in along with possibly other Aussie tracks and you’ll start seeing aussie simmers flocking across to this already awesome simulator.

August 27th, 2010 at 6:35 pm


August 28th, 2010 at 6:29 pm

Yeah i have to agree with Wayne, Bathurst(Australia) is a must!! Sim racers love this track and as he said the amount of Aussies that havent or wont try iRacing wont have a choice as they will have to sign up to drive the best sim on one of the worlds best tracks!! 😉

Plz Plz tell me it’s in the near future.

August 29th, 2010 at 10:10 am

Bathurst – Please please! We have aussie servers to race on and thank you very much for that but how bout some more aussie content as well. As already stated Oran park completion and maybe some more aussie tracks as well.

Telemetry would be great as well

The last thing is ask for is grass that aint like ICE.


W Tolley
August 29th, 2010 at 10:03 pm

Oran Park!!

August 30th, 2010 at 5:21 am

Ditto on Bathurst. Come back down under, iracing, and do this thing. On the graphics and textures subject, I have a small issue on the replay quality, perhaps it’s more prevalent on the live telecasts: The car textures look too much like the surroundings. They are kind of furry, and there isn’t enough of a contrast between the shiny metallic, carbonfibre sexyness of the race car and the flatness of the bitumen, grass, concrete and trees. I hope this makes sense? It’s almost as if the cars need a tad more “gloss” and reflective quality. I’m not a technical expert and there are no doubt reasons for this, especially with the live streaming, but just wondering if anyone else has noticed this.

Patrick of Oz
August 31st, 2010 at 1:25 am

About making repairs to the car on pit road, here’s what I’d like to see appear in the Black Box: Instead of just one “Fix Everything” choice, split it up into stuff like bodywork, suspension, and maybe air intake for the oval cars. If I’m racing on a short track like Bristol or South Boston I really don’t care what the body looks like short of the spoiler falling off when having the toe knocked two inches out of whack is a bigger concern. I’d like to be able to tell the pit crew not to waste a bunch of time with the sheetmetal and just get the front tires pointed halfway straight so the thing drives decent.

I’d also like to see a “panic button” to tell the pit crew to button-up whatever they’re in the middle of to get the car out ahead of the pace car

Mike Budzien
August 31st, 2010 at 10:48 pm

“Oh and could you laser scan Michael Schumacher 🙂 ?”

I don’t think even iRacing’s Lidar scanners could cope with Schumi’s jaw.

Patrick of Oz
September 6th, 2010 at 7:56 pm

Iracing, you are amazing!! This is BY FAR the best sim on the market today!! You continue to blow us away with your dedication to accuracy and excellence with all that you do!!

Kevin Fleming
September 10th, 2010 at 4:02 pm

Posts like this bgriehtn up my day. Thanks for taking the time.

May 24th, 2011 at 8:26 am

Interested in special offers, free giveaways, and news?

Stay In Touch