All News: Nick Ottinger


Zalenski Leads Flag to Flag in eNASCAR PEAK Antifreeze iRacing Series at Sonoma

June 12th, 2019 by Jason Lofing

Bobby Zalenski completely dominated the field at Sonoma Raceway in his Joe Gibbs Racing Toyota, leading all 55 laps to earn his first victory of the 2019 eNASCAR PEAK Antifreeze iRacing Series season. Zalenski started on pole, easily pulled away from the field in just a few short laps, and had two flawless pit stops … Read the Rest »

Zack Novak Slices Through Field to Dominate eNASCAR PEAK Antifreeze iRacing Series at Kansas

May 9th, 2019 by Jason Lofing

Zack Novak used a nearly flawless performance to earn his second eNASCAR PEAK Antifreeze iRacing Series victory of 2019, dominating Round 7 at Kansas Speedway. Despite starting 21st on the grid, Novak wasted no time in his march to the front, taking the lead for the first time on Lap 21 even with three early … Read the Rest »

Nick Ottinger Wins eNASCAR PEAK Antifreeze iRacing Series Thriller at Talladega

April 24th, 2019 by Jason Lofing

JTG Daugherty Racing’s Nick Ottinger broke into the win column in the 2019 eNASCAR PEAK Antifreeze iRacing Series, narrowly beating series points leader Ryan Luza of Flipsid3 Tactics in a three-lap dash and capping off a thrilling event at Talladega Superspeedway. A late-race caution set up the sprint to the checkers, with veteran Brad Davies … Read the Rest »

Commodore’s Garage #26 – Let’s Get Started

July 7th, 2017 by Matt Holden

  After twenty five articles covering the major concepts and options in our sim-racing garage, it’s time to actually start applying all of what we’ve learned to build a setup from scratch.  Some of you may be thinking, “Finally…it’s been over a year!”, while others may be thinking about what a daunting task it is … Read the Rest »

Commodore’s Garage #24 – The Dreaded Push-Loose

May 12th, 2017 by Matt Holden

  All three NASCAR iRacing Series just finished a short-track swing, and during those weeks I saw, heard, got involved with, and was even asked about one of the most difficult phenomenon to understand in sim-racing:  The “Push-Loose”.  The series went to four of the most troublesome tracks to set a car up for, starting … Read the Rest »

Commodore’s Garage #24 – Minor Settings

April 28th, 2017 by Matt Holden

  We’ve gotten almost every major part of a race car covered in the articles so far.  All that’s left before we dive into the meat ‘n potatoes is the adjustments in the garage menu that frequently get overlooked because they rarely need any attention.  Despite this, they can often lead your setup process in … Read the Rest »

Commodore’s Garage #23 – Sideforce & The Gen6 Update

March 31st, 2017 by Matt Holden

  I’m not sure if you guys have noticed, but lurking in the shadows of the dirt update was a small update to the NASCAR Gen 6 Cup cars.  In addition to a reworking of the aerodynamic behavior of the car itself (2017 butter-knife spoiler!!), the suspension was updated with new, tighter restrictions for the … Read the Rest »

Commodore’s Garage #21 – Telemetry

March 3rd, 2017 by Matt Holden

  The most valuable thing to tuning a car is data.  Whether it’s tire temperatures, pressures, wind tunnel, or telemetry data, anything that can tell you what the car is doing at any given moment can be worth its weight in gold.  Despite a visual simplicity, telemetry data is a rabbit-hole of complexity with almost … Read the Rest »

Commodore’s Garage #17 – 2017 is here!!

January 20th, 2017 by Matt Holden

  Happy New Year!  I hope everyone had a wonderful holiday season and, hopefully, everyone has been able to take what we looked at in 2016 and apply it to their sim-racing experience.  Before we dive into the more complex components of the cars such as bumpstops, shocks, and alignments, let’s take a final look … Read the Rest »

Commodore’s Garage #12 – Tire Data

November 4th, 2016 by Matt Holden

Whenever we put a race car on track, be it real or virtual, we have two things that can give feedback on how the car is performing:  The driver, and the tires. Drivers are usually very literal when they communicate what the car is doing. If it’s starting to spin, they’ll say it’s loose or … Read the Rest »