All News: News


So What Does That Button Do?

September 14th, 2010 by

Recently on our forums I read a topic where our users were wondering whether they should use the High Resolution Car Textures or the Uncompressed Car Textures selections in our graphics options menu. There seemed to be a lot of confusion over what those two selections did, and how they would affect the way the … Read the Rest »

O'Keefe, Hermann Top Barbers at Laguna

September 9th, 2010 by

The Andretti Hairpin. The Corkscrew. Rainey Curve. The Pass. Mazda Raceway Laguna Seca is world famous for its challenging layout and the racing it has produced over the years.  This week sim racers in the iRacing.com Skip Barber Race Series made their seasonal trek to the historic circuit. While opinions varied on whether to love … Read the Rest »

The New Rick Mears?

September 3rd, 2010 by

During a remarkable career that saw him win four Indianapolis 500s and six Indy 500 poles, Rick Mears deservedly earned the title of “ovalmeister.” As indomitable a force as he was on the race track, Mears was equally renowned for his uncomplicated and gracious manner outside the cockpit of his Penske race cars. Not for … Read the Rest »

A Day in the Life of a Cat Herder: XIV

August 25th, 2010 by Steve Myers

It’s pretty amazing to think that this small band of merry men and women has been hard at work on this product for over six years now and our doors have been open to the public for the past two! I think its remarkable how much we have accomplished over this time period, but I … Read the Rest »

Internet Racers

August 11th, 2010 by Tony Gardner

What a perfect real world sport to simulate utilizing the amazing power of the Internet – Motorsport Racing. I may be a slightly biased but, in my opinion, of all the sports out there racing is the best-suited for the transition to a simulation. Lucky for us sim racers, race gamers, real world racers and … Read the Rest »

iRacing Takes Realism To The Next Level

August 8th, 2010 by

With the 2010 Season 3 build, iRacing unveiled a new transmission model that introduces a much higher level of realism to the online racing mix in terms of shifting options.  Previously, clicking out of a gear or into another gear would instantly do just that – regardless of whether or not such a gear change … Read the Rest »

Fixed Setups — Creating A Level Playing Field?

August 7th, 2010 by

All of this talk about fixed setups got me to thinking, and when it comes down to it, I realized that I don’t really have a good idea of how fixed setups would impact me, personally.   So as an experiment I ran an online race in the Rookie Solstice last night, just to see what … Read the Rest »

Fixed Setups and iRacing: Empowering Your Inner Driver or Frustrating Your Inner Engineer?

August 4th, 2010 by

When iRacing unveiled the 2010 Season 3 schedule they also announced the addition of two new fixed-setup series — both of these fixed-setup series will be B-Class series, featuring the C6.R Corvette on the road course side, and the Impala SS Class B on the oval side.  These new fixed-setup series will run in addition … Read the Rest »

iRacing TV Episode Two

July 30th, 2010 by

The second installment of iRacingTV is now available.  This month’s webcast features iRacing marketing director Kevin Bobbitt and marketing manager Sean Siff discussing the 2010 Season 3 build.   The segment will also cover several iRacing series including the NASCAR iRacing Series World Championship and the iRacing World Championship Road Racing as well as the iRacing Pro Series, Mixed Class series and GP Master event along with an update on the progress of the Williams FW31 with iRacing vehicle dynamics engineer Eric Hudec.

iRacing Introduces Night Racing, Spectator Mode and Other Upgrades

July 29th, 2010 by

New Features Make World’s Leading Online Racing Service Easier and More Fun For the more than 20,000 race gamers and other racing enthusiast members of iRacing.com, the online racing experience just keeps getting better.  The latest quarterly update to the iRacing.com service, released earlier this week, introduces new and enhanced features that will make the racing more fun, more convenient, and more realistic than ever. “One of the great things about iRacing’s internet-based model is that it allows us to regularly add new features and content and tweak existing ones seamlessly, without inconvenience to our members,” said Tony Gardner, iRacing.com’s president.  “When a member logs on, his or her software is automatically updated.” Gardner noted that while minor changes are made frequently, larger enhancements are normally implemented about every 90 days. “When we opened our doors to the public two years ago, iRacing.com was already the most accurate racing simulation available to the public, and provided the best racing experience ever,” Gardner said.  “But we told those first subscribers that this was just the beginning, that we’d make the service better and better.  We’ve lived up to that promise.