All News: Commodore’s Garage


Commodore’s Garage #37 – Truck Project: Farewell from Michigan

February 9th, 2018 by Matt Holden

For the entire Truck Project series of articles, I’ve tried to stress the concept of carrying one setup from track to track and making adjustments to suit the track instead of trying to reinvent the wheel each week.  While sim-racers have historically spent hours and hours building a setup each week for a new track … Read the Rest »

Commodore’s Garage #36 – Truck Project: Out on a High Note

January 31st, 2018 by Matt Holden

When we left Milwaukee it would be an understatement to say that Alex and I were disappointed in how our cars performed.  We finished 2nd and 3rd, which looks nice on paper, but when you consider that both of us got lapped it’s not something to be proud of by any means.  The bounce that … Read the Rest »

Commodore’s Garage #35 – Truck Project: The Milwaukee Mishap

January 25th, 2018 by Matt Holden

I knew Milwaukee was going to be a difficult race to get figured out way back when the foundation for this endeavor was laid out.  It’s an old track, few series race there anymore, and it rarely gets placed on any of the NASCAR iRacing Schedules meaning there aren’t a lot of people who have … Read the Rest »

Commodore’s Garage #34 – Truck Project: Auto Club Speedway

January 13th, 2018 by Matt Holden

  Somebody needs to mark the calendar because a sign of End Times arrived last night after our Truck race:  Somebody was happy with the way Jeff Parker raced him. All jokes aside, it’s safe to say that our race at Auto Club Speedway was a one-and-done situation because it’s highly unlikely that we’ll be … Read the Rest »

Commodore’s Garage #33 – Truck Project: Lucas Oil Raceway

January 8th, 2018 by Matt Holden

  Week four of the Season 1 Class C season is in the books, and this time we actually got a race in with the Truck Project!  Last Thursday Alex Scribner, Jeff Parker, and I all got into the 9:45pm Eastern race and were able to shakedown the truck in a full-bore, “this matters” type … Read the Rest »

Commodore’s Garage #32 – Myrtle Beach Results

December 27th, 2017 by Matt Holden

The bad news up front:  We were never able to get a race in at Myrtle Beach!  In hindsight, however, it probably wasn’t the best idea to start all this during the week before Christmas.  Still, we did manage to get into a few sessions with regular series drivers and managed to gather quite a … Read the Rest »

Commodore’s Garage #31 – Starting the Truck Project

December 20th, 2017 by Matt Holden

  Last week I teased the next batch of articles that will cover the setup process of our own in-house Class C Truck over the Winter season.  Since this is week 1 and nobody on the team has raced a truck in over a year and a half, we had to start from scratch.  Since … Read the Rest »

Commodore’s Garage #30 – A Whole New World

December 15th, 2017 by Matt Holden

Did anybody else notice we have a new build?  I know, it’s a surprise to me as well. This year has been a year of major updates to iRacing’s stock car platforms, and we got a pretty big one right at the end.  To look back at this same time last year and think about … Read the Rest »

Commodore’s Garage #29 – Shocking!

September 16th, 2017 by Matt Holden

  In oval sim-racing, shock settings get overlooked quite frequently.  They’re a cure-all for most cases on the road racing side of things, but why are they typically set to their extremes and ignored for oval cars?  Few people ever take the time to go through the shocks and see how they might affect the … Read the Rest »

Commodore’s Garage #28 – The 2016 Class B Champion

August 11th, 2017 by Matt Holden

Setup details at the top of the sim-racing ladder are a closely-guarded secret; we all have experienced it at some point.  Earlier this year, I had a conversation with the crew chief of the car that has won a few recent NASCAR Modified championships about chassis setup, and he willingly gave me the spring rates … Read the Rest »