All News: setup


Commodore’s Garage #5 – Roll Stiffness

September 2nd, 2016 by Matt Holden

When we watch a car go around a corner, we almost always take a note of how much it rolls over, or lifts the inside of the car, but how much do we really think about what’s happening?  In the yester-years of NASCAR, it was probably never given a second thought to how much a … Read the Rest »

The Commodore’s Garage #2 – Step 1: Grab a Pencil

August 4th, 2016 by Matt Holden

“We learned how to make them loose, now we need to learn how to make them fast.”  Mark Martin said this during a post-race interview after an Xfinity Series race a few years ago and it’s stuck with me ever since.  It’s a simple quote that largely went un-noticed, but carries so much information that … Read the Rest »

The Commodore’s Garage #1 – Welcome to My Shop

July 22nd, 2016 by Matt Holden

Six years ago I began writing a setup guide.  There are tons of these things that exist around the internet for any racing sim you can imagine.  In the past, they were quite good for what they were to be used for, but when iRacing showed up in 2008 with a radically new approach to … Read the Rest »

Behind the Scenes: The NASCAR iRacing Series powered by iRacing.com – Find Your Own Way

June 14th, 2016 by Matt Holden

The incompatibility between multiple drivers and setups is well documented in the real world of motorsports.  Almost everybody who’s been following NASCAR for a few years knows that Denny Hamlin and Kyle Busch might have very similar cars, but Matt Kenseth’s car is probably very different.  A few years ago, even during the toddler years … Read the Rest »

Behind the Scenes: The NASCAR Peak Antifreeze Series powered by iRacing.com – Sliders to Systems

September 27th, 2015 by

Anybody remember this screen?  If you don’t, shame on you.  It’s the garage screen from Papyrus’ NASCAR Racing 2003 Season, probably one of the most viewed screens in sim-racing history.  You can think of this screenshot as the great-grandfather of what we have today on iRacing.  It represents a time when chassis setups were becoming … Read the Rest »

Behind the Scenes: The NASCAR Peak Antifreeze Series powered by iRacing.com – For the Alpha: the Omega, Part 1

June 10th, 2015 by

There’s no denying the fact that the garage system iRacing introduced to the sim racing world back in 2008 turned said world on its ear.  While it has yet to be adopted by other racing sims as of yet, it remains the most realistic environment for racecar setup work on a simulated platform.  In older … Read the Rest »