All News: commodore
Commodore’s Garage #37 – Truck Project: Farewell from Michigan
February 9th, 2018 by Matt Holden
For the entire Truck Project series of articles, I’ve tried to stress the concept of carrying one setup from track to track and making adjustments to suit the track instead of trying to reinvent the wheel each week. While sim-racers have historically spent hours and hours building a setup each week for a new track … Read the Rest »
Commodore’s Garage #36 – Truck Project: Out on a High Note
January 31st, 2018 by Matt Holden
When we left Milwaukee it would be an understatement to say that Alex and I were disappointed in how our cars performed. We finished 2nd and 3rd, which looks nice on paper, but when you consider that both of us got lapped it’s not something to be proud of by any means. The bounce that … Read the Rest »
Commodore’s Garage #35 – Truck Project: The Milwaukee Mishap
January 25th, 2018 by Matt Holden
I knew Milwaukee was going to be a difficult race to get figured out way back when the foundation for this endeavor was laid out. It’s an old track, few series race there anymore, and it rarely gets placed on any of the NASCAR iRacing Schedules meaning there aren’t a lot of people who have … Read the Rest »
Commodore’s Garage #34 – Truck Project: Auto Club Speedway
January 13th, 2018 by Matt Holden
Somebody needs to mark the calendar because a sign of End Times arrived last night after our Truck race: Somebody was happy with the way Jeff Parker raced him. All jokes aside, it’s safe to say that our race at Auto Club Speedway was a one-and-done situation because it’s highly unlikely that we’ll be … Read the Rest »
Commodore’s Garage #33 – Truck Project: Lucas Oil Raceway
January 8th, 2018 by Matt Holden
Week four of the Season 1 Class C season is in the books, and this time we actually got a race in with the Truck Project! Last Thursday Alex Scribner, Jeff Parker, and I all got into the 9:45pm Eastern race and were able to shakedown the truck in a full-bore, “this matters” type … Read the Rest »
Commodore’s Garage #32 – Myrtle Beach Results
December 27th, 2017 by Matt Holden
The bad news up front: We were never able to get a race in at Myrtle Beach! In hindsight, however, it probably wasn’t the best idea to start all this during the week before Christmas. Still, we did manage to get into a few sessions with regular series drivers and managed to gather quite a … Read the Rest »
Commodore’s Garage #31 – Starting the Truck Project
December 20th, 2017 by Matt Holden
Last week I teased the next batch of articles that will cover the setup process of our own in-house Class C Truck over the Winter season. Since this is week 1 and nobody on the team has raced a truck in over a year and a half, we had to start from scratch. Since … Read the Rest »
Commodore’s Garage #29 – Shocking!
September 16th, 2017 by Matt Holden
In oval sim-racing, shock settings get overlooked quite frequently. They’re a cure-all for most cases on the road racing side of things, but why are they typically set to their extremes and ignored for oval cars? Few people ever take the time to go through the shocks and see how they might affect the … Read the Rest »
Commodore’s Garage #26 – Let’s Get Started
July 7th, 2017 by Matt Holden
After twenty five articles covering the major concepts and options in our sim-racing garage, it’s time to actually start applying all of what we’ve learned to build a setup from scratch. Some of you may be thinking, “Finally…it’s been over a year!”, while others may be thinking about what a daunting task it is … Read the Rest »
Commodore’s Garage #26 – Pre-Build Prep, Post-Season Tests
June 2nd, 2017 by Matt Holden
Believe it or not, the grand event known as Week 13 is upon us yet again and with that comes a new build. By now, you’ve most likely run your final race of the 12-week season and it’s simply a matter of waiting just over a week until you can race again. There’s a lot … Read the Rest »