All News: Uncategorized


2017 Season 1 Patch 2 Release Notes

January 26th, 2017 by Alex Gustafson

CHANGE LOG: SIM – Fixed an issue that in some cases could cause a crash, when entering or exiting the Garage while the portion of the replay being viewed shows your car in the world. – Fixed a bug at tracks where the starting line is further down the track than the finish/timing line that … Read the Rest »

2017 Season 1 Hotfix 1 Release Notes

December 13th, 2016 by Alex Gustafson

CHANGE LOG: OSX – Fixed a crashing issue in the 64-bit version of the Sim running in Wine on OSX. PopcornFX – Fixed an issue where particle effects were not working on the car in focus. Audio – Changed the frequencies for grooved tire scrub and skid sounds. This affects all cars with grooved tires … Read the Rest »

2017 Season 1 Release Notes

December 5th, 2016 by Alex Gustafson

Welcome to 2017 Season 1!   This season release includes a host of updates and balance tweaks. Some highlights include: • World State Triple Buffering that should eliminate some framerate choppiness • Replays can record voice chat • Heat haze effect • Animated support characters • Additional spotter commands • Visor tear-offs • Hand-over-hand steering … Read the Rest »

Ray’s Hat Trick

November 23rd, 2016 by David Phillps

Ray Alfalla paid another visit to Homestead-Miami Speedway during last weekend’s Ford Championship Weekend.  Given that he lives in nearby Cape Coral, it should come as no surprise he’s become a regular presence at the final race weekend NASCAR season.  In fact, this was his third visit to Championship Weekend in the past six years … Read the Rest »

Commodore’s Garage #12 – Tire Data

November 4th, 2016 by Matt Holden

Whenever we put a race car on track, be it real or virtual, we have two things that can give feedback on how the car is performing:  The driver, and the tires. Drivers are usually very literal when they communicate what the car is doing. If it’s starting to spin, they’ll say it’s loose or … Read the Rest »

Here’s Why Sim Racing Is Perfect Application For Virtual Reality

October 17th, 2016 by Pat McAssey

For most people, sim racing is the closest they’ll ever get to hopping inside the cockpit of a race car. But thanks to virtual reality, they might soon get even closer. Thanks to the processing capabilities of modern computers and next-gen gaming consoles, racing sims are more realistic than ever before. Most sims are laser-scanned, which … Read the Rest »

iRacer Glenn McGee with John Dean and Nathaniel “Sparky” Sparks

October 6th, 2016 by Sick Sideways Racing

iRacer Glenn McGee with Sick Sideways teammates John Dean and Nathaniel “Sparky” Sparks, Champion of the 2016 Battery Tender Global Mazda MX-5 Cup presented by BFGoodrich Tires

Skippy v RUF C-Spec v Falcon V8 Supercar @ Mount Panorama

September 27th, 2016 by Lenovo V8SCOPS

Skip Barber F2000, RUF C-Spec and Falcon V8 Supercar at Mount Panorama for one lap. Standing start, Skippy gets a 20s head start on RUF C-Spec and a 25s head start on the Ford Falcon. Which one crosses the finish line first?

Commodore’s Garage #8 – Coil Binding

September 23rd, 2016 by Matt Holden

Last week I went over the various thing that can influence your spring choices for a given track.  How much banking, amount of bumps, and even the weight of the car can drastically alter what you need in your race car, but can those rules be broken?  Of course they can, and it’s not uncommon … Read the Rest »