All News: Sim Racing News


JWH Racing League Debuts

September 19th, 2010 by

Looking for that private league feel in an official iRacing series?  Would you like to see bigger splits in “regular” races?  Or maybe you’d just like a little something extra from your weekly races. If you answered yes to any of the above (and even if you didn’t), then iRacing’s newest mini-series – JWH Racing League – is for you.  From now until the end of Season 3, the league will bring together iRacers with all levels of experience and skill for spirited but friendly competition in the regularly-scheduled NASCAR iRacing Class C Series race (Thursdays at 8:45 pm ET) and the Skip Barber Series race (Sundays at 3:45 pm ET). As with any other regular iRacing event, each split matches sim racers with similar skills and experience.  The beauty of JWHRL is that you’ll also be competing with everyone in all the other splits – no matter the strength of field – for league points.   Otherwise the races will run exactly the same as always; nothing will be different apart from the fact that league points and standings will be calculated off-line and reported on the Member Site and inRacingNews.

My Netflix Queue is 'Going Faster'

September 18th, 2010 by

I’m in the doghouse at home. Perhaps I deserve it. I convinced the family we needed to subscribe to Netflix because of the streaming movies we could watch on our new DVD player, and also get a steady stream of DVD’s sent to the house to watch at will. Of course I had an ulterior … Read the Rest »

FW31 Envy

September 17th, 2010 by

If you ever envy motoring journalists who get to drive exotic machinery before it becomes available to the wealthy businessman and footballers (let alone the fact that most of us won’t ever get to drive them), then at least we can console ourselves with the knowledge that a virtual Grand Prix car costs the same as a virtual VW Jetta! Of course if you are an inRacingNews journalist then you just might get to drive the upcoming Williams FW31 before it is made available to the membership.

iRacing Continues Japanese Growth

September 17th, 2010 by

iRacing continued its Japanese expansion with today’s announcement that Twin Ring Motegi, Suzuka Circuit and Tsukuba Circuit will join Okayama International Circuit on its growing list of global racing facilities.  In addition, iRacing will also be augmenting its line-up of virtual race cars with the Mazda Roadster and MX-5 Cup racing cars.  The announcement was made by iRacing president, Tony Gardner, in conjunction with this weekend’s running of the Japan 300 IZOD IndyCar Series race at Twin Ring Motegi. “When we announced last spring that Okayama was joining iRacing, we promised there would be more tracks and cars of particular interest to our Japanese members,” Gardner said.  “Now we’re pleased to announce that our members in Japan, and elsewhere in the world, will be able to compete themselves with other drivers in Japan and elsewhere in the world on exact virtual versions of the tracks that are home to Japan’s two most important races, this weekend’s Japan 300 and next month’s Japanese Grand Prix, in precise digital versions of the Dallara Indy car and AT&T Williams FW31 grand prix car.  Tsukuba Circuit is popular with Japanese drivers, who enjoy its demanding technical nature, and we believe our members world-wide will enjoy driving on our virtual version.” According to Gardner, the AT&T Williams FW31 and the Mazdas will be available to iRacing members later this fall, and the four Japanese tracks will be available during the course of the next year.  Laser scanning of all four tracks and related data gathering will begin in November. The four new race tracks cover the gamut of motorsports activities in Japan.  Twin Ring Motegi boasts a 1.5 mile, egg-shaped oval, together with a state-of-the-art road course facility including a 12 turn, 2.9 mile circuit as well as two smaller club tracks.  Suzuka Circuit features a unique cross-over design in its signature 17 turn 3.6 mile circuit and, like Twin Ring Motegi, several shorter configurations.  Tsukuba Circuit is a short, but testing road course packing everything from fast, sweeping turns to hairpins and medium speed corners into its 1.2 mile layout while Okayama International Circuit (which hosted two Pacific Grand Prix Formula One races in the 1990s) mixes a series of flowing corners and straightaways with a technical infield section over the course of 2.3 miles.

So What Does That Button Do?

September 14th, 2010 by

Recently on our forums I read a topic where our users were wondering whether they should use the High Resolution Car Textures or the Uncompressed Car Textures selections in our graphics options menu. There seemed to be a lot of confusion over what those two selections did, and how they would affect the way the … Read the Rest »

O'Keefe, Hermann Top Barbers at Laguna

September 9th, 2010 by

The Andretti Hairpin. The Corkscrew. Rainey Curve. The Pass. Mazda Raceway Laguna Seca is world famous for its challenging layout and the racing it has produced over the years.  This week sim racers in the iRacing.com Skip Barber Race Series made their seasonal trek to the historic circuit. While opinions varied on whether to love … Read the Rest »

The New Rick Mears?

September 3rd, 2010 by

During a remarkable career that saw him win four Indianapolis 500s and six Indy 500 poles, Rick Mears deservedly earned the title of “ovalmeister.” As indomitable a force as he was on the race track, Mears was equally renowned for his uncomplicated and gracious manner outside the cockpit of his Penske race cars. Not for … Read the Rest »

Internet Racers

August 11th, 2010 by Tony Gardner

What a perfect real world sport to simulate utilizing the amazing power of the Internet – Motorsport Racing. I may be a slightly biased but, in my opinion, of all the sports out there racing is the best-suited for the transition to a simulation. Lucky for us sim racers, race gamers, real world racers and … Read the Rest »

iRacing TV Episode Two

July 30th, 2010 by

The second installment of iRacingTV is now available.  This month’s webcast features iRacing marketing director Kevin Bobbitt and marketing manager Sean Siff discussing the 2010 Season 3 build.   The segment will also cover several iRacing series including the NASCAR iRacing Series World Championship and the iRacing World Championship Road Racing as well as the iRacing Pro Series, Mixed Class series and GP Master event along with an update on the progress of the Williams FW31 with iRacing vehicle dynamics engineer Eric Hudec.

iRacing Introduces Night Racing, Spectator Mode and Other Upgrades

July 29th, 2010 by

New Features Make World’s Leading Online Racing Service Easier and More Fun For the more than 20,000 race gamers and other racing enthusiast members of iRacing.com, the online racing experience just keeps getting better.  The latest quarterly update to the iRacing.com service, released earlier this week, introduces new and enhanced features that will make the racing more fun, more convenient, and more realistic than ever. “One of the great things about iRacing’s internet-based model is that it allows us to regularly add new features and content and tweak existing ones seamlessly, without inconvenience to our members,” said Tony Gardner, iRacing.com’s president.  “When a member logs on, his or her software is automatically updated.” Gardner noted that while minor changes are made frequently, larger enhancements are normally implemented about every 90 days. “When we opened our doors to the public two years ago, iRacing.com was already the most accurate racing simulation available to the public, and provided the best racing experience ever,” Gardner said.  “But we told those first subscribers that this was just the beginning, that we’d make the service better and better.  We’ve lived up to that promise.