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Commodore’s Garage #8 – Coil Binding

September 23rd, 2016 by Matt Holden

Last week I went over the various thing that can influence your spring choices for a given track.  How much banking, amount of bumps, and even the weight of the car can drastically alter what you need in your race car, but can those rules be broken?  Of course they can, and it’s not uncommon … Read the Rest »

Nissan GTP ZX-T Comes Alive Again on iRacing

September 20th, 2016 by

In the mid-to-late 1980s, Jaguar and Porsche ruled the sports prototype racing roost, especially in the IMSA Camel GT Series.  But beginning with a win at Miami in ’87, progressing to Geoff Brabham’s IMSA Camel GT drivers title in ’88 and culminating in an ‘89 season that saw Brabham narrowly edge teammate Chip Robinson for … Read the Rest »

Commodore’s Garage #7 – Selecting Springs

September 16th, 2016 by Matt Holden

  Last week we looked at how springs work, how they’re rated, and the different types of springs that may be available on our virtual race cars.  The big question, however, is always “What rates do I use?”  Older sims had flaws in the physics, so spring choice was simply based on what you could … Read the Rest »

Commodore’s Garage #6 – The Spring

September 12th, 2016 by Matt Holden

In the history of sim-racing, nothing has been more associated with chassis setup than the springs.  At the same time, nothing has been more misunderstood than the simple coil spring.  There are countless different kinds of springs, from coil, to leaf, to torsion springs, and everything in between, and racing series regulate them heavily.  When … Read the Rest »

Commodore’s Garage #5 – Roll Stiffness

September 2nd, 2016 by Matt Holden

When we watch a car go around a corner, we almost always take a note of how much it rolls over, or lifts the inside of the car, but how much do we really think about what’s happening?  In the yester-years of NASCAR, it was probably never given a second thought to how much a … Read the Rest »

The Commodore’s Garage #2 – Step 1: Grab a Pencil

August 4th, 2016 by Matt Holden

“We learned how to make them loose, now we need to learn how to make them fast.”  Mark Martin said this during a post-race interview after an Xfinity Series race a few years ago and it’s stuck with me ever since.  It’s a simple quote that largely went un-noticed, but carries so much information that … Read the Rest »

eSports Pioneer iRacing.com Celebrates Eighth Anniversary

July 19th, 2016 by

  iRacing.com is marking its eighth anniversary providing on-line racers with the world’s foremost online motorsports racing simulation.  iRacing launched in 2008 and was founded in 2004 by Boston Red Sox owner John Henry and award-winning racing game developer Dave Kaemmer as a true motorsport simulation. From the outset, the company developed iRacing as an … Read the Rest »

iRacing Development Update – Dirt, Le Mans, VR and more

June 28th, 2016 by Steve Myers

We Are Building Dragons I have spent a LOT of time in the car and on planes lately traveling to meetings and events for some very exciting developments for iRacing.  I can’t really get into the specifics yet on what these trips are for but during these long drives and flights I have had a lot time … Read the Rest »

iRacing Drivers Advance to Mazda Friends of MX-5 Training Event: A Chance of a Lifetime for Three Sim Racers

June 23rd, 2016 by

Three of Europe’s top sim racers will have the opportunity of a lifetime July 2-3 when they participate in the Friends of MX-5 Training Event in Barcelona. The trio – Kamil Franczak (Poland), Jeremy Bouteloup (France) and Aday Coba Lopez (Spain) – finished on the podium in the Grand Finale of iRacing.com’s European MX-5 Cup, … Read the Rest »

Behind the Scenes: The NASCAR iRacing Series powered by iRacing.com – Find Your Own Way

June 14th, 2016 by Matt Holden

The incompatibility between multiple drivers and setups is well documented in the real world of motorsports.  Almost everybody who’s been following NASCAR for a few years knows that Denny Hamlin and Kyle Busch might have very similar cars, but Matt Kenseth’s car is probably very different.  A few years ago, even during the toddler years … Read the Rest »

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